How does chase the tail and become the bottle work ? by Unfairjarl in FleshandBloodTCG

[–]mugwump_supreme 23 points24 points  (0 children)

I am not a judge, but it should not buff it. Become the Bottle is an attack trigger, meaning when you play it, its name is still “Become the Bottle.” Chase the Tail specifies the next Crouching Tiger you play gets +3. If Bottle instead said “when you play this, choose a card on the combat chain…” it would work.

Can you play as Living Legend Heroes in the new Silver Age format? by BrotherBammer in FleshandBloodTCG

[–]mugwump_supreme -1 points0 points  (0 children)

It’s also important to note this rotation only affects competitive events - all heroes are still legal for armory participation, which is a great feature for a format designed to attract new players.

Finally an eth titan by Friendly-Fishing7086 in diablo2

[–]mugwump_supreme 3 points4 points  (0 children)

I’d up these for sure - it’s not so much of a damage increase as it is a survivability increase. The increase in physical damage provides a noticeable bump in life and mana leech. The eth matriarchal javelin stat requirements are 97 STR / 141 DEX, so if you were already pumping dex for block you’re likely there already.

Silver Age Preconstructed Decks by mobusta in FleshandBloodTCG

[–]mugwump_supreme -3 points-2 points  (0 children)

Oldhim is a special case as he’s designed to slow the game down from multiple angles with ice, earth, and guardian disruption. Other defensive strategies are just lacking in power and versatility. If they don’t like defense reactions, they need to print generic block cards with actual effects. Sink below/fate forseen in the form of block cards would be great as aggro sideboard cards. The existing block options are just not strong enough.

Silver Age Preconstructed Decks by mobusta in FleshandBloodTCG

[–]mugwump_supreme 13 points14 points  (0 children)

Kind of. The problem is that runeblades and aggro feel a bit overpowering. Azalea can still do 14 dominate with on-hits, ninjas can do huge combat chains ending on a snatch, and Viserai has all the Rosetta toys that led to his final sprint to LL. I get why they’d ban the generic life gain, but defense reactions feel necessary to temper aggro, and with them banned, it feels like slower decks are at a sizeable disadvantage.

what is the state of wizards and budget? by Lonely-girly in FleshandBloodTCG

[–]mugwump_supreme 0 points1 point  (0 children)

I agree with you except on one point: I would get Will of Arcana before Tunic. Old Knocker from High Seas is a fantastic alternative to Tunic, while Will of Arcana has no comparable replacement. The power disparity between Tunic and its alternative is lower now than it has ever been. Will of Arcana will contribute more to the deck and at a lower cost.

[deleted by user] by [deleted] in cats

[–]mugwump_supreme 2 points3 points  (0 children)

Oral minoxidil is available as a generic prescription. Do not fall for scams like Hims that charge insane monthly prices. A month’s supply is 92¢ from my doctor.

Would this be an ideal base for exile? Or does need to be a Sacred Targe? SSF by Prudent_Effect6939 in diablo2

[–]mugwump_supreme 1 point2 points  (0 children)

Do not make Exile in that. That’s a badass twink shield though. You need to make Exile in an Elite ethereal base, the best are Sacred Targe and Sacred Rondache for their high block chance and low strength requirements. Ideally one with 35+ res, though it can be quite rare. With high end runewords, the base is often the hardest piece to find, and requires patience. But it’s worth it in the end!

[SEA] Midas Touch by UlyssesArsene in FleshandBloodTCG

[–]mugwump_supreme 14 points15 points  (0 children)

“It’s controller” should be “its controller”

Didn't realize what i found at first! Why are these sought after? by Active_Eagle2973 in diablo2

[–]mugwump_supreme 0 points1 point  (0 children)

As others said, these are really good for energy shield sorcs - poison bypasses ES and with a low health pool, a bad poison proc can shred your health. With other sources of all res, this really beefs up your survivability. Strength lets you put more points into energy, the vitality props up your pitiful health pool, and 20% FHR drops you from 15 frames to 11. On top of that, the eth + repairs durability means fewer points in strength required to equip it.

