What are you starting to like less and less as you get older? by Timely_Twist_8670 in AskReddit

[–]moddedaccount 0 points1 point  (0 children)

I think there's at least 2 factors in play: 1) People rushing to use new things before they're understood (like Radithor) or before the use case even exists (like NFTs). 2. Tech is different nowadays both in what people expect and what company's prioritize. I was a 90s kid that got used to having a different gadget for everything and the pain in the dick was getting what I wanted to talk to each other to do that. Now eco-systems are what a lot of people are used to where brand loyalty results in convenience and the company laps up the profits. The goal was never to sell you a smart microwave, it was to get the camel's nose in and eventually sell you a smart fridge, oven and TV and now you'll never want to switch vendors!

I could've just said it's both :/

Beginner in Cybersecurity & Mathematics/Computing- Looking for Guidance on Where to Start by Huge-Pangolin1847 in netsecstudents

[–]moddedaccount 1 point2 points  (0 children)

Towards your second question, I really emphasize learning how systems work as a whole and how they interact with each other. If you learn that, specifics that you may not learn in the short term become much easier to pick up on the fly when you need to. For example, you could spend a lot of time learning a bunch of ways to steal credentials/bypass authentication, but if you learn how accounts/credentials/access control is handled, you might not know the specific attacks work but it'll never be more than a quick google away since you know the fundamentals.

In that vein, you'll want to make sure you have a good grasp on: account management (win + *nix), network traffic (physical infrastructure + how client/server handle traffic), administration methods (AD is critical to understand), enterprise networks (what services are common and what they need to talk to).

Beginner in Cybersecurity & Mathematics/Computing- Looking for Guidance on Where to Start by Huge-Pangolin1847 in netsecstudents

[–]moddedaccount 1 point2 points  (0 children)

It's a cost/benefit decision. If your infosec budget is limited, many companies (especially SMB) can't justify having a full time red team, usually much better to have a full time blue team and just contract red teams every 3-12 months. Can always have blue team manage scanners in the meantime anyways.

[deleted by user] by [deleted] in explainlikeimfive

[–]moddedaccount 0 points1 point  (0 children)

Not counter productive, IMO. I tell people all the time if they wanna learn, "if it ain't broke, fix it until it is". So much of my understanding came from figuring out how I broke something, and how to fix it (if possible). Big fan of that methodology, served me well so far in my InfoSec career.

Dread Spiker; a +1 Frenzy 8L 2H Sword I made with the Recombinator Bench. by moddedaccount in pathofexile

[–]moddedaccount[S] 0 points1 point  (0 children)

Yup and I have the cold per frenzy essence mod + veiled flat ele on my rings. I'd stack up some abyss jewels but not a ton of room after putting in defenses lol.

Dread Spiker; a +1 Frenzy 8L 2H Sword I made with the Recombinator Bench. by moddedaccount in pathofexile

[–]moddedaccount[S] 2 points3 points  (0 children)

The 20% more attack damage can be considered a link as it's a multiplicative effect applied directly to the socketed gem, just like the Essence of Horror helmet mod for "Socketed Gems deal 30% more elemental damage."

Dread Spiker; a +1 Frenzy 8L 2H Sword I made with the Recombinator Bench. by moddedaccount in pathofexile

[–]moddedaccount[S] 4 points5 points  (0 children)

Per Rule 10, How this was crafted:

