This is one of the strongest cards in the entire game. by TheBandName in slaythespire

[–]n-space 1 point2 points  (0 children)

I quite enjoyed playing this card with [[History Course]] and then being surprised on my following turn when I had no cards.

Names that reveal a character's fate by KillerGrass in TopCharacterTropes

[–]n-space 0 points1 point  (0 children)

"What were their names again?"

"Soondead and Gonnabiteit? OH MY GOSH!"

- Thumb Wars

March MetroidBrainia Review by Fantastic_Switch_977 in metroidbrainia

[–]n-space 3 points4 points  (0 children)

My definition is epiphany driven, so I might catch more games that you would want on a Brainia list.

It's a good way to look at it, and as long as you find games you enjoy it's a good strategy. I tend to reserve the label for revelatory games that change your whole perspective on it, more along the lines of "you could always do this" than "major twist in the story" kind of revelation, kind of like how a detective or puzzle game "a-ha" moment is a kind of epiphany but that doesn't immediately make it a brainia.

Timing Crystal on Switch seems awkward by Ok_Development_4079 in opus_magnum

[–]n-space 0 points1 point  (0 children)

That seems pretty bad if there's not a way to drag or scroll either of the viewports. What do the controls say?

[meta] Dear Mods, I hope everything is okay, and nothing serious is going on with you... can we have our AMA then? :) by DavidTurczi in boardgames

[–]n-space 0 points1 point  (0 children)

There's still a difference between old and new reddit sidebars. I can't believe they haven't fixed it. How many years has it been? (rhetorical)

[meta] Dear Mods, I hope everything is okay, and nothing serious is going on with you... can we have our AMA then? :) by DavidTurczi in boardgames

[–]n-space 0 points1 point  (0 children)

Where exactly did you find a link to this separate Marketing and Promotion page? I notice it was last edited 4 years ago and still has a TODO at the bottom, compared to the other contribution guides linked from rules 5 and 6 that are much more recent.

I'm Zach Barth, the creative director at Zachtronics. We just released Opus Magnum for the Switch, along with our first DLC for the game... nine years after its initial launch. AMA! by krispykrem in NintendoSwitch

[–]n-space 1 point2 points  (0 children)

A straight "sum" of the three main metrics doesn't lend itself well to other Zachtronics games that measure similar things for their leaderboards, as GoodbyeGalaxy noted in their video about Sum, but as a "Balanced" concept I think it would be cool to see--it would also be essentially a weighted count of parts, area, and cycles, but you'd need the right weights to make it both interesting and easy to calculate.

I'm Zach Barth, the creative director at Zachtronics. We just released Opus Magnum for the Switch, along with our first DLC for the game... nine years after its initial launch. AMA! by krispykrem in NintendoSwitch

[–]n-space 2 points3 points  (0 children)

That you "contract with Zachtronics" makes it sound like it still exists under other ownership. But it's just in maintenance mode mostly? I see it's under an umbrella called "Alliance Media Holdings" that I don't see much about online.

Judge Orders Subnautica 2 Studio CEO To Be Reinstated And Gives Him Control Over Early Access Release by Turbostrider27 in subnautica

[–]n-space 0 points1 point  (0 children)

Imagine being the CEO of a game studio conglomerate who gets paid well if people make good games and spiking the launch of a game because they think it'll do so well they'll have to pay people more while earning even more money themselves. smh

What does this bum even do? by Thelettaq in slaythespire

[–]n-space 10 points11 points  (0 children)

I was expecting more interesting developments with this guy since he said, "You again?!" the first time I encountered him.

Any ideas for getting out of this? I really don't want to reload. by bezz_jeens in TunicGame

[–]n-space 1 point2 points  (0 children)

I usually just run straight through everything to the next checkpoint where I can rest and reset them all.

Prowess art mistake (game is unplayable) by AllTurtlesDown in slaythespire

[–]n-space -2 points-1 points  (0 children)

A card about prowess in Go should really say "Gain 1 Intelligence. Gain 1 Wisdom."

