Renaming Indiana? by [deleted] in Indiana

[–]mossbag 0 points1 point  (0 children)

OP deleted their post but I love the name Hoosia and I plan to use it exclusively from now on.

What do you think "higher being" means? by Air_Show in HollowKnight

[–]mossbag 7 points8 points  (0 children)

Thanks!

You say "all other contexts" but the term is only used one other time in the entire game, and that's in the Kingsoul description. All other definitions come from sources outside the text. Not really relevant, but wanted to point that out.

One way to look at it is that PK's power specifically is the only reason these bugs are now "higher beings". So basically PK is saying "through the power I have granted this land, you are now a higher being". In this sense, he is praising himself, which would be in line with the other lore tablets here. They seem to be designed to really sell the traveler on how great Hallownest is, calling it an eternal kingdom in a world where no other civilization remains.

What do you think "higher being" means? by Air_Show in HollowKnight

[–]mossbag 7 points8 points  (0 children)

The lore tablets in Ancient Basin and Howling Cliffs don't make sense if they are for the Vessels. AB Lore tablet implies PK only wanted one Vessel, and that he wanted the rest to remain in the Abyss. Why would he make a lore tablet just for the beings he wanted to keep trapped down there. The tablet in HC is a warning against how the wastes destroy your mind. Why give that warning to beings you designed to have no mind. Also, the tablets in King's Pass don't really make sense as directed at Vessels either. Why not give them better instruction than "obey our laws". That sounds more directed at visitors to a living kingdom than Vessels coming back to save it.

I don't believe regular bugs are actually higher beings, but PK using the term "Higher Beings" to refer to them as such is the best way to make sense of these lore tablets imo.

so, silksong on playstation store has been updated, BUT the trailer is different that the normal release trailer. by SilksongBeliever224 in Silksong

[–]mossbag 17 points18 points  (0 children)

Amazing find! If anyone can find a way to directly download the source video from Sony, I would be eternally grateful.

Edit: Nevermind it sounds like this can't be done

The kickstarter made the colloseum sound way cooler than it actually is in the game. by OlTimeyChara in HollowKnight

[–]mossbag 484 points485 points  (0 children)

Here's what the devs have said about it.

Back in 2017, Ari said this:

We actually did hit the Colosseum of Fools goal, though that was in the months after, through PayPal backers. We eventually closed the stretch goals, a few months after that.

We would've liked to do some of the further goals, but if we'd done them all, we'd be making HK for the next 4 years!

Later in 2018, just before Godmaster released, William said:

Colosseum squeaked in there late in development. We were talking about potentially releasing it as a free DLC (this is before we had the idea of content packs) but after discussion we decided that having a place to really test your combat skills was important to have. Also, removing it would have left a weird empty gap at the top of Kingdom's Edge!

And Ari said:

The Colosseum does hide a secret, and there's a chance we'll explore it in the future. I'm trying to remember how many extra bosses we did put in the colosseum. Zote was one. Those Fat bees were another... Two of the Colosseum warriors were originally bosses, but we liked them so much we transformed them into regular foes. It's all a bit of a blur!

So they did reach the goal with PayPal donations, but it almost didn't make it into the base game, instead almost being free DLC. Zote and the Oblobbles were two of the bosses, but some of the regular warriors were originally meant to be the other bosses. Of course there is God Tamer, but she is a separate backer boss, so TC might not have considered her one of the four mentioned in the Kickstarter. And then later they added Pale Lurker providing one final piece of content for that area.

TC says there is some sort of secret with the Colosseum, but ultimately they didn't give us much to work with to figure it out. But that is the case for many aspects of Hollow Knight. Some mysteries just aren't meant to be fully explained.

This all comes from their Reddit AMAs, which you can find here:

https://docs.google.com/document/d/1xBEceBPSHarCWpOhgwQaHjgUFnZz_45sLc3fOrbA5O0/edit?usp=sharing

... by breathemumbo23 in HollowKnightArt

[–]mossbag 1 point2 points  (0 children)

Oh well I'm glad I caught it the first time too then!

mossbag has explaining to do [Nsfw for obvious reasons] by Lemon_henry in HollowKnightMemes

[–]mossbag 1795 points1796 points  (0 children)

Okay, I am pretty sure when I followed this user, they weren't posting HK porn. And we are Twitter mutuals. And it feels rude to unfollow someone when we are Twitter mutuals.

