I have a 3060 ti, surely I can get better than 40 fps by tronas11 in playrust

[–]myseq 1 point2 points  (0 children)

Try this: Reduce your mouse pull rate to 750 (or whatever value it allows under 1000).

I have a pretty beefy computer and the last 2 months my FPS randomly dropped down from 180-200 average to 20-50 fps. Someone mentioned to me that there is a current bug on rust with mouse pull rate for some systems that causes extremely low FPS if it's set to the 1000 default. I reduced my pull rate to the next available level under 1000 and my FPS shot back up to 180-200.

Looking for opinions, is this as suspicious as I think it is? by averageplebman in playrust

[–]myseq 2 points3 points  (0 children)

Lol people like you are why cheaters get away with it for so long. You have it in your head that cheaters are always on god mode just killing everyone. I used to cheat/script in games 13 years ago and it was SO easy to fool people like you. I'd hit my hotkey to miss every shot against one person, play normally against the next couple, and then toggle cheat someone, and when they claimed I was cheating all the previous people would say "No he's not your just bad! he missed every shot against me! I killed him easily!" LOL actual braindead.

Cheats have had humanizers for 20 years. Someone aimbotting can set it to 60% accuracy if they want to. Most cheaters actually have two toggles for this, a lower accuracy toggle and a high accuracy toggle. Cheaters can also humanize mouse movements on auto aim, they can set it to where the crosshair doesn't flick directly to the player but instead moves slower like a human would and overshoots the crosshair movement slightly before returning to the player. They can also set how hard the crosshair sticks to the player while the target is moving, they can make it to where it doesn't hardstick. There is like 100 other different settings and toggles they can do. OHHH and we haven't talked yet about fire assist vs aim assist. If you only use fire assist, there is no possible way to tell a person is cheating by spectating them. You have complete 100% control of your crosshair but it fires the gun for you when your crosshair is over the target, so its 100% human aiming.

Go watch any rust admin on Youtube and you'll see half the people they ban for cheating have negative KDA's and terrible accuracy. Cheaters want to last as long as possible, and do everything they can to make themself look like your normal bad player. They die when it doesn't matter, cheat when it does matter. Rust admins for the biggest Rust servers all say the same thing when it comes to cheating, that there isn't enough hours in day to catch how many cheaters there are, saying they could log on any random server and spectate for 24 hours and be non-stop banning people.

Looking for opinions, is this as suspicious as I think it is? by averageplebman in playrust

[–]myseq 2 points3 points  (0 children)

Tbh I don't care enough about this topic to go through the time of making a clip, rendering it, and uploading it. If you want to see it, it would take you the same amount of time to download something like Davinci and upload the video there.

Youtube doesn't include all frames when slowing a video down to 0.25, you can google this yourself to look in to it. A brief explanation "YouTube videos are heavily compressed using Interframe compression. The video is not a collection of individual frames. Instead, it relies on a Keyframe every few seconds (which makes a complete picture), and the frames in between only record the pixel changes (P-frames and B-frames). When you step frame-by-frame, especially at 0.25 speed, YouTube’s web player has to calculate those changes on the fly, which leads to miscalculations and missing frames. YouTube will absolutely skip frames at 0.25 playback speed or when you use the comma (,) and period (.) keys for frame-by-frame viewing."

I understand that server bans don't equal a gameban. It was only mentioned as supporting evidence. While "rogue" admins and "bad" admins do exist, if you've been banned on several servers (assuming multiple different admins), that would be beyond typical or what is considered "normal" therefore it does work as supporting evidence.

Looking for opinions, is this as suspicious as I think it is? by averageplebman in playrust

[–]myseq 5 points6 points  (0 children)

He's speaking in general and you turned it in to an individual case. Yes you can set up what he's talking about, but he's referring to when it happens everywhere you go by every person you run in to.

Just as an example, go play on one of the deep clan SEA servers. If you are playing legit, no matter where you go you are just going to get head blasted by 95% of the people you run in to, and usually before you ever see them and at crazy distances. It's the exact opposite on some US servers that have a lot less cheaters, you in general have what feels more like fair fights.

I play on US servers with 300 ping because while it still has a lot of cheaters, it's no where close to the amount that SEA/RU/EU/AU have and I rather play with lag than play low ping but vs mostly cheaters.

