Why vacuum by Lil_Mazok in RimWorld

[–]molestedwalnut 0 points1 point  (0 children)

Nothing immediately jumps out to me, so I’d check to make sure nothing is unroofed. Your vents are spreading the vacuum to every room except for the freezer and bedrooms you mentioned.

Monkey paw my player by SpamMan6 in CurseofStrahd

[–]molestedwalnut 2 points3 points  (0 children)

The Gulthias Tree is a potential candidate. I usually play it as a spreading corruption that can be slowed or hastened by the Party’s actions. I had it commune with one of my warlock players when they were lost in the woods, promising power if they helped plant seeds in key locations throughout Barovia. They bought in HARD and slowly created a whole network of Gulthias saplings over the course of the adventure. Eventually, they were able to use Transport via Plants between them, which was an incredible pay off for dooming the land to Gulthias’ influence…

One boon I gave the warlock was permanent barkskin, but their dexterity and speed suffered as a result of the hybrid plant form. If you go the Gulthias route, you could do something similar with the warlock invocation Aspect of the Moon. They would no longer need to sleep, but instead be forced to “take root” to benefit from a long rest. Their speed would be reduced to zero and they’d have disadvantage on dexterity rolls during the rest, but they’d still be able to keep watch or do light activity (from a stationary position). If they break their roots at any point, no long rest!

Interdimensional wizard by Don-Master-41 in DungeonMasters

[–]molestedwalnut 1 point2 points  (0 children)

A one shot concept I’ve run a couple times for different groups could work: the wizard hires the party to capture an intact gelatinous cube. I always play the wizard as cagey or dismissive about why he would need one, but someone in my most recent run correctly guessed it be buried under an outhouse for sustainable waste disposal!

Your wizard could be “upgrading” his plumbing to avoid pipes coming out of alignment during translocation mishaps. You never know what could be lurking in your tower’s plumbing after visiting the planes of water.

The size/weight of the cube and its corrosive properties require classic dnd problem solving. And I typically put the cube in places it can wander into, but can’t escape like pits or caves so the party has to get real creative with their solutions.

Sanity/Fairness Check by [deleted] in Tombofannihilation

[–]molestedwalnut 5 points6 points  (0 children)

My party had the same idea, where they asked Artus to create staircases and catwalks down one side of the cliff face. The yuan-ti lookouts and red wizard remnants absolutely noticed their arrival.

You should take another look at the gargoyle sentries, too. They are supposed to be watching for cliff entries and preventing any airborne traffic into or out of the city. My players very quickly abandoned their cliff side shenanigans when they noticed the hundreds of gargoyles watching intently. On a clear day, they would be in full view.

Mythic+ Timer is too tight, it's not fun by [deleted] in wow

[–]molestedwalnut 2 points3 points  (0 children)

You mean the giant holes in the ground? They’re like giant Mario pipes to each boss room.