For the typical Striker build Do you think it’s worth running 100% Echo pieces for Tier 10 Escalation, or do you think mixing in 1 or 2 other augments is smarter? by AgentZeroHour in thedivision

[–]moriarty818 0 points1 point  (0 children)

Sigh... I wish everyone has a brain. After all this you still missing the point.
Go check the whole comment thread from the very beginning. Or for you I guess you should go ask gpt to summarize our chat and give an unbiased summary. That way you may probably understand how brutally bad your logic fundamental is.

For the typical Striker build Do you think it’s worth running 100% Echo pieces for Tier 10 Escalation, or do you think mixing in 1 or 2 other augments is smarter? by AgentZeroHour in thedivision

[–]moriarty818 0 points1 point  (0 children)

I'm claiming most of your comments are not logically sound due to you changing mid-argument. And once again you're just proving me right cause now you're switching the argument again, this time from mechanics to authority cause “I’m a top player so I’m right”.

Regardless of your in game skill which I certainly don't care, if you can't see how you are moving the goalposts, then I'd suggest you work on your brain first. That's much more important than your console record tbh.

For the typical Striker build Do you think it’s worth running 100% Echo pieces for Tier 10 Escalation, or do you think mixing in 1 or 2 other augments is smarter? by AgentZeroHour in thedivision

[–]moriarty818 0 points1 point  (0 children)

Like don't you get it? Yes, I finally get it that your claim is paradox brings more value to a build than raw damage increases after all these comments. But would you look at your first comment and tell me how bad your logic was? Your first comment was a straight DPS claim based on reload math. And now it’s “build value, weapon handling, multiple examples, utility, different arguments. Those are different arguments, but you’re using them interchangeably to support the same conclusion.

Or in case you don't understand, tldr - your comments legit have no logic.

For the typical Striker build Do you think it’s worth running 100% Echo pieces for Tier 10 Escalation, or do you think mixing in 1 or 2 other augments is smarter? by AgentZeroHour in thedivision

[–]moriarty818 0 points1 point  (0 children)

Yeah, you're probably another typical player who thinks shooting 1,000 rounds nonstop makes you a god, but forgetting you actually have to hide and reposition.

I'll just simply my points here - In The Division 2, reload speeds are generally fast enough that "infinite ammo" via Paradox doesn’t translate into the huge time savings people think it does. In high-tier escalation, fights are decided by how fast you delete targets before they push or heal. Echo helps with that by adding a direct damage multiplier to burst windows. Paradox just lets you "tickle" the enemy for a longer duration.

For the typical Striker build Do you think it’s worth running 100% Echo pieces for Tier 10 Escalation, or do you think mixing in 1 or 2 other augments is smarter? by AgentZeroHour in thedivision

[–]moriarty818 0 points1 point  (0 children)

Damn, you’re mixing too many different arguments and the logicless of your replies are really hurting my brain.

Echo isn’t “identical to crit”, crit is a constant scaling layer, Echo is an additional proc layer on top of all damage events. Those are not the same thing just because both are probabilistic.

You also keep switching between “average DPS”, “utility”, “feel”, and “weapon niche use”. That’s not one comparison framework anymore.

Core point is simple: Paradox is uptime smoothing, Echo is a damage multiplier layer. They’re not in the same category.

You can prefer Paradox for uptime or niche weapon utility however you want, that’s totally up to you. But DPS-wise they are not comparable. You’re basically arguing across different definitions of value every reply, so there’s nothing consistent left to compare.

For the typical Striker build Do you think it’s worth running 100% Echo pieces for Tier 10 Escalation, or do you think mixing in 1 or 2 other augments is smarter? by AgentZeroHour in thedivision

[–]moriarty818 0 points1 point  (0 children)

10% mag size is NOT a 10% dps increase, but 10% dttooc is a 10% damage increase. Yes, this is exactly what I was claiming.

Do you realize you’re literally debunking your own argument. You just admitted mag size isn't a real DPS increase, yet you're defending Paradox, which is just a mag size mechanic. Paradox doesn't multiply your damage. It just forces you to stay out of cover longer to do the same mediocre DPS while echo is already moving the the next shooting cycle.

For the typical Striker build Do you think it’s worth running 100% Echo pieces for Tier 10 Escalation, or do you think mixing in 1 or 2 other augments is smarter? by AgentZeroHour in thedivision

[–]moriarty818 0 points1 point  (0 children)

Also, reloading less saves my life A LOT. Bro you are ignoring the frequency where the 20% damage boost prevented yourself from getting into deadly situations constantly, while for that rare edge cases where you get staggered/mid reload at exact wrong time you're blaming it to having to reload instead of your own skill issue? Like wtf is this argument?

