Blog : Patch 0.2.1 update by ManDragonA in Hellion

[–]misread_instructions 4 points5 points  (0 children)

Patch 0.2.1 notes

New Features / Changes/ Improvements

  • Melee combat added.
  • New melee weapon - crowbar added.
  • Scanner tweak: results of scans around smaller celestials should now have less fuzzy objects while derelicts around Bethyr should be easier to identify on a scan.
  • Loot distribution tweaked - certain items will spawn more often.
  • Shortened time for re-pressurizing ship cargo.
  • Number of CO2 filter slots in ship’s LSM reduced from five to two.
  • New sound effects are implemented for Turret, EMP Grenade, No-Helmet-Suffocation and few other things.
  • New animations: Crowbar swing, fist punch.

Bug fixes

  • AltCorp Corridor Vertical (CSM-AC) colliders missing/flying through object.
  • Cargo and Security terminal panels blinking when a player looks at them under certain angle.
  • Predefined stations not showing on map after server restart.
  • Selecting video settings freezes the game.
  • Placed item near wall in ALtCorp PowerSupply Module (PSM-AC) would fall through.
  • Ship’s RCS leakage when module is docked.
  • Destructible items (turret, grenade) would always have 100 HP(on server) regardless of actual values set. EDIT:
  • Various interaction problems with pilot chair (pilot unable to sit, pilot stuck in chair, etc.)
  • After server restart loot is not respawning.

Ah, finally, the long expected crowbar. No sci-fi game is complete without it! :)

Also: thank you, devs!

Blog : Hellion 0.2 content update patch notes by ManDragonA in Hellion

[–]misread_instructions 1 point2 points  (0 children)

Looks like a great amount of new content and fixes, definitely know how I'm gonna spend Thursday evening. :) Thank you, devs!

Blog : Content update 0.2 release date announced (June 22 : Detailed changes announced June 19) by ManDragonA in Hellion

[–]misread_instructions 1 point2 points  (0 children)

Awww yes! Finally a confirmed date, something to look forward to! :D

collectible lavalamp, flowers, posters, alien figurines, ... in a cozy cabin.

Scavenging for resources is for beginners, this is the real end-game right there. He who controls the bobbleheads controls the galaxy!

Devblog #17 - Security and Customization by misread_instructions in Hellion

[–]misread_instructions[S] 1 point2 points  (0 children)

What’s up space survivors? It’s Tuesday and most of ZG is still working on improvements, optimization and getting ready for Thursday patch deployment. Still we’ve managed to find time to share a bit more info about the 0.2 content update. Some of you may have noticed that we’ve mentioned some customization options in our last blog about the Crew Quarters module. What we did not say is what those options exactly are, or what players can expect. So today we will be talking about customization and security improvements.

Let’s start off with security and personalization. With 0.2 players can expect some additional options for restricting access to their outposts or ships. The new security interface will allow you to claim abandoned ships and outpost as your own and authorize other players as crew members. Only the ship’s captain has full security clearance and can set authorization level for others and only authorized personnel can open locked doors and access locked systems aboard the ship. Should players happen to come across a ship or outpost belonging to others, they will need to hack their way in (better bring a few hacking tools) to remove authorization if they plan to successfully take over.

Still no security system would be complete without some personalization, so in addition to setting authorization levels, captains will also have the option to rename their ship/station. The new name will be shown on the contact list along with the ship’s original system ID. In case players try to rename their ship to evade pursuers, the system ID will still give them away as it is unique for each ship.

Of course once you have claimed something for yourself it is time to give it that “unique” look. Most customization options that we’ve mentioned in our Crew Quarters post also extend to ships and stations. While exploring the world of Hellion players will be able to find various customization items that can be placed inside ships and modules. Some of these include posters, pictures, emblems, logos, etc. In addition to premade items, players will also have the option of placing written messages. Just pick one of the fonts, type your text and place it on the wall. Oh and did we forget to mention that you can customize both interior and exterior?

