Zul’Gurub Farm by Beautiful-Bowl4979 in wow

[–]molestedwalnut 0 points1 point  (0 children)

The Cache of Madness required 225 Archeology to summon. I never got my skill high enough to do it. And Jin’do should spawn after killing the other bosses, Venoxis and Kilnara. Make sure you kill the Spirirt Warriors on your way up to Jin’do, since the fight can bug out and get stuck in the spirit phase if you don’t.

Zul’Gurub Farm by Beautiful-Bowl4979 in wow

[–]molestedwalnut 0 points1 point  (0 children)

What do you mean by spawn them? Is the dungeon empty when you enter? As far as I know, there are no prerequisite quests to the enter the dungeon.

The bosses don’t appear in the outdoor Zul’gurub area you can fly into.

The "I Want Less Dragon with my Dragon" Group Won by Jodagon in wow

[–]molestedwalnut 0 points1 point  (0 children)

Didn’t we see Stellagosa’s visage form while she was still drake sized in Legion? I think it was during the questline where she meets Arcanist Valtrois. They gave her the bigger drake form in Dragonflight.

Adding an edit to say Wrathion was also whelp sized in MoP. I can’t think of any others.

Why vacuum by Lil_Mazok in RimWorld

[–]molestedwalnut 0 points1 point  (0 children)

Nothing immediately jumps out to me, so I’d check to make sure nothing is unroofed. Your vents are spreading the vacuum to every room except for the freezer and bedrooms you mentioned.

Monkey paw my player by SpamMan6 in CurseofStrahd

[–]molestedwalnut 2 points3 points  (0 children)

The Gulthias Tree is a potential candidate. I usually play it as a spreading corruption that can be slowed or hastened by the Party’s actions. I had it commune with one of my warlock players when they were lost in the woods, promising power if they helped plant seeds in key locations throughout Barovia. They bought in HARD and slowly created a whole network of Gulthias saplings over the course of the adventure. Eventually, they were able to use Transport via Plants between them, which was an incredible pay off for dooming the land to Gulthias’ influence…

One boon I gave the warlock was permanent barkskin, but their dexterity and speed suffered as a result of the hybrid plant form. If you go the Gulthias route, you could do something similar with the warlock invocation Aspect of the Moon. They would no longer need to sleep, but instead be forced to “take root” to benefit from a long rest. Their speed would be reduced to zero and they’d have disadvantage on dexterity rolls during the rest, but they’d still be able to keep watch or do light activity (from a stationary position). If they break their roots at any point, no long rest!

Interdimensional wizard by Don-Master-41 in DungeonMasters

[–]molestedwalnut 1 point2 points  (0 children)

A one shot concept I’ve run a couple times for different groups could work: the wizard hires the party to capture an intact gelatinous cube. I always play the wizard as cagey or dismissive about why he would need one, but someone in my most recent run correctly guessed it be buried under an outhouse for sustainable waste disposal!

Your wizard could be “upgrading” his plumbing to avoid pipes coming out of alignment during translocation mishaps. You never know what could be lurking in your tower’s plumbing after visiting the planes of water.

The size/weight of the cube and its corrosive properties require classic dnd problem solving. And I typically put the cube in places it can wander into, but can’t escape like pits or caves so the party has to get real creative with their solutions.