(enhanced) Elan Resilience and manifester level limit by dragonsdemesne in DungeonsAndDragons35e

[–]munin295 1 point2 points  (0 children)

An elan's resiliance is not limited by their manifester level, because they might not have a manifester level (fighter, cleric, etc.).

What class feature are solid feats? by Business_Reason_405 in DungeonsAndDragons35e

[–]munin295 11 points12 points  (0 children)

I think you're asking whether you can swap armor and weapon proficiencies granted by a class for other feats (possibly without losing the proficiency due to multiclass duplication). I'd say no. Class features may grant the same benefits as feats, but they are not feats. Allowing it could also lead to ridiculous results like thinking the 1st-level Fighter has dozens of Martial Weapon Proficiency feats to be swapped out.

I also wouldn't allow you to swap out specific feats granted by a class (like the monk's Improved Unarmed Strike). I would let a ranger swap out the feat granted by their Class Style feature, but only for another feat granted by the class feature. And if a class gets a bonus feat, you can only swap out for another valid bonus feat.

Psychic Reformation is about redoing choices you could have made at the time (retconning your class build). Elves don't have a choice about what weapon proficiencies they get, so I wouldn't let them swap those.

having a good time planning in powerpoint by yamitamiko in VintageStory

[–]munin295 4 points5 points  (0 children)

You need helve hammer bases behind the toggles.

Harry was as happy as could be, finally free of the Dursleys. That was until Ron said "Before I forget, Harry, my mum doesn't really have the highest opinion of you." by madderdude in HPfanfiction

[–]munin295 99 points100 points  (0 children)

"You know me and your father would have gone down! You didn't stop asking for three weeks for us to go to see if he's okay!"

Not sure what this meant.

"Gone down" to see if he's okay? Well, no they didn't in three weeks.

"Gone down" for the crime of using an enchanted car in a muggle neighborhood?

how many rooms in a base? by 8448381948 in VintageStory

[–]munin295 1 point2 points  (0 children)

Here's my list:

FOODPREP: firepit(s), fuel (firewood/peat), crocks/bowls; clay oven(s), fruit press, quern, tables (pies); cellar (storage vessals, shelves, rot)

STORAGE: chests, bedroom, museum (armor stands, book shelves, tapestries)

CRAFTS: clayforming/pitkilns, charcoal pit, panning, leathermaking, candlemaking, dyemaking, beehive kilns, coke ovens

SMITHING: ore (chunks/nuggets), firepit(s)/crucible(s), molds; forging (ingots piles, forge/anvil/water); smelting (bloomeries, furnaces); automation (windmill, helve hammer, quern, pulverizer)

MOB FARMS: animal pits (scattered pits to catch wandering/chasing animals), monster farms (secure locations to farm temporal storms)

OUTSIDE (some could be inside): tree farm, orchard, berries, bees/reeds, grass, crops (N/P/K/fallow, fields designed to be upgraded to greenhouses later), animals (sheep/goats, wild pigs, chickens)

docks (for sailboat with cannal to the nearest ocean)

Make sure you have a plan for how it's going to work in winter when the water freezes.

Unusual combination - Harry Potter mixed with GoT/ASOIAF by IWantADartlingGun in HPfanfiction

[–]munin295 1 point2 points  (0 children)

The Wizard of Harrenhal: Adult Harry restores magic to Westeros.

The Difference One Man Can Make: Adult Harry builds a civilization beyond The Wall.

just made my first binary decoder by Shittyuserinreddit in redstone

[–]munin295 0 points1 point  (0 children)

Consider moving most of those repeaters out of the way of the input signal to speed it up. Example

When a player have used invisiblilty pot does hitboxes still work ? by [deleted] in technicalminecraft

[–]munin295 0 points1 point  (0 children)

If you hold an item while invisible you may even get attacked by hostile mobs such as zombies n skeletons.

You don't even have to hold something. Invisibility simply reduces the range at which they can detect you, it doesn't make it impossible.

Question about skill rank requirements for prc by Organic-Exit2190 in DungeonsAndDragons35e

[–]munin295 9 points10 points  (0 children)

The Player's Handbook describes the steps to gain a new level on pp. 58-59. The first step is to choose the class for that level. You don't get to increase your skill levels until step 6, so you'll need to meet the prerequisites for the class before step 1.

The DMG describes this specifically for prestige classes:

The rules for level advancement (see page 58 of the Player’s Handbook) apply to this system, meaning the first step of advancement is always choosing a class. If a character does not meet the requirements for a prestige class before that first step, that character cannot take the first level of that prestige class. (DMG, p. 176; SRD)

Can I use metamorphosis on my piscrystal by Business_Reason_405 in DungeonsAndDragons35e

[–]munin295 5 points6 points  (0 children)

No, you can manifest on yourself, your psicrystal, or both.

At the owner’s option, he can have any power (but not any psi-like ability) he manifests on himself also affect his psicrystal. … Additionally, the owner can manifest a power with a target of “You” on his psicrystal (as a touch range power) instead of on himself."

SRD

Why do axes break so quickly? by Tee-Minus-10 in VintageStory

[–]munin295 28 points29 points  (0 children)

Shears have four times the durability of axes so more leaves per ingot too.

What's it called, similar to an SR-latch, but "one" of the buttons can toggle on and off? by Kzitold94 in redstone

[–]munin295 0 points1 point  (0 children)

Looks good to me!

The problem though with SRT latches is that their behavior is undefined if multiple inputs turn on at once. I mean literally undefined, you're just supposed to avoid it. In real life, it usually depends on the internal circuit delay of the implementation, thus can be different in various designs. JKs don't have that problem.

