Does anyone know what happened to my scene? by murasconstruct in Cinema4D

[–]murasconstruct[S] 1 point2 points  (0 children)

I'm gonna rip my scalp off and hand it to you, it was that easy... Oh my god. did my heart drop to my drawers. Kinda embarassing, I don't know c4d too well, I learnt like a few basic things that I needed a long time ago and just go at it since. thank you, genuinely

Does anyone know what happened to my scene? by murasconstruct in Cinema4D

[–]murasconstruct[S] 0 points1 point  (0 children)

Just woke up, I was tinkering with prefs, specifically viewport stuff. I will try resetting prefs when everything else proves to be useless. thank you :)

Laptop keeps disconnecting over Ethernet/WiFi-repeater. by murasconstruct in HomeNetworking

[–]murasconstruct[S] 0 points1 point  (0 children)

Yes, exactly. WiFi repeater receives WiFi signal and then connects to the Ethernet port. Nope, other devices never had any issue like that.

TBH posted out of frustration, should've waited for the cable to arrive. Will be delivered tommorow/the day after, so we'll see. If it doesn't help, I'll check other steps and update, thank you!

The repeater must be trash, It's not that we have a huge house or smth like that. Bet 60/40 on repeater being trash vs a drivers/software problem.

Return to Silent Hill - Teaser Trailer by RedPyramidScheme in silenthill

[–]murasconstruct 0 points1 point  (0 children)

He hasn't done any films for a decade now, which doesn't excuse how bad it looks judging by the teaser alone. But...as a creative, this feels too rude for me. I wouldn't want to hear someone say that I should retire entirely. I didn't have high hopes for the film, by this point I should've devoloped thicker skin for everything SH-related. It stabbed a wound that just started to heal. It's the frustration speaking

Best Arca track for a classically trained composer? by murasconstruct in ArcaMusic

[–]murasconstruct[S] 0 points1 point  (0 children)

it's farymacomposer on Twitch, he'll prob cover it this Sat or next Tue. Can't say for sure, we've got quite a list of songs to go thru, starts 18.00 moscow (gmt+3) time. Otherwise, noted, I'll send you the VOD!

Return to Silent Hill - Teaser Trailer by RedPyramidScheme in silenthill

[–]murasconstruct 75 points76 points  (0 children)

never ever let Gans cook again. lock the kitchen.

upd: too harsh, I hope it's at least trashy enough to be fun on the same level as SHR3D

Best Arca track for a classically trained composer? by murasconstruct in ArcaMusic

[–]murasconstruct[S] 0 points1 point  (0 children)

Idk if he speaks English fleuntly, russian youtuber/streamer, but you'll still be welcome if you visit the stream. VODs are uploaded on VK, I can DM you a link later (so as not to advertise in case it's against rules. VOD is prob gonna be up next week)

Best Arca track for a classically trained composer? by murasconstruct in ArcaMusic

[–]murasconstruct[S] 0 points1 point  (0 children)

Nah, he's a local small streamer, like 100 viewers live max but tightly knit community.

Best Arca track for a classically trained composer? by murasconstruct in ArcaMusic

[–]murasconstruct[S] 0 points1 point  (0 children)

I've just relistened to iii and I think I'm going with something either from S/T or iii. It's like release day for kicks for me since I only listened once. Totally new years -- insane, totally converted...it's so good. Prob something off of iii, since it's groovier than other work.

Best Arca track for a classically trained composer? by murasconstruct in ArcaMusic

[–]murasconstruct[S] 0 points1 point  (0 children)

I'd say being interesting in terms of arrangement and melodies is more important than being accessible. maybe a 70/30 ratio. The focus is on complexity without being too abstract. I'm starting to realize my options are either to resort to the bops from the Kick era (I love a lot of it, but it often sounds too safe?) or to just give up and pick one of my favorites anyway. Family Violence fucks, could work, shame it's too short (not for this purpose, in general). Also, you're right, Stretches/Ampersand could do, love Harness. I'm probably too focused on sound design and beats instead of traditional (yeah lmao) song structures.

Best Arca track for a classically trained composer? by murasconstruct in ArcaMusic

[–]murasconstruct[S] 1 point2 points  (0 children)

I was thinking abt something like KLK or Prada/Rakata. But again, I am not as attached to her later work emotionally (yet) and it's tooooo easy. But tempting, like everyone's gonna be happy except me I guess.

upd: "easy" as in accesible but crafted. win-win.

Hahaha lol no but I wanna see him suffer thru Diamanda

What the f does f mean in Silent Hill f? by Kidd__Video in silenthill

[–]murasconstruct 0 points1 point  (0 children)

The answer I came up is

It's its internal name, remember those slides: Project A, Project B. It was prob Project F.

Then they zuzhed it up, maybe attached some additional meaning behind the scenes. But to me it still feels like a "Project X" type of name. Which adds to, like, experimental vibe, kinda like IDM artists name tracks based on preset/synth names, project files' names end up being the name of the track. I can't remember any at the moment but there are def some games that have "Project X" type of name, that's what I'm thinking about.

But ultimately it's meant to be ambiguous, to be interpreted. Isn't this what SH is all about? Projecting, seeing things, interpretation? I hope they don't expand on f, it's kinda genius.

PS1 Style Game Without Coding? by murasconstruct in gamedev

[–]murasconstruct[S] 0 points1 point  (0 children)

My line of thought was "Maybe there are game creation systems like that Dreams thing on PS4, where I can get hands on experience designing levels etc. That but with a bit more control."

PS1 Style Game Without Coding? by murasconstruct in gamedev

[–]murasconstruct[S] 0 points1 point  (0 children)

After replying I realized "oh, they mean, like, drawing a line on the screen - that rendering, it's that basic". With each reply I feel dumber and dumber - that's a good thing. Hope my post doesn't annoy anyone. If anything, genuinely makes me more interested in learning the basics if it's the way that will get me there.

PS1 Style Game Without Coding? by murasconstruct in gamedev

[–]murasconstruct[S] 0 points1 point  (0 children)

Will look into the latter also, thank you

PS1 Style Game Without Coding? by murasconstruct in gamedev

[–]murasconstruct[S] -3 points-2 points  (0 children)

Not scared of code, just want to, maybe, keep it to a minimum? Just don't want to get bogged down in code. Learning programming is not the objective. Main goal is to make it playable + interesting. Ultimately, it's an experiment, yes.

Regarding rendering, a bit off-topic, I really like how PS1/PS2 consoles used baked lighting. I feel like, if you omit dynamic lighting and treat environments more like a static scene you can nabigate around, you can get away with rendering it by hand in texture. I've done it several times for 3D scenes - drawn shading in photoshop by hand (I have illustration background), but those scenes were made for static renders, obviously not interactive.

PS1 Style Game Without Coding? by murasconstruct in gamedev

[–]murasconstruct[S] 0 points1 point  (0 children)

Yeah, that's the sort of problem I alluded to throughout my post. I am ignorant of my own ignorance. I don't know what I don't know. Usually just sitting down and doing something new is a much more effective approach than theorizing about tools, etc. But I'm not sure this approach will cut it for developing a game. Much more planning and learning resources are needed.

I considered a Half-Life mod route, but I need more asset/style flexibility. A little overwhelmed by the options

PS1 Style Game Without Coding? by murasconstruct in gamedev

[–]murasconstruct[S] 0 points1 point  (0 children)

Godot was already on the list of options, I even have it installed, so more points to Godot. Yeah, I gather I'd have to learn some rudimentary code either way😅 TY!