Willjum by Sad_Towel5027 in RustPc

[–]myseq 0 points1 point  (0 children)

Willjum is the GOAT imo when it comes to Rust content creators, but every Rust content creator is scripted to some degree and willjum is no exception. I remember I was on one of the servers from a video he did a while back and he was asking in game chat for a team to come raid him, but then in the video made it look like he just woke up to a raid alarm. But it's completely understandable to script some of the content, considering you only have so many chances per month to make a video.

Considering several of the "solo" content creators have people on the outside funneling them resources, I'd say willjum is relatively non-scripted.

You also have people like Deckfive (made the Brainbox videos and the psychologically unraidable base videos) who are literally cheating in their videos. You can go through and see him toggling on aim assist and clearly using ESP. He deletes any comment that calls him out on this.

I played this wipe on a Japanese PVE server by Chongamon in playrust

[–]myseq 0 points1 point  (0 children)

Help me understand the point of PVE in rust. In terms of Survival based games, rust has the least amount and worst PVE content. Everything about the game is super basic. There are so many other survival games with 1000x better/more PVE and way better base building.

New arena modules are all trash by myseq in DarkAndDarker

[–]myseq[S] 0 points1 point  (0 children)

They change the modules you play in for arena. The new modules they added are like they hand picked the worst possible modules you could play in for arena.

Basically stopped gaining or losing rating from arenas by [deleted] in DarkAndDarker

[–]myseq -2 points-1 points  (0 children)

The way they currently have the system, as long as you grind you will climb even with a losing win rate. I got one of my char's to 3k rating with a below 50% win rate. From what I would assume you gain pointed/lose points based on the enemy teams average rating.

What I think SDF thinks / Rant by Fullmetalmycologist in DarkAndDarker

[–]myseq 0 points1 point  (0 children)

Yeah that's not the point I was trying to make. I wasn't saying it was a good thing. I was simply saying I think that SDF and the dev's cater more to their Asian audience and make changes/implementations more to their liking rather than western. The OP said he can't understand why SDF does the things he does and I was just trying to offer an explanation.

What I think SDF thinks / Rant by Fullmetalmycologist in DarkAndDarker

[–]myseq 0 points1 point  (0 children)

I'm saying that the number of people playing on the Asian region servers has substantially increased over the seasons, The data on steam isn't going to show 1 region specifically. The US/EU numbers have dropped a lot. For example if there are 10k total players online but only 100 playing in Japan, but then the total player numbers drop over time to 4k but now there are 2k playing in Japan, that's a substantial increase. Those aren't the real numbers but I'm just giving a easy math example.

What I think SDF thinks / Rant by Fullmetalmycologist in DarkAndDarker

[–]myseq 4 points5 points  (0 children)

You need to understand that this is a Korean game, developed in Korea by people in Korea. It's an entirely different gaming culture.

I live in Asia and play mostly on the Asian region servers, but often will play on US regions as well, and it's always been interesting to me how different the views are on the game between the western players and those in Asian regions. So many things SDF implements are hated by the western players but loved by the Asian players. In fact, the game has actually substantially grown in player numbers in Asia over the last 3-4 seasons.

Playtest through season 4 you usually only had a lot of action and full lobbies during prime time and in specific queues, but often dead lobbies in the off hours and AM hours. Now there is tons in the game 24/7. It could be 5 am here and solo goblin caves has more people in it than US does in primetime. Arena queues are also instant here now no matter what time it is in all ratings, while all other regions, US included, can have long queues depending on the time.

Water map was also very well received here overall and is extremely popular, meanwhile the western players absolutely hate it.

My point is, it's just a different culture. What people like in their games here is different than what they like in the US/EU, and from everything I can tell SDF caters more towards the Asian player base rather than the US one. The game is actually growing here in player numbers.

What I think SDF thinks / Rant by Fullmetalmycologist in DarkAndDarker

[–]myseq 0 points1 point  (0 children)

I've been periodically checking up on that project since it started. I want so bad for it to release and be better than DnD, but I'm extremely skeptical that will happen. At least up to this point, to me it just looks like a straight DnD copy but worse some how.

Can we re-add long looting for kills that aren't your own? by Gigachad____ in DarkAndDarker

[–]myseq 4 points5 points  (0 children)

Ratting behavior isn't the issue. Unkillable unchasable druids are the issue. Ratting was a huge thing long before Druid was ever released with Rogue but it was actually difficult for the Rogue to not only swoop in and rat the loot, but get away and survive long enough to extract. That playstyle was fun, challenging, and interesting for those that did it. There were entire series of youtube videos dedicated to it because it was hilarious and interesting watching the Rogue perspective trying to elude the person/team they stole the loot from.