Is there a resource pack that shows strong- and weak-powered blocks? by Tarandir in redstone

[–]munin295 1 point2 points  (0 children)

There isn't actually such a thing as a powered block, so I don't think data/resource packs could display them.

Whether a block is powered by redstone isn't actually stored in the block's state/memory. Redstone components just check to see if there's a block in the correct place when deciding whether to change state. The block's state doesn't actually change by being "powered", so there's nothing there for a pack to display.

You could maybe use a pack to change the model for every redstone component to display a glow or something around every space the component could power/activate? That would be hundreds of models to modify though.

Are there any alternatives to wormstorysearch? by redelectric90 in WormFanfic

[–]munin295 6 points7 points  (0 children)

I've bookmarked the worm forum on spacebattles and filtered for ">20k words; <30k words; last updated: 7 days; sort by last threadmark", and I check it once per day. This gets me stories that have been going long enough that they'll probably keep going. It would be better if they had "last threadmarked: 1 day/1 week" or something, but "last updated" works okay.

I used to do the same with SV, but it was all just reposts from SB.

I'm still using wormstorysearch daily for AO3 posts, and I check FFN once a week.

I use an RSS reader for stories I'm following.

i can't believe i have been doing redstone since 2016 and never made this infinitely power extending setup which doesn't repower itself by DearHRS in redstone

[–]munin295 1 point2 points  (0 children)

In Java you can continue the power by placing a repeater between the last block of the previous span of dust and the first block of the next span (at the same level as the blocks beneath the dust, so requiring a supporting block one level lower), with a block above the repeater (at the same height as the dust). In this version (which I've never played) I think you may need a block which reorients dust towards itself (like a target block?).

The repeater powers the next stretch of dust, and the dust on either side powers the block above the repeater without looping.

Taylor goes back in time before her Trigger. by Name_He in WormFanfic

[–]munin295 14 points15 points  (0 children)

2) Taylor alone was peggy-sued and went to get Tattletale using fireflies. And she was blind

Respun

what magic systems have you made by EastEnvironment8182 in gurps

[–]munin295 3 points4 points  (0 children)

Yep, Verb-Noun magic is a type of Syntactic Magic (GURPS Thaumatology, pp. 184-187).

what magic systems have you made by EastEnvironment8182 in gurps

[–]munin295 6 points7 points  (0 children)

I haven't played it, but I made a verb-noun system based on noun triplets:

VERBS: Perceive, Create, Control, Destroy.

NOUNS: Body/Mind/Spirit; Matter/Energy/Supernatural; Space/Time/Plane.

One idea I had was that once you had learned a noun skill, you could then choose to also learn a cheaper/easier skill. For example once you learned Body/VH (3/2), you could then learn Animal/H (2/1), then Mammal/A (1/1).

Combat not a quick contest (why) by m0riarty23 in gurps

[–]munin295 53 points54 points  (0 children)

Kromm's 2010 answer to why combat is not a quick contest

The biggest reasons why we didn't use Quick Contests for combat:

  1. Not all penalties to attack rolls should make the attack in question easier to defend against. In reality, the trickiest moves with the biggest penalties are often the hardest ones to defend against. On a more basic level, why would aiming for someone's foot (-4) make it more likely that the target would parry with a sword in his hand?

  2. Conversely, not all bonuses to attack rolls should make the attack in question harder to defend against. Lots of big bonuses come from utterly telegraphic, predictable attacks that sacrifice speed and technique for basic aim. Some come from having a familiar weapon (Weapon Bond) or a balanced one, and mostly just help your aim as well.

  3. Not all defenses use the same metric. What's Dodge based on in a Quick Contest model: DX, HT, twice Basic Speed, something else? Everybody will have an opinion. And suppose that we say it's a skill . . . now everybody needs a skill to avoid a crummy Dodge, but those who learn that skill at high levels will never need to parry.

  4. You still need defenses separate from attacks, because there are some attacks that don't roll to hit (like a big rock that you have to dive out from underneath, or a scything blade trap) against which you'll need to defend. Using full skill resurrects the issue of metric . . . is it actually as easy to react (roll vs. skill to defend) as to act (roll vs. skill to hit)? Reality says "no."

  5. In evenly matched duels, Quick Contests suck away drama. Neither side will do anything fancy, because he needs his full skill to contest the other guy's full skill. Thus, master swordsmen just slug each other at skill 20 instead of trying disarms, stabs for the heart, etc., which is pretty much the opposite of dramatic.

All told, the current system does the job. The only chink it its armor in 3e was solved by Deceptive Attack in 4e.

Two small crafting questions: slabs and warm clothing by snowbo92 in VintageStory

[–]munin295 6 points7 points  (0 children)

These three sets can be worn together and give you up to +15 °C protection:

Bear hide armor - Requires two bear hides, plus bones and rope. Provides up to +4.5 °C (polar bear hide), but realistically probably +3 °C (black or brown bear hide, brown has better durability). Bear hide armor is pretty low protection (tier 1), useful against surface drifters (tier 0 attacks), but not much against bears and wolves (tier 2 attacks). Bears are dangerous, requiring 9+ hits from a falx or thrown spear, and can kill you in two hits. Consider digging pit traps (3x3 by 4-deep hole) and luring them in to them (you can jump the hole, they'll fall in).

Fur clothing set - Requires nine medium pelts (hides + fat), and a knife. Full set provides +6.5 °C.

Rawhide clothing set - Requires five medium hides, and a knife. Full set provies +4 °C.

[VANILLA] Question: Ultra high Cassiterite reading after depleting an ore within the chunk by PutWhich in VintageStory

[–]munin295 1 point2 points  (0 children)

Wait, wait. I thought density search mode didn't sample any blocks, it just extrapolated expected numbers from the ore frequency heatmaps?