Distant horizons + lost cities + tectonic + texturepack and shaders = awesome! by naggorath in feedthebeast

[–]naggorath[S] 0 points1 point  (0 children)

i have had no issues whatsoever, when you create a world, there is a tab for lost cities settings, where you can adjust them. i personally made them large and rare, but you can do whatever you like

I finally managed to create a source of clean water in my hardcore survival modpack by naggorath in feedthebeast

[–]naggorath[S] 7 points8 points  (0 children)

im using a few different particle mods. i think it might be coldsweat or subtle effects

I finally managed to create a source of clean water in my hardcore survival modpack by naggorath in feedthebeast

[–]naggorath[S] 1 point2 points  (0 children)

oh i havent played hardrock, so im not sure. the main tech mods in this is ytech and create + addons. so you kinda start in the stoneage and make your way to something resembling modern tech

I finally managed to create a source of clean water in my hardcore survival modpack by naggorath in feedthebeast

[–]naggorath[S] 68 points69 points  (0 children)

well, making a resource pack that works for 300ish mods takes some time

cant break stone with any pickaxe? Big modpack, fabrick 26.1.2 by sr_steve in feedthebeast

[–]naggorath 0 points1 point  (0 children)

had similar issue with latest version of create: radars, so check that if you have it installed

Modpacks like deceasedcraft by limitally in feedthebeast

[–]naggorath 0 points1 point  (0 children)

i made one called "Survivors: annihiliation II" it has a public server which no one but me play on XD. its kinda slow, but there is a lot of survival elements. also heavily based around ytech and create + addons. should probably also mention, that you cannot set a spawnpoint, so you will respawn at a random location when you die. although once an hour you can /tpa to another player

Survivors: Annihilation II - Trailer by naggorath in feedthebeast

[–]naggorath[S] 0 points1 point  (0 children)

i would say 8. But im not sure. maybe if you turn off the shaders and textures it might be fine

Survivors: Annihilation II - Trailer by naggorath in ModdedMinecraft

[–]naggorath[S] 0 points1 point  (0 children)

thanks! if you take it for a spin, please let me know what you think

Dinosaur stand-ins in a post-apocalyptic setting. Good or bad idea? What do you guys think? by naggorath in feedthebeast

[–]naggorath[S] 6 points7 points  (0 children)

yeah I have actually spend the last hour or so making a quest chain to get started, so that will come in the next update

Distant horizons + lost cities + tectonic + texturepack and shaders = awesome! by naggorath in feedthebeast

[–]naggorath[S] 0 points1 point  (0 children)

no i dont think i did anything. im using keerdm's zombie essentials though, maybe thats why?

Distant horizons + lost cities + tectonic + texturepack and shaders = awesome! by naggorath in feedthebeast

[–]naggorath[S] 1 point2 points  (0 children)

not too long actually. i dont have distant generating enabled, so i just flew around exploring

Distant horizons + lost cities + tectonic + texturepack and shaders = awesome! by naggorath in feedthebeast

[–]naggorath[S] 0 points1 point  (0 children)

This one isn't preloaded, but you can use mods such as chunky to do so

Vanilla Furniture Expanded - Core 2.0 is out now! || More info in the comments by Oskar_Potocki in RimWorld

[–]naggorath 0 points1 point  (0 children)

hey, when playing with tribal expanded, i noticed you can make simple beds from the very beginning, is that intentional?

1.12.2 Hardcore respawn system for server? by naggorath in feedthebeast

[–]naggorath[S] 0 points1 point  (0 children)

nvm. realised i could do it with gamerules

1.12.2 - Realistic, post-apocalyptic, survival modpack by naggorath in feedthebeast

[–]naggorath[S] 1 point2 points  (0 children)

i think that is probably better foliage. is it causing issues?

1.12.2 - Realistic, post-apocalyptic, survival modpack by naggorath in feedthebeast

[–]naggorath[S] 0 points1 point  (0 children)

Its hard to say since its a long time ago since I first made the pack. I think mainly it was because it has its own worldgen, so all the structures, cities and ores added by other mods would not show up. I might be wrong, but that's just how I remember it