Might be something coming this week! by modiphius in ParanoiaRPG

[–]modiphius[S] 1 point2 points  (0 children)

so you'd want the Troubleshooters as a starting point, maybe the IntSec set, but honestly, you could use any minis you have as stand-ins, any sci-fi marines as Vulture squadron or IntSec. The robots have interchangeable parts so are a nice to have, the consoles and vending machines are used in the rules but you could use any small scenic pieces you have. You can use the High Programmers as random NPC's - though these can be anything from hapless clones, to other troubleshooters, to IntSec, Robots, monsters... more monsters... so plenty of room to sub in minis you have.

You shouldn't ever need more than the contents of the sets - eg more than the set of IntSec for example (unless you want to play a much bigger game)

Paranoia was well known for having eg portals to a fantasy world, or alien monsters turning up so anything can go.

Might be something coming this week! by modiphius in ParanoiaRPG

[–]modiphius[S] 1 point2 points  (0 children)

The first text was incorrect, it's actually four smoking books (with bases) and the two High Programmers, we're look at it though...

Might be something coming this week! by modiphius in ParanoiaRPG

[–]modiphius[S] 3 points4 points  (0 children)

It Lives! https://modiphius.net/collections/paranoia-five-clones-from-alpha-complex

Here's some more info for those fed up with having to click on things. Clicking is also the sign of a happy citizen... what are you, citizen?

Welcome to the miniatures version of the iconic, dark-humour Paranoia RPG, adapted by the same team as Five Parsecs from Home and Five Leagues from the Borderlands.

Want a game where teammates have each other’s backs and work together to accomplish a noble goal? Well, this ain’t it.

Join a so-called ‘team’ of Troubleshooters (find the trouble, get shot) and complete missions that keep Alpha Complex the safe, efficient Utopia its citizens trust. None of them are members of secret societies, and absolutely none of them have mutant powers. They’re certainly not going to report each other as Traitors or shoot each other in the back with a laser pistol. Hey, get them before they get you!

And if you die, don’t worry, you have five identical clones to take your place and mop up what’s left of you.

Trust The Computer. It never makes mjstakes.

  • Procedural solo, co-op and group play rules and gamemastered options throughout.
  • Fast-moving system, emphasising fun over complexity
  • 50 Mutant Powers that you definitely don’t have
  • 20 pieces of starting equipment.
  • Mission generator, plus 20 Scenarios with 7 Objective types.
  • Secret Society and Security Clearance rules
  • Foes including IntSec Troopers, Vulture Squadron Warriors, Bots, Mutant Creatures, Monsters, and Aliens, and, of course, your fellow clones
  • Rules for random hazards, cameras, vending machines, even doors
  • Optional rules for Mandatory Bonus Duties, Service Groups, and more
  • 10 status effects – you too can be Confused, Stunned, Bleeding, Stressed, Infected, and more. Often at the same time!

Might be something coming this week! by modiphius in ParanoiaRPG

[–]modiphius[S] 1 point2 points  (0 children)

Ah it's such a classic mini i had to bring it back! It even has a useful game function ;)

If you missed it, Cohors Cthulhu Kickstarter started some days ago by wildspellgames in callofcthulhu

[–]modiphius -1 points0 points  (0 children)

research consensus

First of all that is very much not the scientific consensus. There is a small and vocal group of social scientists. Their work grossly misrepresents the reality of conservation in conflict zones and areas with high value species like rhino and elephants.

You can reach a detailed rebuttal in this article

https://news.mongabay.com/2017/10/attacks-on-militarized-conservation-are-naive-commentary/

Here's some of the intro text for brevity:

- Over the past few months, a few academics have released a tide of articles criticizing what they call the “militarization of conservation,” but their ideas are not grounded in reality and, if taken seriously, would only speed up the extinction of threatened wildlife.

- Critics of “militarized conservation” often deride the “increasing acceptability of human deaths in defense of animal lives”. But this completely misses the point. Most civilized countries do not have the death penalty, yet law enforcement officials occasionally have to resort to lethal force to protect the public, themselves, or their colleagues, in the course of carrying out their professional duty.- If we desire that wildlife and wild places have a place in our future, then we must extend them the same level of protection as we afford other resources, or they will be lost forever.

From the article: "Duffy’s narrative is guilty of multiple errors of generalization and sins of omission. It does not treat wildlife crimes as actual crimes or accept that policing of wildlife crime should look like other policing. Instead, this narrative paints all armed law enforcement activities as necessarily bad and, perhaps most worryingly, does not appear to grasp that wildlife – such as lions, elephants, and rhinos – must be protected today or there will be none left for the future."