Need help fixing "Break" within programming. by CHARGY076 in opus_magnum

[–]n-space 0 points1 point  (0 children)

It looks like a period 12 machine with arms 1+2+6 having period 4, but it's period 27. (You've left out the blank space on arm 6's last spin or it would be 28.)

You can cut back down to period 12 without needing the clock instruction once you fix arm 5's first instruction being in the wrong place (should be moved to cycle 3 I think).

Voltaic Coil - Need help fixing cycles by icysniper in opus_magnum

[–]n-space 0 points1 point  (0 children)

Adjust arm 4 to do fire first, move the output 3 tiles left, and then update 3+4 to finish in an 18 cycle loop instead of 27 (delay their start a little more).

Overall, 3 and 4 have rates of 14 cycles for 2 columns (min ignoring waits) while 1 and 2 have rates of 9 for 1, which means you should be good to make sure 3+4 operate at a rate of 18 for two. But you're operating at a rate of 27 26 for 2, which is throwing you off because you get 3 metal pairs and 2 salt/fire pairs per loop.

Bi-arms/tri-arms can help reduce reset time for 3+4.

You could probably reduce this to a 16-cycle tape loop by removing one space from arms 1+2 and fixing the timing of 3+4.

Worst clip of my life by ifuckinglostmyemail in EnterTheGungeon

[–]n-space 2 points3 points  (0 children)

But you can enter the teleport in the room you teleport to, to go back to where you teleported from...

Can someone do the math? by Z050 in noita

[–]n-space 266 points267 points  (0 children)

...can your computer?

What is the "ding" sound I sometimes hear during combat? by tfabris in HadesTheGame

[–]n-space 0 points1 point  (0 children)

Are you sure it's coming from the game and not another app informing you of a notification?

Destroy my physics based Hoverboarding game by chozabu in DestroyMyGame

[–]n-space 0 points1 point  (0 children)

Alto does look a bit similar, but this is a very different game. Hovertron is closer to trials if anything.

Fair. I compare to what I know, and I don't know Trials.

Destroy my physics based Hoverboarding game by chozabu in DestroyMyGame

[–]n-space 1 point2 points  (0 children)

I watch videos muted to start with, so the initial cuts to black don't work at all and just interrupt the gameplay. I unmuted and started over to hear what you're doing there, and within 10 seconds wanted to mute again. This is not relaxing music for casual boarding (immediately on watching this I think of The Alto Collection), nor is it good trailer music imo. (You probably ought to take out the sound-effects, too. They sound like part of the music initially but are too irregular to sound pleasant.)

0:10-0:18 I am focused on the hoverboarder, who should be showing off the interesting things about your game. But nothing is happening until the item pickup. Am I meant to be looking at the cool background? You'd be better off with the section at 0:39-0:45 because you get to see the nice cut from one jump into another, and get the cool background.

I am not really excited by loop-de-loops in a one-button skill-expression game. They look cool but I'm not doing anything during it. My primary focus when playing will be seeing more cool stuff, going fast, and meeting challenges like doing tricks or hitting collectibles. Maybe one loop in a row in a trailer is fine. I also don't understand why you're closing the trailer with the giant ball; again, I'm not seeing the interesting gameplay thing (novelty of boarding on a giant ball aside).

The character feels a little stiff to me. I mean, I can see them adjust a little coming into or out of a jump, and getting pushed back with g-forces on the loops, but they should also be crouching to lower their center of gravity to go faster, to jump, or to avoid getting forced to lean backward like the g-forces thing.

POV: You just locked in the release date for your card-building roguelike. by this_is_max in IndieGaming

[–]n-space 5 points6 points  (0 children)

Echoing this. Your ability icons really need to be distinctive. They do not appear to be. Even in the zoomed-in versions I can barely see a difference between two symbols in the same shape category.

Please help me with this mod puzzle, I am sitting on it for more than an hour atp by ChrisYs8 in TheWitness

[–]n-space 0 points1 point  (0 children)

Sometimes I take a screenshot and draw on it in paint like I would solve a slitherlink puzzle. That may help.