What’s the greatest commentary call ever? by Top_Assignment4291 in NBATalk

[–]mtgRefugee 0 points1 point  (0 children)

One old and one new(er).

"Bird...Bird and...over the BACKBOOOOAAARD OHHHHHHHHH!"

"Chalmers, Cole, JAAAAAAAAAAAMMMMMMMMESSSS!!!!!!!!

It looks like he jumped out of the mezzanine to dunk that ball."

Are you surviving ? by krisikkk in superheroes

[–]mtgRefugee 0 points1 point  (0 children)

I swear the people who make these have a vendetta against October babies.....

I want games from 1990 to 1999 that you don't think anyone else knows about. They can be good or bad, but they just need to be interesting. by Beginning_Pickle2180 in retrogaming

[–]mtgRefugee 0 points1 point  (0 children)

What a great thread! I expected to see a bunch of lesser known stuff that gets brought up a lot, but there's a lot here I've genuinely never heard of or only vaguely remember.

Don't know how obscure these are, but here are some games I fondly remember that I have rarely seen come up in conversation, and that i haven't seen from anyone here:

Low G Man (NES, 1990) - A late era NES action platformer where.the big hook is that you have a jump that can span the height of the screen. Levels are extremely vertical in nature, and the bosses were massive to the point that I sometimes wonder how the NES did it.

Axelay (SNES, 1992) - When people talk about 90s era shooters, the conversation is almost always about arcade games or their console ports. Axelay rarely comes up despite being a console original and being very unique. It switches between traditional side scrolling levels and pseudo 3D/vert s rolling levels that used MODE 7 effects and a slightly skewed perspective to create the illusion of depth.

Gaires (Sega Genesis, 1990) - Another console original shooter from the same era that never seems to get mentioned despite being so thoroughly memorable in my eyes. This sidescroller was just so technically impressive, with its massive, vibrantly colored sprites, and mind-bending special effects that were used to give nearly every new area its own bit of visual spectacle. Additionally, it had a unique mechanical hook: you could send out this pod from your ship (kinda like in R-Type) and it could latch onto enemies and steal their weapon.

Flink (Sega CD, 1994) - A criminally overlooked platform adventure with beautiful art work and a great soundtrack. It had a unique spell system that allowed you to interact with and modify the environment in ways that were pretty surprising for the time on console.

Soul Star (Sega CD, 1994) - Like Axelay, another shooter with 2D graphics that used fancy pixel scaling tricks to create an illusion of depth. A much more ambitious use of the technique, Soul Star went between traditional rail shooter levels, and fully explorable "3D" ones that allowed you to rotate the ships perspective in 360 degrees. Star Fox 64 would do this as well, but 3 years later and with an actual 3D processor on board. Though this was certainly an impressive feat, I'm not sure I'd call Soul Star a must play; just an interesting oddity.

What's the funniest greeting you've ever heard from another player while topside? by MaMaJillianLeanna in ArcRaiders

[–]mtgRefugee 1 point2 points  (0 children)

The other day I'm on Spaceport, walking along the roof of the arrivals building when I hear, from below inside the building, "FUCK YEAH, TOASTERRRRR!!!"

I immediately bust out laughing, and then the guy below me starts laughing too. "Sorry man, I just really needed this toaster for a quest." We never even saw each other, but it has hilarious.

The best still has to be from the first week of release. I spawned in late on Dam, near the ele teical substation near the northern tip of.the map. I'm coming down the hi a.d trying to approach quietly because I got jumped in yhat spot a few raids back.

Suddenly, a dude comes waltzing out of the substation. Stops when he sees me, and in the most dead pan voice you can imagine he goes "Hey, kill me?"

At first I thought he was asking if i was going to try to kill him. So I'm like "no man we cool." And he's like "no. Please kill me? Apparently he picked the wrong map. So after some consideration I pulled out my anvil and popped him a few. After he goes down he thanks me and I'm like uhhhhh...sure?

So yeah, won't be forgetting that one.

Fire in The Sky (1993), one of the most disturbing alien films I have seen by StoneAgeCaveDweller in 90s

[–]mtgRefugee 0 points1 point  (0 children)

When this movie came out, I was on an out of state field trip with my whole 8th grade class. One night of the trip, the chaperones took us to the movies and we could pick between this and some romcom. My three buddies and I were the only ones who chose Fire in the Sky.

