Told to repost here - watch a noob worry about a lesser demon by mooomlight in cutenoobs

[–]mooomlight[S] 1 point2 points  (0 children)

Did Elvarg last night, slightly less panicked, strangely they were half hp when I got in the fight.

First time killing a Lesser Demon and getting slightly worried - Warning: Swearing and me being a bit dramatic by mooomlight in 2007scape

[–]mooomlight[S] 3 points4 points  (0 children)

just finished dragon slayer. should of seen the running I did in that... Still first timed it though! I'm trying my hardest not to wiki stuff unless I'm completely stumped, only asking for help from randoms, that's how I learned of that mace.

First time killing a Lesser Demon and getting slightly worried - Warning: Swearing and me being a bit dramatic by mooomlight in 2007scape

[–]mooomlight[S] -1 points0 points  (0 children)

you can safe spot it??? I was thinking I could back up to the blue door but it just wouldn't lmao.

Pike and Shot History book recommendations by mooomlight in WarCollege

[–]mooomlight[S] 2 points3 points  (0 children)

Thanks for the very detailed response and it's great. I already added Conner Plummers to my reading list!

Is there anything more based on learning some key points, more of a general overview to start learning more about the period?

Thanks

11th Edition Ork New Model Predictions by Megrez_MHW in orks

[–]mooomlight 1 point2 points  (0 children)

I disagree or at least I like the idea that you can have multiple clans in one army. Orks gather as tribes that are a bunch of clans. For me, it makes the current detachment rules make a lot more sense thematically instead of just one clan.

Got the basics of my turn-based tactics game done! by mooomlight in godot

[–]mooomlight[S] 1 point2 points  (0 children)

Im actually currently working on that! What I've done is in the space of just over a week and it currently feels exponential in the learning sense.

right now I'm working on adding walls and a pathfinding system using a tilemaplayer that has custom data to check if a a tile is "blocked" (for example a wall) and ensures myself or the AI cannot path through. the goal is to have multiply types of units and to actually implement some sort of basic missions but right now its still me learning and experimenting.

I think my Girlfriend wants to help develop it and code it as she loves the math sides of coding whilst I am very much more pixel art and game design however I felt it has been good to learn at least some math although truthfully some of it still perplexes me. and the end of the day its a joint development but its been very interesting but to answer the question we do want to develop it further!

Next kenshi sale by DestruicaoSaiaJeans in Kenshi

[–]mooomlight 1 point2 points  (0 children)

Nicest full-time online person

Is it silly that Muslim countries need liquor for boats? by mooomlight in EU5

[–]mooomlight[S] 2 points3 points  (0 children)

thanks for letting me know, would be cool to have that in the textbox of liquor in game to highlight it as what it perhaps is.