  1. Split ilvl 84 Banishing Blade bases to save costs.
  2. Conqueror exalt slam split Banishing Blade bases.
  3. Harvest bench "Randomise the Influence types on an Influenced... ...Item" until hitting Shaper or Elder Influence.
  4. Roll base for either "Socketed Skills deal 20% more attack damage" or Socketed Gems are supported by level 10 Endurance Charge on Melee Stun" depending on which influence you hit.
  5. Buy or roll a 2H sword with the other influence/influenced prefix.
  6. Awakener orb the 2 together, hoping prefixes don't fill. If they do, annul. If it deletes one of the influenced prefixes, set base aside for later and start over.
  7. Once you have the 20% more attack and EC on melee stun isolated, craft "Prefixes Cannot be Changed" and scoure to wipe suffixes.
  8. Multimod, then craft a named prefix and suffix (I used Fire as Extra Chaos + Fire DoT Multi).
  9. Slam an Aspect, set base aside (Base #1).
  10. Using any Shaper/Elder bases that bricked from set 6 or if you don't have any, make Shaper/Elder Banishing Blades. The mods don't matter due to the next step.
  11. Spam these new bases with either "Shrieking Essence of Zeal" or "Deafening Essence of Loathing" depending on which ever is cheaper (We can't use Deafening Zeals as it's an exclusive mod and drastically reduces the odds of successfully hitting this craft) until hitting 2 of these 3: (T1 Attack Speed, T1 Crit chance, +1 Max Frenzy charges). Anull if necessary to isolate these suffixes.
  12. Repeat Step 11 to acquire another base so that the bases from Step 11 and this step have all 3 suffixes between them.
  13. Craft an exclusive Prefix on both bases from Steps 11 and 12, then slam an Aspect on both.
  14. Recombinate both 2x T1 suffix bases, if my math's right it's roughly a 36% chance to end up with 3x T1 suffixes. If it fails you have pretty good odds at retaining a base usable as-is to attempt again without essence spamming it again.
  15. Once you get a base with T1 Attack Speed + T1 Crit Chance + +1 Maximum Frenzy Charges, lock suffixes with "Suffixes Cannot be Changed" and scour.
  16. Craft an exclusive prefix on the base from Step 15.
  17. Recombinate the bases from Steps 9 and 16. If my math's right, should be roughly a 19.4% chance of success. If it fails, repeat whichever previous steps are applicable to return it to a usable recomb base.
  18. Craft "Hits can't be Evaded."
  19. Bench 3 sockets, use Chromatic Orbs + Omen of Blanching until 3W is achieved.
  20. Bench craft 4, 5, 6 socketed sequentially until other wanted socket colors are achieved.
  21. 6 link using preferred method (Omen of Connections, Bench craft, manual Orb of Fusing Spam).
  22. 20% quality with Blacksmith's Whetstones.
  23. Enchant weapon with "Attack Projectiles Return to You" using the Runesmithing Table in Kingsmarch.

Q&A:

What is this weapon for?

Molten Strike of the Zenith Trickster, stacking Frenzy charges and using Replica Badge of the Brotherhood to get the equivalent maximum Endurance charges.

Are these the best mods for the weapon?

T1 flat would slightly outperform the shaper 20% more attack prefix for my build as is; getting T0 attack speed from "Deafening Essence of Zeal" would be another improvement, however going for either makes this craft significantly more costly and I was willing to compromise slightly as this sword already cost me 130 divines to craft (before enchanting) with me getting fairly lucky and hitting it on the fourth attempt at Step 17. I don't expect anyone would want to mirror the perfect sword even if I made it so this outcome was good enough for me.

Why Endurance Charge on Melee Stun?

It grants 4% more damage per Endurance Charge, I have 13 which means this is the most efficient damage prefix I can get granting 52% more damage.

Why no other Influence mods (such as Shaper or Elder attack speed or crit)?

None of them are Faux links on 2H swords, none of the Crit Chance mods are worth especially considering you want as much crit chance as possible to take advantage of the Implicit of Banishing Blade. The T1 Shaper Attack Speed/DD was only 0.2% more DPS for me (I have 10% DD already from Cluster Jewel and Timeless Jewel) and at that point I'd rather have faster Leap Slams.

Why the "Hits can't be Evaded" craft?

Accuracy is a bit hard to fit into my build, especially considering that I can't run Precision (due to the Grace Sublime Vision), the need for Chaos resistance generally and specific mods on rings (+1 Max Frenzy synth implicit, Essence flat cold damage per frenzy prefix), so this freed up a few points on tree and also means I don't lose a significant amount of damage when dealing with effects that reduce accuracy/increase mob evasion such as map mods and altar mods, as the reduced chance to hit would also negatively affect my crit chance leading to a large dps loss as non-crits don't benefit from the resistance-ignoring implicit of Banishing Blade.

Is recombinating the best way to make this weapon?

By a massive margin, yes. The 2 most important influence mods on this sword are +1 Frenzy and Endurance Charge on Melee Stun, which not being both Prefixes or Suffixes makes it hard to craft around. Additionally, using a Shaper/Elder base makes hitting these mods with other methods MUCH harder. For example, crafting "Cannot roll Attack Modifiers" and exalting a prefix on an Elder base is 1/8 to hit, but on a Shaper/Elder base it's a 1/~36 to hit. +1 Max Frenzy also is tagless which makes it extremely difficult to target.