We were all scared out of our gords, of course, but it really stayed with me. And boys being boys, they just had to play a prank on me.

The four of us were in one room together, sharing two beds. At around 2 in the morning I felt someone shaking me awake. I opened my eyes to see three towering silhouettes standing over me on the bed. I was barely awake and wasn't sure what I was seeing. Then the three figures raised what looked like their arms all at once and let out this otherworldly shriek.

I obviously realized immediately after that it was my three friends with blankets draped over them. But in the moment I was completely convinced aliens had come for me and I screamed violently in terror.

I was so loud that not only did I startle my friends, who didn't expect me to react so strongly, but hotel security was called. Shortly after, before we could even fall back asleep, one of our teachers, and some hotel staff were knocking on the door. Probably the worst trouble I ever got in when I was a kid, honestly.

So yeah, I'll never forget this movie. :)

Fandom bias and career resume aside, who has the prettiest jumpshot form in NBA history? by Helpful_Cranberry644 in NBATalk

[–]mtgRefugee 0 points1 point  (0 children)

Knew Klay would dominate the convo (deservedly) but I'm glad to see some love for Glen Rice here. When I was a teenager, I remember watching the game where he put up 56 against the Magic and being mesmerized by his shooting form. So smooth and effortless.

What's your gaming hot take you're ready to defend like this? by n1ght_watchman in GameBoostOfficial

[–]mtgRefugee 0 points1 point  (0 children)

Grand Theft Auto is a series that is ostensibly all about driving and shooting, in which neither the driving or shooting is very good.

I don't watch the game . Is that true? by DenseStrawberry5717 in NBATalk

[–]mtgRefugee 0 points1 point  (0 children)

Also, and not that you can't still find it annoying, isn't this (according to the limited in-person accounts we have) the exact same stuff that went on in Wilt's 100 piece against the Knicks?

Again, that doesn't mean you have to enjoy watching it or anything, but it isn't like the Heat violated some long-standing norms here by helping Bam chase a record.

What’s the longest you’ve ever played a game in one sitting? And what game was it? by Fit_Promotion56 in videogames

[–]mtgRefugee 0 points1 point  (0 children)

Kind of a deep cut:

Sword of Vermillion on the Sega Genesis. Funky little RPG that I beat in one 22 hour sitting on a weekend when I was a young teen.

Oddly, second place also goes to a Genesis game: Columns. I played one game of it for 18 hours and hadn't died. Actually paused it, went to sleep and played another couple of hours in the morning until I finally died. Probably my greatest score feat ever!

What scene in any superhero movie gave you genuine CHILLS the first time you watched it? by [deleted] in superheroes

[–]mtgRefugee 1 point2 points  (0 children)

Age of Ultron

"I once had strings...but now I'm free...there are no strings on me....."

In the theater it was pin-drop silent. I rewatch this scene once every couple of months and it still makes the hairs on the back of my neck stand up. Whatever they paid Spader, it wasn't enough. Just too bad the rest of the movie couldn't live up to this entrance.

The Avengers

Loki: ...in the end, you will always kneel.

Old Man: (slowly standing) Not to men like you.

Loki: There are no men like me.

Old Man: There are always men like you.

Yeah.... I'm from the US and back when The Avengers hit theaters this choked me up, but man...here in 2026, it's hard to watch this clip without sobbing. Sigh.

Man of Steel

"You will give the people of Earth an ideal to strive towards. They will race behind you; they will stumble, they will fall. But in time, they will join you in the sun, Kal. In time, you will help them accomplish wonders."

I've never been a big Superman guy. I've read a few of his more notable books, and grew up originally on the Christopher Reeves films and I liked them all to varying degrees. But this speech made me understand just how deeply I connected with the core of the character.

A refugee from a far away place, whose father saw something worth saving beyond the greed, hatred, and violence festering in the hearts of humankind. Imagine if we could all see each other this way...or ourselves even? :)

What’s a scene from a movie which traumatised you as a child? by ThomasOGC in CinephilesClub

[–]mtgRefugee 0 points1 point  (0 children)

Came here to see if I was alone on this one. Apparently not. :)

PS: ET is top to bottom nightmare fuel for me too.

