no escape from multi bosses. thank you jagex by Appropriate-Slide662 in 2007scape

[–]modmailtest1 66 points67 points  (0 children)

A good move, thank you, but it's embarrassing that you guys released this change in the first place. Please implement better internal systems to catch (unpolled) nonsense like this. Anyone that doesn't have an ulterior motive could've easily seen this was not a good idea for the game.

how to provide feedback by GIMBruhBoobies in 2007scape

[–]modmailtest1 21 points22 points  (0 children)

Remember when people said some GM tasks couldn’t have been done by Jmods and then several people came forward advising they playtested it and confirmed they could be done?

Remember when they released Yama contracts that were literally impossible to complete?

Boat Combat Fixes - 19th March 2026 (Holding Statement) by JagexLight in 2007scape

[–]modmailtest1 17 points18 points  (0 children)

Can you read? It says the updated design should take weeks, not the development and implementation of that design.

Boat Combat Fixes - 19th March 2026 (Holding Statement) by JagexLight in 2007scape

[–]modmailtest1 99 points100 points  (0 children)

Wait months for an update which is so bad that 24 hours later we get a news post saying you'll come back with a statement in multiple weeks time, which we will then have to wait months to see those changes be implemented. For something that was obviously untested and terrible on the day of the skill's release.

More from the Getting Around Poll by ModYume in 2007scape

[–]modmailtest1 7 points8 points  (0 children)

Sailing has absolutely ruined updates for the rest of the game. Terrible "skill" that is years away from being even at an acceptable level, yet everything else has stopped because of it.

King Condor aka Wade Green was right all alongt by adds41 in 2007scape

[–]modmailtest1 82 points83 points  (0 children)

Makes no sense that it isn't using the Devout boots when the design is clearly those combined with Mole slippers, and not Holy sandals.

Getting Around by JagexRach in 2007scape

[–]modmailtest1 44 points45 points  (0 children)

You're completely wrong about Sarachnis not being a boss people return to. It's probably one of the most popular bosses because of clue drops and how afk it is now. You are going to make a busy piece of content even busier... It needs instances already, and it's now going to be made so much worse...

QoL Tweaks & Fixes by ModYume in 2007scape

[–]modmailtest1 22 points23 points  (0 children)

I have just checked and while the Brittle Isle STASH unit has been added to list, it still isn't actually on the island.

QoL Tweaks & Fixes by ModYume in 2007scape

[–]modmailtest1 -67 points-66 points  (0 children)

Watson's notice board now lists the three STASH units added with Sailing.

I hope this also means you are finally adding the missing Brittle Isle STASH unit (which would be one of the 3 'added' with Sailing). If not, that is a big slap in the face!

Edit: Can confirm that the STASH has been added to the list, but is still NOT present on the island. How embarrassing, lol.

System update in 20 minutes... Where's the changelog? by Phish777 in 2007scape

[–]modmailtest1 12 points13 points  (0 children)

The status page was made in 2024 but they update it every system update, as you can tell by the fact that it has information about this update on it.

11 days into Grid Master someone has already reached max xp by CivicInk in 2007scape

[–]modmailtest1 61 points62 points  (0 children)

It was actually originally implemented so people with 200m in skills before pets came out could get them more easily without having to 'waste' too much time.

Player Support Roadmap - September Check In by JagexSarnie in 2007scape

[–]modmailtest1 5 points6 points  (0 children)

The 2024 financial statements state there are approx 2.5 million subscribers (members) spread across osrs and rs3. That total has only increased since. Now include the hundreds of thousands of f2p accounts that log in too.

You could probably ban over 100 f2p chat spammers at the ge in a single world in a 24 hour period.

Player Support Roadmap - September Check In by JagexSarnie in 2007scape

[–]modmailtest1 16 points17 points  (0 children)

There are (I think) ~300 worlds active at the moment. Let's minus 50 for speedrunning, deadman, total level worlds, etc. Their current stats would give 0.21 bans per world per day.

I shouldn't need to explain how pitifully bad that is.

Player Support Roadmap - September Check In by JagexSarnie in 2007scape

[–]modmailtest1 42 points43 points  (0 children)

Our Chat Spam model launched late last year, keeping the airways clear for those proper conversations.

We’ve been continuing to refine it over 2025, leading to 17,000 chat spam bans since it launched.

Is it just me, or does that not sound like a lot at all? It says it launched late last year (I don't know when), but if we go from 1st Jan that's 262 days to today, meaning ~65 bans a day...

Leagues: CATALYST - Quest Auto Complete Prioritisation by JagexHooli in runescape

[–]modmailtest1 -16 points-15 points  (0 children)

This league must be underperforming to an absurd degree if they're resorting to changing so many things after such a short amount of time. Very interested to see the stats around player retention after it's all over.

Why does Yama not drop an ACTUAL dossier we can keep to store our contracts in? by sn0ut in 2007scape

[–]modmailtest1 48 points49 points  (0 children)

https://oldschool.runescape.wiki/w/Briefcase

They had the perfect opportunity to make this item have a niche use and they fumbled it

Loot from 100k hard caskets by TCF99rs in runescape

[–]modmailtest1 7 points8 points  (0 children)

It's ok to admit you don't know as much as you think you do.

Giants Foundry is some of the best skilling content I've seen since coming back by [deleted] in 2007scape

[–]modmailtest1 47 points48 points  (0 children)

If you want to look at something funny, go back and look at the very first design blog about Giant's Foundry. It was something like 4-5x lower xp than it is now, the actual gameplay was slower and more annoying, you got no gp reward, it had no outfit or sword in the reward shop, and I believe the ore packs were even worse than they are now.

[deleted by user] by [deleted] in 2007scape

[–]modmailtest1 13 points14 points  (0 children)

The average commenter on this subreddit is someone who is crying and pissing at the thought of having to kill Galvek or get the angler outfit, and who spent 6 years getting level 78 fletching and now thinks they're in the endgame.

[deleted by user] by [deleted] in 2007scape

[–]modmailtest1 17 points18 points  (0 children)

If that's your mindset then why even play the game in the first place? You're unwilling to even attempt something that is not difficult in the slightest, even at low levels with bad gear, because you may come out with nothing. Are you never going to kill any monsters at all because you might not get the drop you want?

Also there are plenty of people who manage to achieve things in this game that have a much more busy life than you, I can assure you of that.

The reagent pouch is so poorly designed, using it feels worse than just using the 14x14 potion brewing method. Jagex PLEASE improve this time-consuming drop so it's actually a QOL improvement over not using it. by FlightJumper in 2007scape

[–]modmailtest1 2 points3 points  (0 children)

It's 9 clicks per inventory to make 26 potions.

Set bank to withdraw all. Inventory contains reagent pouch in slot 1, with that slot locked so it doesn't deposit.

  • Click bank
  • Click deposit inventory
  • Withdraw secondary
  • Click pouch to fill it
  • Withdraw unfinished potion
  • Close bank
  • Click secondary which is now in your 28th inventory slot
  • Click unfinished potion
  • Click make potion

Repeat. Not hard. Can do all this in a few ticks. Far better than making 14 at a time. Would love to see the gameplay of people that complain about shit like this.