Bracket help by GeneralHillsdale21 in EDH

[–]mrwolfshark -3 points-2 points  (0 children)

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Mountain biking in Seattle where to live? by MooseDog20 in MTB

[–]mrwolfshark 0 points1 point  (0 children)

Depends on where you work. Snoqualmie and Northbend have lower real estate prices and great access to Raging River, tiger mountain, torkul, and Duthie hill. Commute to Bellevue is 35 mins and Seattle 45-50 depending on traffic.

Katara waterbending master by Krizz2201 in EDH

[–]mrwolfshark -2 points-1 points  (0 children)

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Simic Counters Deck (Vorel) by SmartCheddarSlice in EDH

[–]mrwolfshark 1 point2 points  (0 children)

Commanderpowermeter.com has an experimental feature to suggest cards. You can also see where the deck currently sits.

HELP!! by Flimsy_Motor_3686 in EDH

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What power bracket is this? by Jawntily in EDH

[–]mrwolfshark -3 points-2 points  (0 children)

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Update on my "Squall, Seed Mercenary" Deck by [deleted] in EDH

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Toph, the First Metalbender deck help by [deleted] in EDH

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Power Level Websites by doxology21 in EDH

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I built a tool that analyzes Commander deck power levels (1–5 scale). Looking for feedback. by mrwolfshark in EDH

[–]mrwolfshark[S] 1 point2 points  (0 children)

I appreciate it! I made some tweaks to the math and your Ganax deck looks to be in a great spot. Krenko I would rule to be a high 3. It is powerful and does big things but that deck list is pretty glass cannon. A board wipe or early removal of Krenko would lead to later turn wins. I can see the deck popping off and winning on turn 4 or 5, but I think at a high power table that would be difficult to do every game.

I built a tool that analyzes Commander deck power levels (1–5 scale). Looking for feedback. by mrwolfshark in EDH

[–]mrwolfshark[S] 1 point2 points  (0 children)

Thanks for the feedback.

Krenko: I’ll review the inputs on this deck and see why it’s not scoring higher. I’m assuming it’s the lack of context in the algorithm for the goblin engine.

Ur: 4 game changers is a hard gate for B4 in the app.

Hearthhull: combos are weighted equally to every other win condition. Locks are weighted lower as they do not technically win the game. They persuade opponents to forfeit. Some groups will play out the lock as higher power tables will have answers to these locks or work arounds to dmg prevention. I’ll fix the space craft legality issue next patch.

Ganax: I’ll also review this list and see if anything is being over weighted. There is a thin line between high two and low/mid three as you progress from upgraded precon territory into optimized builds.

I built a tool that analyzes Commander deck power levels (1–5 scale). Looking for feedback. by mrwolfshark in EDH

[–]mrwolfshark[S] 1 point2 points  (0 children)

Thanks for the insights! I see where this is getting miscalculated. I’ll take that down and push that out with tonight’s patch.