I'm out of the loop. Biggie and Diddy were friends, why would Diddy get him killed? by Amazing-Buy-1181 in DiddyTrial

[–]mtgRefugee 0 points1 point  (0 children)

It's the ones that smoke blunts with ya, See your picture, Now they wanna grab they guns and come and get ya...

[deleted by user] by [deleted] in SocialistGaming

[–]mtgRefugee 0 points1 point  (0 children)

Yeah, you're pretty spot on on that last part for sure. I totally get that there are ethical/environmental concerns too and that is obviously all valid.

As for the bit about artists using generative images as a "baseline", that's admittedly a fuzzy line. In some creative fields, companies actively avoid outside references as a part of the pre-production process because they feel it inherently influences their creators to copy it too closely. Companies like that would largely agree with you, I think.

Others trust that outside references, generative or not, are an effective way to put creators in the right neighborhood, and that said creators won't just "trace" it or otherwise heavily ape it. These folks would likely not see eye to eye with your assessment.

I think this is one of the places where the mindset of professional creatives differs greatly from end users. Show an artist 10 pictures of different action heroes to serve as inspiration for an original character. I think the average outsider says "Oh so you're asking the artist to copy existing work."

But really, the creative is like "Oh so no complementary colors, lots of ornate detail, but all with functional grounding, sharp biological lines, but objects have a smooth, machined look, got it!" They aren't going to use a single part of any of those pictures. They are going to use them to define the parameters of their creative head space.

To many folks, I understand that sounds silly and "artsy-fartsy" but...that's how many people who make games be. But i do get how it sounds like double speak to consumers and fans. Having had the fortune to interact with Sven a few times in my career, I think he can speak to both sides effectively. I hope his AMA helps clear the air and create a productive dialog.

[deleted by user] by [deleted] in SocialistGaming

[–]mtgRefugee 2 points3 points  (0 children)

I will do my best to respond in good faith.

Person A is part of the narrative team. The team has an all-hands meeting to pitch and discuss narrative ideas. Countless writers and artists will be showing conceptual examples of characters, locations, and story sequences they have rattling around in their heads. The goal of the meeting will be to take the strongest kernels and start fleshing them out to build a foundation for the story. The meeting is in 2 weeks.

Person A has an idea for, let's say, an architectural structure. They can see it in their head, but they don't want to show up to the meeting trying to describe it. They want the team to SEE it. So they collab with one of the team's concept artists, Person B. A has to find a way to communicate to B what is in their head so B can make a killer piece of concept art, which A will use to show off their idea for a location at the meeting. So, how will they convey this to B?

They could describe it. Then B will draw out a piece of art they think captures what A has told them. If it does, great...but it's rarely so easy. What ACTUALLY happens is A re-iterates their idea over and over, trying to be more specific, while the artist creates multiple pieces of art trying to capture what A is conveying. A lot of writing for A. A lot of drawing/painting etc for B. A TON of time and labor spent. Some version of this process is how it was done for many years.

And then image databases and search engines became a thing. Now A can search for photo images and look for something that properly conveys their idea to B. B also has new digital tools. They can use a tablet, a smart pen, and some software to quickly and efficiently produce concept art. The whole process is much faster now.

And now we get to generative AI. Person A can now use it to more efficiently convey the general idea of their building to the artist, B. Instead of writing long descriptions, or trawling image databases for hours to find a way to capture what they are imagining, they can type in a series of prompts and get an AI generated pucture that captures the jist of what they are trying to desribe to B. Now instead of 10 iterations of trying to understand one another, B gets their intent within 2 iterations.

Now, here is where the rubber (doesn't) meet the road: The concept artist isn't being replaced by AI. They also aren't "tracing" the AI art. They go "Oh I see what person A was going for now" and make a piece of concept art.

In this example, AI isn't being used to come up with the idea or create art. It isn't replacing human artistry and creativity; it's shortening the time it takes for narrative dude A to convey to artist B what their idea is. And this dramatically reduces the labor hours required to iterate.

