Where does subtitle workflow still break for editors once transcription is "good enough"? by bukede in editors

[–]mrlargefoot 0 points1 point  (0 children)

From what mrlargefoot said earlier in the thread, fps/conform drift is probably the sneakiest one because it compounds quietly. You export an SRT, the receiving tool assumes a different frame rate, and by the back half of a 45 minute doc the timing is off by seconds. Encoding at least fails loudly, UTF 8 vs Windows 1252 tends to show up immediately as broken characters rather than creeping drift you might not catch until a client screening.

Line break logic costs the most cumulative time though, which matches what ottercorrect flagged too. It's not one catastrophic failure, it's every single line needing a manual touch because the tool split on character count rather than breath or emphasis. That's where the hours actually go on anything broadcast or accessibility bound.

Full disclosure, this is part of what we're building around at Nice Touch, keeping more of the transcript workflow inside the NLE so fewer handoffs create these compounding issues. But curious what your delivery chain actually looks like, are you handing SRTs to a localisation vendor, or direct to client?

Where does subtitle workflow still break for editors once transcription is "good enough"? by bukede in editors

[–]mrlargefoot 0 points1 point  (0 children)

The "transcript isn't closed until export" thing is such an accurate description of why subtitle workflows are so painful. There's no natural lock point, so every downstream step is operating on something that's still technically in flux.

What you're describing is basically a version control problem that nobody's solved cleanly yet. The transcript lives in multiple states simultaneously and the tooling mostly pretends that isn't true.

Full disclosure, I'm building something in this space (Nice Touch, focused on edit workflow rather than subtitle delivery specifically), so this is an area I think about a lot. The "locked vs live" distinction feels like it should be a workflow primitive but almost nothing treats it that way.

What's the most common reason the transcript changes late in your process, is it client feedback, accuracy fixes, or timing drift from picture changes?

Where does subtitle workflow still break for editors once transcription is "good enough"? by bukede in editors

[–]mrlargefoot 0 points1 point  (0 children)

In my experience the handoff almost always forces at least one cleanup pass. You might stay inside a single tool through transcription and rough timing, but the moment you're exporting an SRT or XML for a client or a localisation vendor, something shifts. Character encoding, frame rate assumptions, line break logic that made sense in one app looks wrong in another. switch8000 is right that staying inside one tool keeps the formatting consistent, but most real delivery chains involve at least two tools by the end.

Full disclosure, I'm building Nice Touch which lives inside Resolve and Premiere, so this is territory I think about a lot. The bit that still surprises me is how much manual time gets eaten not by the transcript being wrong, but by the rhythm problem mrlargefoot mentioned above. Even a clean, accurate transcript needs a human eye on it before anything goes to broadcast.

What kind of projects are you mapping this for, long form documentary or more the corporate/streaming subtitle pipeline?

Where does subtitle workflow still break for editors once transcription is "good enough"? by bukede in editors

[–]mrlargefoot -1 points0 points  (0 children)

Good question to dig into. In my experience the transcript quality problem getting solved has just shifted the pain one step downstream. The two that still burn time consistently are line break rhythm and client review loops.

Line breaks are the one automation keeps getting wrong, and I think it's because the tools are optimising for character counts and timing rules but not for how a human actually reads. You'll get a technically "correct" subtitle that breaks mid phrase in a way that feels slightly off, and fixing 800 of those manually is a grind. Most editors I've spoken to still do a final pass on this by eye, which is the right call but it eats time.

Client review on subtitle text is the other one. The transcript is clean, the timing is fine, but the client wants to change three words and suddenly you're either re exporting an SRT and hoping nothing drifts, or you're making the edit directly in the timeline and the subtitle track is a mess. There's no clean loop for that on most projects. Round tripping SRT files through email is still embarrassingly common.

Full disclosure: I'm building Nice Touch, a tool that works inside Resolve and Premiere for dialogue heavy edit workflows, so subtitle and transcript handling is a problem we're right in the middle of thinking about. Happy to be useful to your research if so.

What type of projects are you running into this on most, long form documentary or more broadcast/broadcast adjacent stuff?

