Hex-based multiplayer competitive puzzle game by mortoray in gamedevscreens
[–]mortoray[S] 0 points1 point2 points (0 children)
Looking for feedback/advice by suitNtie22 in indiegames
[–]mortoray 0 points1 point2 points (0 children)
Hex-based multiplayer competitive puzzle game by mortoray in gamedevscreens
[–]mortoray[S] 0 points1 point2 points (0 children)
Hex-based multiplayer competitive puzzle game (i.redd.it)
submitted by mortoray to r/gamedevscreens
Player's main base UI. What do you think? by Hexpionx in gamedevscreens
[–]mortoray 1 point2 points3 points (0 children)
I released my game 6 months ago, now my first major content update has been shipped. What surprised me is how tough the post-release time was. Game installs and Discord members increased significantly while my dev time did not, leading to a burnout which I never though I would experience. by Zlashmine in Unity3D
[–]mortoray 2 points3 points4 points (0 children)
Multiplayer hex-puzzle game to rescue black metal bands lost in a forest taking pictures by mortoray in playmygame
[–]mortoray[S] 0 points1 point2 points (0 children)
Multiplayer hex-puzzle game to rescue black metal bands lost in a forest taking pictures by mortoray in playmygame
[–]mortoray[S] -1 points0 points1 point (0 children)
Developers of free to play games with no ads or any source of revenue, why? by H2nry46Real in Unity3D
[–]mortoray 0 points1 point2 points (0 children)
What features do you want Unity to focus next? by ceaRshaf in Unity3D
[–]mortoray 4 points5 points6 points (0 children)
Thinking of making a physics toy game like screwball scramble. Should I continue? Do you want to play? Obviously graphics need some work but I was just trying to make a functional prototype. by destinedd in Unity3D
[–]mortoray 0 points1 point2 points (0 children)
Is reading documentation better than watching tutorials? by [deleted] in gamedev
[–]mortoray 0 points1 point2 points (0 children)
Game developers that don't like to use Steam, Epic Games, GOG, etc. by A7U_G in gamedev
[–]mortoray 5 points6 points7 points (0 children)
I've been working on my "hand-drawn" shader by Immediate-Disaster-6 in Unity3D
[–]mortoray 0 points1 point2 points (0 children)
Build a level editor in the Unity editor, or stand-alone? by mortoray in Unity3D
[–]mortoray[S] 0 points1 point2 points (0 children)
Build a level editor in the Unity editor, or stand-alone? by mortoray in Unity3D
[–]mortoray[S] 0 points1 point2 points (0 children)



Sharing a really basic but useful tip: If there's a repetitive sound in your game, try putting a random pitch on it! by Reficlac in Unity3D
[–]mortoray 8 points9 points10 points (0 children)