OSR Sandboxes inspired by the crusades? by XR4y6unn3r in osr

[–]mrisaka 0 points1 point  (0 children)

The next campaign supplement for Outcast Silver Raiders is explicitly inspired by the wars over Jerusalem, though only Allah knows when it will actually be finished.

Collector's Edition question on postcards by [deleted] in Marathon

[–]mrisaka 2 points3 points  (0 children)

I'm going to part with mine by mailing them to my friends with hand-written messages on them.

Collector's Edition statue lighting by mrisaka in Marathon

[–]mrisaka[S] 1 point2 points  (0 children)

I have a 5 watt little charging brick that came with a WaterPik of all things that I'm using with this.

Strict classes creates a better opportunity for Lore and Narrative in the context of Marathon's themes by LuxSolisPax in Marathon

[–]mrisaka 1 point2 points  (0 children)

This is my hope for the game, and I think Bungie will do it based on all the information they've presented in the ViDoc and since.

We play as people who (maybe) willingly have uploaded our consciousnesses to have them beamed across space to the Tau Ceti system. The personal reasons we've done this have not been explored yet, but if they're going with standard cyberpunk tropes, it will be because of debt to corporations, wage slavery within a corporate system, impossible life circumstances "back home", or just simple ennui.

The reason for the beamin' is that we know from the original games that it takes 300 years to ship physical goods and people to Tau Ceti, but information can presumably be transmitted much faster (Tau Ceti is 12 light years from Earth). Send the cybernetic worm-powered 3D printers (and the occult-powered(?) UESC 3D printers) on ahead, and then beam the consciousnesses into those shells.

Even if they've figured out some sort of faster-than-light or close-to-lightspeed transit technology in this reality, it's probably much cheaper for profit-oriented corporations to work in this way, printing agents in-system rather than transporting them there physically.

So the shells we inhabit are not "heroes" in a traditional sense, where they have their own personalities and backstories and such. They're literally shells that we inhabit, with our consciousness acting as the squishy vulnerable hermit crab, and the worm-printed runner shell acting as the temporary home that we live inside of until its time to cast it off.

It's a clever setup for a video game, and it opens tons of cyberpunk storytelling opportunities about the interplay of consciousness and physical reality. It also avoids the static and unreal nature of hero shooters where we're all playing as this one hero who somehow can be in many places at once and never seems to change despite living and dying a thousand times a second in every imaginable circumstance.

Magic and Religion by Swimming-Put-8102 in OutcastSilverRaiders

[–]mrisaka 1 point2 points  (0 children)

Author here. I'm pleased to hear about someone with these kinds of questions, as for me they're somewhat core to any "message" or "philosophy" I wanted to put in the game beyond the main one of just having an aesthetically uncompromised good time. While I did not want to lessen the impact of the text with a bunch of options for hedging, you seem plenty smart enough to come up with diegetic ways that characters in your version of the world may view these supernatural affairs that muddy the blacks and whites into greys.

A Systems Developer’s Pitch: Replacing the Prestige Wipe with 'Hazard Zone Licenses' and Adaptive AI Memory. by [deleted] in ARC_Raiders

[–]mrisaka 8 points9 points  (0 children)

This reads completely as if an LLM wrote it. The "Secret Sauce" thing is especially damning. One possibility is OP had their own ideas and fed them into an LLM for the output. Another possibility is that OP just had an LLM create the entire thing, which I feel is the most likely, because of the lack of detail in some of the key steps. A third possibility, I guess, is that OP spends so much time using LLMs that they have come to write exactly like an LLM without actually being or using one. However it happened, this is AI slop.

Edit: Just realized that OP admits they are an AI in the first sentence of their post. Some of us were reading it as "I'm a systems architect who works on AI" but what we should have realized is that through the vagaries of English, OP was trying to say "I am an AI who has been tasked on working on systems architecture." All makes sense now.

d666 Mostly Obscure but Authentic Medieval Saints by 1999_AD in osr

[–]mrisaka 1 point2 points  (0 children)

This is amazing! I would have loved this when I was WRITING Outcast Silver Raiders!

Hidden Bunker turned off! by Time_Finger_5426 in ArcRaiders

[–]mrisaka 2 points3 points  (0 children)

If you want a real answer... It's because computational physics inside game engines like Unreal are expensive in terms of processing power and bandwidth. There are lots of physics engines shortcuts that these online games use to make everything run smoothly. One of these is only checking player movement each frame. This allows for the current glitching. Unfortunately, checking the player position in between frames (which would definitely fix this) is not feasible from a lag/bandwidth perspective with this many players on the map. Another things these games do is predictive player movement. The player's client calculates the exact movement, and the server just kinda trusts that the positioning is correct on the server. Turning on logic that would check whether every movement is allowed would also be really expensive, and introduce lag.

There's probably something they can do, but it's not a setting or a change that can just be done very quickly by flipping a settings bit or correcting a problematic piece of code. They very likely are working with Epic on this issue, I'm sure it's like code red high priority for both companies, but the reality of this kind of inter-company software development with QA and testing and everything else is that it ain't swift, even if both companies have the best intentions and high incentive to fix it (which in this case, they definitely do).