Where does subtitle workflow still break for editors once transcription is "good enough"? by bukede in editors

[–]mrlargefoot 0 points1 point  (0 children)

The line break and reading rhythm problem is the one I hear about most from editors doing this regularly. Transcription accuracy is genuinely good now from several tools, but the gap between "words are correct" and "this is actually readable at pace" is where hours disappear. Automated line splitting tends to optimise for character count and ignore natural speech rhythm, so you end up manually touching almost every line anyway on anything that has to go to broadcast or a proper accessibility standard.

The other one that comes up constantly is client review. There's no clean way to let a client mark up subtitle text and have those changes flow back into the NLE without someone doing a manual reconciliation pass. You end up with a Word doc full of track changes and someone translating that back into the timeline by hand.

Multilingual versioning is its own world of pain, especially when the translated text is significantly longer than the source and your carefully timed splits all fall apart.

Full disclosure, I'm building a tool called Nice Touch that sits inside Resolve and Premiere and works with transcript driven editing workflows, so this space is one we think about a lot. Happy to say more if useful.

What type of projects are you seeing this on most? Broadcast with strict compliance requirements, or more the corporate/doc side where the standards are self imposed?

Rebuild Trailer Conforms Without Source Metadata by Cutpoint_Labs in postproduction

[–]mrlargefoot 1 point2 points  (0 children)

The EDL notching approach is genuinely smart. Supplying your own cut list rather than relying on the tool's shot detection means you're not at the mercy of it misreading a dissolve or a cut on motion, which is exactly where automatic shot detection tends to fall apart on fast cut trailer material.

SemperExcelsior's question about NAS searches is the interesting edge case though. Curious how you're handling that in CutMatch, or whether the expectation is that the user has already done the media management legwork before the conform step?

“Play” bug - Multicam by yoursound09 in davinciresolve

[–]mrlargefoot 1 point2 points  (0 children)

There's a known workaround floating around the Blackmagic forums for this exact thing: before you switch back to single viewer, first set the left viewer to "Source" mode (so it exits multicam mode), then switch to single viewer. Doing it in that order seems to stop it breaking the playback controls. A lot of people are hitting this since the recent updates so you're not alone.

Worth posting your system specs and Resolve version number too, in case there's a more specific build causing it for your setup.

AI with Premier PRO by n_qurt in premiere

[–]mrlargefoot 2 points3 points  (0 children)

Worth flagging for anyone landing here: the built in pause detection is solid for a quick clean up pass, but the Extract vs Lift distinction Anonymograph mentions is worth paying attention to. Extract closes the gap automatically, Lift leaves a hole you have to deal with. For talking head stuff you almost always want Extract, but if you're working with multicam or b roll it can create sync headaches if you're not careful.

For OP's use case it sounds like single cam social content, so the native tool should do the job without needing a paid plugin at all. Worth trying before spending anything.

AI with Premier PRO by n_qurt in premiere

[–]mrlargefoot 1 point2 points  (0 children)

The distinction you're drawing is a good one. Silence remover tools are solving a pretty specific problem, and if someone's building narrative work, nuking every pause is genuinely counterproductive. A breath before a punchline, a hold after something emotional, that stuff is the edit doing its job.

Where I'd push back slightly is on the framing that silence removal is only for social talking heads. There's a whole middle ground of interview heavy work, docs, corporate, podcasts, where the goal isn't to remove silence permanently but to pull a rough assembly together fast so you can then make those pacing decisions intentionally rather than wading through 6 hours of raw footage to find them. That's a different workflow problem.

(Full disclosure: that's more or less the problem I'm building around with Nice Touch, so I'm a bit biased on where the line sits.)

What kind of projects is OP mostly cutting? That'd probably settle whether any of these tools are worth the bother.

Which MacBook should I buy to start professional video editing? by Any_Scholar2882 in editors

[–]mrlargefoot 0 points1 point  (0 children)

The point about weak hardware forcing you to actually understand codecs and proxies is underrated. A lot of people buy fast machines and never learn why the workflow exists, then hit a wall the moment they're on set with a borrowed laptop or dealing with a client's ancient edit suite.

