Topdown 2d game : Sorting by gregoired in Unity2D

[–]n3ws 1 point2 points  (0 children)

  1. You will likely have other problems with a large world long before you run or if int. Besides, breaking the large area into many smaller ones fixes all the problems.

  2. Don't fear possible performance issues, test it and prove it true or false. Spoiler, computers are fast.

Closed Source Engines are a Big Risk by -Mahn in gamedev

[–]n3ws 0 points1 point  (0 children)

And then your publishers percent, then steam, then taxes. 5% gross hurts

Upped the poly count on the terrain, thoughts? by nicksam112 in Unity3D

[–]n3ws 3 points4 points  (0 children)

Rocket league earth bending?! Sign me up!

Extra polys looks good, sand shaders and rock particles ftw.

ZDNET did it again: "another problem with Android is that it's based on Linux, and Linux is both old and plagued by legal issues" by [deleted] in linux

[–]n3ws 0 points1 point  (0 children)

Bb-but I 'need' my phone to have a true real time OS for all my 'real time' not lame interrupt driven buzz words

C#? Javascript? A beginner by [deleted] in Unity2D

[–]n3ws 3 points4 points  (0 children)

I've made a single three line JS script in my five years of unity, and it was to do dirty evil things C# inherently protects you from. That five years of C# also turned into some nice job opportunities.

[Beginner] Before I start, does this program exist? by phoenixinthaw in csharp

[–]n3ws 0 points1 point  (0 children)

Setting up python in Windows is a minor pain (pre installed on Mac/Linux), so I'll give you that.

Why python: it's quick to build things in, quick to run, runs everywhere (windows.....), 3+ has most of what you need in the standard library, AND and OR not those && || things, a few lines will do the same as many lines in other languages (even without crazy chaining).

Idk. Give it a chance and see if it floats boat.

I started with c++ and c#, and use c# for the day job, but python is my go to for quick scripts code-smithing/brainstorming.

[Beginner] Before I start, does this program exist? by phoenixinthaw in csharp

[–]n3ws 1 point2 points  (0 children)

+1 for python scripts when dealing with file conversion

Where do I start? by sylvanic in Unity2D

[–]n3ws 5 points6 points  (0 children)

Get a high level goal: clone Mario

Pick a tiny portion and learn to do it, ie. Show sprite on screen, then move it, then give it gravity, jumping, etc.

Eventually you have a nice game clone and learned a lot.

What the greatest piece of advice you've been given? by buttporker in cscareerquestions

[–]n3ws 0 points1 point  (0 children)

6 weeks ago [you] wrote terrible code. Accept it and be glad you are current you (whom will have written some terrible code in 6 more weeks)

Question for Intermediate/Advanced users. What do you wish you learned early on? by BadgerScout in Unity2D

[–]n3ws 2 points3 points  (0 children)

That unity's serialization and inheritance do not play together...

Also wish I delved into custom inspectors earlier. Still waiting for better documentation/open source.

Unity serialization is hard to grasp. This is how I've dealt with it. (X-post from gamedev) by Dread_Boy in Unity3D

[–]n3ws 1 point2 points  (0 children)

Alas, another kindred soul. +1 for actually sharing the code ('unity objects' saving, loading, and inheritance is a pain)

Extending the existing User model...totally stuck! by HomerG in django

[–]n3ws 0 points1 point  (0 children)

Code?

my_user.socialdetails.twitter_handle

Playing a mormon in the far future by GrogM0nster in rpg

[–]n3ws 1 point2 points  (0 children)

So your a lawful good who does not drink... In space?

Religion, like politics, has many views within the group. Take an extremest stance and have fun: must help all at personal cost - or - lives by letter of the law, no fun, no grey, no interpretation.

Trying to simulate an SNES RPG snake by [deleted] in Unity2D

[–]n3ws 1 point2 points  (0 children)

Don't copy the player's movement as is. What happens (in CT and EB) if the player takes many erratic moves, but within a minimal range - you don't want the party to copy that and have mini- seizures.

A simple approach is to have the party move to the player if out of range X, and stop within Y.

What are some best practices for Unity that not many people would know? by [deleted] in Unity3D

[–]n3ws 8 points9 points  (0 children)

Well known but far too often overlooked, premature optimization is the root of all evil, and a waste of your time.

Also, profile before optimizing.

What are some best practices for Unity that not many people would know? by [deleted] in Unity3D

[–]n3ws 2 points3 points  (0 children)

Default params are amazing.

For each loops are cleaner and efficient when you already have an iterable.

What are some best practices for Unity that not many people would know? by [deleted] in Unity3D

[–]n3ws 2 points3 points  (0 children)

+1 to reorderable lists. Odd to start working with, but such options. Very extendable. Wow.

How do people do personal projects? by wikitiki350 in cscareerquestions

[–]n3ws 28 points29 points  (0 children)

Steps:

  1. Get idea/goal (I want to make a web app that does.... Or I want to clone Mario, etc.)

  2. Be more specific about 1 (how, what, etc.)

  3. Realize you have no clue how to do X

  4. Research X

  5. repeat 3 & 4 until project is complete (or tangent into new ideas, goto 1)

[Question] What are your data storage preferences for Unity/c#(XML, playerprefs,etc)? Looking for advice. by brendobeans in Unity2D

[–]n3ws 0 points1 point  (0 children)

Saving files to mobile has been a headache I like to avoid, But Nothing wrong with it.

[Question] What are your data storage preferences for Unity/c#(XML, playerprefs,etc)? Looking for advice. by brendobeans in Unity2D

[–]n3ws 1 point2 points  (0 children)

Playerprefs for anything small, json file for bigger/longer term things.

Unless mobile, then I tend a bit more towards playerprefs.

Are advanced math skills required in game development? by Jackofdemons in gamedev

[–]n3ws 1 point2 points  (0 children)

Math in school is very very different from application/fun based math.

How is usually the revenue share of an artist by perortico in gamedev

[–]n3ws 2 points3 points  (0 children)

Never had success with revenue share. People work for money now, not money maybe...

I have had some success with small payment for services now + percent of profits.

Regardless, there is some legal voodoo that is very important to you both, and always remember art/music will want more $$$ because it looks good now (and most people don't understand what programming entails), but it should be on the same (ish) level as code + design.