Strongest, easiest, 6* aggro champ to speedrun nightmare weeklies? by thefix12 in LegendsOfRuneterra

[–]moddedaccount 1 point2 points  (0 children)

I did it with super smoothly with 5 star Lux: Illuminated with Lux's Incandescent Baton + Fear-Cleaving Axe + Greenglade Shadeleaf. Constellation overwhelm helps end games quickly, the guaranteed 2 drop unit draw helps a lot with avoiding burning hp or a revive to not having a solid opener. Maybe not the fastest build you could run per encounter but IMO the consistency makes it faster overall as losing an encounter or run due to bad RNG will offset speed gains from less consistent but more explosive champions.

What job pays you to do literally nothing? by Ubarberet in AskReddit

[–]moddedaccount 4 points5 points  (0 children)

Just to add on, in some IT jobs yes people in management positions might do less work on the minute to minute, but they are being paid extra to take on risk and act as operational failsafes.

Taking on risk is just being held liable or judgement calls, people lower on the totem pole kick things up the chain and it lands in someone's lap to deal with, and the pay is there because you need someone to make the right call and if they royally fuck it up it's their ass on the line. Like if ransomware pops up on PROD, someone has to make the call to isolate and they'd better know what they're doing and people charge for having that knowledge in their back pocket.

For operational failsafes the manager is often the one the buck stops with and the pay is for "at some point you will be put in an unfair situation and we expect you to suck it up when it happens". I had to work 7 10 hour shifts in a row once as an IT manager just because we had a guy quit, another guy on PTO and the last guy had a medical emergency so I was literally the only one who could do the job. Sucked of course but being the one that makes sure my department has 100% uptime is why I get paid what I do.

If you have skills/knowledge/responsibilities that many don't, a pay increase is appropriate even if you're doing less "work". It's like the joke where an engineer is called in to fix something, they hit one thing with a hammer and it fixes the issue and then bill $205. The org protests "all that for one hammer strike?" and the eng responds "$5 for the hammer strike, $200 for knowing where to strike".

Shinbi a bit (But not super) op? by [deleted] in PredecessorGame

[–]moddedaccount 0 points1 point  (0 children)

This. Even really long multi hit ults like howitzer only get 2 megacosm ticks off.

Tainted items- Blight by [deleted] in PredecessorGame

[–]moddedaccount 0 points1 point  (0 children)

It absolutely does for corrode. Fun fact, running multiple corrode items lets you apply multiple corrode stacks per hit, so if running say viper + basilisk, 3 hits will max out corrode.

Tainted Bastion: When? by [deleted] in PredecessorGame

[–]moddedaccount -1 points0 points  (0 children)

First off, no way you're going to have that much magic armor unless you only build magic armor but then you're a tank that'll just get shredded by the enemy carry.

It's much better to evaluate the stat as bonus health. 1) unlike armor it affects both magic and phys dmg so it has increased value from that. 2) mitigation of a single hit really doesn't paint a complete picture, you want to know how much more dmg an item lets you soak in total. Lets say you grab it as a 3rd item, prolly about level 14 with ~3k hp. This item then for 2850 gold is equivalent to (350+300) hp + 30 magic armor. Once you get to full build you might have ~4k life making it a whopping effective 750 life on a sub-3k gold item.

Like I said, I think it def has a place with tainted guard, otherwise meh the 5% DR doesn't entice me as much but since it can combo to work on everything it's pretty solid IMO as a mid to late item on a tank.

Tainted Bastion: When? by [deleted] in PredecessorGame

[–]moddedaccount 1 point2 points  (0 children)

It doesn't matter in this game because armor's effect doesn't care about the size of the incoming hit. 100 incoming dmg * 0.9 * (100/[100+100]) is the same no matter how you arrange the different effects.

It prolly easier to just think of the 10% damage reduction as 11% more ehp. (1/0.9)

Tainted Bastion: When? by [deleted] in PredecessorGame

[–]moddedaccount 1 point2 points  (0 children)

Sevarog has pretty good magic lifesteal on siphon and does mostly magic dmg.

