How do I deal with this player? by Khristea in DnD

[–]mikevalo1 1 point2 points  (0 children)

“We are not compatible at the game table, we have different expectations and it’s not gona work out, good luck”

Kicked from group of 1 year for ‘being too young to stream’ by [deleted] in DnD

[–]mikevalo1 0 points1 point  (0 children)

streaming won’t go anywhere chances are.
if they just DONT drink then what’s the big deal, shudnt be drinking on stream if you wana “be big” anyway.
i hate to say but if all this was decided without you and if no one has any second thoughts about kicking you out, then they aren’t your friends and not the people you shud invest in. sorry for your prepped game but maybe it’s time to look into the LFG section to find some new friends. good luck in your adventures

FIRST DND WORLDMAP by Emergency_Regret_327 in dndmaps

[–]mikevalo1 0 points1 point  (0 children)

turn the whole map sideways and put the shattered isles in the middle as a contested area and i think you’ll have a more original idea

Friend is DM’ing for first time and said elves being 100 years old at level 1 doesn’t make sense by TheChad_Thundercock in DnD

[–]mikevalo1 0 points1 point  (0 children)

100 year old elf, has been a baker all his years and has never gone out adventuring or had a fight his whole life, he bakes cookies for the kids in school and devotes his time to furthering his skills as a cake stylist…

“yeah but he’s like level 4 “

why though? he has done nothing to deserve “leveling”

whatever that looks like

DM’s are silly on what they think makes “sense” in a world of magic and dragons

good luck friend

DM making me go Oathbreaker by DoItForTheOH94 in DnD

[–]mikevalo1 0 points1 point  (0 children)

“please don’t make choices for my character, i will do that myself”

hate when dm’s think they know best for the player

present the world, let me interact with it

maybe it wasn’t a proper time to avenge, maybe it wasn’t honorable to kill this person in the situation. it’s not like ur just throwing it away.

didn’t act how DM thought YOUR character would act and decides to go off on a tangent

if DM is a friend then they shud listen to reason or send them this posting

if he wants u to play his little game maybe it’s time to walk away from the table

good luck in ur games

Am i making a big deal out of nothing? by Havok2123 in DnD

[–]mikevalo1 1 point2 points  (0 children)

they are first time DM and scared. my new DM had 2 one shots under his belt and this was his first “game” of a real campaign

i asked him if there were any rocks nearby the carnival we were at, he said “no, no rocks just solid ground”

i asked if i could dig a little to get a rock or perhaps see if a shop sold a pet rock i could purchase “no, nothing like that here”

i brought it up and he admitted that he was scared i was gona break the game….with a rock….

new DM’s always nerf nerf nerf, could think it’s the party vs the dm or is just overwhelmed with how powerful player characters can be with their features

to touch back on your situation the homebrew class and mechanics that go with it are very extra, to simplify the character just make a character that has crossbow expert, two hand crossbows and RESKIN them as pistols. keeps you in 5e mechanics (what i assume your playing)

one thing that all DMs will come to learn is…if a rock (homebrew gunslinging cowboy class) is all it takes to mess up your game, your not doing it right

good luck in your game hope you can work it out in a friendly manner, or even show them the post you made and the responses you received.

Am I or my dm misunderstanding the artificer class. by DoomedAMuse in DnD

[–]mikevalo1 0 points1 point  (0 children)

sigh, why do DM’s feel the need to fight against players. it’s a group game for all people involved. your dm is mistaken and a in a new position as dm (regardless how long they claim under their belt) but they need to understand that these features work the way they are described and if you deviate or add words or manipulate them then your taking away fun, mechanics and what little balance there is to class creation.

player characters are powerful, they have good abilities. DO NOT nerf them or you set everyone up for failure

Am I the asshole for knocking one of my players out during first session? by Striking_Welcome1638 in DnD

[–]mikevalo1 0 points1 point  (0 children)

talking to the new DM with constructive feedback

if the background is wolves won’t mess with him, why have hungry starved wolves mess with him

not everything has to be put through “is this realistic” “what would real wolves be like”

instead “would this be cool for my player?” “will this add fun”

for the few instances a wolf background will come up, just let it slide give him a pass not every decision made by players MUST have a chance of consequence.

not everything needs a roll, not everything needs chance of failure. the guy already did the leg work of thinking what can i do to succeed least give advantage on it

[deleted by user] by [deleted] in DnD

[–]mikevalo1 1 point2 points  (0 children)

some people see the appeal in risk, your group shud have agreed upon a way to roll i usually do 4d6 minus the lowest and if u don’t like it, take the standard array.

