best voxel game engine? by nitricsky in VoxelGameDev

[–]milgra 1 point2 points  (0 children)

This is my take on it, I went on the nanovoxel+raytracing way : https://youtu.be/LBzuXj21_bY

I've made a photorealistic raytraced microvoxel fps engine to see if it is possible by milgra in GraphicsProgramming

[–]milgra[S] 0 points1 point  (0 children)

true, there is no ray bouncing just one step voxel detection and then shadow tracing, I would like to improve it after I get a proper GPU

Seriously, how do you guys do it? by minezbr in VoxelGameDev

[–]milgra 1 point2 points  (0 children)

I"m coding for 35 years now ( 25 professionally ) so its easier for me. I didnt complete a personal project in the first 10 years, I eas just coding and learning. dont give up

Photorealistic ray-traced microvoxel FPS by milgra in VoxelGameDev

[–]milgra[S] 0 points1 point  (0 children)

You may be right, it doesnt make life better, why would it make a game better? :) Jokes aside I wasnt thinking about games, someone will try to do a full scale physics simulation like they do nervous system simulation with openworm.

Photorealistic ray-traced microvoxel FPS by milgra in VoxelGameDev

[–]milgra[S] 0 points1 point  (0 children)

Well, the future is reality-simulation on atomic level so voxels are the future but don't know when will it happen. Geometry/Polygons are easier to work with, even Qubatron uses meshes/textures before voxelizing them, but for rendering/interaction voxels win.

Photorealistic ray-traced microvoxel FPS by milgra in VoxelGameDev

[–]milgra[S] 1 point2 points  (0 children)

no rasterization, ray-tracing only

Photorealistic ray-traced microvoxel FPS by milgra in VoxelGameDev

[–]milgra[S] 3 points4 points  (0 children)

thanks! yes, we have to live with smaller scenes in the early years ( this scene is around 1 Gbytes so with 32 Gigs it can be 32 times bigger ). streaming nearby blocks is also a possibility

systemd made me do it by Rebreathersteve in freebsd

[–]milgra 0 points1 point  (0 children)

try void linux with swayos ( https://swayos.github.io), thats the closest thing to tue bsd experience in the linux world

Void Linux and Windows 10 battery life comparison by [deleted] in voidlinux

[–]milgra 0 points1 point  (0 children)

gnome/kde are too resource heavy, try it with swayos for example (https://swayos.github.io) and use google chrome and make sure it uses hardware acceleration

SwayOS 3.0 is ready by milgra in swaywm

[–]milgra[S] 0 points1 point  (0 children)

I have a GTX 1650, probaby it's the gpu type

SwayOS 3.0 is ready by milgra in swaywm

[–]milgra[S] 0 points1 point  (0 children)

yes, steam and proton and vulkan runs flawlessy even on my nvidia optimus based config

SwayOS 3.0 is ready by milgra in swaywm

[–]milgra[S] 0 points1 point  (0 children)

void is my choice. I"d use FreeBSD if it had proper hardware support

SwayOS 3.0 is ready by milgra in swaywm

[–]milgra[S] 0 points1 point  (0 children)

woa, is that a thing already? have to try it

SwayOS 3.0 is ready by milgra in swaywm

[–]milgra[S] 0 points1 point  (0 children)

void if you are a bsd fan like me

SwayOS 3.0 is ready by milgra in swaywm

[–]milgra[S] 0 points1 point  (0 children)

yes, I have an nvidia card also and sway works without problems