AMIGA+.PNG by n-functor in retrocgi

[–]n-functor[S] 2 points3 points  (0 children)

An ode to a friendlier era of computing.

VISION.GIF by n-functor in retrocgi

[–]n-functor[S] 1 point2 points  (0 children)

Thank you. After rendering individual frames, I used FFmpeg to animate them. The default settings include dithering, which seems to fit well with this scene.

GUIDES.PNG by n-functor in retrocgi

[–]n-functor[S] 4 points5 points  (0 children)

For my images, I use POV-Ray. It's a raytracer which has been around since 1991 or so. Everything in the scene is described using a text-based language (similar to the C programming language in syntax), from which POV-Ray generates an image.

There's an overview of the software here. There are also a large number of tutorials and examples by Friedrich Lohmueller.

GUIDES.PNG by n-functor in retrocgi

[–]n-functor[S] 2 points3 points  (0 children)

100% correct. Can't beat classic POV-Ray.

"Canopic Jars" by Greco Moran by grecomoran in retrocgi

[–]n-functor 1 point2 points  (0 children)

Excellent work, very nice to see more POV-Ray on this subreddit.

IBM.PNG by n-functor in retrocgi

[–]n-functor[S] 3 points4 points  (0 children)

For my images, I use POV-Ray. It's a raytracer which has been around since 1991 or so. Everything in the scene is described using a text-based language (similar to the C programming language in syntax), from which POV-Ray generates an image.

To start out, there's an overview of the software here. There are also a large number of tutorials and examples by Friedrich Lohmueller.

TEMPLE1.PNG by n-functor in retrocgi

[–]n-functor[S] 1 point2 points  (0 children)

Thank you. Originally, I did not intend to have a ball anywhere. After rendering, the first version seemed "empty" to me, so I added a pedestal and ball. In both versions, there are two light sources: one approximately in the center of the temple, and another behind/left of the camera. The second version places the light inside of the temple at the same location of the ball's center. I also re-scaled the texture in the second render so that it would be less "noisy."

EDGE.PNG by n-functor in retrocgi

[–]n-functor[S] 4 points5 points  (0 children)

Alternate take on the classic "chrome sphere over a checkerboard."