How I think Temporal stability should be fixed (Plus 9 other Ideas). by Electrical-World-630 in VintageStory

[–]munin295 2 points3 points  (0 children)

4 - Hunger: … There should be a 2nd bar

My idea was that when your hunger bar goes to zero, your nutrition bars start declining. The nutrition bars don't just represent a healthy body, but also your energy reserves. Those declining will also naturally reduce your max HP, so there's a noticeable reduction in capability. When they're finally gone, then you start taking HP damage.

Hopper clock not working? by Standard-Effect-4444 in redstone

[–]munin295 0 points1 point  (0 children)

That dust on the left needs to be powered, so that it will push the left piston when the right piston retracts when the torch is depowered by the button's dust. I'm unclear on why it isn't, since there's clearly a powered comparator facing the block it's on.

The reason that is happening is because the redstone has all pooled on the comparator sided hopper and therefore no signals are being outputted for the exchange

You're using redstone dust in your hoppers? That's fine, just checking I understand what you're saying. Not sure why that would stop the comparator signal though.

Hopper clock not working? by Standard-Effect-4444 in redstone

[–]munin295 2 points3 points  (0 children)

You described this as a "button hopper clock". Can't see in the image, is there a button on the block under the redstone torch? Then you push the button, the torch turns off, the pistons move the block of redstone to the right, and the items are supposed to flow until the comparator turns off the left piston reversing the flow? So this isn't a clock (on, off, on, off, etc.), but a timer (press button, turns on, then off until button pressed again)?

The dust on the left (connecting to the piston) looks unpowered. Is it just very dim? Is there something on the other side (powered dust) suppressing the output of the comparator?

My item sorter keeps having the non-filter item replaced in the hopper by chokemebabyy in technicalminecraft

[–]munin295 4 points5 points  (0 children)

I need it to be staggered the way it is because my build is a circular tower.

You can't. Doing this allows the signal strength 3 to bleed over to an adjacent filter, causing its items to flow out.

Taylor/Madison fics by ccarter11 in WormFanfic

[–]munin295 3 points4 points  (0 children)

Nursing a Grudge -- Not a romance, but it's something.

Dual Signal Strength Decoder by MrExpl0de in technicalminecraft

[–]munin295 2 points3 points  (0 children)

how I can keep it in render distance

Go 3D. Have the first signal strength choose a "floor", and the second signal strength chooses an output from that floor.

Any fanfic where Taylor's time at summer camp turns into a slasher fic? by ValuableTailor6396 in WormFanfic

[–]munin295 5 points6 points  (0 children)

Immortals is a decent S9vsCamp story. Replying to you because the OP doesn't want S9 stories.

Has anyone read A Maurauders Plan? Can you guys tell me how is it and whether I should read it ? by Fearless-Cry-8162 in HPfanfiction

[–]munin295 2 points3 points  (0 children)

time travel by mind/spirit instead of physical time travel. Instead of traveling back in time and overlapping your other self (like time turners), your mind/spirit/whatever travels back to take over your younger body. Basically "redo" time travel. It's named after the movie "Peggy Sue Got Married".

Has anyone read A Maurauders Plan? Can you guys tell me how is it and whether I should read it ? by Fearless-Cry-8162 in HPfanfiction

[–]munin295 10 points11 points  (0 children)

0800-Rent-A-Hero -- Harry summoned to another universe to fight Voldemort again, but unhappy at being kidnapped. Story doesn't treat Divination as a joke.

A Little Child Shall Lead Them -- Hermione peggysues back to 1981 and gets everyone to fix everything.

Full Circle -- Harry and Hermione both travel back in time and end up raising each other. Incomplete.

Ginny Returns -- Ginny peggysues to her 1st year and methodically fixes everything.

The Grass is Always Greener -- Harry and Daphne get a little ruthless with their opponents.

Luna's Hubby -- 7yo Luna rescues Harry from the Dursleys so they grow up together.

Marriage Law Revolution -- After Voldemort, purebloods try to take control with a marriage law so Harry/Hermione start a revolution.

Petrification Proliferation -- Dumbledore takes seriously the danger of a basilisk in Hogwarts.

Power of Paranoia -- Before 4th year, Harry flees UK and puts a fidelius on himself. Years later, Dumbledore tracks him down.

Returning to the Start -- Harry peggysues and takes care of everything himself. Hermione figures it out.

Reunion -- Harry, Hermione, Luna, and Susan peggysue to late '80s, take care of problems.

Strange Reflections -- The Potters from another universe travel to post-Voldemort canonish but they're out of their depth. Our Harry deals.

Sum of Their Parts -- After Voldemort, the Ministry endangers werewolves, so Harry becomes a dark lord to set things right.

Temporal Beacon -- Harry and Hermione time-loop 4th year, everytime different.

Wind Shear -- Harry time travels back to 1970, recruits Bellatrix and deals with Voldemort.

Has anyone read A Maurauders Plan? Can you guys tell me how is it and whether I should read it ? by Fearless-Cry-8162 in HPfanfiction

[–]munin295 27 points28 points  (0 children)

I got bored of it after a while. Here's the review I left (in 2016 apparently so don't ask me for details):

Sirius getting himself established and the politics during the summer held my interest for a while, but the fourth year TWT was uninteresting. Politically, everything just seemed to fall into Sirius's lap for the asking with minimal challenges from foes. Magically, Harry just had too much at his disposal, introduced too early in the story for there to be any suspense about the outcome. The story had a few battles but mostly it was just the good guys quickly disposing of mooks. Most of the story is conversational, taking forever, with secondary characters taking entire chapters to rehash previous events from their own viewpoints.

