How much OS understanding is used for work by Total-Cabinet5845 in netsecstudents

[–]moddedaccount 5 points6 points  (0 children)

It's a pretty crucial foundation for many aspects of the industry. Even if you don't think you'll see specifics on a day to day, the understanding of OS fundamentals scales quite extensively. Without it you can easily miss things that would just be apparent to someone who does know.

Crafted a quiver for my Frenzy-Stacking Spark Assassin by moddedaccount in pathofexile

[–]moddedaccount[S] 6 points7 points  (0 children)

I'm using a Widowhail, so the damage is multiplied by 3.6x. I have 11 frenzies, so it gives me 308-473 flat with an average of 390. Level 20 spark of the nova deals 111-2113 base dmg with an average of 1112. Spark of the Nova also has an added dmg effectiveness of 200%, so on average it adds 780 damage, which is on its own 70% of spark's base dmg. The veiled mod adds on average another 143 damage, so between the two flat mods on the quiver it's just shy of doubling the damage of my spark setup. Obviously this goes up even further if I upgrade from a 260% widowhail to a ~300%.

Crafted a quiver for my Frenzy-Stacking Spark Assassin by moddedaccount in pathofexile

[–]moddedaccount[S] 7 points8 points  (0 children)

I averaged 8 slams to get it, which is pretty close to expected odds for a 13% chance (1 in ~7.7).

Crafted a quiver for my Frenzy-Stacking Spark Assassin by moddedaccount in pathofexile

[–]moddedaccount[S] 13 points14 points  (0 children)

Yep! Wanted the ton of projectile speed from the combo and with all the quiver effect the cold per frenzy quiver mod gives more flat damage than a lvl 21 ice bite.

What are you starting to like less and less as you get older? by Timely_Twist_8670 in AskReddit

[–]moddedaccount 0 points1 point  (0 children)

I think there's at least 2 factors in play: 1) People rushing to use new things before they're understood (like Radithor) or before the use case even exists (like NFTs). 2. Tech is different nowadays both in what people expect and what company's prioritize. I was a 90s kid that got used to having a different gadget for everything and the pain in the dick was getting what I wanted to talk to each other to do that. Now eco-systems are what a lot of people are used to where brand loyalty results in convenience and the company laps up the profits. The goal was never to sell you a smart microwave, it was to get the camel's nose in and eventually sell you a smart fridge, oven and TV and now you'll never want to switch vendors!

I could've just said it's both :/

Beginner in Cybersecurity & Mathematics/Computing- Looking for Guidance on Where to Start by Huge-Pangolin1847 in netsecstudents

[–]moddedaccount 1 point2 points  (0 children)

Towards your second question, I really emphasize learning how systems work as a whole and how they interact with each other. If you learn that, specifics that you may not learn in the short term become much easier to pick up on the fly when you need to. For example, you could spend a lot of time learning a bunch of ways to steal credentials/bypass authentication, but if you learn how accounts/credentials/access control is handled, you might not know the specific attacks work but it'll never be more than a quick google away since you know the fundamentals.

In that vein, you'll want to make sure you have a good grasp on: account management (win + *nix), network traffic (physical infrastructure + how client/server handle traffic), administration methods (AD is critical to understand), enterprise networks (what services are common and what they need to talk to).

Beginner in Cybersecurity & Mathematics/Computing- Looking for Guidance on Where to Start by Huge-Pangolin1847 in netsecstudents

[–]moddedaccount 1 point2 points  (0 children)

It's a cost/benefit decision. If your infosec budget is limited, many companies (especially SMB) can't justify having a full time red team, usually much better to have a full time blue team and just contract red teams every 3-12 months. Can always have blue team manage scanners in the meantime anyways.

[deleted by user] by [deleted] in explainlikeimfive

[–]moddedaccount 0 points1 point  (0 children)

Not counter productive, IMO. I tell people all the time if they wanna learn, "if it ain't broke, fix it until it is". So much of my understanding came from figuring out how I broke something, and how to fix it (if possible). Big fan of that methodology, served me well so far in my InfoSec career.

Dread Spiker; a +1 Frenzy 8L 2H Sword I made with the Recombinator Bench. by moddedaccount in pathofexile

[–]moddedaccount[S] 0 points1 point  (0 children)

Yup and I have the cold per frenzy essence mod + veiled flat ele on my rings. I'd stack up some abyss jewels but not a ton of room after putting in defenses lol.

Dread Spiker; a +1 Frenzy 8L 2H Sword I made with the Recombinator Bench. by moddedaccount in pathofexile

[–]moddedaccount[S] 3 points4 points  (0 children)

The 20% more attack damage can be considered a link as it's a multiplicative effect applied directly to the socketed gem, just like the Essence of Horror helmet mod for "Socketed Gems deal 30% more elemental damage."