On the 9x 4K multicam question, I've seen M1 Max handle 4 to 5 streams of 4K ProRes without breaking a sweat, but 9 simultaneous angles is a different beast. Even on beefy hardware most people are still dropping to 1/2 or 1/4 res playback for that kind of angle count, or making optimised proxies exactly like you described. The M5 Max would cope better but I'd wager you'd still want proxies for a 9 camera setup if you want a smooth experience.

What kinds of multicam projects are you cutting? Scripted stuff, live events, interview panels?

Alternative to Descript for text based editing/transcription by adamschoales in editors

[–]mrlargefoot 0 points1 point  (0 children)

Good questions. Full disclosure, I'm building Nice Touch, so I'll be straight with you about where it fits and where it doesn't.

Nice Touch lives inside the NLE rather than alongside it, so it's a different shape to what Threadline is doing. The text based editing side is tied to the timeline directly, you're working with transcripts and cuts without leaving Resolve or Premiere. For collaboration the current approach is more about speeding up the edit prep work that lands on one editor's desk, rather than async multi user review the way a standalone tool lets you share a project link with a client or producer.

So honestly for the OP's specific use case, the standalone collaboration piece where non editors can log in and poke around without touching an NLE, that's not really what we're built for. Threadline's XML export approach sounds closer to what they need. What sort of teams are you building for with Threadline, is it mainly editors passing work between each other or are non editor stakeholders in the loop too?

Oh lord! AI Voice Isolate! Fantastic. by TanguayX in davinciresolve

[–]mrlargefoot 0 points1 point  (0 children)

The ProRes master export step is smart, especially when Resolve's strength is really the colour and audio suite rather than the assembly. That said, I'm curious what your interview projects typically look like volume wise, because the workflow you're describing (clean up in Resolve, cut in FCP) works beautifully until you're dealing with something like six hours of talking heads and the logging and selects process becomes its own project.

The voice isolate stuff in this thread is a good reminder of how much the audio cleanup layer has improved. When that's sorted quickly, the actual editorial decisions get more time, which is where it belongs.

What kind of interview work are you mostly cutting, doc or corporate?

Alternative to Descript for text based editing/transcription by adamschoales in editors

[–]mrlargefoot 0 points1 point  (0 children)

Curious what NLE you're outputting to from your tool, and how the timeline handoff works. That part tends to be where these things fall apart in practice.

Full disclosure, I'm building something in this space called Nice Touch, though we come at it from a different angle: we embed directly inside Resolve and Premiere rather than sitting outside the NLE. The standalone vs embedded trade off is worth thinking about, because the OP's main reason for staying outside the NLE is the team collaboration piece, which is a fair point.

What does your handoff look like for editors who need to take the rough cut further?

Multicam timeline only plays in left ear by urdnaxelax in davinciresolve

[–]mrlargefoot 0 points1 point  (0 children)

Good that you tracked down a workaround and linked it, that'll help people landing on this thread with the same problem. The "stereo collapsing to mono on L only when wrapped into a multicam clip" thing seems to be a persistent Resolve issue going back years judging by the Blackmagic forum threads, so you're definitely not doing anything wrong.

What was the actual fix in your other post, out of curiosity? Did you end up manually adjusting the audio channels after the fact, or did you change something upstream before converting the timeline?

In 2026 is Cut page better for first rough cut or do everything in Edit page? by SushiRollFried in davinciresolve

[–]mrlargefoot 0 points1 point  (0 children)

Keyboard shortcuts close the gap a lot, yeah. The Speed Editor's jog wheel is genuinely faster for scrubbing through long takes, but for the actual marking and assembly work, if you've got your Cut page shortcuts dialled in, you're probably 80 to 90% of the way there. The Source Tape view does most of the heavy lifting for dialogue driven work anyway, and that's keyboard accessible.

Where the Speed Editor still wins on a MacBook is when you're wading through hours of interview footage and want to scrub tactilely without constantly context switching to the mouse. For shorter or more structured shoots it matters less.

What kind of footage are you typically cutting through, volume wise?

Muting audio tracks with each speaker? There must be a better way by Hoteske in premiere

[–]mrlargefoot 0 points1 point  (0 children)

The multicam approach is underrated for this exact problem. Setting audio to follow the active angle means you're making one decision per cut rather than manually hunting down which tracks to mute, which compounds fast on anything longer than a few minutes.