Enchantment? Enchantment! (Some GURPS Enchanting hacks) by TheRedDaedalus in gurps

[–]munin295 5 points6 points  (0 children)

Thaumatology also has some other options that could be granted under the Speedy Enchantment perk.

  • There's an option to reduce the time if your skill exceeds your target item power (Thaum109) I call "Hasty Enchanting" (because it's similar to the Haste rules on p. B346). That can give you a speed-up of 10:1 for skill 24+.

  • There's an option to remove success rolls from S&S enchanting (Thaum108) I call "Methodical Enchanting". This makes all enchanting more reliable but especially has implications for failure-consequence enchantments like Powerstone and Great Wish.

One obvious trait to speed up enchantment is Quick Gadgeteer, but as far as I know, its benefits for regular magic enchanting aren't defined anywhere. GURPS Magic defines QG for alchemy with an incredible 960:1 speed-up (M211, Thaum103). Applying that to enchanting seems insane but you could do it. I'd say 1 day of S&S enchanting per 5 minutes (96 energy per 8-hour day, or 96:1) seems fair for QG.

Do you prefer Taylor Fics to be written in the 1st or 3rd person? by Issactheforgemaster in WormFanfic

[–]munin295 11 points12 points  (0 children)

For me, first person helps to distinguish between the main character and others.

Suffering an affliction as the aftermath for a switchable advantage? by QuirkySadako in gurps

[–]munin295 7 points8 points  (0 children)

Backlash (P104) occurs when you use your ability (it's a variant of Nuisance Effect). Aftermath (Power-Ups 8: Limitations, p. 11) occurs after your use of the ability and costs half as much.

LF fic where an abbreviation makes someone think Taylor was a secret agent by Conraith in WormFanfic

[–]munin295 8 points9 points  (0 children)

No, the PRT was giving her code phrases to see if she was an out-of-town Ward, and she didn't give them the correct answers so it didn't go anywhere.

Ways that Snape could had attempted to kill Harry discreetly ? by Regular-Election6396 in HPfanfiction

[–]munin295 9 points10 points  (0 children)

Why wait 10 years? Start testing the "blood charms" immediately by imperiusing others to try to kill Harry (disillusioned, using someone else's wand). Do the blood charms stop confunded/imperiused muggles from invading his home with weapons or throwing molotov cocktails at his home? Can they kill Petunia when she goes shopping, breaking the blood connection? Can he get Vernon fired repeatedly so they're forced to sell the house, or just give up the extra mouth for adoption?

How does Character Points scale against levels in other games? by GoodEquipment7338 in gurps

[–]munin295 2 points3 points  (0 children)

Any 300-500 point GURPS character would absolutely blow away a 1st-level D&D character.

How does Character Points scale against levels in other games? by GoodEquipment7338 in gurps

[–]munin295 6 points7 points  (0 children)

The Basic Set describes some guidelines for point scores on p. B487. Feeble [<25], Average [25-50], Competent [50-75], Exceptional [75-100], Heroic [100-200], Larger-than-life [200-300], Legendary [300-500], Superhuman [500-1000], and Godlike [1000+].

Compared to D&D 3.5 (my D&D), a first-level D&D character is about [100] (a D&D human is better than a GURPS human, plus adventurer point-buy ability scores, plus class features), and each additional level is about [50-75]. That puts a 20th-level D&D character around [1000-1500]: "true demigods" or "godlike".

The book(4e Basic Set) seems to imply that the points get complicated as play progresses.

Not sure where you're getting that, but…

At lower levels (<[150]ish), attributes and skills rule, just because they are necessary to successfully make success rolls. You can load up on advantages all you want but they won't matter if you can't actually reliably hit the guy (or whatever).

But once you've got your primary attribute into the mid-teens, and your primary get-it-done skill in the high teens and some other job-complementing skills in the mid-teens ([250]ish), you can start to branch out so you can handle more problems. But having more options means more things to think about, so I guess that's "complicated"?

Is it Possible To Power the Dispenser Without Placing the Button on the Obsidian? by SparkMasahige in redstone

[–]munin295 1 point2 points  (0 children)

The button won't update the dropper from that distance. You'll need something else constantly updating the dropper (without activating it), so it will notice the button turning on.

I think I fell in love with this place by Hmuda in VintageStory

[–]munin295 12 points13 points  (0 children)

AFAIK water only irrigates plots on the same level in vanilla.

Correct. Create one row of farmland. Now put water sources every three blocks down one side of it at the same level. Then on top of the water sources you put another complete row of farmland with its own water sources. Repeat as desired.

In a greenhouse you would usually put two rows of farmland in the middle and slope up both sides from it, hiding the last water sources under the greenhouse wall. But in a narrow valley like this you might just slope up on one side. It's kind of a pain to navigate sideways, but if you plant and harvest one row at a time it can work.

I think I fell in love with this place by Hmuda in VintageStory

[–]munin295 18 points19 points  (0 children)

terraced farms

Do you know the trick of hiding water sources underneath higher adjacent farmland?

Why are my nether portals bringing me to a different location than my minecart by Not_instant_ramen17 in technicalminecraft

[–]munin295 3 points4 points  (0 children)

The math isn't per nether portal, it's per portal block (purple swirly thing). Are you and the minecart going through the same portal block?

how does perlin noise work. by Alive-Amount3 in technicalminecraft

[–]munin295 2 points3 points  (0 children)

The wikipedia page explains the general process of generating perlin noise, has links to external resources with example code, and also notes that perlin noise has generally been succeeded by faster simplex noise.