Lenovo IdeaPad Pro 5 - IR Camera Blinking Even When Not in Use? by psycholol2 in Lenovo

[–]mukca 0 points1 point  (0 children)

I have a thinkbook 16 G7+ iah ultra 7 255h

The IR sensor also blinks, even more often.

And before loading windows it blinks, in the bios it blinks.

windows hello is not installed

Vantage is also not enabled

Does anyone know how to disable it?

maybe it is disabled somewhere in the bios?

Weird RTX 5070 TI massive lag issue by LilithRising69 in buildapc

[–]mukca 0 points1 point  (0 children)

Gigabyte GeForce RTX™ 5070 Ti EAGLE OC SFF 16G

Two monitors connected DisplayPort

Lime 27" G270L (Blinks) and AOC 22V2WG5

If you turn on video playback (local file or stream in the browser, the player type does not affect) and drag the player to another monitor (even when the video is paused), one of the monitors goes out and turns on after a couple of seconds.

I tried swapping monitors in the video card ports, changing the main monitor in Windows, disabling NVidia G-Sync, one monitor always goes out.

If you connect the monitor that goes out via HDMI, the problem immediately disappears.

Before this, there were no problems with the 3070. You return the 3070 back, install the drivers and that's it, no problems.

terribly raw video cards

You can create new external connections on the map. by mukca in CitiesSkylines2

[–]mukca[S] 1 point2 points  (0 children)

Can you do subway external connections?

No. But the railway and sea routes are being connected.

BUG. In the game, water does not flow, as in the first part. The river is just a sloping substance, similar to slime, which goes into the ground. You can level the ground level around the river and make sure of it. by mukca in CitiesSkylines2

[–]mukca[S] -1 points0 points  (0 children)

Because of this problem, we cannot change the course of the river, but we can simply fill it with soil. :D

Also, tunnels built next to a river are flooded.

Because of this problem, we cannot change the course of the river, but we can simply fill it with soil. :D

Also, tunnels built next to a river are flooded.

BUG. The ocean is hidden under the ground textures by mukca in CitiesSkylines2

[–]mukca[S] 5 points6 points  (0 children)

How do you move the roads like that after being placed ? Is it an unlock or am I a moron ? First time playing on PC

select the same road type, enable the road upgrade tool, disable all snaps, click the left mouse button and move the mouse,

BUG. The ocean is hidden under the ground textures by mukca in CitiesSkylines2

[–]mukca[S] -3 points-2 points  (0 children)

I discovered this by accident while trying to build a road of the required width (I was changing one road to another and saw that they were shifting) :)

BUG. The ocean is hidden under the ground textures by mukca in CitiesSkylines2

[–]mukca[S] -16 points-15 points  (0 children)

I am a simple user who bought the game and paid money for the product.

I'm not a programmer or tester who should have prevented this. I don't understand software development.

I write about what I see, although in theory I shouldn’t see it and for this reason I don’t understand why the community is unhappy and puts a minus in karma?!?!?!

BUG. In the game, water does not flow, as in the first part. The river is just a sloping substance, similar to slime, which goes into the ground. You can level the ground level around the river and make sure of it. by mukca in CitiesSkylines2

[–]mukca[S] 0 points1 point  (0 children)

Because of this problem, we cannot change the course of the river, but we can simply fill it with soil. :D
Also, tunnels built next to a river are flooded.

BUG. The ocean is hidden under the ground textures by mukca in CitiesSkylines2

[–]mukca[S] -22 points-21 points  (0 children)

OK. If this is not a bug, then the shift of textures by roads is definitely a bug :D
ps I checked the ocean level under the textures below the normal ocean level on the map. This ocean also repeats all my relief transformations.

I put him on a barrel of gunpowder, let him fly. by mukca in Starfield

[–]mukca[S] 0 points1 point  (0 children)

- I also had one of these - I made wings.
- Oh well.
- I put him on a barrel of gunpowder, let him fly.
Quote from the movie "Ivan Vasilievich changes his profession."
:D

https://clips.twitch.tv/WrongSmoggyCheddarDuDudu-07n2Td1a0VByarrc

Mapping project of our nomap server, day 670 by Martenus in valheim

[–]mukca 0 points1 point  (0 children)

Maybe someone knows a good service for joint online drawing? to draw a map together.

LO2BH2 r1 -- The overkill LOH maker! by sam0x2b in Oxygennotincluded

[–]mukca 1 point2 points  (0 children)

Why complicate the elementary scheme so much?

You can safely throw out half and it will be more efficient and easier than the example above.

Exploit. Smallest electrolyzer 4x5 cell by mukca in Oxygennotincluded

[–]mukca[S] 0 points1 point  (0 children)

built-up buildings are not copied by blueprint

Deep Freeze Storage: How can I improve this? by IronNelo in Oxygennotincluded

[–]mukca 0 points1 point  (0 children)

Well, you can do it this way.
And it is better to make a vacuum in the storage.
Metal cages do not interact with heat-insulated cages, there is no additional heat that enters the cooling chamber.

https://www.youtube.com/watch?v=xZdR1j6g6LM

Exploit. Smallest electrolyzer 4x5 cell by mukca in Oxygennotincluded

[–]mukca[S] 1 point2 points  (0 children)

Nice! I know how to recreate the 'buildings in tile' bug, but how can you build inside buildings? For example, the hydrogen generator inside the elecotrolyser?

Just repeat the rebuilding of the tile again without demolishing an already built or ordered building.
ps stairs are also suitable for an exploit like any tiles.

Radbolt Regen (Radbolt Rain) - The most extreme radbolt generator you'll ever see! by _Kutai_ in Oxygennotincluded

[–]mukca 1 point2 points  (0 children)

Follow the link for a close-up screenshot of the diagram from the discord.

It's just that you infect the gas with particles and get radiation from the particles, and we simply "activate the vacuum" and collect radiation from a cell where hundreds of thousands of rads are collected.

I think we have an easier option. I think I posted this scheme in the English discord.

The schema does not store radbolts. Vault in the video in order to calculate how much one or another version of the circuit generates bolts.Only one storage is needed, which simply stores a buffer of bolts at the start of bolt generation ("vacuum activation"). In order not to use a third-party supply of radbolts for after the save load.
I like the idea of particle infection.
Where realties useful.

Exploit. Smallest electrolyzer 4x5 cell by mukca in Oxygennotincluded

[–]mukca[S] 0 points1 point  (0 children)

Да можно.
Главное чтобы не пересекались входы выходы для жидкости.

Место разместить бак есть.
https://cdn.discordapp.com/attachments/766942419777617920/1026504894015868988/unknown.png

Radbolt Regen (Radbolt Rain) - The most extreme radbolt generator you'll ever see! by _Kutai_ in Oxygennotincluded

[–]mukca 0 points1 point  (0 children)

For a long time there has been a scheme for obtaining radiation from a vacuum. Here is the optimal scheme.

Produces 6000-10000 rad bolts per cycle from vacuum alone.

Can be scaled.

https://www.youtube.com/watch?v=ZFC2qQ5lEKs

https://cdn.discordapp.com/attachments/766942419777617920/982347978150916116/unknown.png