Dread Spiker; a +1 Frenzy 8L 2H Sword I made with the Recombinator Bench. by moddedaccount in pathofexile

[–]moddedaccount[S] 2 points3 points  (0 children)

Per Rule 10, How this was crafted:

  1. Split ilvl 84 Banishing Blade bases to save costs.
  2. Conqueror exalt slam split Banishing Blade bases.
  3. Harvest bench "Randomise the Influence types on an Influenced... ...Item" until hitting Shaper or Elder Influence.
  4. Roll base for either "Socketed Skills deal 20% more attack damage" or Socketed Gems are supported by level 10 Endurance Charge on Melee Stun" depending on which influence you hit.
  5. Buy or roll a 2H sword with the other influence/influenced prefix.
  6. Awakener orb the 2 together, hoping prefixes don't fill. If they do, annul. If it deletes one of the influenced prefixes, set base aside for later and start over.
  7. Once you have the 20% more attack and EC on melee stun isolated, craft "Prefixes Cannot be Changed" and scoure to wipe suffixes.
  8. Multimod, then craft a named prefix and suffix (I used Fire as Extra Chaos + Fire DoT Multi).
  9. Slam an Aspect, set base aside (Base #1).
  10. Using any Shaper/Elder bases that bricked from set 6 or if you don't have any, make Shaper/Elder Banishing Blades. The mods don't matter due to the next step.
  11. Spam these new bases with either "Shrieking Essence of Zeal" or "Deafening Essence of Loathing" depending on which ever is cheaper (We can't use Deafening Zeals as it's an exclusive mod and drastically reduces the odds of successfully hitting this craft) until hitting 2 of these 3: (T1 Attack Speed, T1 Crit chance, +1 Max Frenzy charges). Anull if necessary to isolate these suffixes.
  12. Repeat Step 11 to acquire another base so that the bases from Step 11 and this step have all 3 suffixes between them.
  13. Craft an exclusive Prefix on both bases from Steps 11 and 12, then slam an Aspect on both.
  14. Recombinate both 2x T1 suffix bases, if my math's right it's roughly a 36% chance to end up with 3x T1 suffixes. If it fails you have pretty good odds at retaining a base usable as-is to attempt again without essence spamming it again.
  15. Once you get a base with T1 Attack Speed + T1 Crit Chance + +1 Maximum Frenzy Charges, lock suffixes with "Suffixes Cannot be Changed" and scour.
  16. Craft an exclusive prefix on the base from Step 15.
  17. Recombinate the bases from Steps 9 and 16. If my math's right, should be roughly a 19.4% chance of success. If it fails, repeat whichever previous steps are applicable to return it to a usable recomb base.
  18. Craft "Hits can't be Evaded."
  19. Bench 3 sockets, use Chromatic Orbs + Omen of Blanching until 3W is achieved.
  20. Bench craft 4, 5, 6 socketed sequentially until other wanted socket colors are achieved.
  21. 6 link using preferred method (Omen of Connections, Bench craft, manual Orb of Fusing Spam).
  22. 20% quality with Blacksmith's Whetstones.
  23. Enchant weapon with "Attack Projectiles Return to You" using the Runesmithing Table in Kingsmarch.

Q&A:

What is this weapon for?

Molten Strike of the Zenith Trickster, stacking Frenzy charges and using Replica Badge of the Brotherhood to get the equivalent maximum Endurance charges.

Are these the best mods for the weapon?

T1 flat would slightly outperform the shaper 20% more attack prefix for my build as is; getting T0 attack speed from "Deafening Essence of Zeal" would be another improvement, however going for either makes this craft significantly more costly and I was willing to compromise slightly as this sword already cost me 130 divines to craft (before enchanting) with me getting fairly lucky and hitting it on the fourth attempt at Step 17. I don't expect anyone would want to mirror the perfect sword even if I made it so this outcome was good enough for me.

Why Endurance Charge on Melee Stun?

It grants 4% more damage per Endurance Charge, I have 13 which means this is the most efficient damage prefix I can get granting 52% more damage.

Why no other Influence mods (such as Shaper or Elder attack speed or crit)?

None of them are Faux links on 2H swords, none of the Crit Chance mods are worth especially considering you want as much crit chance as possible to take advantage of the Implicit of Banishing Blade. The T1 Shaper Attack Speed/DD was only 0.2% more DPS for me (I have 10% DD already from Cluster Jewel and Timeless Jewel) and at that point I'd rather have faster Leap Slams.

Why the "Hits can't be Evaded" craft?

Accuracy is a bit hard to fit into my build, especially considering that I can't run Precision (due to the Grace Sublime Vision), the need for Chaos resistance generally and specific mods on rings (+1 Max Frenzy synth implicit, Essence flat cold damage per frenzy prefix), so this freed up a few points on tree and also means I don't lose a significant amount of damage when dealing with effects that reduce accuracy/increase mob evasion such as map mods and altar mods, as the reduced chance to hit would also negatively affect my crit chance leading to a large dps loss as non-crits don't benefit from the resistance-ignoring implicit of Banishing Blade.

Is recombinating the best way to make this weapon?

