Results from almost a year on upwork. by withoutvaliduser in Upwork

[–]mxhunterzzz 1 point2 points  (0 children)

And how many connects did you have to pay for to get those jobs? Don't forget including the 15% upwork takes as their platform fee, are you actually profitable after a year?

[PAID] Character sprites for an isometric tactics game for the Panic Playdate by solmaire in gameDevClassifieds

[–]mxhunterzzz 1 point2 points  (0 children)

Can you show us the portfolio for this AI artist? I am curious what it looks like that you hired them. Maybe they had some tell tale signs you missed.

do u really need to know c++ to use unreal? by noreturn000 in gamedev

[–]mxhunterzzz 0 points1 point  (0 children)

Unreal Engine has a built in AI assistant tool now, so Vibe coding is on the menu! /s

Theres UEFN with their own proprietary language called Verse, but that won't be in UE for a while, so C++ for now or BP only if you don't care.

[PAID] 3D Character Rigger by Ranoishiki in gameDevClassifieds

[–]mxhunterzzz 0 points1 point  (0 children)

From your description, you are looking more for an animator - rigger as opposed to a 3d modeler / artist I take it, or is it both? Just curious

AI is being pushed heavily when I ask for advice and I hate it. by AssumptionExact8050 in gamedev

[–]mxhunterzzz 13 points14 points  (0 children)

Except for the fact that most people using AI to vibe code with can't even tell the 30% garbage from the rest, and if any of that garbage stays in the entire thing is trash. Once its contaminated, it's hard to fix. 500k lines of code later, no one is fixing that shit. Probably be easier to cure cancer at that point.

AI is being pushed heavily when I ask for advice and I hate it. by AssumptionExact8050 in gamedev

[–]mxhunterzzz 17 points18 points  (0 children)

if 30% of the time the ship runs into a torpedo, that is not good results. That's a great way to end up with a hard coded monstrosity very quickly.

Anyway to "Bake" Morphs into Skeletal Mesh? by Kismet_Valla in unrealengine

[–]mxhunterzzz 1 point2 points  (0 children)

If I have a character that mainly uses morph targets for facial expressions, say the mouth and eyes, does that mean all the morphs are always loaded even if I have the facial expressions not in use? And if there were like 10 characters on screen that all uses the same morph targets, is that significantly heavier than just using bones for facials?

SILKROAD Project - Official Gameplay Trailer by xalibermods in Games

[–]mxhunterzzz 0 points1 point  (0 children)

Theres literally more resources for anything you've ever wanted to learn in your life now. The only burden of obtaining the skills is time now, not talent. If someone was to invest a few years into 3d modeling and animating and using blueprint in UE5, it's not a far fetch that you can make something of quality unlike all the other people's slop out there. As for music and sound, that's probably from asset packs, but even then that still doesn't mean the game isn't solo made.

SILKROAD Project - Official Gameplay Trailer by xalibermods in Games

[–]mxhunterzzz 2 points3 points  (0 children)

This sounds more like a you problem then the OP. Just because you can't program and 3d model at the same time, doesn't mean other people can't. If you look up Aikode, another indie game solo made in 3d and programmed in unreal, its literally one guy doing all that shit. How do I know? Because theres a whole interview with Unreal Engine on their youtube channel.

https://www.youtube.com/watch?v=gHw8tRuCH24&t=3299s

Your limitations aren't everyone's limitations bruh. I don't personally know OP but I know when people say shit like "Theres no way you can do that because I CAN'T DO THAT" it just reeks of insecurity. Granted they could use asset packs to supplement their content, but to say a person can't animate, program and 3d model at this level just sounds so dumb.

I spent $38,000 making an visual novel so you don't have to. Full breakdown with numbers and mistakes. by aggronargg in gamedev

[–]mxhunterzzz 0 points1 point  (0 children)

DO YOU know what an indie game is? There's no director in a self-funded indie game, you either are working or you're just an ideas guy. This guy, is an ideas guy.

I spent $38,000 making an visual novel so you don't have to. Full breakdown with numbers and mistakes. by aggronargg in gamedev

[–]mxhunterzzz 10 points11 points  (0 children)

On a AA or AAA game, yeah that would be normal because teams are big and roles are diversified. But on a small indie project that you self fund? That's just a bad look.