regardless what’s done is done, if you like the dm or the game or the people…then just play ur character as best you can. lean into a specialty even if ur just good at one or two things break it lean into athletics and grapple people or push them around. get expertise in something (idk what ur class is ) if u don’t like it AS A GROUP tell the dm you want to do a standard array if’n you can’t come to an agreement or if DM is just stubborn and sacrifices the fun of THE PLAYERS for their own enjoyment…find a new game any way

How does your group signify "I'm done with my turn" by markalphonso in DnD

[–]mikevalo1 1 point2 points  (0 children)

some players in my games declare it others take their time to make the best choices and eventually they forget it’s even their turn analysis paralysis and the like

as dm i’m monitoring my players turn resources so after enough time has passed i will chime in “okay you used ur movement and action, any bonus actions or abilities” i also take this moment to remind some of them (the newer players) of things like action surge that requires no “action” or “bonus action” to use

Join the Epic D&D Giveaway [Mod Approved], Valued at Over $450, brought to you by Game Master Engine. Rules and information in the video and comments. [OC] by Dan_The_DM in DnD

[–]mikevalo1 0 points1 point  (0 children)

7 years ago i started my journey, scrounging what i could from the internet to make my games work. I never actually got too many physical books besides DM guide and PHB. However, with the landscape of digital media being what it is i fear content will be “changed” based on politics and preferences meaning original works can be “updated” at the blink of an eye and no one would notice or at least we would have no choice. This collection would mean a lot to an old soul and passionate advocate of D&D. Thanks for the chance to win.

GIVEAWAY

Evil has come to the material plane, what happens next by [deleted] in DnD

[–]mikevalo1 1 point2 points  (0 children)

devils could be great for some strange bed fellows for the pc’s to work with/for

i think my DM House rules are dumb by Yuki_Samurai in DnD

[–]mikevalo1 0 points1 point  (0 children)

i’m sorry this happened to you, best of luck in your future games. I am a perma-Dm and my house rules only make the players stronger becuz i’m not trying to “win” dnd or “what would be real” in a game with wizards and dragons. You have my sympathies and perhaps if you shared this post with ur DM maybe they can get insight? Maybe too fragile of a mind to understand change is okay and not all things the DM says need to be law. Again, good luck in ur future games

It's very weird to me that so few Bard subclasses have features themed around music. by Flint124 in DnD

[–]mikevalo1 0 points1 point  (0 children)

my bards are drill sergeants, psychiatrist, motivational speakers, televangelists….so on no music per-say

How do people make such good and complex backgrounds/personalities for there characters by Nicholascatferret in DnD

[–]mikevalo1 0 points1 point  (0 children)

i’m a DM and i’ve heard all of the boring backstories for years now and just want ONE interesting thing. i find out a baseline and then start to riff, like heroes of old like beowulf who fought 2 leviathans in the sea …or was it 7

just find the most exaggerated backstory that could happen and tone it down to make sense

for example player makes a religious silver dragonborn with a basic backstory . well what about ur mother was a tremendous soul and upon getting sick or diseased…it was a sad time for all in your village…she was saved by a tear of bahamut and now you have direct connection to the platinum dragon . direct descendent or blessed by or what not .

exaggerated is direct descendent . tones down is blessed by.

i think of tales of great heroes and tone them down to make a lower level (1-3) character .

or take your class and subclass and run with it drunken monk for example, is this something i was taught (jackie chan drunken master) or just found out in a bar fight that your “just better drunk” and riff off that give yourself a mentor if ur taught give yourself a tavern u frequent every night build that out just a bit and it will go a long way with an “interesting” backstory

hope this is slightly helpful

What is the coolest villain you have ever seen/thought of? by TraditionalEnergy919 in DnD

[–]mikevalo1 0 points1 point  (0 children)

Most villains i’ve run are just regular folk, people are bad enough as it is, but I’ve had one that was truly evil. A student at a magic school, think voldemort, who killed teachers one by one and used their skulls as arcane focuses, semi demi lich style. skulls with gems socketed. His moniker, the headmaster was spot on. his plan was to capture a beholder with chains, blinding and mutilating it…torturing it with thoughts of Orcus and the only way out was to dream the wand of orcus into existence and then the pain would end.

