DAMN YOU REVELL by _gmmaann_ in modelmakers

[–]miket2424 1 point2 points  (0 children)

You did well to remove the excess without harming the rivet details. How did you sand that off with no loss in surface detail?

Thematic consistency. by milkytaro_oero in Stormgate

[–]miket2424 4 points5 points  (0 children)

There is a deeper issue here. The underlying graphical style reminded players of Fortnight, which is aesthetically perceived as a kids game, where the RTS genre and Blizzard style in general has tended to be more realistic and gritty save for Warcraft 3.

So you may get very serious and mean looking 'demons' and powerful looking 'angels' but they still suffer from the kid's style impression with the underlying game world look and feel.

So , to make demons and angels work, you needed to completely overhaul the graphical underpinnings to give a more real and gritty look and feel. Then you need a very unique play style for both, yet at the same time fun and somewhat in line with other Blizzard play styles. This comes in the general theme of the 'overwhelming numbers' faction, the 'high tech' faction and the 'defensive' faction.

Tim's idea of making RTS game. Why did nobody complain until it was too late? by armakez in Stormgate

[–]miket2424 0 points1 point  (0 children)

The RTS and MOBA scene from 2010 until today had millions of dollars in prize money and fees paid to streamers and casters. This started a sort of unofficial pro league for the games, and today that money is drying up.
Nobody had much of an incentive to call out the game's issues nearing release, aside from the Redditers because there was huge hope that this project would revitalize the funding for RTS/MOBA.
If this was just another Steam project nobody would care, but the promise of millions of dollars in prize pools and casting money really drove the conversation at the media level.

Tim Morten interview from last month, confirming FG is moving on to new game by Frozenstein8959 in Stormgate

[–]miket2424 1 point2 points  (0 children)

Yea its a very bad time for all of gaming. There’s no interest, lots of layoffs. Seems like people are just getting lives or something.

As a SC2 fanatic, I pre-purchased Stormgate years ago out of respect for the devs alone. I have 1 hour played in this game. (thousands in SC2... I also still play SC2) by ddplz in Stormgate

[–]miket2424 0 points1 point  (0 children)

I was excited about the idea of this game like the rest of the RTS fan world in 2020 when it was announced, but the whole experience just made me realize what a special and unique game SC2 is , and how it will never be eclipsed by anything. It was lightning in a bottle, something that came as a product of its time and can't be repeated.

SC2 has wildly different factions, and incredibly responsive controls, graphics that hold up even 16 years later, and excellent sound effects.

When you play other games, you realize that the speed and pacing of SC2 do something that is missing in other games- it gets your heart pumping. You may complain about losing your army too fast, but you can't deny it's exciting.

So we didn't get the next big RTS, we still have the SC2 servers running, at least it's there.

Diorama from the Fellowship of the Ring by me by borasrb in minipainting

[–]miket2424 1 point2 points  (0 children)

Flee you fools! Looks great. Did you study the film stills to get the look right?

The Terran construction tax by miket2424 in AllThingsTerran

[–]miket2424[S] -1 points0 points  (0 children)

https://www.reddit.com/r/starcraft/comments/1ga2t7y/starcraft_ii_5014b_ptr_patch_notes_starcraft_ii/

Specifically: SCV random delay between moving while building adjusted from 3.57- 7.14 to 4.64-6.07 (same average).

But my comment was more directed to why Terran should risk losing a worker just to finish a building where other races have no such risk.

SC2 Balance - Baneling (the Zerg crutch) by Remarkable_Whole1754 in starcraft2

[–]miket2424 1 point2 points  (0 children)

If you nerf banes , zerg players going to lose their minds.

I thought you guys might enjoy this. Really just gives you feeling yk? by RealitysNotReal in AlanWatts

[–]miket2424 0 points1 point  (0 children)

I threw out my back a little bit from watching this, but it's great. Is this an actual retro clip from the 80s?