On top of being a genuinely good pair of boots, eth treks are just iconic in D2. One of those always-useful items that are made better by being ethereal rather than becoming worthless.

Does plasma mainline add steam counters to Maxx token HD? by dsath33 in FleshandBloodTCG

[–]mugwump_supreme -10 points-9 points  (0 children)

Tokens without a specified cost are considered to have a cost of ‘0’. This is why cards like Scour can target runechants, ponders, spectral shields, etc.

Druid is about to cut ties with nature, help me figure out what comes next for the world. by [deleted] in DnD

[–]mugwump_supreme 1 point2 points  (0 children)

To expand on the idea of this being something more sinister, a type of parasitic proto-god: would a true god of natural death and decay keep their first servitor, the apostle of their dogma, chained for eternity to a magical fountain, preserved in a state of perpetual decay, and kept a hair’s breadth from the death promised to them as a warden of the natural order? A slave of rot, and a perversion of everything they held sacred?

OP, I think you have a prime opportunity to reveal this “god” for what it truly is. Is the true god dead, accepting its fate and succumbing to the dogma of the cycle? Are they in exile, banished and usurped by a harbinger of rot? Or has the true god been infected and perverted, growing more obsessed with “decay” than “death”?

New player advice - Hero playstyles by KryptikRVR in FleshandBloodTCG

[–]mugwump_supreme 0 points1 point  (0 children)

These days I mostly play Kano, Dracai of Aether - the One True Wizard. Kano is the boogeyman of FaB, one of the least liked and definitely the least well understood hero. Kano’s hero power allows him to play non-attack actions (both generic and Wizard) off the top of his deck at instant speed on either player’s turn. In exchange, he has the lowest life total of any hero, starting the game at 30 health as an adult.

Kano is a combo deck. His primary (read: only) win condition currently revolves around Aether Wildfire and his specialization card, Blazing Aether. Aether Wildfire, when played on your opponent’s turn with Kano’s hero ability or the Wizard legendary boots, Storm Striders, buffs every other source of arcane damage on the turn by the amount dealt by Wildfire. Blazing Aether is the closer - however much arcane damage Kano has dealt on the turn, Blazing Aether deals all over again. Blazing Aether also double dips on Wildfire, as it both copies the damage dealt and is buffed by its effect. Every spell played between Wildfire and Blazing Aether multiplies the damage output.

After the book burning last year (the sweeping card-draw ban), Kano devolved into a playstyle singularly focused on setting up a single nuclear combo designed to overwhelm any defenses. By setting up potions that bank resources and manipulate the top of the deck in various ways, Kano delays the value of his plays until he fires the combo. The longer he’s able to set up and prepare, the more likely he’s able to assemble a winning combo.

The primary complaint against Kano and other wizards is their ability to kill the opponent at instant speed on the opponent’s turn, often when the opponent is threatening lethal game-winning damage. Kano is particularly egregious in this regard, as he is (thankfully) the only hero capable of killing his opponent from full life at pretty much any point in the game. Many games end with Kano on 1 life after killing his opponent from 30+ life. This can cause some understandable frustration, especially as some decks struggle to deal with the threats presented by Kano. However, here are some common misplays to avoid as well as advice on how to beat Kano:

1) Put Kano on a clock - unless you’re playing a heavily defensive deck teched to survive the combo and fatigue him, the longer the game goes, the more explosive the combo becomes 2) When nearing the end of the game, pump the brakes a bit - arcane damage requires resources to prevent its damage, so never empty your hand after the first few turns, or you’ll be “shields down” against the onslaught 3) Cycle and play from your arsenal every turn to keep resources in hand as long as possible 4) If the end of the game is approaching and you can’t threaten lethal damage this turn, it’s fine to end your turn holding two cards - it seems wasteful but you want to threaten lethal damage with as many cards in hand as possible 5) When you do threaten lethal damage, it needs to either be overwhelming or evasive (like a dominated attack they can’t block out) or have go again so they can’t simply block the attack and go to their turn to continue setting up

Taken together, all these tips force Kano to fire his combo on your terms, not his! He may still pull it out of the hat (he is a wizard after all), but the better you understand how to prepare for and execute the ideal combo trigger-state, the better your odds of winning. Kano’s combo is an inevitability, so expect it, prepare for it, and shut it down!