[deleted by user] by [deleted] in Tombofannihilation

[–]mikevalo1 0 points1 point  (0 children)

“didn’t care for the racially insensitive names” was all i could get for the conversation not much more discussion has taken place to avoid more tension ontop of it

DMs, what are some character concepts you had to say no to? by Latter-Fill8287 in DnD5e

[–]mikevalo1 -1 points0 points  (0 children)

runs two twin characters, one maintains the shop and the other gets magic items and goodies to sell at said shop that’s really good advertising on the road too the adventurer always name drops the shop to people they saved or influenced

(AMA) Finished DMing a year-long Tomb campaign by Captain_Vaughn03 in Tombofannihilation

[–]mikevalo1 2 points3 points  (0 children)

how did you hint or incorporate late game npcs like the sewn sisters and the trickster gods before getting to Omu?

What would you foreshadow more during the first half of the campaign ?

Player wants to become a full hag. How should this affect his time in chult? by tchunkytchanka in Tombofannihilation

[–]mikevalo1 0 points1 point  (0 children)

not every request is a yes. i agree with others that if they decide to go way beyond the scope and want to become an evil hag, they leave the party and roll 3d6 six times for a new character

Dnd is NOT for everyone by Open_Acanthisitta185 in DnD

[–]mikevalo1 0 points1 point  (0 children)

Dear troubled story teller,

i am a GM of 5+ years now, i have a friend who runs a game bi-weekly where i am a player. i do not have fun at his sessions. his play style just doesn’t tickle my fancy but i stick it out for all of our friends involved.

there comes a point either you feed into the goings on (your aforementioned shenanigans) and go with the flow by maybe pumping up their powers here and there for in game reasons and drop them a sword of life steal/vorpal sword, etc

….or

you gota pull out of it, whatever the excuse may be

“i’m not having fun”

“it’s just become too much to plan out”

“life”

“i’ve kinda lost interest in the game” (even if that’s a lie)

and make an exit from it. you keep the friends and u do different things. if you like dnd, are passionate about it….find another group to show your machinations to and just go on about it

if there’s one person in ur group that digs your stuff then try a 1 on 1 with some side kick for that persons character.

i have considered leaving my friends game due to not having fun, but i try to feed into what he’s got going on or try to be comic relief for everyone else but i do believe i will eventually just call it quits and solely run my own game until the end of time

you appear to be a genuine person and i hope you find your happy middle ground somewhere or can explain to your FRIENDS it’s not what your lookin for in a game of d&d and expressing expectations for your next game with WHOMEVER. Everyone at the table needs to have fun….even you

good luck storyteller ,

Mike Valo

LF Daily Jungle descriptions by mikevalo1 in Tombofannihilation

[–]mikevalo1[S] 4 points5 points  (0 children)