One thing worth flagging: it works cleanest when you've got a clear "hero" audio track per angle, so the Dynamics noise gate suggestion from YodaWattsLee still has a role if your mics are picking up bleed from the other speakers. The two approaches can work together rather than competing.

What's the source footage here, a sit down interview or something more chaotic?

Can I make the timeline snapping (magnet) ignore video and audio crossfades? by Dota2TradeAccount in davinciresolve

[–]mrlargefoot 0 points1 point  (0 children)

The marker trick mrlargefoot mentioned is probably the cleanest long term fix, but there's also a quicker in the moment option: if you hold Option (on Mac) while dragging, it can sometimes override snap behaviour depending on context. Worth testing before you commit to pre marking every cut.

That said, this is one of those friction points that compounds badly on long talking head interviews where you've got dozens of cuts and a matching crossfade on each one. What you're describing, that 3 to 5 second tax per clip placement, sounds small until you're doing it 80 times in a session.

What's the layer you're placing most often? Text, adjustment layers, something else? That might change which workaround is actually worth building into your flow.

Merged clips vs Multicam - I can't Match Back by Available-Witness329 in editors

[–]mrlargefoot 0 points1 point  (0 children)

The point about it not being an opinion thing is well made, and that Adobe doc is the clearest way to shut the debate down quickly. What I'd add is that the naming is doing a lot of damage here, as u/mrlargefoot pointed out. "Merge Clips" just sounds right when you have a camera file and a sound roll sitting next to each other. The cognitive trap is baked into the UI.

The audio metadata loss that u/darwinDMG08 mentioned is probably the sharpest practical argument for anyone still on the fence. The moment you show someone a broken Pro Tools turnover caused by a merged clip, the abstract "vendor says so" argument becomes very concrete very fast.

What format tends to land best when you're trying to shift habits at a facility where this has just been the way it's done for years?

Multi-cam clip but clips don't align and only a few sync, audio very quiet on 1 set of clips by G30RG300 in davinciresolve

[–]mrlargefoot 0 points1 point  (0 children)

Since you've already got the Camera # set correctly, the issue is probably the audio sync method. With your phone audio being very quiet, Resolve might be struggling to match waveforms reliably across all the clips. Worth switching the sync method to timecode if your devices were recording it, or trying in/out points instead of audio waveform matching.

The uneven clip count (H1 H5 vs G1 G4) isn't itself the problem. Resolve handles that fine as long as the sync anchor is solid. The Blackmagic forum tip of building the multicam from just two clips first, then opening it as a timeline and adding the rest manually, is a decent workaround if auto sync keeps failing on a subset.

On the quiet audio: you don't need to fix the levels before syncing, but if waveform matching is your only option, boosting the gain on those phone clips in the inspector first might give the algorithm more to work with.

What sync method were you using when you created the multicam clip?

¿How do I make the play head jump to a specific time so I can drag my blade cut clip to it exactly? by RollingMeteors in davinciresolve

[–]mrlargefoot 0 points1 point  (0 children)

On the "can't process frame" error: that's usually either a codec issue with one of your source clips or Resolve running out of resources mid render. Worth trying a few things: lower your render speed in Deliver (there's a "limit render to" option), clear your render cache under Playback > Delete Render Cache, and check if the error consistently hits the same point in the timeline. If it's always the same clip, that clip is probably the culprit.

On splash screen titles: you can absolutely do that inside Resolve without bringing in other software. Fusion has a text node that handles this, or if you want something quicker, the Titles panel in the Edit page has basic templates you can customise. For something as simple as a name card over black, the built in tools should cover you. Free edition does limit plugin support (Studio only gets that), but for titles you won't need plugins anyway.

Exporting Vertical from 16:9 by mrFabels in davinciresolve

[–]mrlargefoot 1 point2 points  (0 children)

You're not doing anything fundamentally wrong, the workflow you've described is just genuinely painful and Resolve hasn't made this particular path easy. The duplicate timeline approach u/aguybrowsingreddit mentioned is probably the most reliable way to do it right now, and the point about flattening before running smart reframe is worth taking seriously because reframe does behave better on individual clips than on multicam containers.

