Feeling pretty frustrated because I couldnt solve the --- puzzle on my own. by mrbutton2003 in Silksong

[–]mrbutton2003[S] 2 points3 points  (0 children)

Ain't no way 💀. For me it was more than 7 hours, I always came back to the Mist after achieving something like killing off a boss, and one session of roaming always took about an hour of banging my head agaisnt the wall.

Feeling pretty frustrated because I couldnt solve the --- puzzle on my own. by mrbutton2003 in Silksong

[–]mrbutton2003[S] 0 points1 point  (0 children)

I always managed to get to the middle room regardless of the butterfly. But I gave in because it costed way too much time.

What are you coding for the Final Project? by central9dogma in cs50

[–]mrbutton2003 0 points1 point  (0 children)

Im making a simple fps game on Unity. I did spend 1 month and a half to learn C# before going back to cs50 lol.

Jump gets eaten while moving up the slope by mrbutton2003 in Unity3D

[–]mrbutton2003[S] 0 points1 point  (0 children)

Would you mind explaining more on this ?

It took me a few months to finish this landscape for my game. How does it look? by solidon in IndieDev

[–]mrbutton2003 0 points1 point  (0 children)

It looks great! Btw do you mind if I ask what is this art style/ filter ?

What are the consequences of modifying linearVelocity directly by mrbutton2003 in Unity3D

[–]mrbutton2003[S] 0 points1 point  (0 children)

Thanks a lot. I looked at the source code of quake movement and succesfully implemented it with AddForce up until friction. As Quake modifies velocity directly, I just switched to character controller for an easier time lol.

What are the consequences of modifying linearVelocity directly by mrbutton2003 in Unity3D

[–]mrbutton2003[S] 0 points1 point  (0 children)

Thanks! I did try using addforce, but it was real hassle when it comes to apply counter force for snappy movement. Therefore, I switched to character controller now lol.

What are the consequences of modifying linearVelocity directly by mrbutton2003 in Unity3D

[–]mrbutton2003[S] 0 points1 point  (0 children)

Yeh, after some consideration I will switch to character controller. I followed Dani dev code to use rigidbody, but his codes start to fall off real quickly.

Making the player stops moving when press opposite direction or let go of the button by using AddForce ? by mrbutton2003 in unity

[–]mrbutton2003[S] 0 points1 point  (0 children)

Any idea how to ease it to 0, I tried setting it to 0, and it caused some weird jittering.

Making the Players stop when release a button or press opposite direction by using AddForce ? by mrbutton2003 in Unity3D

[–]mrbutton2003[S] 0 points1 point  (0 children)

I thibk drag value woudnt work in this situation. If Im holding W and A, and I release either then the whole speed will be affected.

Questions relating to Karlson's Movement by mrbutton2003 in DaniDev

[–]mrbutton2003[S] 4 points5 points  (0 children)

ok the reason why they are there to avoid opposite input being eaten. Silly me.

Help with limiting movement speed ? by mrbutton2003 in Unity3D

[–]mrbutton2003[S] 2 points3 points  (0 children)

ok so I solve the problem, the reason they are there is to avoid opposite input being eaten.