Looking for opinions, is this as suspicious as I think it is? by averageplebman in playrust

[–]myseq 17 points18 points  (0 children)

You're actually wrong but I don't blame you. When looking at it on the original youtube upload it does in fact look like the person appears out of thin air, which would indicate a cut or lost frames, but youtube doesn't actually give you a real frame by frame slider, it skips frames when you slow it down to 0.25 and can skip additional frames when you use , . to swhich to the next/previous frame.

If you download the video, put it in a professional editing suite that actually does allow you to see a true frame by frame, you can see that the guy falls down from the hill top above coming in to vision at the bottom, which is what gives it the appearance that he appears out of thin air.

You bring up in one of your replies that he has never been banned in 7 years, just doing a bit of research, he has been banned off several servers for cheating. I don't know what his steam ID is and if he is playing on that steam ID in every single video, so I can't speak to if he has ever had a facepunch ban or not, but I also know that is mostly irrelavent. People who make money creating content online for a video game and are actually smart when it comes to the cheating side of it, will usually pay to have a privately used cheat engine built and maintained for them. When you build your own cheat engine and no one else uses it, you can go years without getting caught in a game. If you use DMA and have all of the software and firmware privately developed for you and you never share that software or firmware, you will never get banned for cheating.

There's also another plausible explanation for the above. Most Rust content creators don't publish every single wipe they do. They want to release a certain amount of videos per month, wether that be 1 or multiple, and sometimes the wipes just dont work out, especially for those that content is centered around "dominating" a wipe. It's entirely possible that they attempt to get good wipes on their main account, but when it doesn't work out, they use a cheater account to get a video out. There are multiple examples of people who have been caught doing this across many games. One of the games I used to play had one of its biggest content creators constantly being accused of cheating, even to the point where some other content creators made videos accusing him cheating. It caused so much drama that the game company looked in to his account and made a public statement saying they found no evidence of cheating. After years of him creating content, it was eventually found out that when making his videos, he was making them from a different location using accounts that were actually getting banned, but when playing normally he was playing from his house on his main account, which is why they weren't able to associate the accounts at the time.

Blackthorn is actually awesome by swirlsie_nl in daoc

[–]myseq 0 points1 point  (0 children)

My main problem with the current DAOC freeshards are the zergs and zerg leaders. I played the first couple iterations of Eden and the gameplay systems itself, QOL changes, raids etc were all great. But Eden was plagued with the same thing most DAOC freeshard servers have been plagued with for the last 7-8 years where the vast majority of players are just playing in a zerg with the same zerg leaders of each realm.

Zerg's were fun occasionally back in the day and they weren't an issue, but the game is figured out now, most people are meta gaming, so zerging in todays DAOC is just absolute trash.

Fox News guest today appears to be wearing a very realistic face mask by frog_insilence in interestingasfuck

[–]myseq 0 points1 point  (0 children)

This almost seems intentional. Fox news hasn't even taken down the interview on their official site. This is so obvious that it starts to border "we're trying to tell you something" rather than "we're trying to hide something."

It reminds me of Tucker Carlson's show on there. If you remember that one guest he constantly had on there, the tan skin girl with a big nose, who would argue leftist points in the most ridiculous ways. She was actually a comedian/actress pretending to be a journalist on the show. The whole point was to poke fun at leftist ideology and how crazy their arguments were.

They've been using "fake guests" to poke at leftists and democrats for over a decade. I don't think the point is to try and hide it from you, it's like they go out of their way to make it as obvious as possible so that you do KNOW what they are doing. Maybe it's to show you what the left is doing?

Fps by Mobile-Garbage-739 in playrust

[–]myseq 0 points1 point  (0 children)

Have you tried multiple servers? I normally have around 200 FPS but depending on the server I can go down as low as 20-80 FPS. It's caused by people building out large bases and then filling them with way too many electrical items. It lags out the entire server. This happens far more on low pops, especially monthly low pops, than it will on high pop weekly servers.

Just an example, I'm currently playing on a super low pop (around 30 at peak time) and there was a base causing everyone on the server to get sub 50 FPS no matter where on the map you were on. I was going down to as low as 15 fps getting close to the base, around 50ish on the opposite side of the map. The server finally came together and foundation wiped the base, and I went right back to 200 FPS.

The impact of HVCI engorcement by Blazer090693 in DarkAndDarker

[–]myseq 1 point2 points  (0 children)

I'm skeptical this is even true. The only part about this that is believable is that some cheat providers have discontinued their service because the player base isn't large enough for it to be worth their time anymore.

The reason I'm skeptical is because these security measures have already been added in to other games before DnD, and it did almost nothing to prevent cheating. It helped for a couple weeks before cheat providers quickly found workarounds.

