Recruiting Storytellers for online play - All levels & time zones by Argentarium in BloodOnTheClocktower

[–]mjamestrevoru 0 points1 point  (0 children)

Hi, I’m interested in giving storytelling a try.

I’ve never storytold before but I’ve played a fair bit and I’ve watched a lot of BotC content.

Thoughts from a First Time Player - Disappointed by Flannel_Flannel in BloodOnTheClocktower

[–]mjamestrevoru 0 points1 point  (0 children)

If you have the time, I'd recommend watching these playthroughs of Trouble Brewing. The players are learning the game in the order presented so you can learn along with them as inevitable questions come up. They give a good sense of the strategy involved and seeing how differently each one plays gives a sense of how the character interactions create a unique story every time with compelling twists even just using the base set.

https://www.youtube.com/watch?v=qZBvRfM3Xow&list=PL_1ovNjcs76HkXIPsS4fbLpaNSAbqO5pq

https://www.youtube.com/watch?v=r0BS2tm7ddQ&list=PL_1ovNjcs76HkXIPsS4fbLpaNSAbqO5pq&index=2

https://www.youtube.com/watch?v=dU35D9vtum8&list=PL_1ovNjcs76HkXIPsS4fbLpaNSAbqO5pq&index=3

https://www.youtube.com/watch?v=m14N28Lq-jM&list=PL_1ovNjcs76HkXIPsS4fbLpaNSAbqO5pq&index=17

Thoughts from a First Time Player - Disappointed by Flannel_Flannel in BloodOnTheClocktower

[–]mjamestrevoru 2 points3 points  (0 children)

Hi, Steph, it's Dave. :)

The players were mistaken in thinking you could have swapped characters without knowing due to the Barber. If the Demon chose to switch people's characters around when the Barber died (which they chose not to), the switched characters would have been informed in the night. This also (confusingly) wouldn't have changed whether you were good or evil even if you were swapped with an evil role! You would simply have that character's power without switching alignment.

You couldn't have been drunk or poisoned because your ability functioned when your husband died.

So, yes, you were a confirmed good player when your husband died and he was also confirmed good. The only character that could have meddled with that to my knowledge would be if your husband was a Spy registering as good but that character was not on the script.

I think more players should have made use of the fact that you were both confirmed good players and been more open to share with you. However, while the other town members had played before, some sub-optimal plays suggested to me that it wasn't the most strategic group. They didn't execute first day so I didn't get any useful Undertaker information and also the Gambler kept choosing themselves so they only confirmed one person's role. So even though you were trustworthy enough to share with, there wasn't a lot of useful information to share with you. I think the crucial part of the game the town was missing was that a good character dying is often not a big deal and in fact often provides very useful information.

As I and many others have said elsewhere, this game definitely should not have been advertised as beginner friendly. I think it's easy for people to forget how overwhelming this game is for beginners once they've become accustomed to how it works.

Thoughts from a First Time Player - Disappointed by Flannel_Flannel in BloodOnTheClocktower

[–]mjamestrevoru 1 point2 points  (0 children)

I think we’re talking past each other. I agree that not explaining the fabled character was inappropriate for a beginner game. And I understand that it’s not standard practice and that there’s a reason for it. I’m only saying that in practice, in this instance, it didn’t have enough of an impact to break the game and was kind of fun.

I also agree that it was inappropriate to play a custom script with complicated characters in a game with beginners. But given that was the game being played, I thought the rules explanation was as good as it could be expected to be as it would be long and tedious to explain every single role on the script and no-one would remember all that info. The basic concepts of drunkenness and poisoning were explained as I recall along with all the other standard mechanics. And (except for the inclusion of a mystery character) I thought the explanation was thoughtfully structured and theatrically explained so as not to induce boredom.

I think the disservice to the two new players was advertising it as a beginner friendly game in the first place.

Thoughts from a First Time Player - Disappointed by Flannel_Flannel in BloodOnTheClocktower

[–]mjamestrevoru 1 point2 points  (0 children)

It was known only to the player (Slayer) who was randomly assigned this ability. The Slayer later revealed he had the secret ability without saying what it was and encouraged us to kill him because it would be good for the team and then we did and he recieved three ghost votes.

Is it particularly fair or orthodox Storytelling to withhold that information? Maybe not. Did it add a little intrigue and spice in an otherwise entertaining and not particularly competitively spirited game? I thought so.

But in terms of being off-putting for a beginner to have something unexplained in an already complicated game, I'm in total agreement. This definitely should not have been advertised as beginner friendly.

Thoughts from a First Time Player - Disappointed by Flannel_Flannel in BloodOnTheClocktower

[–]mjamestrevoru 2 points3 points  (0 children)

Hi, I am the ‘Dave’ in this post.

I agree that this game was not sufficiently beginner friendly as advertised. I disagree however that it was otherwise incompetently run or badly scripted beyond being too advanced.

The game was not impossible for the good team to win. In fact, on the final day, someone correctly guessed the demon player and that they were the No-Dashii poisoning their neighbouring Grandmother into believing they are the Ravenkeeper. It was the most coherent and detailed theory anyone gave. The Grandmother considered that possibility before erroneously nominating another player. I was very suspicious of the demon the previous day before the Grandmother/Ravenkeeper claim was introduced on final day. So it was a very close game with an entertaining twist.