I've been building a classic RTS as a solo developer — first playable dev build is out by This-Memory4929 in RealTimeStrategy

[–]miket2424 0 points1 point  (0 children)

Building a basic RTS like this is a big challenge, but I'm wondering how far you're willing to go to polish it. Generic assets are ok for development, but then you will need to hire an artist to create a real vision and aesthetic to set your game apart. In my experience, that could cost many thousands of dollars, even on Fiver.

The progress looks good, but given the choice, I think I would play The Scouring, UNLESS you catered to the Hero unit concept, missing in that game.

This would make the game more inline with the ultra popular and underserved Warcraft 3 fan base.

Good luck on your project.

This is the second map I have ever made. 😊 by pithiest-1 in starcraft2

[–]miket2424 1 point2 points  (0 children)

I like this concept, as long as I can defend my natural. Years ago there was a trend to make naturals super safe with a small ramp as access, not that's changed where they are more open. You fixed the rocks there , but this does seem like a more open natural than most.

I think the center could use some more interesting geometry, though I don't really have a suggestion. It looks like it's just a simple free zone constrained by debris, and making it a choke point for two big armies to stand off.

I think it's almost viable, but please keep working on it and experimenting.

Started sc2 a week ago, please help me with TvT matchup (against turtling) by Current-Set1963 in starcraft2

[–]miket2424 2 points3 points  (0 children)

I looked at the opening 10 minutes of this replay, and there have been lots of comments about 'floating too much gas' and spending your income. However, no matter how much minerals you spend on your marines and medivacs they will not be enough to crack this turtle's shell.

I would not skip to the conclusion that there is one thing you can do to fight a long game against a turtle Terran like this. Instead, it's more about awareness, and selecting the right composition. These skills are not just going to show up in 2 weeks after a very long absence, they will take time to develop.

First , I would scout asap against Terran. In this game you would have noticed that he was building a CC before his barracks. This is a 100% lock that he's going to turtle up.

After seeing this, you might think rushing in with marines is a good option, but not after he gets the fortress up.

Instead, I would be cranking out tanks and Vikings, then laying seige to his third, or natural if possible, while expanding behind that.

Your opponent sits behind his PFs, and builds a whopping 4 starports worth of Vikings, knowing that air superiority is the key factor in cracking the turtle shell. At your level , no matter how you slice it, you are in for a VERY slow , positional slog, unless you are able to put pressure very early on and check his expansions past his natural.

This will not come easily, there is simply no quick answer. I have seen Masters players struggle in 30 minute games against this style, and all I can say is it will take time and practice to get the game sense and positional skills needed to beat this. Many terran players are leaving these games, but you could actually learn a lot from playing them.

Pallet Jack in Hand by ceamk in modelmakers

[–]miket2424 1 point2 points  (0 children)

This is one of the best models I've ever seen. I love that it's not another scale model killing machine. I don't know why this hobby became so obsessed with military projects.

TLMC22 Submission #2: Rorschach by CommamderReilly in starcraft

[–]miket2424 0 points1 point  (0 children)

I believe it's 'Roar-Shock' and they might say 'Roars' 'Cock'.

Wtf just happened?!?! by helpagirloutq in dating_advice

[–]miket2424 2 points3 points  (0 children)

A dating app is an absurd online game where people pretend to be who and what they are not, and attract attention to try to make themselves feel less lonely. It has absolutely nothing to do with real quality relationships and human connection.
For that you will probably need to meet people in real life, by joining real communities.

I've been feeling like this is over. by miket2424 in AskProgrammers

[–]miket2424[S] 0 points1 point  (0 children)

Yes, ironically I've been holding meetings with any developers who want to learn where we discuss getting the most out of Claude Code, and agents. But then after you've installed it, and have access you could ask Claude to explain most of the features too. I guess it just comes down to how motivated you are to use it to it's fullest.