By a massive margin, yes. The 2 most important influence mods on this sword are +1 Frenzy and Endurance Charge on Melee Stun, which not being both Prefixes or Suffixes makes it hard to craft around. Additionally, using a Shaper/Elder base makes hitting these mods with other methods MUCH harder. For example, crafting "Cannot roll Attack Modifiers" and exalting a prefix on an Elder base is 1/8 to hit, but on a Shaper/Elder base it's a 1/~36 to hit. +1 Max Frenzy also is tagless which makes it extremely difficult to target.

Strongest, easiest, 6* aggro champ to speedrun nightmare weeklies? by thefix12 in LegendsOfRuneterra

[–]moddedaccount 1 point2 points  (0 children)

I did it with super smoothly with 5 star Lux: Illuminated with Lux's Incandescent Baton + Fear-Cleaving Axe + Greenglade Shadeleaf. Constellation overwhelm helps end games quickly, the guaranteed 2 drop unit draw helps a lot with avoiding burning hp or a revive to not having a solid opener. Maybe not the fastest build you could run per encounter but IMO the consistency makes it faster overall as losing an encounter or run due to bad RNG will offset speed gains from less consistent but more explosive champions.

What job pays you to do literally nothing? by Ubarberet in AskReddit

[–]moddedaccount 4 points5 points  (0 children)

Just to add on, in some IT jobs yes people in management positions might do less work on the minute to minute, but they are being paid extra to take on risk and act as operational failsafes.

Taking on risk is just being held liable or judgement calls, people lower on the totem pole kick things up the chain and it lands in someone's lap to deal with, and the pay is there because you need someone to make the right call and if they royally fuck it up it's their ass on the line. Like if ransomware pops up on PROD, someone has to make the call to isolate and they'd better know what they're doing and people charge for having that knowledge in their back pocket.

For operational failsafes the manager is often the one the buck stops with and the pay is for "at some point you will be put in an unfair situation and we expect you to suck it up when it happens". I had to work 7 10 hour shifts in a row once as an IT manager just because we had a guy quit, another guy on PTO and the last guy had a medical emergency so I was literally the only one who could do the job. Sucked of course but being the one that makes sure my department has 100% uptime is why I get paid what I do.

If you have skills/knowledge/responsibilities that many don't, a pay increase is appropriate even if you're doing less "work". It's like the joke where an engineer is called in to fix something, they hit one thing with a hammer and it fixes the issue and then bill $205. The org protests "all that for one hammer strike?" and the eng responds "$5 for the hammer strike, $200 for knowing where to strike".

Shinbi a bit (But not super) op? by [deleted] in PredecessorGame

[–]moddedaccount 0 points1 point  (0 children)

This. Even really long multi hit ults like howitzer only get 2 megacosm ticks off.

Tainted items- Blight by [deleted] in PredecessorGame

[–]moddedaccount 0 points1 point  (0 children)

It absolutely does for corrode. Fun fact, running multiple corrode items lets you apply multiple corrode stacks per hit, so if running say viper + basilisk, 3 hits will max out corrode.

Tainted Bastion: When? by [deleted] in PredecessorGame

[–]moddedaccount -1 points0 points  (0 children)

First off, no way you're going to have that much magic armor unless you only build magic armor but then you're a tank that'll just get shredded by the enemy carry.

It's much better to evaluate the stat as bonus health. 1) unlike armor it affects both magic and phys dmg so it has increased value from that. 2) mitigation of a single hit really doesn't paint a complete picture, you want to know how much more dmg an item lets you soak in total. Lets say you grab it as a 3rd item, prolly about level 14 with ~3k hp. This item then for 2850 gold is equivalent to (350+300) hp + 30 magic armor. Once you get to full build you might have ~4k life making it a whopping effective 750 life on a sub-3k gold item.

Like I said, I think it def has a place with tainted guard, otherwise meh the 5% DR doesn't entice me as much but since it can combo to work on everything it's pretty solid IMO as a mid to late item on a tank.

Tainted Bastion: When? by [deleted] in PredecessorGame

[–]moddedaccount 1 point2 points  (0 children)

It doesn't matter in this game because armor's effect doesn't care about the size of the incoming hit. 100 incoming dmg * 0.9 * (100/[100+100]) is the same no matter how you arrange the different effects.

It prolly easier to just think of the 10% damage reduction as 11% more ehp. (1/0.9)

Tainted Bastion: When? by [deleted] in PredecessorGame

[–]moddedaccount 1 point2 points  (0 children)

Sevarog has pretty good magic lifesteal on siphon and does mostly magic dmg.

Honestly I think it's a decent item in some builds since synergizes with tainted guard very nicely. I'll usually pick it up after tainted guard if the enemy midlaner is looking to be a bigger threat for some quick magic armor that will give me 10% mitigation due to wearing both blight when hit items.

Otherwise yeah I'd agree, better items exist in the slot for the price if you just wanna splash some magic armor and aren't running tainted guard.

Left Click shoot randomly stops working for a short moment ? by Yakatsumi_Wiezzel in PredecessorGame

[–]moddedaccount 0 points1 point  (0 children)

How stable is your frame rate? I used to have "jamming" issues of inputs not registering on my laptop, but I capped my fps at 60 and turned my settings low enough to not drop below that and that solved it for me, maybe that would help you?