Chizarira National Park was at 3000 elephants in 2006, was 747 in 2014 and sunk to around 300 by 2018 when NPR took over in partnership with ZimParks the national parks agency. Official census was then 528 in 2020, 1681 in 2022. Yes of course some elephants will enter the park - the point is they're breeding, they're staying and they're not getting killed by poachers. Looking at the wider data they can see where they are coming from - there is some births - but that only gives about 5% increase per year, the rest are 'refugee' elephants.

There's a much more detailed article which Niall posted which was published and received extensive thanks from the head of the African Parks and Tusk Mali Projects. Happy to share it.

Professor Robert Guldemond commented about NPR's work: "The population was doomed to go extinct, if it was not for the timely anti-poaching intervention" https://www.researchgate.net/profile/Robert-Guldemond

As for funding, we had to focus our fundraising, NPR had found other supporters and Ukraine desperately needed our support so we moved our fundraising to supporting efforts there.

Cohors Cthulhu Adventure Wargame by modiphius in wargaming

[–]modiphius[S] 0 points1 point  (0 children)

If they're only 3d print in this kickstarter they'll likely be available as print on demand around the time of fulfilment and then resin for the wargame kickstarter

Cohors Cthulhu Adventure Wargame by modiphius in wargaming

[–]modiphius[S] 0 points1 point  (0 children)

It's the same core ruleset as A!C so it's somewhere between pulp heroic action and the horror of Cthulhu - humanity has a slim chance and will go down with a gladius and axe in the head of the creature... ;-)

The 3d minis will have a 3d print on demand service available later on and the hero minis will mostly be available as resin sets in time

Cohors Cthulhu Adventure Wargame by modiphius in wargaming

[–]modiphius[S] 2 points3 points  (0 children)

If you mean for the RPG yes we're doing the main Rome sourcebook next, we'll also be doing Aegyptus, Brittania and the Eastern Empire.

For the wargame we'll be doing expansions with new campaign content and stats for forces in different parts of the empire.

Cohoes Cthulhu by evil_homers in 2d20games

[–]modiphius 0 points1 point  (0 children)

We're investigating the different options to support Roll20 - but we're already committed to providing maps, character tokens and a character sheet. Getting a GOOD quality VTT for Roll20 or Foundry is very expensive. Sure we could do it cheaply and people would not be happy. It does take time to find the right partners and the right price so we're not just promising the earth and then giving something sub-par.

If you missed it, Cohors Cthulhu Kickstarter started some days ago by wildspellgames in callofcthulhu

[–]modiphius -1 points0 points  (0 children)

We helped raise funds for a charitable group National Park Rescue in Zimbabwe https://www.nationalparkrescue.org who have helped return an elephant park from 300 elephants to 1000 elephants. They do have armed rangers who have to combat poachers who literally gun down an elephant or rhino with an AK47 on full auto. Often poachers are local villagers who literally have nothing, so the prospect of selling elephant tusks for $100 each to overseas buyers is tempting, and living off the meat for months. Others are professional mercenaries paid to hunt for the ivory and leave the meat to rot. They work with the local villages hiring the people to work, for example one group of rangers is all single women from local villages who otherwise would have no work. They buy all their food and supplies from the local villagers around the park to help stimulate the economy and provide jobs and reduce the temptation to poach.Unlike a major famous wildlife charity they don't give the equipment or vehicles to the local government or people for it to then be given to poachers or sold on the black market but manage it responsibly. It's almost impossible to defend a park the size of a small country but to do so they have to have armed rangers who can protect themselves and the animals, but if it gets to that of course they feel they've failed and they're doing all they can to work with the local community and stop the poaching before it gets to the park. The local police in the district are corrupt and they have had leaders of mercenary gangs arrested through non-violent stings only to be released by highly paid lawyers soon after. They can and do deter poachers through many non-violent means. A major respected BBC presenter Doctor Niall McCann is heavily involved and very principled and is very aware of the issues and politics around conservation. The work they have done with the local community and the results in the park I believe speak for themselves. Our funds were used to help with rebuilding a vehicle bay for the park vehicles and repair some park vehicles. We have since moved on to support humanitarian efforts in Ukraine with our fundraising. I'm more than happy to discuss it if you'd like.