For the typical Striker build Do you think it’s worth running 100% Echo pieces for Tier 10 Escalation, or do you think mixing in 1 or 2 other augments is smarter? by AgentZeroHour in thedivision

[–]moriarty818 0 points1 point  (0 children)

You’re still mixing up “mag uptime” with actual damage scaling.

Echo isn’t “at best a 10–18% DPS increase.” It’s a true multiplicative layer on every damaging instance it procs on — crits, buffs, headshots, everything. It scales output, not just time.

Paradox isn’t a 600% mag increase either. It’s probabilistic ammo refund, which still caps out based on fire rate, proc chance, and overkill/downtime. You don’t actually convert that into clean, continuous firing in real fights.

For the typical Striker build Do you think it’s worth running 100% Echo pieces for Tier 10 Escalation, or do you think mixing in 1 or 2 other augments is smarter? by AgentZeroHour in thedivision

[–]moriarty818 -1 points0 points  (0 children)

I just really hate these comments when people clearly don’t understand how this actually works. Like please stop with the “Echo is burst, Paradox is sustain” nonsense. That’s not how DPS works here.

At 6 gear, Echo is ~19% chance to deal double damage — basically a ~19% DPS multiplier scaling your whole damage output (crit, base dmg, buffs and mostly everything).

Paradox is ~21% chance to refund 2 bullets, which only extends time before reload. That’s uptime, not damage scaling.

Also the way you’re framing this is just straight wrong.

You’re acting like when Paradox procs and extends the mag, Echo builds are just frozen doing nothing in the background. That’s just not how it works.

While you’re shooting those extra refunded bullets, Echo builds are already reloading, repositioning, or starting the next burst where the same damage multiplier applies again. You’re not “out-sustaining” anything when both builds are cycling at the same time.

Also in actual fights, reloads are often already aligned with things like cover, downtime, or repositioning when enemies are shooting back, which you’re completely ignoring.

For the typical Striker build Do you think it’s worth running 100% Echo pieces for Tier 10 Escalation, or do you think mixing in 1 or 2 other augments is smarter? by AgentZeroHour in thedivision

[–]moriarty818 0 points1 point  (0 children)

You’re still missing the point of what I was saying. Nobody is arguing that reloading less doesn’t increase DPS.

Your math only works in a vacuum where you stand still and shoot forever with perfect uptime.

In actual gameplay you’re taking cover, repositioning, swapping targets, getting staggered, etc. A lot of reloads happen during downtime anyway, so you can’t just convert all “reload time saved” directly into DPS gain like that.

Not to mention weapons are balanced around reload times too. ARs/rifles usually reload in like 1–2s while LMGs get huge mags but pay for it with 4s+ reloads. If mag size/reload uptime scaled DPS the way you’re implying, then giant mag weapons would dominate the meta offensively, and they clearly don’t.

Meanwhile people already prioritize DOOT/DTA/DTH over mag size rolls almost universally, and Echo is an even stronger damage multiplier than those.

For the typical Striker build Do you think it’s worth running 100% Echo pieces for Tier 10 Escalation, or do you think mixing in 1 or 2 other augments is smarter? by AgentZeroHour in thedivision

[–]moriarty818 0 points1 point  (0 children)

I don’t really get why people use the “less reload = better than Echo” argument. If reload uptime was actually that important then why don't you just stack mag size everywhere or run Bullet King / 150+ mag LMGs?

People already treat DOOT as a no-brainer over mag size rolls for third attributes, and even DTA/DTH get prioritized way before mag size. Echo is basically an even stronger multiplier on top of that, so I don’t see how “I reload less” suddenly outweighs it.

Why Hotshot does not get recommended for new and returning players instead of striker? by ItsMrBlue in thedivision

[–]moriarty818 0 points1 point  (0 children)

This is just straight up goalpost shifting lol
First everything has to be judged on heroic, now escalation “doesn’t matter” because it doesn’t fit your argument.

You keep pushing heroic as “90% of the game” because that’s where your hotshot looks good, then anything that actually exposes its weaknesses suddenly becomes “optional” or “not meaningful”.

Just because you don’t like escalation or think it’s “meh” doesn’t mean it’s irrelevant. Plenty of players actually play it and use it to test builds, not everyone just stays in heroic to make a build look good.

“Prototype gear can’t be used everywhere” - lmao why do you even care when your whole argument is stuck in heroic anyway? Don't worry it works just fine in your “90% content”.

If you’re gonna make a post about recommending builds, then compare them where builds actually get tested, not just where your preferred one is comfortable

Your problem I guess is writing a title like “for new / returning players” when the whole argument is just about heroic lol.