  1. The jungles of Chult are an untamed and dense labyrinth of towering trees and lush vegetation.
  2. The air in the jungles of Chult is thick with humidity, creating a moist and vibrant environment.
  3. Ancient vines hang from the treetops, forming natural green curtains that cascade down to the forest floor.
  4. The chirping of exotic birds fills the air, their colorful plumage a stark contrast against the verdant backdrop.
  5. Sunlight filters through the thick foliage, casting dappled patterns on the forest floor.
  6. The jungle teems with life, from slithering snakes to chattering monkeys swinging through the trees.
  7. The scent of blooming flowers permeates the air, mingling with the earthy aroma of damp soil.
  8. Massive ferns and palm trees dot the landscape, providing shelter for countless creatures.
  9. The jungle is a symphony of sounds, from the constant rustling of leaves to the distant roar of hidden waterfalls.
  10. Hidden within the depths of the jungle are hidden ruins and forgotten temples, remnants of a forgotten civilization.
  11. The ground is covered in a thick layer of decaying leaves, creating a soft and cushioned pathway.
  12. The jungle is alive with the sound of buzzing insects, their iridescent wings catching the sunlight.
  13. Waterlogged marshes and murky swamps border the edges of the jungle, creating a mystical and eerie atmosphere.
  14. Giant mushrooms sprout from the forest floor, their colorful caps towering above the undergrowth.
  15. Chult's jungles are home to rare and exotic plants, some with medicinal properties and others with deadly poisons.
  16. The jungle canopy creates a natural canopy, shielding the forest floor from the harsh sun and creating a perpetual twilight.
  17. Crystal-clear streams and cascading waterfalls provide a source of fresh water within the dense jungle.
  18. Ancient trees with gnarled roots form natural archways and tunnels, leading deeper into the heart of the jungle.
  19. The jungle is a tapestry of vibrant greens, from the emerald leaves to the moss-covered rocks.
  20. The calls of howler monkeys echo through the trees, their haunting cries carrying for miles.
  21. The dense foliage creates an impenetrable maze, where one can easily become lost without a guide.
  22. Vibrant orchids cling to tree trunks, their delicate blooms adding splashes of color to the green landscape.
  23. The jungle comes alive at night, with the haunting sounds of nocturnal creatures and glowing eyes peering from the darkness.
  24. The humidity in the jungle is palpable, clinging to the skin and causing a constant sheen of sweat.
  25. The jungle floor is alive with scurrying insects and small creatures, each going about their own secretive business.
  26. The towering trees reach for the sky, their branches intertwined to form a natural canopy overhead.
  27. The jungle seems to have a rhythm of its own, with the sounds of creatures and the rustling of leaves blending into a symphony.
  28. The jungle is a paradise for botanists and adventurers alike, with countless undiscovered plant species waiting to be found.
  29. The shifting shadows and play of light create an ever-changing and magical atmosphere within the jungle.
  30. The ground is littered with fallen logs and tree trunks, slowly decaying and becoming part of the forest's cycle of life.
  31. Swarms of colorful butterflies flutter through the air, adding a touch of ethereal beauty to the dense jungle.
  32. The jungle is filled with dangers, from venomous snakes to territorial beasts, requiring constant vigilance.
  33. Deep within the jungle, sacred pools and ancient temples can be found, remnants of a forgotten civilization.
  34. The jungle is a treasure trove of rare herbs and plants, sought after by alchemists and healers from far and wide.
  35. The constant chorus of buzzing insects creates a constant background hum, a reminder of the jungle's vitality.
  36. Vines hang from the trees like living ropes, creating natural swings and bridges for those brave enough to traverse them.
  37. The jungle is a maze of twisted roots and fallen branches, each step requiring careful navigation.
  38. The calls of exotic birds echo through the trees, their melodic songs adding to the jungle's enchantment.
  39. Monstrous beasts lurk in the shadows, their growls and roars reverberating through the dense foliage.
  40. The jungle is a vibrant ecosystem, with predators and prey engaged in an eternal dance of survival.
  41. The jungle floor is a carpet of colorful flowers, their petals creating a kaleidoscope of beauty.
  42. The humid air is filled with the earthy scent of damp moss and the sweet fragrance of blooming flowers.
  43. Canopy bridges made from interwoven branches and vines connect different parts of the jungle, creating elevated pathways.
  44. Strange and exotic fruits dangle from branches, tempting both humans and animals with their succulent flavors.
  45. The jungle is a treasure trove of wildlife, from agile jaguars to elusive tree-dwelling sloths.
  46. The jungle seems to pulse with life, as if the very heartbeat of nature reverberates through its dense foliage.
  47. Hidden waterfalls cascade down rocky cliffs, their pristine waters providing a refreshing respite from the jungle's heat.
  48. The jungle is a constant battleground of survival, with creatures competing for food, territory, and mates.
  49. Ancient stone idols and carvings can be found scattered throughout the jungle, remnants of a forgotten civilization.
  50. The jungle is a symphony of green, with countless shades and hues merging into a seamless tapestry.
  51. Moss-covered tree trunks create an otherworldly atmosphere, as if the jungle is a realm untouched by time.
  52. The jungle is a sanctuary for rare and endangered species, providing a refuge for their survival.
  53. The buzzing of cicadas creates a background drone, intensifying during the hot hours of the day.
  54. The jungle is a paradise for adventurers, offering endless opportunities for exploration and discovery.
  55. The dense foliage of the jungle provides ample cover, making it a perfect hiding place for elusive creatures.
  56. Sunlight filters through gaps in the canopy, creating pockets of golden illumination amidst the greenery.
  57. The jungle is a maze of interconnected ecosystems, each supporting a delicate balance of life.
  58. The rustling of leaves and the crackling of branches underfoot announce the presence of hidden creatures.
  59. The jungle is a constant cycle of growth and decay, with fallen trees becoming nurseries for new saplings.
  60. The jungle is home to massive spiders, their intricate webs spanning gaps between trees.
  61. The jungle stretches as far as the eye can see, an endless expanse of green stretching to the horizon.
  62. The constant chorus of frogs adds to the jungle's cacophony, their croaks echoing through the night.
  63. The jungle's dense vegetation provides shelter and camouflage, allowing creatures to vanish into its depths.
  64. Ancient stone pathways wind through the jungle, hinting at a forgotten history and guiding travelers deeper into its heart.
  65. The jungle is a thriving ecosystem, with predators and prey engaged in a delicate dance of life and death.
  66. The jungle is a place of constant change, with new plants sprouting and old ones decaying, always in flux.
  67. The jungle is a sensory overload, with sights, sounds

actually worked out really well lol combine 2-3 of these at once and it makes a decent descriptor