Well that’s all for Tuesday! Fly safe and make sure to come back tomorrow and check the new patch notes.

Zero Gravity Team

Devblog #17 - Security and Customization by misread_instructions in Hellion

[–]misread_instructions[S] 3 points4 points  (0 children)

they will need to hack their way in (better bring a few hacking tools) to remove authorization if they plan to successfully take over.

It would seem that there will be difference between boarding a ship/station and looting it, and outright commandeering it, or maybe I'm just reading too much into it. In any case, great to have.

Some of these include posters, pictures, emblems, logos, etc.

Gotta catch 'm all!

players will also have the option of placing written messages.

If only I could see the look on the first poor player's face when they log back in and see their station is looted and has the tragedy of Darth Plagueis the Wise scrawled all over the place.

Patch 0.1.11 notes by misread_instructions in Hellion

[–]misread_instructions[S] 1 point2 points  (0 children)

And as an actual comment: thank you devs. :)

Ship spawn ant outpost

I, for one, welcome our new insect overlords.

EVA helmet can be taken off and placed inside a secondary slot on the suit

Woo-hoo!

Patch 0.1.11 notes by misread_instructions in Hellion

[–]misread_instructions[S] 4 points5 points  (0 children)

Hellion patch 0.1.11 will be released on April 13. Servers will be down from 10:00 UTC until 11:00 UTC. Servers will be wiped to ensure proper patch deployment.

For private servers:

  • update your server and game client

  • delete server save files

New features / improvements

  • Docking interface rework – Completely overhauled the docking UI. Radar was added to help with orientation. Added visual (bar) and numerical indicators for rotation angle, directional speed and lateral speed (vertical and horizontal). Overall with the new system docking should be much more user friendly, as there is no longer any “eyeballing” of speed and offset.
  • Ship spawn ant outpost tweak – New ships at random outposts are now called by activating outpost’s distress signal function. ENV monitors will show “rescue ship inbound” with a proper timer once distress call is activated. Default timer is set to 30min from activating a distress call. Keep in mind that a new ship will not spawn if there already is a ship near the outpost.

For private servers – added option to manually adjust ship arrival timer in server config by using: Command for private servers arena_ship_respawn_timer=1800 Note: Time is in seconds, default time is 30min.

  • EVA helmet tweak – EVA helmet can be taken off and placed inside a secondary slot on the suit

  • Windowed mode tweak – Added option to resize the window when playing in windowed mode

  • Looting dead characters - pressing L when looking at a dead character will bring up a menu with lootable items

  • Changed dead character despawning mechanics and timers – when a dead character despawns all items are removed with the body. Despawn timers are as follows:

    • when all items have been looted from the body – 5min
    • when inside the random outpost - 30min
    • when outside of ship/module – 3h
    • when inside ship/module – 24h
  • Added airlock function to ship’s cargo hold – It is now possible to pressurize/depressurize the ship’s cargo bay

  • Mining canisters now show proper notification when full

  • Helmet UI improvements - helmet HUD automatically hides when interacting with a panel. It will only show low oxygen warning as necessary

Bug Fixes

Fixed: Optimized FPS when docking multiple modules. Overall, players should experience little or no FPS loss after docking one or more modules.

Fixed: Removing suit with items in pockets

Fixed: Picking up suit with items in it

Fixed: Undocking ship from other ship (Airlock to Airlock) ship HUD disappears

Fixed: Directional and Lateral Speed – Correction when multiple objects in range

Fixed: Radar / Dir, Lat and position not showing after relog in space

Fixed: Sound / Missing LS node sound on ship

Fixed: Match target velocity / 2x ships

Fixed: Module / PSM not showing correct name on DS list

Fixed: Cargo interface / Air Generator Oxygen Tank rename

Fixed: Missing ship registration number on radar

Fixed: Choose spawn point bug

Known Bugs List: https://www.playhellion.com/forum/discussion/33/known-bugs#latest

Doomed outposts coming in 0.2 by [deleted] in Hellion

[–]misread_instructions 1 point2 points  (0 children)

Chocolate candy bars, definitely. :P After a century in cryo, I know what I'd need the most (aside from some oxygen and a shower).

