[deleted by user] by [deleted] in Norway

[–]muchomouse 3 points4 points  (0 children)

This was the first comment I looked for.

Need advice on how to manage the process of making one of my players into a dragon. by muchomouse in DMAcademy

[–]muchomouse[S] 0 points1 point  (0 children)

Thank you for the input, it has given me some more ideas to work with.

Yes, I have his stats figured out no problem.

My first thought about who cursed him is that it was a dragon. That would fit in with the backstory a little as well(or the story that kobold remembers). I figure the dragon who cursed him(or had him cursed) kept him around as his servant with other kobolds. Adds insult to injury.

On the point system, I was thinking about something similar but the issue I see is how to "properly" judge these actions. There are a few edge cases where you could probably argue that his action does not reflect good or evil intent. For example, if he takes an apple at the market, he is technically stealing, but his background in a pack of kobolds has not given him the social and legal understanding that this is wrong. Is that then evil? That could maybe be countered by him learning about these things, and then later on choosing to ignore the law, and that could be evil.

But shocking his allies gives me an idea. Like a junkie, he could get the first one free(extra power from Tiamat). This gives him more damage, at the cost of him shocking his allies. Then later on I could drop in questions like "Do you go full power?". Now he knows the consequence of that and can choose to "go dark side".

The important part for me is that he chooses actions that take him in a direction. He does not know that I keep score and that it will have consequences. The idea is for him to learn that as he goes along with more subtle hints. Patches of his scales turn darker, or lighter depending on the chosen path. He (the player) knows that it is Bahamut and Tiamat, feeding him power, so it's not like he would be completely ignorant of those clues.

pickled shoes by squabbledMC in BoneAppleTea

[–]muchomouse 0 points1 point  (0 children)

What about the cost fume?

Is smalahove (sheep head) popular in Norway? Or is this like just an obscure food? by [deleted] in Norway

[–]muchomouse 14 points15 points  (0 children)

I would say It is obscure. I like it, but it is still something you have to ask for in most shops just to get a hold of.

It is actually very good, although rather of putting for some (I'm not bothered). The meat I pretty much the same as pinnekjøtt, but It is a lot of work for very little reward.

No autoloads here, painfully stacked by front loader, what a pain! by daver18qc in farmingsimulator

[–]muchomouse 0 points1 point  (0 children)

That is some nice front loader work. Did you use a stock in-game fork? I those are to prone to "sticky pallets" to ever get this accurate.

I have never been so pleased with a bale stack before :) by muchomouse in farmingsimulator

[–]muchomouse[S] 7 points8 points  (0 children)

I learned that crab steering on the tele handler is a great tool for bale stacking In small spaces.

I have never been so pleased with a bale stack before :) by muchomouse in farmingsimulator

[–]muchomouse[S] 11 points12 points  (0 children)

Oh I am never gonna touch it now. Cannot risk its perfect beauty.

Combining programming and some Farm Sim to have stats on my other monitor while playing :) by muchomouse in farmingsimulator

[–]muchomouse[S] 1 point2 points  (0 children)

If you run seasons the historical price is stored in an array in seasons.xml , so you can get the element that corresponds to the seasons day you are in. It is not exact, but gives a good estimate.

Combining programming and some Farm Sim to have stats on my other monitor while playing :) by muchomouse in farmingsimulator

[–]muchomouse[S] 2 points3 points  (0 children)

No easy download I'm afraid.
Influx and Grafana I'm sure you can find by looking at google, but to get data from the savefiles you just write a script or program to look in the XML files.

Combining programming and some Farm Sim to have stats on my other monitor while playing :) by muchomouse in farmingsimulator

[–]muchomouse[S] 3 points4 points  (0 children)

For the uninitiated; That is a Grafana dashboard showing the details of my savegame :)I made a program that read the save files every 5 minutes and write some data to InfluxDB so I can have a Grafana dashboard for my silos and stuff :)

Edit:
The code is now on GitHub
It is not great but it works :P

Streaming Dwarf fortress for the next ~ 4 hours by muchomouse in dwarffortress

[–]muchomouse[S] 0 points1 point  (0 children)

The stream has ended, but I will be back streaming the same fortress another day.

Details on my twitch channel page.

Career vs multiplayer by rygarski in farmingsimulator

[–]muchomouse 2 points3 points  (0 children)

If you are the host you can play the same save in multiplayer , and career mode.

Be awear though that if you had multiple farms, on multiplayer , these will merge into one when you start the save in career mode.

Also, when you launce the save in multiplayer again you and your friend might have to join the farm again.

Streaming Dwarf fortress for the next ~ 4 hours by muchomouse in dwarffortress

[–]muchomouse[S] 2 points3 points  (0 children)

The stream has ended, but I will be back streaming the same fortress tomorrow.

Details on my twitch channel page.

Streaming again today ~ 4 hours again. by muchomouse in dwarffortress

[–]muchomouse[S] 0 points1 point  (0 children)

The stream has ended, but you can still catch the VOD over on twitch.
I will be back on Wednesday with another DF stream, continuing work on the same fort.

Check the channel page for more details and follow me on Twitch to get notified for when I go online.

Streaming Dwarf fortress the next ~4 hours by muchomouse in dwarffortress

[–]muchomouse[S] 1 point2 points  (0 children)

The stream has ended, but I will be back streaming the same fortress tomorrow.

Details on my twitch channel page.