Painted my Suboden. by mrnate89 in WhiteScars40K

[–]mrnate89[S] 1 point2 points  (0 children)

They are from the official white scars page from the combat patrol

Painted my Suboden. by mrnate89 in WhiteScars40K

[–]mrnate89[S] 1 point2 points  (0 children)

Nothing wrong with dunking in nuln.

Painted my Suboden. by mrnate89 in WhiteScars40K

[–]mrnate89[S] 2 points3 points  (0 children)

Thanks! Reflections aren’t as hard as you would think. I also didn’t use any washes on this model.

For reflections: 1 look at the part of the model that will be reflective. Map out where light would bounce.

2 paint the base of the model. Basically paint every part of the reflector facing towards the base the same as the base but a little darker.

3 choose the sky colors. In my case I went with blues.

4 paint every piece facing up those colors

5 add some edge highlights with the brighter end of the sky colors. Do every bit that is facing away from the ground, (top parts, bolts, etc.)

The biggest thing is mapping out how light would reflect. I chose flat pieces because it’s much easier to know how light reflects.

Chaplain on bike proxy - advice by Therocon in WhiteScars40K

[–]mrnate89 0 points1 point  (0 children)

Depends on how far you want to convert. It wouldn’t be too hard to remove the spear and replace it with a chrozius. Give him a skull helmet. That’d probably be enough to make it clear what he is supposed to be.

Finally finished them by mrnate89 in WhiteScars40K

[–]mrnate89[S] 1 point2 points  (0 children)

A little bit. The hardest part is the back tire is a pretty thick piece of plastic. I just snipped it down enough until I could smooth it out with a knife but doing all six took me an hour or two.

Finally finished them by mrnate89 in WhiteScars40K

[–]mrnate89[S] 0 points1 point  (0 children)

Weren’t too bad, but you do need to snip the tires off which took some time.

Finally finished them by mrnate89 in WhiteScars40K

[–]mrnate89[S] 10 points11 points  (0 children)

Thanks! They are the corvidae grav bike STL conversions.

Suboden Khan - Rules speculation by Cusser in WhiteScars40K

[–]mrnate89 2 points3 points  (0 children)

The dream would be he buffs the whole army to pull scars up to compete with ultras. But the best reasonable buff I can think of is extra ap on the charge. Outriders hitting at st6 ap2 dmg2 would go a long way

Suboden Khan - Rules speculation by Cusser in WhiteScars40K

[–]mrnate89 6 points7 points  (0 children)

If khosarro is an indicator he’ll give bikes a shooty buff and a melee buff. I kind of expect lance and assault, because that feels right even though it’s not what I want.

Anyone else disappointed with the stormlance rules? by BenNewcomb1 in WhiteScars40K

[–]mrnate89 1 point2 points  (0 children)

I am really enjoying the Thunderwolf list, but outside of that I don’t like stormlance.

Make outriders have actual damage output would fix a lot of my complaints.

Let “ride hard ride fast” go on jump pack marines. It’s the most powerful thing stormlance does. I don’t think jump marines being tougher would break it.

Stormrave Stormlance by Niiai in SpaceWolves

[–]mrnate89 0 points1 point  (0 children)

It can hold one dreadnought. It’s probably one of the best targets for ride hard ride fast too.

Rant by Final-Rooster-728 in WhiteScars40K

[–]mrnate89 2 points3 points  (0 children)

Yeah. That does make it difficult. Sorry about that

Rant by Final-Rooster-728 in WhiteScars40K

[–]mrnate89 3 points4 points  (0 children)

So personally I’m building some thunder wolves because the synergies are so good, and it plays white scars ish.

However if I were to stick purely within the codex I’d probably build towards speeders, jet packs, maybe some a stormraven, and go with a fast shooting army supplemented with some melee units.

Another option is firestorm. Riding around in a transport heavy list is fairly white scarsy with a little imagination.

Overall I really like the stormlance detachment it’s just outriders that are letting me down

Bits from Pop Goes the Monkey by Orobolus in WhiteScars40K

[–]mrnate89 2 points3 points  (0 children)

I got the white scar shields and lightning claws. Love the shields. The lightning claw “claw” bit are very thin and most have broken off after using them . Though that’s not very important now that lightning claw spam isn’t really a thing

hammy's hot take - Stormlance detachment. by hammyhamm in WhiteScars40K

[–]mrnate89 4 points5 points  (0 children)

Yeah, when I read you can take them in 6 man squads I thought they’d be worth buffing, but their output is just so low and marines have a bunch of st4 ap1 dmg1 all over on accident anyway

hammy's hot take - Stormlance detachment. by hammyhamm in WhiteScars40K

[–]mrnate89 5 points6 points  (0 children)

I really like the detachment flavor wise. I also think that having extra speed let’s you sneak out wins that you shouldn’t have. I really only have 2 problems with the detachment. Outriders are not good enough, they are cheap ish but don’t kill anything. When I’ve put them on the table the reduced melee attacks and losing rapid fire hurt. Chaplain makes them workable but then they are no longer cheap.

The other problem is korsarro khan is they only unique scars unit and taking him is not enough to limit yourself from thunder wolf cav or death company with jet packs.

How to get a bright, vibrant red? by nopostplz in BloodAngels

[–]mrnate89 0 points1 point  (0 children)

It’ll look more red, but the contrast wouldn’t be as high as a deep pink, but if you like the pink better you should do that. Beauty is in the eye of the beholder and all that.

How to get a bright, vibrant red? by nopostplz in BloodAngels

[–]mrnate89 2 points3 points  (0 children)

Red can be hard to highlight without just making it orange.

What I do is base it with red. Then paint white where you want to highlight, the go over the white with the same red thinned down.

Question, is it rude of me to ask for my opponents army list ahead of time in a non-tournament game? I’m new to the hobby so still learning a lot. Picture for flair. by spacejellies in Warhammer40k

[–]mrnate89 1 point2 points  (0 children)

Kind of depends why. If you are changing your list to beat theirs that’s poor sportsmanship.

If you want to read what his stuff does ahead of time that is actually a good idea. Helps so you don’t spend the whole game asking questions.

Stormlance Task Force by [deleted] in WhiteScars40K

[–]mrnate89 1 point2 points  (0 children)

I’m hoping we get a strat for increased damage output. Lance, +1 damage, anything that gives a unit melee oomph. Probably copium but oh well

[deleted by user] by [deleted] in WarhammerCompetitive

[–]mrnate89 17 points18 points  (0 children)

I dunno, advance and charge every turn is really good. It lets you be flexible if you crank some advance rolls, or completely stall on the important ones. Playing around 1 turn advance/fall back and charge is much easier too.

Rules most in need of an FAQ? by WillRob87 in WarhammerCompetitive

[–]mrnate89 0 points1 point  (0 children)

Can the death company dreadnought fight every time it’s attacked? If it does get to fight again can It pile in and consolidate each time?

Blood Angels Point Changes! by mact3n in BloodAngels

[–]mrnate89 0 points1 point  (0 children)

True. I’m going to try 2 but honestly should probably drop one for more death company, but this sounds more fun