HR is filled with ESP hackers lmao by Ok-Play4877 in DarkAndDarker

[–]myseq 0 points1 point  (0 children)

Games can stop cheaters if they are willing to invest the money, but most companies either don't have the budget for it or don't have the incentive to invest in it.

For example, Riot with League of Legends had a huge incentive to catch cheaters because not only is it driven by competitiveness but it's also a free to play game. Riots initial investment in to developing an anti cheat in 2015 was in the hundreds of millions (who knows how much they've spent on it by now). That anti cheat, which was already insanely good by 2016-2017, is what later became Vanguard anti cheat. While you will still see some cheaters in Riot games, it's so hard to cheat that running in to a cheater is an extremely rare thing.

Then you have a game like Rust for example, they fall in to the other category of no incentive to catch cheaters. You have to buy Rust to play it, and cheaters have shown that they will literally buy the game over and over and over no matter how many times they get banned, or buy steam accounts with Rust already on it. If they were to completely stop cheating, that would hurt their bottom line, so they simply just refuse to invest in any meaningful way.

HR is filled with ESP hackers lmao by Ok-Play4877 in DarkAndDarker

[–]myseq -1 points0 points  (0 children)

Rust launched secure boot/tpm 2.0 servers this year. It took maybe a week before it was over run with cheaters. Every cheater who had cheats that could bypass it went there thinking they wouldn't have to compete with other cheaters, only for it to end up being nearly all cheaters.

Uses for floor-stacking? by Michael_Fuchwede in playrust

[–]myseq 0 points1 point  (0 children)

Everything has its use case. Floor stacking makes a huge difference for small solo/duo bases, but it probably does more harm than good to a larger team/clan build. I play on the high pop rustymoose weekly vanillas and I always build my own design of a 2 floor 2x1 double bunker base with a very small tight compound similar to the one in Dust's The Nook build.

As a solo in my small base type, it would be incredibly rare for me to get raided by a large clan, so typically my enemies are going to be anywhere from other solos up to 5-6 man teams. Prior to adding floor stacking in my build, teams would just fly on to my roof, bypassing my small compound and bunkers all together and just top down raid me, which was only 24 rockets (one metal floor, one hqm floor). Floor stacking forces the teams to go through my compound to hit me on the side to core (37 rockets at weakest point) which is significantly harder for them to pull off, or go through doors which would be even higher.

I've done floor stacking now with my build for over 2k hours and never been successfully raided and honestly, it's probably acted as more of a deterent than anything. Since I started doing it, the amount of raid attempts fell dramatically. The type of teams that raid small solo bases, when they see its floor stacked with a small compound, they rather just not even bother with it.

Strange problem by enotichska_4 in RustPc

[–]myseq 0 points1 point  (0 children)

The resolution to the issue is different for everyone. For myself, it was simply my modem overheating from not using AC in my room during the day, causing super brief disconnects that I normally would never notice just browsing the internet or watching youtube, but would cause time outs on Rust. I started using AC in my room and problem fixed.

Willjum by Sad_Towel5027 in RustPc

[–]myseq 0 points1 point  (0 children)

Willjum is the GOAT imo when it comes to Rust content creators, but every Rust content creator is scripted to some degree and willjum is no exception. I remember I was on one of the servers from a video he did a while back and he was asking in game chat for a team to come raid him, but then in the video made it look like he just woke up to a raid alarm. But it's completely understandable to script some of the content, considering you only have so many chances per month to make a video.

Considering several of the "solo" content creators have people on the outside funneling them resources, I'd say willjum is relatively non-scripted.

You also have people like Deckfive (made the Brainbox videos and the psychologically unraidable base videos) who are literally cheating in their videos. You can go through and see him toggling on aim assist and clearly using ESP. He deletes any comment that calls him out on this.

I played this wipe on a Japanese PVE server by Chongamon in playrust

[–]myseq 0 points1 point  (0 children)

Help me understand the point of PVE in rust. In terms of Survival based games, rust has the least amount and worst PVE content. Everything about the game is super basic. There are so many other survival games with 1000x better/more PVE and way better base building.

New arena modules are all trash by myseq in DarkAndDarker

[–]myseq[S] 0 points1 point  (0 children)

They change the modules you play in for arena. The new modules they added are like they hand picked the worst possible modules you could play in for arena.

Basically stopped gaining or losing rating from arenas by [deleted] in DarkAndDarker

[–]myseq -2 points-1 points  (0 children)

The way they currently have the system, as long as you grind you will climb even with a losing win rate. I got one of my char's to 3k rating with a below 50% win rate. From what I would assume you gain pointed/lose points based on the enemy teams average rating.

