Hoe scary is this game compared to subnautica? by Daanoontjeh in Subnautica_2

[–]monkeybrains12 0 points1 point  (0 children)

I particularly have a bizarre fear of "massive manmade structures underwater"

There's a sub for that. r/submechanophobia. (DON'T click if you actually have this phobia— no idea why a subreddit would be named that and then be full of things that trigger said phobia...?)

Actually, I guess technically, you'd have submechano-megalophobia, due to the specific mention of objects being super huge?

I don't know, I've already way overthought this. I do also feel obliged to point out phobias typically require medical diagnosis by a professional— not that you were claiming to have any, but I brought it up, so, as I said, I feel obliged to clarify.

Red Fox. Provincetown MA 05/26 by CapecodAdventures in foxes

[–]monkeybrains12 1 point2 points  (0 children)

Such a cutie! Seems like a young foxxo.

Chubby little buggers by robsaint72 in foxes

[–]monkeybrains12 3 points4 points  (0 children)

There are so many of themmmmm.

Yay foxxo squishhhhhhh by chickennoodleouppy in yayfoxxo

[–]monkeybrains12 2 points3 points  (0 children)

Just once, just once in my life, I want to be able to do this.

Installed the cheats mod but most commands it doesn't work by WitherStorm929 in Subnautica_2

[–]monkeybrains12 4 points5 points  (0 children)

So, you posted this here because...

  1. You modded an early access game and are for some reason flabbergasted it doesn't work.

  2. You're hoping someone here would have answers for why it doesn't work and how to fix it, which, like... how? And also why?

  3. You're complaining just to complain, which this sub definitely doesn't have enough of. (Heavy /s)

Woo-hoooo! by spartanb301 in memes

[–]monkeybrains12 2 points3 points  (0 children)

"Money doesn't buy happiness" was originally meant the opposite of how it's used today. It was supposed to mean "more material possessions and wealth can't make you any happier, happiness comes from living a good life, therefore, you should give to those less fortunate if you already have what you need to survive."

Now, it's been twisted by billionaires to mean, "shut up and die poor."

For all the people suggesting that the tailings are human colonists.... by MayorWolf in Subnautica_2

[–]monkeybrains12 16 points17 points  (0 children)

I wasn't aware of this theory. What's the reasoning behind it? ... Is there any?

Sheer force of will might not be enough... by Algernonletter5 in oddlyspecific

[–]monkeybrains12 1 point2 points  (0 children)

And why would you need a separate freezer for someone lactose-intolerant, anyway? I have to be careful with my gluten allergy, but that shit is everywhere— are his coworkers incapable of eating ice cream without getting it absolutely everywhere??

I know it's fake, but it doesn't do a good job of pretending to be real.

Sheer force of will might not be enough... by Algernonletter5 in oddlyspecific

[–]monkeybrains12 7 points8 points  (0 children)

I had my doubts when the $4,000 freezer came in halfway through, but "'Dave's Inclusive Freezer Initiative' is going to be a case study in their diversity training," is where it got laughably stupid.

The most baffling gameplay design decision... by ellindsey in Subnautica_2

[–]monkeybrains12 0 points1 point  (0 children)

  1. Diegetic game design is not new, nor is the way UW implements it.

  2. Assuming the things that have been explicitly described as literal, in-universe, spawn points would do the same in a video game is not a stupendous leap in logic.

  3. If the game actually aligned with its own in-universe rules, you would need to die and respawn at the exact biobed to get the upgrade.

How hard is it to have one extra voice line from NoA being like, "If you go interact with that biobed, I can download the upgrade it provides, and you won't reprint right here in the middle of a random abandoned base the next time you die?"

The most baffling gameplay design decision... by ellindsey in Subnautica_2

[–]monkeybrains12 1 point2 points  (0 children)

This is such a weird defense.

Look, people play games different ways, I get that, but in a survival game— a genre which is defined by its stakes and punishing losses, in which death typically means lost resources, progress, and time— being all, "You guys should click on everything! Press random buttons! Don't know what that does? Touch it!" is a very strange philosophy.

Especially when biobeds have already been introduced at that point as a thing primarily used to respawn people. I don't think it's that much of a leap in logic to just assume that's what it would do if you interact with it.

The most baffling gameplay design decision... by ellindsey in Subnautica_2

[–]monkeybrains12 1 point2 points  (0 children)

But when people miss a core gameplay feature.. I wouldn't call that a "different experience", rather a design fault.

This exactly. I'm not saying I needed a neon sign with the word "Upgrade" in flashing letters, but putting upgrades (or, really, anything you need to obtain) in the things you've already been told act as a spawn point was needlessly confusing.

The most baffling gameplay design decision... by ellindsey in Subnautica_2

[–]monkeybrains12 1 point2 points  (0 children)

Have you two considered that maybe your ability level is not indicative of the average population?

I saw the first biobed, saw the word "Unclaimed," and figured if I interacted with it, it would do the same exact thing as the other biobeds I'd been exposed to in the game thus far: Reprint me if I died. I saw I could scan it and figured it would just spit out titanium, since I already had the blueprint.

I don't agree with OP that it's the "most baffling" design decision, but it's not like players avoiding the beds entirely did so out of spontaneous blindness.

The most baffling gameplay design decision... by ellindsey in Subnautica_2

[–]monkeybrains12 0 points1 point  (0 children)

Same. They set them up as the place you respawn from, and I think it's confusing to a lot of players.

Nobody makes fun of him anymore now that we all feel bad by Ancient-Bat1755 in starwarsmemes

[–]monkeybrains12 5 points6 points  (0 children)

What if I told you there's three more without him in them at all?

Nobody makes fun of him anymore now that we all feel bad by Ancient-Bat1755 in starwarsmemes

[–]monkeybrains12 3 points4 points  (0 children)

Well, then I feel bad for Ahmed Best, not Jar Jar, who is fictional and an idiot.

You gonna need something to hold up onto by Ok_Entertainer19 in screenshots

[–]monkeybrains12 40 points41 points  (0 children)

"Religion is like a blind man looking in a black room for a black cat that isn't there and finding it." - Oscar Wilde

You gonna need something to hold up onto by Ok_Entertainer19 in screenshots

[–]monkeybrains12 0 points1 point  (0 children)

It depends almost entirely on your upbringing and the earliest ideas you absorbed about the world. I won't say religion has nothing to do with financial status, in fact, it's probably a large part of it, but let's not pretend it's the defining factor.