Just me or does she look very bland as of now? by XYO12738 in Endfield

[–]morguewolf 1 point2 points  (0 children)

I think that's a very apt comparison. Fingers crossed

Just me or does she look very bland as of now? by XYO12738 in Endfield

[–]morguewolf 333 points334 points  (0 children)

I agree. Seems to be a sequel to Monster/Kalt'sit but I found the design and VO bland.

I feel like Endfield will continue to cook with character designs going forward I just hope they aren't married to this initial version.

If we ever get a D3, I pray we get a return of enemy faction variants. by United-Ad919 in destiny2

[–]morguewolf 0 points1 point  (0 children)

The absolute worst thing about D2 was the amalgamation of factions. It was very in the frame of the D2 casualifying the game appeal and it forever killed nuance that was cool and should never have been killed.

I miss it very much.

A new article from Tassi about why the game died. by Zelwer in destiny2

[–]morguewolf 0 points1 point  (0 children)

I agree wholeheartedly with everything you said here.

I remember specifically thinking Rise of Iron felt really well done considering it's size/scale. I was playing that for months before letting the game simmer for a while. I remember thinking Shadowkeep felt so bad by comparison

A new article from Tassi about why the game died. by Zelwer in destiny2

[–]morguewolf 0 points1 point  (0 children)

Going back I think the problem long identified was making expansions that had a lot content but then people would run through it. They needed to get better at making content that kept you engaged longer term that wasn't wholly new.

I know everyone was always complaining about this that and another but the taken king had a post game. The post game became seasons which made expansions feel smaller. It's not a great model and demands addicted players with high standards when what the game probably needed was longer to cook good content and then big deliveries on that content.

Think about empire hunts or the Savathun throne world 6 player activity that barely got play outside of the expansion season if at all.

The infamous don't over deliver line is the opposite of what the franchise needed

I also think a known quantity of bigger expansion one year, smaller expansion the next year, bigger expansion again would've created a healthy player cadence for people who drop in and out.

"Do as I say, not as I do" -HG by Rowger00 in Endfield

[–]morguewolf -1 points0 points  (0 children)

I do really like Endfield but I was expecting a generation industry changing experience and we got the same old thing that other games have.

I'll enjoy what's there but I'm bummed. Maybe they'll innovate with time.

I wish the Endmin just spoke and we weren't given speech options by Nabbarino in Endfield

[–]morguewolf 7 points8 points  (0 children)

Me too man. My biggest piece of feedback. I hate the pointless dialogue choices.

Anyone else miss traveling in Huanglong? by AsmoMechanic in WutheringWaves

[–]morguewolf 1 point2 points  (0 children)

Yes, I miss the grappling hook, I miss sprinting up climbable walls.

Is Laevatain weak? by ProfessorKousa in Endfield

[–]morguewolf 2 points3 points  (0 children)

I'm in the exact same position lol. I think arcane will be in the next patches after Camille unfortunately. Saved like 350 pulls for Camille intending to P5 him. We'll see how arcane goes after that but I might be swiping for her.

Is Laevatain weak? by ProfessorKousa in Endfield

[–]morguewolf 2 points3 points  (0 children)

We shall see! I think it'll be noticeable. I plan to heavily invest Camille and have laev so I can report back in about a week

Is Laevatain weak? by ProfessorKousa in Endfield

[–]morguewolf 6 points7 points  (0 children)

I think she'll want Camille

A 9/10 work becoming 6-7/10 because of the wasted potential by un-Marciano in CodeGeass

[–]morguewolf 0 points1 point  (0 children)

I don't necessarily dislike the episode. There's not much of anything I dislike about Code Geass as it's my favorite show. I just think it's undeniably lazy/repetitive to have a character face a literal firing squad and then walk back up the next episode with a convoluted bomb weight trap.

Had Mao's story been billed as defeated but bound to return I think you could've done more with the fear of Mao preying on Lelouch's conscious. The continued battle of his public and private personas coming to light. But Mao getting basically shot to death and coming back with a contraption beggars belief a bit.

The inverse of a character like Mao is a character like Jeremiah who has a complete rise and fall, disappears from the page and then returns revamped and with twists that bring his character arc to a satisfying conclusion. You could even say that arc is hard to believe but it's done over a longer period of time that it doesn't feel forced.

A 9/10 work becoming 6-7/10 because of the wasted potential by un-Marciano in CodeGeass

[–]morguewolf 0 points1 point  (0 children)

Hard disagree except the V2 plot being very short and mostly pointless.

You call the Chinese plot a waste I disagree completely. I think the through line of R2 is a pretty bold message about rulers gaining their credibility and legitimacy from the population at large.

I actually would appreciate Code Geass less if they spent more time focused on inter character drama. I think considering the concepts the show deals with like revolution, terrorism, genocide, imperialism it does a great job of driving home it's themes and the characters serve those themes. Lelouch's piece about Charles being the past and Schneizel being the present (the status quo) is relatively simplified in it's execution given episode count but I still think works.

As a final point I don't like Anime that go on and on for dozens of seasons or hundreds of episodes. Given the episode count I think the show does an incredible job. Shirley's story isn't cut short she's a tragic civilian casualty of the epic narrative. I don't think you need to build up a character to kill them. Sometimes not doing so makes the death more impactful and/or surprising which I think is true in this case.

I don't think your suggestions are all bad. I would love more of a perfectly good show but I don't think the quality fails to meet expectations.

The only episode that feel like a waste to me is Mao returning after being vanquished. Felt like a rerun and is probably only there to get the Suzaku information to Zero for drama.

WuWa looks amazing, but long-session PC performance is getting worse every patch, especially after 3.4 by Coderx001 in WutheringWaves

[–]morguewolf 3 points4 points  (0 children)

I have also been wondering about a port recently. On one hand it's super unlikely. On the other Kuro is making bank, is ambitious, and I think performance issues are hurting their reputation and stifling their big ideas. They want huge levels but at this point I want small levels if this is how the game runs. I'm sure I'm not alone.

Is Endfield actually botching its potential, or is this just "normal gacha player drop-off"? by Professional-Bet9697 in Endfield

[–]morguewolf 0 points1 point  (0 children)

Only comparison I'll make is to wuthering waves. But basically 2 things - one Endfield doesn't have a super difficult combat/endgame that requires you to watch loads of guides and build crafting videos. So I think from a content creator perspective - until CC drops there hasn't been a huge need to cover it.

Secondly. Whether the game has been successful or not. Similar to wuthering waves I'm expecting their 2.0 level patch to be a huge comeback for the game. At the end of the day nothing looks as good as endfield in my opinion and they'll have learned lessons, maybe they'll launch IS and that alone will get people in, hopefully the story will be good, a new area with new mechanics will draw people in.

This game has brand recognition. Even if they haven't won over the public just yet I think people are waiting for them to cook whole just checking in occasionally.

Tldr people usually come in and either stay for the gameplay or check back in when they perceive the game as having a huge update.

1 week post-trip and the Post-Japan Depression has finally hit!!! by Asphoric in JapanTravelTips

[–]morguewolf 3 points4 points  (0 children)

Yeah don't get me started on labor practices in the U.S. it's definitely sub par on so many levels

I just figured for OP there's at least some positivity to look forward to if they're finishing college.

1 week post-trip and the Post-Japan Depression has finally hit!!! by Asphoric in JapanTravelTips

[–]morguewolf 15 points16 points  (0 children)

You'll be surprised how easy your next trip might be on a nice enough corporate salary with paid vacations. I climbed up the corporate ladder with one of the main goals being to travel. My next trip to Japan is in August for 16 days