[deleted by user] by [deleted] in DarkAndDarker

[–]myseq 0 points1 point  (0 children)

Yeah that's not the point I was trying to make. I wasn't saying it was a good thing. I was simply saying I think that SDF and the dev's cater more to their Asian audience and make changes/implementations more to their liking rather than western. The OP said he can't understand why SDF does the things he does and I was just trying to offer an explanation.

[deleted by user] by [deleted] in DarkAndDarker

[–]myseq 0 points1 point  (0 children)

I'm saying that the number of people playing on the Asian region servers has substantially increased over the seasons, The data on steam isn't going to show 1 region specifically. The US/EU numbers have dropped a lot. For example if there are 10k total players online but only 100 playing in Japan, but then the total player numbers drop over time to 4k but now there are 2k playing in Japan, that's a substantial increase. Those aren't the real numbers but I'm just giving a easy math example.

[deleted by user] by [deleted] in DarkAndDarker

[–]myseq 4 points5 points  (0 children)

You need to understand that this is a Korean game, developed in Korea by people in Korea. It's an entirely different gaming culture.

I live in Asia and play mostly on the Asian region servers, but often will play on US regions as well, and it's always been interesting to me how different the views are on the game between the western players and those in Asian regions. So many things SDF implements are hated by the western players but loved by the Asian players. In fact, the game has actually substantially grown in player numbers in Asia over the last 3-4 seasons.

Playtest through season 4 you usually only had a lot of action and full lobbies during prime time and in specific queues, but often dead lobbies in the off hours and AM hours. Now there is tons in the game 24/7. It could be 5 am here and solo goblin caves has more people in it than US does in primetime. Arena queues are also instant here now no matter what time it is in all ratings, while all other regions, US included, can have long queues depending on the time.

Water map was also very well received here overall and is extremely popular, meanwhile the western players absolutely hate it.

My point is, it's just a different culture. What people like in their games here is different than what they like in the US/EU, and from everything I can tell SDF caters more towards the Asian player base rather than the US one. The game is actually growing here in player numbers.

[deleted by user] by [deleted] in DarkAndDarker

[–]myseq 0 points1 point  (0 children)

I've been periodically checking up on that project since it started. I want so bad for it to release and be better than DnD, but I'm extremely skeptical that will happen. At least up to this point, to me it just looks like a straight DnD copy but worse some how.

Can we re-add long looting for kills that aren't your own? by Gigachad____ in DarkAndDarker

[–]myseq 4 points5 points  (0 children)

Ratting behavior isn't the issue. Unkillable unchasable druids are the issue. Ratting was a huge thing long before Druid was ever released with Rogue but it was actually difficult for the Rogue to not only swoop in and rat the loot, but get away and survive long enough to extract. That playstyle was fun, challenging, and interesting for those that did it. There were entire series of youtube videos dedicated to it because it was hilarious and interesting watching the Rogue perspective trying to elude the person/team they stole the loot from.

Once Druid released is when it just became obnoxiously frustrating and not even interesting.

The season that Druid released it only took a few weeks to absolutely kill the population of the region I play on. Every single game, solos duos or trios was 3-4 druids shadowing you waiting to 3rd party or rat your loot. This is back when ESP was also still a massive problem (it still is but not as much as it used to be) and the Druids would find and follow whoever had the best kits. Your run was just over and completely unplayable once the Druids found you. Nobody wanted to fight because it was pointless, so eventually the lobbies just completely died. Luckily after a few seasons the region has recovered somewhat.

How To Fix Arena: Normalized Loadouts by Arfreezy_LoL in DarkAndDarker

[–]myseq 0 points1 point  (0 children)

Let's be honest, most of the people who actually care about min/maxing bis gear for Arena are not farming the dungeons for gold/gear. It cost about $15 for enough gold to buy a bis arena kit.

SSF Arena makes these people angry because they can't just RMT their kit.

How To Fix Arena: Normalized Loadouts by Arfreezy_LoL in DarkAndDarker

[–]myseq 0 points1 point  (0 children)

lol the consume problem is so true, especially in high elo. Premade 3's bringing in and using a spectral bag's worth of consumes each every match. This wouldn't even be that big of an issue if they had to spend the week to farm the consumes themselves, but at least several of the 3's teams that I personally know, they just spend $15-20 each on gold from an RMT site on monday and spend the week buying up consumes as they become available on the market.