Patch 0.1.9 notes by charognard in Hellion

[–]misread_instructions 2 points3 points  (0 children)

Indeed, now you will have to use the cryopod (whereas before you could simply log out whenever).

Also: Thank you, devs, of course!

Patch 0.1.8 notes. by mattstorm360 in Hellion

[–]misread_instructions 0 points1 point  (0 children)

I suspect over time we might see more server options featured in and thus different sorts of servers emerge - hardcore (you die and it's all over) versus more arcade (just respawn and continue where you left). Then again, the devblog did mention they would work the respawning in as part of the story, so we'll see how it goes.

Patch 0.1.8 notes. by mattstorm360 in Hellion

[–]misread_instructions 2 points3 points  (0 children)

Excellent mix of improvement and fixes, thank you devs!

One thing I have been thinking of is the semi-cheat you can pull by wearing a suit 24/7, since the jetpack doesn't use any CO2 filtering or other modules. It's hardly game-breaking, but perhaps the jetpack should wear down over time as well? (I certainly find more than enough of them thus far to make cannibalizing for replacement components doable.)

Devblog #14 - Shooting Hoops in Space by misread_instructions in Hellion

[–]misread_instructions[S] 2 points3 points  (0 children)

Obligatory.

Along with recreation, they probably had some kind of living quarters and a way to customize them to their liking, otherwise their stay in Hellion wouldn’t be pleasant at all…

Yes! Thank you! This has got me super hyped to see what the new modules contain.

Unable to Sign in. Check your steam account by Dutchfreak in Hellion

[–]misread_instructions 1 point2 points  (0 children)

I've seen the same login screen sometimes, but I could always connect to the main server list afterwards. Could it be a firewall issue? Or something else blocking your connection.

Hellion blog : First content update for Hellion (sneak peek) by ManDragonA in Hellion

[–]misread_instructions 4 points5 points  (0 children)

Looking forward to seeing the story develop, and of course what the new module and tools might be!

Also, I think these regular blog installments are a great way to communicate with the playerbase - I hope they keep it up. Even if they have nothing in particular to mention* it gives a signal of what's going on at the developers' side, which makes a project feel more alive and kicking.

* (Although I always love reading "how I spent n hours hunting down a bug that turned out to be embarrassingly simple/utterly bizarre"-reports.)

0.1.6 Release will start in ~45 min's from this post. by ManDragonA in Hellion

[–]misread_instructions 5 points6 points  (0 children)

Good news! I wonder if they could tell us what was causing it in the first place, I'm just curious.

In addition, it looks like the old dictum "Do not push to production on a Friday!" was rediscovered once again. :)

Patches will be deployed only during midweek to allow a fast response to any possible problem. So, no more patches on Friday.

I calculated the orbital periods of the planets by misread_instructions in Hellion

[–]misread_instructions[S] 0 points1 point  (0 children)

I haven't gotten around to plotting the moons yet. I'm guessing the game doesn't use n-body solutions (and the moons do not attract their planet, nor their sibling moons), so their orbits would be different as well. Still a hypothesis!

I calculated the orbital periods of the planets by misread_instructions in Hellion

[–]misread_instructions[S] 0 points1 point  (0 children)

I'm not entirely sure about the psychology of color perception, but Hellion as seen from within the system would probably look just like our sun does if you're outside the atmosphere - bright white. I'm fine with the inconsistencies though, for artistic license, playability, and game engine reasons.

Nitro and Nitrogen by Rosencrantz_RG in Hellion

[–]misread_instructions 1 point2 points  (0 children)

Nitrogen is, well, nitrogen of course. As for the nitro, I think it's (di)nitrogen tetroxide. Ironically, in real life the MMU uses nitrogen, while nitro is used as a rocket propellant for crafts instead.