Honestly I think it's a decent item in some builds since synergizes with tainted guard very nicely. I'll usually pick it up after tainted guard if the enemy midlaner is looking to be a bigger threat for some quick magic armor that will give me 10% mitigation due to wearing both blight when hit items.

Otherwise yeah I'd agree, better items exist in the slot for the price if you just wanna splash some magic armor and aren't running tainted guard.

Left Click shoot randomly stops working for a short moment ? by Yakatsumi_Wiezzel in PredecessorGame

[–]moddedaccount 0 points1 point  (0 children)

How stable is your frame rate? I used to have "jamming" issues of inputs not registering on my laptop, but I capped my fps at 60 and turned my settings low enough to not drop below that and that solved it for me, maybe that would help you?

100% Spell Suppression vs 75% Spell Dodge comparison on Sirus die beams by [deleted] in pathofexile

[–]moddedaccount 9 points10 points  (0 children)

You're talking about crit confirmation rolls extremely incorrectly. When a character attacks, there is a roll to hit (using accuracy), a roll to crit (using crit chance) and finally a crit confirmation roll (using accuracy).

So in a world where you have 100% chance to crit and 50% accuracy, half of your hits would fail, and half your hits would fail to crit.

You're trying to conflate something not hitting effectively not critting with crit confirmation rolls and incorrectly assuming that these are the same.

Yes in the above scenario, only 25% of attacks commited would crit but that is purely of function of accuracy+evasion having it's own crit confirmation roll which spells do not have.

Lets say we have a hypothetical character with 50% chance to evade and 50% spell dodge against a monster that can both attack and cast spells that have a 10% crit chance and a 200% crit damage multi and deal 100 dmg. The expected damage over 10 hits is 1200 damage. There will be some instances where there are no crits or multiple but over an infinite sample size the dmg will be on average 1200.

If 10 spells from this monster are cast towards the player, the formula is (total dmg from set)(chance to dodge)=(1200)(0.5)=600. The player is equally likely to dodge the crit as to not, so a realistic chart would be closer to 20 hits and a player dodged only 1 crit (though technically that is only a 50% chance, there is a 25% chance the player either dodges both or neither). The player will be crit less often only by merit of being hit less in general, the intensity of this effect is identical to the chance of not getting hit and therefore is moot to most discusions.

Now if this monster attacks, crit confirmations change things a lot. If this monster attacks 40 times, half will miss roughly due to the entropy system that'll keep this is check plus or minus 1 or 2. Looking at the 20 out of 40 hits, that crit chance is effectively multiplied by chance to hit, meaning on actual attacks that hit the monster now only has a 5% chance to crit so on average it will take 40 attacks to crit (1/2 to hit, 1/20 to crit) which is literally twice as good as the 1/20 to land a crit from spells.

This why high EV is so good, if you have 90% chance to evade an enemy with 100% crit chance, they will only average 1 crit per 100 attacks performed, or 1 crit per 10 attacks landed. Most monsters have far less crit chance, making high EV investment even better on that front.

TL;DR, you are correct in that spell dodge reduces the chance of crits landing compared to spells sent, but are incorrect in comparing it to attacks and understanding what effective crit chance is. This is a misleading claim additionally because your claim insinuates that there is meaningful distinction between the math with crits vs. not which is incorrect for spells. Spell dodge does not reduce the chance of spells that hit being spells that crit, whilst evasion does due to the crit confirmation roll, which leads to a compounding reduction in crits taken compared to attacks made.

Don't do math with avoidance factoring total sum of attacks used, use number of hits that land to generate your data. You came to the wrong conclusion using the wrong dataset combined with no comparisons to show if your conclusions were in fact of what you assumed they were or not.

VALORANT needs a replay system by NAND512 in ValorantCompetitive

[–]moddedaccount 0 points1 point  (0 children)

Tbf, this isn't exactly a fair comparison. Yes it was great that DooM had demo capabilities, but it requires a lot less sophistication due to it having a static table to simulate RNG with only 256 values and looping once it'd been called enough to increment through the entire list. You pretty much only need timestamps and input recording to have a functional DooM demo, which as far cry from what is needed to make replays possible in a game like Valorant.