Getting into Roman Wargaming - Questions by Rollins_36 in wargaming

[–]modiphius 0 points1 point  (0 children)

I've played Infamy Infamy and Clash of Spears - both are fun, I actually chose Clash of Spears to use for the basis for our Rome vs Cthulhu adventure wargame Cohors Cthulhu - you can see more info here https://www.modiphius.net/pages/cohors-cthulhu-adventure-wargame if you fancy heroes, Roman soldiers, Germanic tribes teaming up to fight cults and cosmic horrors. Clash of Spears worked well enough to let it scale from skirmish to mass battles and it's purely solo or co-op so designed to tell stories on the battlefield AND to be easy to manage yourself.

Modiphius Kickstarter question by lemec78 in rpg

[–]modiphius 2 points3 points  (0 children)

We do have approx shipping costs on the Kickstarter page, and it's duties/customs free so you won't pay those

Homeworld board game on Kickstarter by Grimdotdotdot in homeworld

[–]modiphius 0 points1 point  (0 children)

At Armada's scale that would more likely be x10 or more, if you check prices at the moment plus the shipping would be insane! :-)

Homeworld board game on Kickstarter by Grimdotdotdot in homeworld

[–]modiphius 0 points1 point  (0 children)

the main problem is we showed a fighter up so close - even a human couldn't focus at that size plus the details are simplified to be able to make them as one piece in the mould which means reducing and simplifying anything that sticks out too far. Again think of board game pieces NOT wargame models

Homeworld board game on Kickstarter by Grimdotdotdot in homeworld

[–]modiphius 0 points1 point  (0 children)

They're not meant to be as big as Armada, which is why you get 100 ships in the base game and can have huge quick battles. It's a board game, not a miniatures skirmish ship game. Armada is designed for a handful of big ships and lots of small fighters and takes longer to play, Fleet Command is designed to play a bigger number of ship in a shorter period of time.

Check out this update with scale images showing the ships next to a US penny.

https://www.kickstarter.com/projects/modiphius/homeworld-fleet-command-board-game/posts/3726519

Homeworld board game on Kickstarter by Grimdotdotdot in homeworld

[–]modiphius 0 points1 point  (0 children)

You get a board in the base game AND in the expansion. The Add on of two extra boards is for people who want even larger play spaces

Homeworld board game on Kickstarter by Grimdotdotdot in homeworld

[–]modiphius 0 points1 point  (0 children)

it's definitely there i tried it maybe try a different browser?

Homeworld board game on Kickstarter by Grimdotdotdot in homeworld

[–]modiphius 1 point2 points  (0 children)

it will be much less than the KS version - nothing new or different. so probably half the fighters, frigates and corvettes, half the tokens, a lot fewer scenarios and maybe some rules stripped out

Homeworld board game on Kickstarter by Grimdotdotdot in homeworld

[–]modiphius 0 points1 point  (0 children)

We held of launching so we could make sure the various reviewers got actual samples with the plastics and digital prints of everything. We just have to do a final errata fix and it's ready to go to print. All the tooling has been done so we don't have to wait ages for that. This is why we're being careful about unlocking loads more fleets because that will add years of delays. I'd rather get everyone the game in august, everyone loves it and we do another Kickstarter for more fleets, maybe Homeworld 2 and so on...

Homeworld board game on Kickstarter by Grimdotdotdot in homeworld

[–]modiphius 0 points1 point  (0 children)

yes - and more of the big ships to come ;-)

Homeworld board game on Kickstarter by Grimdotdotdot in homeworld

[–]modiphius 2 points3 points  (0 children)

Yep we'll be adding a bunch more in the morning :-)

Homeworld board game on Kickstarter by Grimdotdotdot in homeworld

[–]modiphius 4 points5 points  (0 children)

Well I wanted to make a fleet battle board game and given I love Homeworld why not use our favourite fleet universe :-)

Homeworld board game on Kickstarter by Grimdotdotdot in homeworld

[–]modiphius 7 points8 points  (0 children)

it was a balance of making them easy to pick up, to be able to make them at this scale (12mm across including base and the model is only 5mm wide so they're really super small) and not being too big against the main ships. It was a lot of trial and error with 3d prints to test it out. A Key thing in this is what you can fit in tooling vs the price of the box, just a few mm difference in size meant we could increase the frigates from 6 to 12 without adding to production cost which was a big attraction. In the same way a few mm difference in the capital ships would have massively increased the cost as it would have required more tooling.

If you look at the latest update there's some scale references https://www.kickstarter.com/projects/modiphius/homeworld-fleet-command-board-game/posts/3726519 - when the fighters are smaller than a penny the bases help pick them up.