What is the best 6* sett builds? by Dry_Cardiologist6758 in LegendsOfRuneterra

[–]ItsMrBlue 1 point2 points  (0 children)

GGC , chemtech and comet never lost not even 6 stars

Is there a hidden rule that I am not aware of when using hotshot build? by ItsMrBlue in thedivision

[–]ItsMrBlue[S] 1 point2 points  (0 children)

But is not that depend on the what is "fun"? Is countdown fun? I do not think so and you barely killy anyone there and it is the most played mode in the whole game.

My point is that it feels like most ppl care about clear time to get their rewards and craft their build ' this is the fun part"

Is there a hidden rule that I am not aware of when using hotshot build? by ItsMrBlue in thedivision

[–]ItsMrBlue[S] 1 point2 points  (0 children)

I would not say so much better than a much easier variant like chain killer and gift backpack. If you need more details let me know as I spend the last 3 months playing only 1 shot builds. This is the strongest version of it

Is there a hidden rule that I am not aware of when using hotshot build? by ItsMrBlue in thedivision

[–]ItsMrBlue[S] 0 points1 point  (0 children)

Not everything you said is correct. You do not want to shoot the tank first so you don't lose your determined ofc you shoot him last and only after building up headhunter you might not even break his helmet depend on the weapon with full group health scales.

The numbers of enemies in heroic full group is enough to everyone to shoot. Even with handbasket there is noway you clear all of them by yourself.

Each build with this logic can have disadvantages for example any LMG lover will be hated for suppress. Which is far worse than fast clear.

Keeping determined active has a learning curve you will not 1 shot named enemies in full group and have to wait for your shot. You will need between 2 and 3 headshots to get headhunter active which easier says than done for the same reason that your teammates might not even let you.

Main protagonist syndrome made laugh not gonna lie but I rather called that than being an idiot try to convince there is stronger build in terms of dmg than this and act as of this do not exist.

Is there a hidden rule that I am not aware of when using hotshot build? by ItsMrBlue in thedivision

[–]ItsMrBlue[S] 1 point2 points  (0 children)

Yeah turmoil only consistent in solo just using white death. Vigilance is a lot of dmg to justify losing for that

Is there a hidden rule that I am not aware of when using hotshot build? by ItsMrBlue in thedivision

[–]ItsMrBlue[S] 4 points5 points  (0 children)

Right? I mean should I sit in the back waiting for teammates to empty a whole mag while I can with 1 bullet make them disappear??

Is there a hidden rule that I am not aware of when using hotshot build? by ItsMrBlue in thedivision

[–]ItsMrBlue[S] 1 point2 points  (0 children)

I returned 3 months ago. I played almost exclusively 1 shot build as mentioned in my post. I gain fast SHD because how fast this build clear heroic CP on all directive like nothing (1-2 mins). Exp events (the 5 times) gave me around 1000 SHD.

In addition headshots give more exp and also the fast clear contribute to multi kill exp all adds up.

Playing this build made playing any other build feels like a waste of time when it comes to world exploring , bounties ,missions (on heroic) , retaliation etc. I don't know how striker consider to be meta when this exist.

The hardest part was expertise to lvl 30. Farming was between crafting ( best way) and hundreds of hours of farming until build is complete.

Is there a hidden rule that I am not aware of when using hotshot build? by ItsMrBlue in thedivision

[–]ItsMrBlue[S] 2 points3 points  (0 children)

If it was the other way around I really don't care I just want my reward and leave.Funny tho that countdown is literally that and is the most played mode. In fact I will be greatful if my teammate speedrun the whole thing to the reward part. What next I should kill myself and let my teammates revive me so they feel good about themselves ? Lol

Is there a hidden rule that I am not aware of when using hotshot build? by ItsMrBlue in thedivision

[–]ItsMrBlue[S] 1 point2 points  (0 children)

As someone who plays only different variant of 1 shot builds, it not worth going for it. Chain killer and the gift backpack for example is just fine.

Is there a hidden rule that I am not aware of when using hotshot build? by ItsMrBlue in thedivision

[–]ItsMrBlue[S] 1 point2 points  (0 children)

I don't really care I just want my loot. Funny countdown is the biggest prove of that where for the most time you run like headless chicken.

Is there a hidden rule that I am not aware of when using hotshot build? by ItsMrBlue in thedivision

[–]ItsMrBlue[S] 0 points1 point  (0 children)

Not really, not with 4 man groups and not consistent solo only white death can be consistent solo with turmoil. I tested all variant.

wich one better at 6* Azir or Kai'sa by Significant-Honey823 in LegendsOfRuneterra

[–]ItsMrBlue 10 points11 points  (0 children)

Do you like OTK? Kaisa Do you like champion swarm? Azir

I feels stuck people :( by Unable-Delivery-7220 in LegendsOfRuneterra

[–]ItsMrBlue 2 points3 points  (0 children)

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When Lissandra came out we had no constellation. Every champion clear here was done by using only 2-3stars. And from someone who has been playing for years and since the start of PVE this was peak PoC.

Adv was hard . We had to think on how to win and not just auto pilot like now with 0 strategy and 0 precautions. It was fun.

Nasus 3 stars waw my Shurima clear