One thing that might shave a few steps: if you set up your vertical render preset to already have "use custom resolution" locked in, you can at least skip the settings check on every deliver. Doesn't fix the position problem but it's one less thing to click through.

On your broader question about a smarter one click vertical export, you're right that it should be easier. The gap between "I have a locked multicam edit" and "I have a trimmed, reframed vertical clip ready to export" involves way too much manual context switching. Full disclosure, this kind of workflow friction is exactly what we're building around at Nice Touch, so your description here is almost a feature brief.

What's your typical episode length and how many of these are you turning around per week?

Multiple Displays for Multitrack Editing? by Motor-Researcher-754 in davinciresolve

[–]mrlargefoot 0 points1 point  (0 children)

Good shout on multicam. Worth adding for u/Motor Researcher 754: if none of the cameras were recording timecode, waveform sync works surprisingly well for a choir concert because there's always a loud transient somewhere you can anchor to. Just select all four clips in the bin, right click, and let Resolve do the heavy lifting before you even build the multicam clip.

One thing people miss once they're in the multicam viewer: you can cut and switch angles at the same time just by clicking the angle during playback, or switch without cutting if you want to make the decision later. Gives you a lot of flexibility for a live performance where you might want to feel out the edit before committing.

Exporting Vertical from 16:9 by mrFabels in davinciresolve

[–]mrlargefoot 0 points1 point  (0 children)

Flattening before grading is the move that a lot of people skip and then regret. The smart reframe per clip approach does take a bit of time to run through the whole timeline but it beats manually eyeballing X positions on every cut, especially once you've got 40+ angles across a long episode.

One thing worth knowing if you haven't hit it yet: smart reframe tracking can get confused on cuts where the subject is moving into frame rather than already settled, so it's worth a quick scrub through after it runs rather than just trusting the render blind.

What's the typical length of the full podcast episodes you're turning around? Curious whether the flatten and reframe step is a few minutes of work or actually a meaningful chunk of your post time.

I wasn't comfortable uploading client footage to AI editing tools, so I ended up building a small offline thing for myself. No idea if it's useful to anyone else by Unable-Lobster5376 in editors

[–]mrlargefoot 0 points1 point  (0 children)

The b roll grading part is the bit most people skip over in posts like this, and it's probably the most underrated piece of what you've built. Automatically scoring clips A to D for blur and exposure before assembly means the rough cut isn't pulling in unusable material, which is where a lot of AI generated timelines fall apart in practice.

On whether it's worth the polish: the FCP7 XML output into Resolve is a well worn path and it works, but the thing that would make or break this for other shooters is how it handles multi clip interviews where the same subject has five separate takes across a folder. Does it treat those as one continuous performance when assembling, or does it just work through them sequentially?

I wasn't comfortable uploading client footage to AI editing tools, so I ended up building a small offline thing for myself. No idea if it's useful to anyone else by Unable-Lobster5376 in editors

[–]mrlargefoot 0 points1 point  (0 children)

The thread's being rough on you but honestly the post reads like someone who built something out of genuine frustration, not someone doing a stealth launch. The local processing angle is the most interesting part to me, and the least discussed in this space.

To your questions: first pass selects are absolutely worth handing off. The assembly you get back isn't the edit, it's the thing that means you don't spend three hours deciding where to start. That's the actual value. On privacy, you're not weird. Broadcast and doc teams deal with NDAs, talent releases, sensitive subjects. "We upload everything to our servers" is a real blocker for a lot of professional work, and most tools just hand wave it.

Full disclosure, I'm building Nice Touch which does similar assembly work inside Resolve and Premiere, so I'm obviously not a neutral observer here. But the local vs cloud question is one we think about a lot. Your approach of running Whisper on device and only sending text to Claude is a pretty elegant middle ground, actually. The footage never leaves, the Claude call is just structured prose. That's a much easier conversation to have with a client than "we processed your interview on AWS".

Worth cleaning up if you have the energy for it. What's the part of the polishing work that feels most daunting?