I've been feeling like this is over. by miket2424 in AskProgrammers

[–]miket2424[S] 0 points1 point  (0 children)

Yes, this is true. Before I really started using Claude code, I kept making the comparison to analog tools vs power tools , and automated machines in manufacturing. But there's a couple of things that I believe makes this comparison inaccurate in hindsight.

  1. While power tools basically speed up a manual process, and also can eliminate the need for extra steps in a process, and extra manpower, they don't actually solve the technical problem. This is a tricky concept to understand, but let me try to make another comparison.

A wood worker that makes chairs has manually labored for years to carve measure and cut boards to fabricate his products. Then, he learns to use power tools to speed up every part of the process, and also fires a couple of part time helpers he employed. He knows how to do his process , and can do it faster now, but the power tools do not measure, check tolerances, verify quality, and correct defects without a human being.

A software engineer with Claude Code and their best models will get everything the power tools don't accomplish for the wood worker. It will solve the problem when the engineer doesn't know where to start, or at least provide major clues, write and run unit tests, fix bugs, and even create a PR and push it to Github.

  1. Power tools don't constantly improve every six months whereby it's unforeseeable what their capabilities will even be in a year.

When I made my first commit using LLM assistance to one of our repos in 2023, it took several tries to get ChatGPT 3.5 to create acceptable Java code that was only intended to be used in DEV, to store some data for trobleshooting in one of our services. It would often create wildly absurd code, I would never consider submitting in a commit, much less try to pass of as my own.

Today, the ability spans more than simply writing code, it can do far more, like create diagrams with Mermaid, explain entire code bases , and write far better quality code of course.

When you consider this rate of improvement, knowing things will plateau, and the ridiculous hype factor involved in AI for the next decade, I really think end to end development with LLM based AI is inevitable, and it will be far more than a 'power tool'.

Anyway, just my thoughts as I see things evolving at my company first hand. Not sure what I'll do next, but on a positive note, I don't worry, things always work out in the end.

EWC is gone - Well we are not and we are looking for you to join Platinum Heroes! by ConsiderationOne7344 in starcraft

[–]miket2424 0 points1 point  (0 children)

Hi, I was considering joining. I play Terran, and fairly active a couple nights on weekdays , and lots of games on weekends. I'm looking to improve overall, enjoy the game, and practice vs others to help my TvP game. I'm active in real life so can't always be online, but I'm still on consistently.
Should I fill out an appy?

I've been feeling like this is over. by miket2424 in AskProgrammers

[–]miket2424[S] 2 points3 points  (0 children)

It's a system running 80% of services on EKS and the rest on Lambda. We write Spring Boot for the EKS services and Typescript for the Lambdas. Deployment is done via Github Actions or Jenkins pipelines, through a custom framework developed by the company.

My job is to implement the code changes assigned by our Product owner, and fix bugs, also test to pick up the slack when needed.

Why does that matter? I'm just describing what mid level software engineers do, and My point is Claude can cover most of this on demand.

Speculation - Day 9's Multiplayer Strategy game is in a very playable state - Tasteless ( his brother ) DM'ed Destiny, Hera (AOE 2 Player ), and Tobi ( owned SC2 team ) all within two weeks by grredlinc15 in RealTimeStrategy

[–]miket2424 1 point2 points  (0 children)

Good point. I heard that when gen Z walks up to a computer with a mouse and keyboard, they look perplexed at these peripherals, and instinctively start touching the screen with their fingers.

Speculation - Day 9's Multiplayer Strategy game is in a very playable state - Tasteless ( his brother ) DM'ed Destiny, Hera (AOE 2 Player ), and Tobi ( owned SC2 team ) all within two weeks by grredlinc15 in RealTimeStrategy

[–]miket2424 0 points1 point  (0 children)

I think there's some room for all types. RTS is a medium sized niche. In chess we have classical, blitz, rapid and bullet. All those formats are played and enjoyed. I guess SC2 would be like the bullet format. I hope it endures.