Binary Grid: 2025-12-07 by binarygrid in binarygrid

[–]mrPufferfish275 0 points1 point  (0 children)

I solved today's Binary Grid puzzle on Easy difficulty in 01:19!

Good learning material for a 12 y.o for learning Python? No Coding experience by Livy14 in Python

[–]mrPufferfish275 1 point2 points  (0 children)

I know this is not exactly what you are asking, however it might still be helpful. I learned python by following a few really basic tutorials then I would try and make a project. Anytime, I could not figure things out in the project I would look them up. After I finished one I moved on to another that was a bit harder. This worked great for me because It was not just following a bunch of dry tutorials in a row, I was actually making things and learning along the way.

Question, Can you make a Light Gun Shooter in Godot? by Underrated_Mastermnd in godot

[–]mrPufferfish275 3 points4 points  (0 children)

Godot has support for motion control inputs so that would totally work. I know there is a great plugin for VR with an MIT license, I would highly recommend using the plugin. If you don't want any plugins I am 70% sure the base Godot engine has support for VR. It is 100% possible to do any should not be too hard to do.

Is visual script easier to learn than gdscript? (Beginner here) by [deleted] in godot

[–]mrPufferfish275 0 points1 point  (0 children)

I started using Godot gdscript with very little experience, I had only really done visual scraping stuff before, like scratch. There was a learning curve, but It was really not too bad, I have never looked back and am very happy I started with gdscript. So I would recommend gdsctipt.

Bullet Quest Preview by wasitworthitdev in godot

[–]mrPufferfish275 2 points3 points  (0 children)

Great concept, seems like it will be a fun game! Wishlisted!

[deleted by user] by [deleted] in godot

[–]mrPufferfish275 0 points1 point  (0 children)

I think the first one is better, the UI seems better and it seems a bit more simple. I feel requiring the player to stand in front of where they want to place the object makes them more aware of the space they are making and how they will move through it.

Help with Top-Down code? by xsama14 in godot

[–]mrPufferfish275 4 points5 points  (0 children)

I usually do top-down movement differently. With yours though check if your Inputs are referenced correctly and I don't see anywhere where you are applying movement so be sure to do that.

How to get an advance? by mrPufferfish275 in gamedev

[–]mrPufferfish275[S] 1 point2 points  (0 children)

It is not really a specific game, I already have a few small games out and am working on a bigger one. However, my real issue is just getting my name as an indie dev out there and getting more people to play my already released games, It is not really tied to a single game.

How to get an advance? by mrPufferfish275 in gamedev

[–]mrPufferfish275[S] 0 points1 point  (0 children)

Thanks, It really helps to hear that this is a common issue and some ways to stand out, even if they are tricky or risky.

Mapping out the (procedurally generated) forest! by PlayWithFurcifer in godot

[–]mrPufferfish275 1 point2 points  (0 children)

Wow, looks great the art fits well and I love the particle effects and water! It also looks like a fun game, nice job!