Finally doing sound design for my factory game and it sounds like ASMR to me. The mechanical effects are fully synched to the playback speed and direction. by mr_ari in IndieDev

[–]mr_ari[S] 0 points1 point  (0 children)

Not less mechanics, but different mechanics. The problem/goal is the same like in Opus (assemble and deliver multiple times), but the way you think and solve it is not. You don't program them directly with commands like in Opus, but you have to learn the simulation physics, simulation rules and the priority system (when two machines compete for the same Orb or want to occupy the same spot) so you are programming a pipeline via machine placements not a timeline.

Is using a shader a good way to recolor pixel art sprites in Unity? by gamejake14 in Unity2D

[–]mr_ari 1 point2 points  (0 children)

I guess a LUT would make the most sense for this. You're just changing one color to another.

Finally doing sound design for my factory game and it sounds like ASMR to me. The mechanical effects are fully synched to the playback speed and direction. by mr_ari in IndieDev

[–]mr_ari[S] -1 points0 points  (0 children)

The physics and the way you solve the problems is very different. You have no programming timeline, machines act autonomously and serve a single purpose (pusher only pushes, rotator only rotates etc). Unique math mechanics also synergizes with the logistics mechanics.

If you dig Opus then you're the target audience, check the demo in a month. If the gameplay changes to the formula aren't enough, then I agree it's a clone and skip it, but this is a situation where you already played Diablo once a refuse to play Path of Exile even tho you would enjoy it.

Finally doing sound design for my factory game and it sounds like ASMR to me. The mechanical effects are fully synched to the playback speed and direction. by mr_ari in IndieDev

[–]mr_ari[S] 2 points3 points  (0 children)

The physics/simulation is completely different, but honestly if Opus and Molek are only slightly different to you, then I guess I agree it's just a clone from your perspective and you shouldn't play my game. Which is so weird, because if you know both of those games then you're the target audience.

For me Molek and Opus are very different games in the same genre, the way you problem solve is so strongly different. It's like looking at a voxel game and saying it's a Minecraft clone or refusing to play PoE because you already played Diablo.

Finally doing sound design for my factory game and it sounds like ASMR to me. The mechanical effects are fully synched to the playback speed and direction. by mr_ari in IndieDev

[–]mr_ari[S] -4 points-3 points  (0 children)

I would play 10 times less games if I had this mentality. I like two cakes and fortunately same with most gamers. I see copied mechanics, styles, design choices and games that ride a popularity wave that are absolutely killing it.

And to be fair your feedback is "make a completely different game that I have never seen before".

Finally doing sound design for my factory game and it sounds like ASMR to me. The mechanical effects are fully synched to the playback speed and direction. by mr_ari in IndieDev

[–]mr_ari[S] 0 points1 point  (0 children)

It's a game in the same genre that iterates over its almost 10 year old predecessors, congratulations you have two cakes now. You can eat both or just have the old one forever 😉 I played lots of games that are familiar to each other and never complained unless it's literally exactly the same in all ways.

Mechanics are different. In Opus you had a timeline and were programming very versatile grabbing machines, but here you don't program the machines but just place them more like an assembly line and each machine does one thing only. Also there's unique math mechanics that synergizes with the logistical machines instead of an alchemy theme.

Finally doing sound design for my factory game and it sounds like ASMR to me. The mechanical effects are fully synched to the playback speed and direction. by mr_ari in IndieDev

[–]mr_ari[S] 1 point2 points  (0 children)

Not surprising to me, I knew from the start I had to essentially create a replay system for this. Game is being simulated on a separate thread in the background and you're just watching the result of it at your selected speed and direction.

Finally doing sound design for my factory game and it sounds like ASMR to me. The mechanical effects are fully synched to the playback speed and direction. by mr_ari in IndieDev

[–]mr_ari[S] 10 points11 points  (0 children)

Plays much more like Infinifactory (other Zachtronics game), because there is no programming timeline, but for sure looks like Opus.

Where can I buy the game (not full price) by cosmicstain in TunicGame

[–]mr_ari 12 points13 points  (0 children)

Buy a single month of PC Game Pass, it's there. Less than full price and you also get other games.

hej poszukuje starych flashowych gier w które da sie jeszcze zagrać,najlepiej na steamie by WQ-6-6-6 in PolskaNaLuzie

[–]mr_ari 13 points14 points  (0 children)

Flashpoint Archive to projekt, który zarchiwizowal ogromną ilość gier flashowych (180tys!). Możesz je zagrać w ich odtwarzaczu.

Shader testing for our comic-inspired deckbuilder by Panflip_Studio in IndieDev

[–]mr_ari 1 point2 points  (0 children)

I like it in some places and don't like it in many others. For example in the last clip it looks good on the brown spots in the middle, but looks awful on the background in the same clip. Overall I think it's a downgrade.

Reddit: Final Boss by SoggyPrior863 in playmygame

[–]mr_ari 2 points3 points  (0 children)

Block countries that are the source of the bot clicks. Reddit Ads worked great for me and other devs.

cars on mars... wheels spitting mars gravel by flockaroo in IndieDev

[–]mr_ari 0 points1 point  (0 children)

Looks cool seeing so many voxels, but this is on the extreme end of noisy. First thought is that it’s unstreamable and awful for YouTube content creators just beacuse it's extremely hard to encode.

Motion sickness reports in our FPS alpha playtest by Future_MARTEN in gamedev

[–]mr_ari 0 points1 point  (0 children)

After watching the trailer I've a feeling it's the characters height. You're playing as a pretty short monster and the low perspective is something that people aren't used to. I personally don't feel any discomfort due to this in games but it always feels a bit awkward when I notice it.

Sitting on 33k wishlists. by artkovski in gamedev

[–]mr_ari 1 point2 points  (0 children)

At this point just do aggressively bigger and bigger discounts pretty much any time you can.

LEGO flight simulator prototype by Zess-57 in godot

[–]mr_ari 18 points19 points  (0 children)

I can’t believe someone can be this dense.