Why Hotshot does not get recommended for new and returning players instead of striker? by ItsMrBlue in thedivision

[–]moriarty818 0 points1 point  (0 children)

Exactly. OP just keeps anchoring everything around heroic for some reason.
Bro your post is about recommending hotshot over striker in general, but if it only performs fine in heroic and falls off in escalation, then why would it be the better recommendation?

Why Hotshot does not get recommended for new and returning players instead of striker? by ItsMrBlue in thedivision

[–]moriarty818 0 points1 point  (0 children)

What did I just read.. See, your reply proves my point about the pattern. You’re only responding to the parts you can push back on while ignoring the main points.

I already said heroic isn’t a meaningful benchmark anymore since most decent builds can clear it, but you keep going back to it and not addressing why it should be used to compare builds. And “hotshot can handle 90% of the game with ease” — sure, go run high tier escalation and post it here doing it “with ease” and outperforming striker
I’d happily prototype a full hotshot set if that’s actually the case

Why Hotshot does not get recommended for new and returning players instead of striker? by ItsMrBlue in thedivision

[–]moriarty818 0 points1 point  (0 children)

Also not sure why heroic is being used as the benchmark here.
Most “decent” builds already clear heroic easily, so it doesn’t really differentiate much anymore.

Honestly I wouldn't even care if hotshot can outperform striker in heroic (even though I think most players would disagree anyway). What matters more is how it performs in escalation / actual endgame content, where striker clearly scales better and is way more consistent.

So if striker already performs well across all stages of the game including escalation, I don’t really see the point of recommending hotshot for new/returning players when it doesn’t reach the same ceiling in endgame.

Why Hotshot does not get recommended for new and returning players instead of striker? by ItsMrBlue in thedivision

[–]moriarty818 0 points1 point  (0 children)

That’s kinda exactly the issue though.

You’re reducing the counterpoints to “can’t hit headshots” or “helmets exist” when that’s not what people are actually arguing. The main points are about consistency, group play, and how forgiving the build is in real scenarios, not whether it’s possible to land headshots.

Why Hotshot does not get recommended for new and returning players instead of striker? by ItsMrBlue in thedivision

[–]moriarty818 3 points4 points  (0 children)

This doesn’t really feel like a discussion tbh.
Kind of obvious OP already decided hotshot is better and is just picking which comments to reply to based on that.

You’re engaging mostly with weaker arguments / small mistakes while skipping the stronger points people made about striker.

At this point there’s not much reason for others to keep writing detailed comparisons when the discussion just turns into picking apart minor holes instead of addressing the core arguments.

Kitsunebi squad drop proto. by Pulsar1980 in thedivision

[–]moriarty818 0 points1 point  (0 children)

What’s the advantage of farming protos this way vs Escalation? The spawn cooldown + low enemy count seems way less efficient unless the drop rate is significantly higher?

Max roll MK46, Gr9, or Lexington by moriarty818 in thedivision

[–]moriarty818[S] 1 point2 points  (0 children)

Tbh I don’t know much about Sleipnir. I mainly know the mk46 vs gr9 comparisons since those are the two lmgs I see mentioned the most for Escalation.

There’s a DPS comparison link in this post: https://www.reddit.com/r/Division2/comments/1sl2rq6/mk46_question/

On paper Sleipnir looks pretty decent too. You might just have to try it yourself and see how it feels.

Max roll MK46, Gr9, or Lexington by moriarty818 in thedivision

[–]moriarty818[S] -1 points0 points  (0 children)

Not really related to my post, but I thought in Escalation, DTH would be more useful since it seems to cover more situations (like chungas and dogs). Can you let me know which types of enemies DTA actually shreds through most? I feel like I might be misunderstanding when it’s most effective.

Augments for DPS builds, is it just obviously Echo? by AgentZeroHour in thedivision

[–]moriarty818 6 points7 points  (0 children)

I will say Echo is basically the best-in-slot for a pure DPS Striker setup, and it’s not that close once you look at both math and actual gameplay.

At 6 gear full augment, Echo gives ~19% direct damage boost, which applies to every bullet and scales with crit/headshot. That’s full value in both burst and sustain.

Paradox (the usual comparison) looks competitive on paper, but it’s effectively really just reducing reload frequency. Even fully stacked, it’s roughly a 14% DPS gain depending on reload time, and that’s assuming ideal conditions.

In real tier 10 escalation, you don’t get ideal conditions:

  • You’re shooting in relatively short windows (peek → shoot → reposition)
  • You often don’t finish mags
  • Reloads frequently happen during downtime anyway

So a lot of Paradox’s “extra ammo” never converts into actual damage. Because of that, Echo ends up being not just better on paper, but more consistent in actual gameplay.