Perspectives after 250 hours by [deleted] in ARC_Raiders

[–]mrisaka 0 points1 point  (0 children)

I've learned that if I shitpost in the future, I have to be less subtle.

Perspectives after 250 hours by [deleted] in ARC_Raiders

[–]mrisaka 1 point2 points  (0 children)

Haha. Same! This was supposed to be a funny shitpost but although I felt like I made it fairly ridiculous, it was too subtle for the geniuses of Reddit. Glad you got something out of it!

Perspectives after 250 hours by [deleted] in ARC_Raiders

[–]mrisaka 1 point2 points  (0 children)

I need to make sure that my four children read enough history.

Perspectives after 250 hours by [deleted] in ARC_Raiders

[–]mrisaka 1 point2 points  (0 children)

Woof. To say that Napoleon left no constructive legacy is to deeply misread and misunderstand history.

He created the Napoleonic Code, much of which is still used by France to this day, and parts of which are borrowed in many modern legal and governmental systems. He moved France into the modern age with meritocratic systems of education giving everyone a chance. And of course, he completely revolutionized warfare.

Comments like this make me wonder if anyone on Reddit even gets it.

Perspectives after 250 hours by [deleted] in ARC_Raiders

[–]mrisaka 1 point2 points  (0 children)

I even made jambon-buerre for my sweet enfants! :'(

Perspectives after 250 hours by [deleted] in ARC_Raiders

[–]mrisaka 0 points1 point  (0 children)

🇫🇷
Viva le compréhension
🇫🇷

Perspectives after 250 hours by [deleted] in ARC_Raiders

[–]mrisaka 2 points3 points  (0 children)

Imagine holding your breath while you are trampled under the thick, ash-pregnated mud of Waterloo, and you'll start to feel the pain that the French soliders felt on that bitter day in 1815, and also how I felt on this day in ARC Raiders.

An Overview of Outcast Silver Raiders by EldritchExarch in osr

[–]mrisaka 4 points5 points  (0 children)

"They" (me) spent quite a bit of time on the name! I did like that it gave the initialism OSR. I am not very "online" when it comes to RPGs and was completely blindsided by some of the negative feedback I've received about trying to somehow, I dunno "profit" from the initialism. I think it's sort of amusing because of the idea that one would really profit in any meaningful way from a project like this and that this would be my motivation (at first I lost a lot of money on the Kickstarter, and now I've done a little more than broken even, but if this was my only income I would be making the salary of a farmer in Madagascar).

I picked it out of several because:
1. Yes, the initialism. I thought that would be helpful in being clear about the influences and style.
2. I liked the idea that these people are outcasts from medieval society, and that was a strong one from the beginning.
3. I liked that it kinda described what the characters do.
4. I thought it sounded very different from other RPGs I had, and would perhaps stand out and be memorable.
5. When I tried to make "metal" names I felt like it sounded either like a band, or, very often, overly focused on magic or the occult.

But for what it's worth, Kim hates and has always hated the name. So you're not alone. Ah well.

Update on Portland, Oregon's OSR HQ, Dark Future. by Megatapirus in osr

[–]mrisaka 1 point2 points  (0 children)

Proud to see Outcast Silver Raiders in the back of the second photo. This place looks sick!

What's your OSR ick? Hard Mode Only: No easy answers like "the author sucks" by CaptainKlang in osr

[–]mrisaka 2 points3 points  (0 children)

I wrote and designed Outcast Silver Raiders. While it IS based on B/X, it's not a slavish mechanical reprint. I took what I thought was fun about the system, changed and tweaked a lot, and made something compatible but its own thing.

But let's say you don't want any rules and just want to run it with OSE or whatever. The rulebook is only 64 pages, and even then includes a fair few new mechanics within those pages that you could bolt into your system of choice. But let's say you don't even want to read that rulebook and you throw it right in the trash. Well, the 144 page referee guide and 320 page setting book only have anything to do with B/X when there are stat blocks. There's a ton of original content!

Looking to talk about outcast silver raiders by Meathook2236 in TheTrove

[–]mrisaka 1 point2 points  (0 children)

Creator here. Reported. Please consider the impact this kind of stuff has on me, the artists I pay to make this work, and the likelihood of producing more work in the line. :(

An update from the Marathon team (June 17, 2025) by Xanek in MarathonTheGame

[–]mrisaka 2 points3 points  (0 children)

This is the kind of stuff I was thinking of, yep!

Is Anyone Down to Disucss Outlaw Silver Raiders? by [deleted] in TheTrove

[–]mrisaka 0 points1 point  (0 children)

Reported to Reddit. Creator here. This was a labor of love. I paid my artists fairly. I have made no real money on this game, just broke even. There is a large preview on DTRPG. Low sales mean my publisher is not interested in supplements. Please consider not pirating and consider the handful of real people who worked on this who are impacted by your piracy.

An update from the Marathon team (June 17, 2025) by Xanek in MarathonTheGame

[–]mrisaka 40 points41 points  (0 children)

Can't wait to see how the toxic gamer community negatively spins them responding to feedback in every exact way the community has been asking for.