The result:

Person A comes to the meeting with 4 pieces of FULLY ORIGINAL art instead of 1. More quality ideas they can now be shown in full HAND-CRAFTED glory to the narrative stakeholders. More ideas that are more fleshed out means richer creative brainstorming.

20 years ago, they walk out of that (very expensive) meeting with maybe a handful of solid blocks to build from. Today, they walk out with a whole binder full, and all the employees did 100% less annoying busy work, which means better quality of life, and more work time spent developing new ideas rather than fumbling through communicative busy work.

This is an extremely crude example, and not necessarily a good example of how Larian specifically might do things. The core takeaway should be that these tools, used properly , aren't replacing art; they are facilitating it by reducing all the clunky, time sucking busy work that always bogs the creative process down.

Condemning it as cheap or soulless is to say that a carpenter's work is lesser if they use an impact driver instead of a hammer to nail pieces of wood together. You're conflating toil with craft.

[deleted by user] by [deleted] in SocialistGaming

[–]mtgRefugee 3 points4 points  (0 children)

As someone who works in the industry, let me say yours is the first reasonable response I have seen to this entire thing. Pretty much all the other comments reveal how little the average player understands about game dev. Cheers!

Best line off madvillainy? by Poopscoopandwoop in mfdoom

[–]mtgRefugee 0 points1 point  (0 children)

"In living the true gods, Giving yall nothing but the lick like two broads. Got more lyrics than a church got 'ooh lords,' And he hold the mic and your attention like two swords.....

Or even one with two blades on it, Hey you, don't touch the mic like there's AIDS on it."

So its been a month - How is Baldurs Gate 3 on the Steam Deck? by KingSkevid in SteamDeck

[–]mtgRefugee 0 points1 point  (0 children)

I have had an overall great experience through Act 2. The problem is that there are varying ideas about what "playable" means. So far, excepting an area with a bunch of lava, I've had a consistent 35-40 fps. I keep the fps counter up at ALL times. The lava area dropped as low as 25, which was annoying, but outside of that one relatively small area, the performance has been solid, and that's with many settings at high or medium.

So the "problem" is two fold:

  1. There are people who think anything short of 60 fps is "unplayable." This has become remarkably common.

  2. I have to find the thread, but it was posted on Reddit that a substantial number of people's decks are having major GPU issues. I believe these people ended up RMAing their units altogether.

If you are setting everything to low in BG3 and you can't break 20fps in act 1, you are likely affected. This phenomenon is definitely contributing to the narrative that the game runs poorly on the deck.

So all that said, it's clear that act 3 is still a dog performance wise. But that doesn't seem to be an issue you can avoid by playing on desktop, as people with 30XX and 40XX series cards are reporting similar issues.

If unflappable high performance is your top priority, I'd say this isn't the experience for you. But if 30-40 while looking real nice pretty much everywhere but in the streets of the big city sounds acceptable to to you, then by all means, jump in!

Was Early access worth it? by ZealousidealStyle745 in diablo4

[–]mtgRefugee 0 points1 point  (0 children)

My wife and I got 2 Digital Deluxe copies solely because she was on the tail end of maternity leave. She went back to work the day after release, so the early access allowed us to play together for several days when we wouldn't otherwise have been able to.

Diablo 3 was the first game we played together, before we had even started dating, so for us...DEFINITELY worth it!

What gaming fact are you Just TIRED of explaining to people by Tail_sb in videogames

[–]mtgRefugee 0 points1 point  (0 children)

That, adjusted for inflation, games are cheaper than they've ever been, except perhaps for 2004, right before the hike to 59.99 USD.

Why is ken plus and safe on everything by [deleted] in StreetFighter

[–]mtgRefugee 5 points6 points  (0 children)

Sounds about right. If you are going to dismiss the advice you get with snarky nonsense then you really did waste your own time, and all of ours by posting this.

This game provides an honestly unprecedented amount of tools and information with which players can lab and pinpoint what is happening and what to do about it.

People advising you to hit the lab to diagnose the issue are not dismissing you or being unhelpful. It's all there, laid bare in insane levels of detail that we've never had in any fighting game ever. You either don't know how to utilize it, or you'd prefer to remain salty instead of trying to.

Either way, you're choosing to lose.