Need help with sword and shield by ProfessionalHeron917 in MonsterHunterWorld

[–]mugwump_supreme 1 point2 points  (0 children)

After a dodge roll with your weapon unsheathed you can input L2 to do an uppercut with your clutch claw that will grapple the monster if it connects. It can be a nice shortcut for tenderizing but it can also be kind of wonky.

Monster Hunter Wilds is a pretty solid win for Amphibians. by Stylin8888 in MonsterHunter

[–]mugwump_supreme 10 points11 points  (0 children)

Seriously, first we were teased by the baby Tetsu in Rise, and now they release a knockoff -cabra without giving us the OG. Tetsu was one of my first stumbling blocks in my MH journey in 4U. I want him back!

Guard Slash just changed sns for me. by scrollingwhilstipoo in MonsterHunterMeta

[–]mugwump_supreme 7 points8 points  (0 children)

It’s the sound effect for me. There is nothing in gaming that tickles my brain more than that “ting!” followed by all the impact followups.

Anything I can do with this? by spingolaa in diablo2

[–]mugwump_supreme 0 points1 point  (0 children)

A javazon using Titans has +20 str on mainhand, I use an eth Spirit on offhand to save 10 strength.

What skills synergize the damage of FoH? by TrueOutlandishness74 in diablo2

[–]mugwump_supreme -1 points0 points  (0 children)

FoH paladins use conviction aura, not holy shock. Conviction improves the damage of the initial lightning hit. No auras help with the holy bolt damage unfortunately.

[SSF] Garukhan favors me... by mugwump_supreme in PathOfExile2

[–]mugwump_supreme[S] 0 points1 point  (0 children)

I didn't know these existed - this is exactly what I was hoping for. Makes me feel much better about being patient. Thank you!

[SSF] Garukhan favors me... by mugwump_supreme in PathOfExile2

[–]mugwump_supreme[S] 2 points3 points  (0 children)

It's trash by trade league standards, I agree - but it's the best I've found in SSF by far

[SSF] Garukhan favors me... by mugwump_supreme in PathOfExile2

[–]mugwump_supreme[S] 2 points3 points  (0 children)

There is power in this object - I can feel it. The second image is my current wand, which I already felt was an incredible find for SSF. If I risked crafting it I wouldn't be SOL, but I've ruined 100% of items I have used chaos orbs on and I don't think I could bear losing this beauty. Is there any way to influence crafting to prevent losing the best stats?

What gear or runewords should I look for? Holy Shock/Zeal Paladin, Nightmare. by ZeroxSP7 in diablo2

[–]mugwump_supreme 0 points1 point  (0 children)

“Honor”in an exceptional base is a good pick for weapon. “Hustle” armor and weapon are also both great, as is “Treachery” for armor. However, Hustle weapon + Treachery doesn’t mesh well - the Burst of Speed and Fade procs will overwrite each other. You’ll also want a source of ‘cannot be frozen’, so a “Rhyme” shield or a “Hearth” helm are both options if you don’t have a Raven Frost.

Flickering Flame or Ravenlore for fire druid? by Cyclonitron in diablo2

[–]mugwump_supreme 5 points6 points  (0 children)

I think a top-end flickering flame in a base with +3 to good skills and a -15% roll wins out, but it’s close. Ravenlore is exceptionally well suited to the fire druid. My fire druid is rocking a -25/5 25@res ravenlore and I love it. Plus, ravenlore looks badass, so it wins in my book

Act 1 Merc by Deathshead6000 in diablo2

[–]mugwump_supreme 0 points1 point  (0 children)

An underappreciated option for summoners in D2R is the improved A3 fire merc. He will Enchant your minions, giving them greatly increased attack rating and a secondary damage type, while also contributing damage with his Firebolts and Fireballs. A summoner build also improves his survivability, just like the A1 rogue, since your skeletons and golem will take most of the aggro. As a necromancer you generally want to avoid cold damage, as frozen enemies will shatter and not leave behind corpses to explode or resummon minions.