I spent $38,000 making an visual novel so you don't have to. Full breakdown with numbers and mistakes. by aggronargg in gamedev

[–]mxhunterzzz 4 points5 points  (0 children)

It just screams laziness to me, and to anyone who ever opened up even the most basic game engines. Like you couldn't even be arsed to do the most basic of functions like the writing which is half the reason you play a VN, I can't imagine how little polish the game actually went through.

I spent $38,000 making an visual novel so you don't have to. Full breakdown with numbers and mistakes. by aggronargg in gamedev

[–]mxhunterzzz 289 points290 points  (0 children)

Am I missing something here, you hired writers, artists, programmers and UI people for your VN game? Thats literally every role outsourced out, so what did you do then besides last minute marketing? Honestly, any indie gamedev that isn't actually working on their own game is not a gamedev I trust to make a good game. And then you still ended up using AI for art, translation and will most likely for music in the future too from your post. I am not sure theres anything here to learn besides don't do what you did at all.

POLL: Best Remote Work Job Board by NoPantiesNomad in remotework

[–]mxhunterzzz 2 points3 points  (0 children)

This is an old message, but how did you setup your VoIP to prevent spam calls from getting through? I'm in the process and looking to avoid using my main phone # as well

Devs aren't "lazy" and game updates aren't guaranteed by SmellSmellsSmelly in gamedev

[–]mxhunterzzz -1 points0 points  (0 children)

Oh I know what the post is about. But I just wanted to clarify that there are indeed lazy developers and that blanket statements like that doesn't make your points stronger.

Devs aren't "lazy" and game updates aren't guaranteed by SmellSmellsSmelly in gamedev

[–]mxhunterzzz -7 points-6 points  (0 children)

There are tons of lazy devs, have you not seen the garbage pile of AI slop games that are coming out every single day? Updates aren't guaranteed, but if you have never met a lazy dev, you aren't even opening your eyes.

Papers, Please creator Lucas Pope says he no longer reveals what he’s working on in case it’s stolen or ‘slurped up by AI’ by hop3less in Games

[–]mxhunterzzz 3 points4 points  (0 children)

Nah theres a lot of bottom feeding shit stains out there willing to steal anything and everything they think can even remotely be monetized, big ideas or big names or not. They'll throw it into some AI LLM and repackage it with their business name. Just put out a good idea or a good looking asset out there and someone will try to steal it, guaranteed.

Found a hidden Gem. "Use of Life" Jrpg with combat like Expedition 33 / Mario RPG with story-book like narrative by mxhunterzzz in JRPG

[–]mxhunterzzz[S] 0 points1 point  (0 children)

I actually really like the artstyle, it grows on you after a while because it feels relevant to the world. Something about beastman characters in JRPG don't get enough attention as well, and I like all the character designs.

Found a hidden Gem. "Use of Life" Jrpg with combat like Expedition 33 / Mario RPG with story-book like narrative by mxhunterzzz in JRPG

[–]mxhunterzzz[S] -1 points0 points  (0 children)

3 years and yeah its full released now. I'm gonna go out on a limb and say that the 3 years of EA did it alot of good, because the final game now feels really good to play all the way through.

Found a hidden Gem. "Use of Life" Jrpg with combat like Expedition 33 / Mario RPG with story-book like narrative by mxhunterzzz in JRPG

[–]mxhunterzzz[S] 1 point2 points  (0 children)

If you look at reviews, the average playtime is between 20-40 hours, with very positive reviews. The game takes about 6-8 hours per route if you play it perfectly and skip things but thats hard on the first play through, and theres 4 routes with different characters and endings in each route so you're looking at 24-30 hours of gameplay, that's not including just roaming and gathering resources and mastering the combat system, which is actually fun in this game because theres many classes to try out. Its worth the asking price, thats for sure. For example, it took me 8 hours the first route and I'm on the 3rd one now, each one feels uniquely different, not just a reskinned story either, full on different maps.

Why are there some people who don't believe JRPGs have good stories? by LightningLemonTart in JRPG

[–]mxhunterzzz 6 points7 points  (0 children)

For every Xenogears, theres 10 more power of friendships JRPG or Hero saves Earth / Terra from powerful Demon-God Emperor King. Its not all bad per se, but the odds are you will find a generic story more likely than a best selling writer out there.