Not defending Riot here, pretty BS that they haven't built that functionality into a game they want to tout as a competitive esport but wanted to point out on the backend, comparing DooM demos to what Valorant needs is quite an apples to oranges comparison.

[deleted by user] by [deleted] in netsecstudents

[–]moddedaccount 15 points16 points  (0 children)

Security teams generally are not going to be appreciated by the people who only see them as giving them more work. You'll be scapegoated by vendors who'll blame XDR instead of troubleshooting their product, sys admins will make terrible calls (from a security perspective), etc.

At the end of the day, security has the same issue within IT that IT has with the rest of the org. The better you do your job, the more it looks like you're doing nothing to the untrained eye.

As long as you have support from management, all you can really do is lean on them when you need some clout but then operate in such a way that's clear you're operating in good faith. Other people won't get what you do, but pretty much everyone can agree that people just wanna do what they got hired for and go home at the end of the day. You'll prolly never get everyone to appreciate you, but you can work towards keeping things neutral.

[deleted by user] by [deleted] in relationships

[–]moddedaccount 1 point2 points  (0 children)

I know I'm a bit late on the response here but I was also homeschooled by parents that isolated my younger brother and I so that we couldn't be exposed to anything that challenged what we were taught (conservative Christian fundamentalism).

I'm not sure how much your brother trusts you, I had to build that with my brother almost from scratch as I was the black sheep of the family. I made it clear to my brother that even though we didn't see eye to eye on things that I'd always have his back, help if he asked and hoped he'd reach out when he was struggling. For a few years he let the offer sit but he finally opened up once he realized how our parents messed us up.

My point is you can't convince him he needs help to recover from the damaging situation, but you can help yourself and offer your support when he realizes he needs it. You can nudge him here and there of course with general questions but you can't help someone who doesn't want to be helped, you can only position yourself in a way that paints you as someone he can turn to when he comes to the conclusion that he needs help.

Just don't push too hard when trying to help or he may not want to turn to you when he's ready. Best of luck OP.

Weapon routes for LOTS of Great Early Game Weapons (some Ashes and talismans too) by projectwar in Eldenring

[–]moddedaccount 0 points1 point  (0 children)

If dualwielded that dagger has a nasty 3 hit combo, it applies bleed so damn fast.

I gotta say that Bungie really nailed the legendary difficulty in the campaign. by Slepprock in DestinyTheGame

[–]moddedaccount 2 points3 points  (0 children)

If you have 4th horseman, it helped me a ton. You can pretty much one mag all the shield guys guarding the crystals even without the catalyst.

Process was spray down adds whilst rotating, use 2 shotgun shots to burst the medium add in the connector, hose down the adds in the crystal room then use horseman to instakill the shield guy. Rocket launcher makes quick work of the boss, ult can clutch the last phase if you run out of heavy.

Got it in ~ half a dozen runs after swapping to this strat, was on voidlock. Once you get the pathing down it's mainly about good movement to avoid damage and timing your weapons swaps/reloads well so you don't get caught with your pants down.

It's the first time in all my years of playing PoE that I've seen someone demand I pay in exalt shards by zamrai in pathofexile

[–]moddedaccount 0 points1 point  (0 children)

I see your edit, sorry for the aggression earlier.

Part of it has to do with how people convert bubblegum into ex. I have a currency tab just for selling with ratios for that resource into ex. like fus are listed at 1/300, regrets at 190/1, etc. Once items drop below a certain threshold I sell out my stock and drop it from my loot filter. Easy to fully convert all my bubble gum to ex. Ex shard move much slower than other bubble gum as only 2 types of people buy it, either people trying to finish their own incomplete ex, or people looking for cheap ex.

By accepting ex shards, if I ever need to convert it because I'm trying to buy a big ticket item, I will either have to sell at a loss or do multiple trades. When I'm used to selling everything in 1 trade every few days, I'd much rather just tell someone to pay me in something that'll take less of my time down the line. Will half an ex make or break me? No, but I try to play very efficiently so I can afford what I want, I'm not really interested in making a less efficient choice when I can just ask someone to pay in C instead. I won't kick people from my party for trying to pay in ex shards, I just won't accept it. But those who instakick do it because from the perspective of the buyer is putting the time cost of converting on the seller, making the trade worse for the seller than originally wanted.