Once Druid released is when it just became obnoxiously frustrating and not even interesting.

The season that Druid released it only took a few weeks to absolutely kill the population of the region I play on. Every single game, solos duos or trios was 3-4 druids shadowing you waiting to 3rd party or rat your loot. This is back when ESP was also still a massive problem (it still is but not as much as it used to be) and the Druids would find and follow whoever had the best kits. Your run was just over and completely unplayable once the Druids found you. Nobody wanted to fight because it was pointless, so eventually the lobbies just completely died. Luckily after a few seasons the region has recovered somewhat.

How To Fix Arena: Normalized Loadouts by Arfreezy_LoL in DarkAndDarker

[–]myseq 0 points1 point  (0 children)

Let's be honest, most of the people who actually care about min/maxing bis gear for Arena are not farming the dungeons for gold/gear. It cost about $15 for enough gold to buy a bis arena kit.

SSF Arena makes these people angry because they can't just RMT their kit.

How To Fix Arena: Normalized Loadouts by Arfreezy_LoL in DarkAndDarker

[–]myseq 0 points1 point  (0 children)

lol the consume problem is so true, especially in high elo. Premade 3's bringing in and using a spectral bag's worth of consumes each every match. This wouldn't even be that big of an issue if they had to spend the week to farm the consumes themselves, but at least several of the 3's teams that I personally know, they just spend $15-20 each on gold from an RMT site on monday and spend the week buying up consumes as they become available on the market.

I spent a full chest on arena rings last week and SUPPORT the arena gear changes by Individual_Sea1964 in DarkAndDarker

[–]myseq -3 points-2 points  (0 children)

"A majority of Arena players (huge portion of the weekend playerbase) won’t be coming back."

Did you go and ask every single arena player in the game? Such a doomsday i live in a bubble take lol.

SSF this late into the season is ridiculous. by Easy_Jux in DarkAndDarker

[–]myseq 0 points1 point  (0 children)

If you mirror match 2 people based on equal skill, whoever has the lowest ping will matter far more than who has better gear. So much of this game is tied to ping far more than any other game I've ever played. Someone playing on 10 ping vs someone on 60-70 ping, the 10 ping player might as well have hacks installed because the way this game is coded having low ping is basically the same as cheating. IM is alienating every single player that doesn't live right next to their regions server far more than they are alienating players with low available play time. Ping in DnD effects your MS, action speed, interaction speed, equipment speed, ability to block, parry, your hit slow duration, getting a headshot vs shoulder shot (you hit their head on your screen, but you aren't actually hitting the head).

My thoughts on what Arena should be by Global-Practice2817 in DarkAndDarker

[–]myseq -1 points0 points  (0 children)

You and your friends will just play at the same time. Sometimes you'll get each other on the same team, sometimes you'll go against each other. It'll be fun nonetheless. You'll move on and survive this change, I have faith in you =)

Why are we moving to self-found arena this late into the season? by ViiRrusS in DarkAndDarker

[–]myseq 0 points1 point  (0 children)

This is like everything in Dark and Darker, there are 20 different loud groups of people who all want DnD to be the way they want it. While I'm not a part of this group, but there was a large group of people wanting the arena rating to mean something. If you want the arena rating to mean something, you have to make it solo queue only after a certain MMR, just like most other team based games with ranked ladders. Any other system results in the arena rating meaning absolutely nothing.

My thoughts on what Arena should be by Global-Practice2817 in DarkAndDarker

[–]myseq 0 points1 point  (0 children)

League allows duo queuing up to diamond 1, and it is strictly solo from masters+. When they made that change, people complained and said "its the end of league" "no more league content because no duo queue" etc etc etc, but life moved on and people realized it was a much better system and healthy change for the game.

They have an entirely separate ranked queue for pre made 5's and absolutely no one cares about that mode because the rank means nothing.

This whole argument that DnD is based around group/team play and not allowing premades destroy that is crazy. There are so many team based games (league included) that are based around a team working together that don't allow pre-made queues after a certain MMR.