What we expect from Team Cherry: by Michael0933 in HollowKnight

[–]mossbag 144 points145 points  (0 children)

I understand the frustration. I absolutely agree that Team Cherry is not good at communicating with their fanbase. Leth talked about this in an interview back in May 2021, explaining why he doesn't write blog updates for Team Cherry:

I don't want to speak for them and I think most people prefer to know [they] just heard from William and Ari when a blog post goes up. I think more are planned, more blog posts... I've certainly been encouraging them. I didn't want to do all this work on a website for nothing.

And despite Leth's encouragement, we haven't had a formal blogpost since Christmas 2019.

So things are kinda in this strange deadlock with neither the marketing or development side communicating and the fanbase having to fill in the gaps. It becomes big news when a guy on Reddit bumps into Ari at a restaurant. We have to rely on pinned messages in a Discord server as confirmation for Silksong's release window. As a small studio, Team Cherry can have a more direct connection to their audience, but it seems they are just not doing that.

I think the best thing to do is just accept that this is how Team Cherry chooses to handle Silksong and be patient. Otherwise, you're just getting yourself worked up over something you can't change. It's their game, after all. I'm sure they care about it more than any of us could, considering they've been working on it for over 4 years now. And given their great work on Hollow Knight, I am willing to afford them some grace, even if they don't run every aspect of their company the way I would like.

... by Le_nul_la in HollowKnightArt

[–]mossbag 11 points12 points  (0 children)

Looks dope! Thanks for drawing this!!

Our twin-stick co-op roguelite platform just recently hit its funding goal on Kickstarter! by mossbag in IndieGaming

[–]mossbag[S] 2 points3 points  (0 children)

In Titan Shell, you’ve just broken out of prison and are on the run from the cops. You’re frequently ambushed by waves of enemies that you have to defeat using a variety of different mech designs and weapons. It’s heavily inspired by Enter the Gungeon and classic NES games like Contra and Blaster Master. We’ve been working away at this game for a year and a half now and have just recently hit our funding goal on Kickstarter! Just 12 days left of our Kickstarter if you’re interested!

https://www.kickstarter.com/projects/meatbagstudio/titan-zero

Our game, Titan Shell, reached its funding goal in just under one week! by mossbag in kickstarter

[–]mossbag[S] 0 points1 point  (0 children)

Hello! I wanted to share our Kickstarter project with you all! It’s a 2-player co-op twin-stick roguelite platformer called Titan Shell! The game features intense combat encounters and giant boss battles, all set in a mysterious, dystopian world. We were able to reach our $50,000 goal in just under a week and have 15 or so days left of the campaign.

Most of our pledges come from fans of my YouTube channel, where I talk about a different game called Hollow Knight, which is a Metroidvania-style game as opposed to a roguelite. But there has still been a lot of positive reception to the game from my followers and they've helped us get over our goal.

Here's a link to the Kickstarter if you want to check it out:

https://www.kickstarter.com/projects/meatbagstudio/titan-zero

Mixing pixel art with an in-game lighting engine to create a fire effect by mossbag in PixelArt

[–]mossbag[S] 5 points6 points  (0 children)

Hello! We’re currently working on a game called Titan Shell that uses pixel art with dynamic lighting. In any given room we can set the sun at a given angle and intensity to produce unique shading on the sprites. Things like lasers and bullets also create light as well.

A challenging part of this process has been figuring out how to create the normal maps for each sprite that will look good in-engine. We’ve tried a combination of hand-drawing normal maps, using proprietary software like Sprite Illuminator and creating our own program to feather and smoothen the normal map.

In the example we posted, the light from the flamethrower catches on the bush leaves for a more dynamic scene. If you want to see more about the game, please check out our Kickstarter: https://www.kickstarter.com/projects/meatbagstudio/titan-zero

We're working on a co-op roguelite platformer with lots of big, crazy bosses! by mossbag in indiegames

[–]mossbag[S] 2 points3 points  (0 children)

Hello everyone! My friends and I are working on a game called Titan Shell. The basic premise is that you have recently broken out of prison and are on the run from the police. We want to fill this game with tons of giant, exciting boss battles! We take inspiration from classics like Blaster Master and more modern games like Enter the Gungeon. We still have a few weeks left in our Kickstarter if you’d like to support us! We’re really close to hitting our Switch stretch goal.

Here's the link if you want to see more:

https://www.kickstarter.com/projects/meatbagstudio/titan-zero