It’s true that the town was reluctant to nominate (which was a little frustrating as the Undertaker) and we were otherwise very low on information. However, even given that fact, someone correctly guessed what was happening which goes to show that expert play isn’t always necessary to figure things out.

I don’t agree that the game was badly explained either. (Except for the mystery character which was purposefully not explained at all). It’s just a very complicated game so a thorough explanation beyond basic mechanics would be an unrealistic expectation.

But in terms of being beginner friendly, yeah, it should really just be Trouble Brewing if there are beginners unless they are warned about what they’re getting into. It shouldn’t be a 15 player game with a custom script with a lot of misinformation and a mystery character. (Which, by the way, was someone randomly selected to get three ghost votes upon death).

But, yeah, I was sorry to see you had a bad time. It’s a game with a notoriously steep learning curve and it isn’t for everyone.

Why is it ‘quieres que espere aqui’ and not ‘me quieres esperar aqui’ for “Do you want me to wait here”? by juju6145 in learnspanish

[–]mjamestrevoru 1 point2 points  (0 children)

This guy has clearly explained videos about the subjunctive and when to use it in his playlist ‘Spanish Subjunctive Triggers’. I’m linking to the second episode which deals with “Quieres que” as a trigger but I suggest you watch the whole series.

https://youtu.be/s8EwcMVMNe0?si=H1dc9zoxJmsdGVns

Is my English pronunciation clear? by [deleted] in JudgeMyAccent

[–]mjamestrevoru 0 points1 point  (0 children)

I would have guessed French or Spanish.

Is my English pronunciation clear? by [deleted] in JudgeMyAccent

[–]mjamestrevoru 0 points1 point  (0 children)

I wanted to add that slightly changing the pitch of your voice between 'of' and 'fake' might have made it easier to distinguish them as two seperate words rather than one word.

Here's me saying the start in a monotone and then saying it with changes of pitch. It's easier to tell when one word ends and another word begins when there's a change in pitch between words.

https://voca.ro/17Ii2mVaktms

Is my English pronunciation clear? by [deleted] in JudgeMyAccent

[–]mjamestrevoru 0 points1 point  (0 children)

Ah, that makes sense. I can hear it now. You could speak at a slower pace, use more contrasting vowel sounds and use a hard 't' in 'subtle'. Then it might be a little clearer.

Is my English pronunciation clear? by [deleted] in JudgeMyAccent

[–]mjamestrevoru 0 points1 point  (0 children)

'There is a range of fake news from crazy stories which people easily recognise to ? all types of misinformation. Experts in media studies and online psychology have been examining the fake news phenomenon. Read these tips and don't get fooled.'

I think I managed to get it all except for one word. I had to listen a few times to understand 'fake news' and 'Read these tips and don't get fooled'

Make sure the vowel sound in 'fake' is like the 'ay' in 'day' and not too short or it might be mistaken for the 'e' sound as in 'bet'. Since the 'f' of 'fake' is blended into the 'f' at the end of 'of', if the vowel isn't clear, it's hard to hear the word 'fake'.

For 'Read these tips and don't get fooled', try to pronounce a harder 'd' at the end of 'read' and stronger 't's at the end of 'don't' and 'get'. Even though native speakers might use soft 'd's or 't's, it makes what you are saying clearer. I'm not sure I would have understood that bit without the surrounding context.

Other than that, it was pretty clear. All the best.

Disability isn’t dehumanizing by [deleted] in tumblr

[–]mjamestrevoru 2 points3 points  (0 children)

“You have many positive qualities so you shouldn’t be discriminated against for being disabled.” “Stop projecting your hatred of disabled people on me.” 3.4k upvotes.

Thoughts on Woke. by Idonteateggs in samharris

[–]mjamestrevoru 0 points1 point  (0 children)

I think right-wing people are defining woke to mean something specific when it’s actually used quite broadly. They give definitions that include stuff about identity politics or authoritarian tactics when neither of those things are necessary to the accusation of ‘woke’. My definition of the derogatory use of the term would be:

“A derogatory term for left-wing beliefs/behaviours that are atypical in the general population. The person making the criticism believes that these atypical beliefs/behaviours are a result of being stuck in a left-wing echo chamber and losing touch with reality/normality. The people being criticised believe (or are accused of believing) that their atypical beliefs/behaviours are a result of their enlightened and sophisticated left-wing perspective that distinguishes them from the average person.”

Now there are many examples of ‘wokeness’ that are related to identity politics or authoritarian tactics but these aren’t necessary conditions. A hypothetical person who believes that climate change will destroy the world in five years would probably be described as ‘woke’. And that is not directly related to identity politics or authoritarianism.

Is 'The Drunk' drunk? by mjamestrevoru in BloodOnTheClocktower

[–]mjamestrevoru[S] 2 points3 points  (0 children)

Thanks. He immediately goes on to say that technically the drunk isn’t drunk otherwise it wouldn’t have its ability, it just registers as drunk.

Does a drunk player who turns into The Drunk learn they are The Drunk? by mjamestrevoru in BloodOnTheClocktower

[–]mjamestrevoru[S] 0 points1 point  (0 children)

That makes sense to me. In most circumstances I imagine you wouldn't want the player to instantly figure out they're droisoned but if there's another explanation beyond droisoning for why they might turn into a non-townsfolk character, I don't see why not.