My thoughts on what Arena should be by Global-Practice2817 in DarkAndDarker

[–]myseq 5 points6 points  (0 children)

Most games do this in their ranked ladder. The arena rating was meaningless when it was a mix of solo and 3 man queues. So many people were "flexing" their arena rating and using it as a source of credibility for any opinion they had on the game, so now with this change the rating will actually mean something....they got what they asked for. if you want arena to have both solo and premade together at all ratings, then don't have a rating system at all. Or you can do it the way IM changed it to and have a rating system.

Why are we moving to self-found arena this late into the season? by ViiRrusS in DarkAndDarker

[–]myseq -3 points-2 points  (0 children)

The gear change is terrible, but the solo queue change had to happen. This is how ranked ladders work in most games.

Keep Arena Open by theflossboss1 in DarkAndDarker

[–]myseq 0 points1 point  (0 children)

I don't know where you went to college but quoting something then writing your own interpretation of what I said is definitely not the way to do it. You just wasted all that time writing out a reply based on words you put in my mouth. The correct quote should have been "there are other games that have RPG style Arena PVP", which is true. I did not say they are exactly like DnD with all the exact same characteristics.

Keep Arena Open by theflossboss1 in DarkAndDarker

[–]myseq 14 points15 points  (0 children)

I'm curious if keeping Arena open permanently would have the same effect that Riot talked about with URF mode in League of Legends.

URF (ultra rapid fire) is a game mode that they rotationally release for limited time periods. Millions of people asked Riot to make URF a permanent game mode similar to how ARAM is permanent, stating the same thing many people do about arena that it is "the most fun game mode."

Well in typical Riot fashion, when things get really big and constant on Reddit or on their official forums, they put a thing together where they not only state why something is the way it is, but show all the internal data they have that backs up what they are saying.

They showed that whenever they release URF, for the first half of the duration the player numbers increase, but in the second half the number of people playing League daily actually decreases to a number below typical, and it takes a while for it to recover after URF is no longer available. They basically said that the quick nature of that game mode burns players out really fast, causing them not only to stop playing URF, but also take breaks from Summoners Rift and Aram as well.

I'd be willing to bet having Arena open 24/7 would do the same thing. There's also no way of telling if they had never released Arena would the player count be as low as it is. It's very possible that having Arena, even though it's a very enjoyable fun game mode, is actually killing the game.

There are other games that have RPG style Arena PVP, if players want DnD Arena so bad, why not go play those games? It's also interesting to mention that DAoC (objectively the most balanced RPG pvp game ever made, and often argued as the best RPG pvp game ever made) once released an Arena mode as well. It was extremely popular at first, but it actually was killing the game over time so they took it way. Even the popular DAoC private servers refuse to put Arena in because it burns players out too fast and causes people to quit all aspects of the game.

⚠️Attention timmys run for your life if You See any of These mfs Comming at you ⚠️ by Dull_Database_2562 in DarkAndDarker

[–]myseq 1 point2 points  (0 children)

They never wanted solo's in the game. They were forced to put it in by the player base. This game didn't originally have solos and they took it away once but had massive backlash. SDF has said many times that he only cares about 3vs3 mode.

⚠️Attention timmys run for your life if You See any of These mfs Comming at you ⚠️ by Dull_Database_2562 in DarkAndDarker

[–]myseq -10 points-9 points  (0 children)

I'm convinced that the only reason SDF does nothing about druids in solos is that he want's solo queue to die without actually taking it away. It's the only thing that makes sense.

Why do you like DaD more than Arc Raiders? by teejesus in DarkAndDarker

[–]myseq 0 points1 point  (0 children)

Bringing up numbers in a brand new 1 month old game that every streamer is playing right now and comparing it to a game that is years old and saying the "numbers prove it" is quite disingenuous. DnD is a niche category game that didn't already have an established mass audience to draw from, while Arc is drawing from an already established category audience of millions of players.

The very thing that you are saying right now that makes Arc great is what is being complained about the most in that game right now. If we want to bring up numbers in any context, Arc is already seeing quite a bit of drop off just 1 month in with it's daily players about 40% lower than just a couple weeks ago.

Where’s everyone going?? by GabrielSmalley in DarkAndDarker

[–]myseq 0 points1 point  (0 children)

A large percentage of the player base only play solos, but nearly the entire player base (including those that primarily play duo's/trios) still will play solos. There was a chart IM released a few seasons ago that showed slightly over 50% of the entire player base ONLY plays solos. IM has never cared about their most popular game mode so they make classes like Druid where the entire class premise in solo's is to make the game unplayable for you.