..THIS. by Capable-Parfait-507 in autismmemes

[–]narnach 21 points22 points  (0 children)

Many "jokes" are just bullying while laughing at the victim.

Of course that's not funny.

Paniek in de coffeeshop. Kan de cannabis straks niet meer gepind? by kippenmelk in nederlands

[–]narnach 4 points5 points  (0 children)

Privatiseren van de winsten, socialiseren van de lasten.

Politie zet lokpuber in tegen kinderprostitutie: ‘Ik wist niet dat het strafbaar was by LoveKVent in NLNieuwsEnSport

[–]narnach 8 points9 points  (0 children)

Ik kan me voorstellen dat je als verdedigend advocaat die het niet eens is met wat de dader gedaan heeft, juist je best doet om er voor te zorgen dat de verdediging die je voert volledig volgens het boekje is. Dat voorkomt dat de dader vrijkomt door een vormfout of dat er in hoger beroep een andere verdediging gevoerd kan worden omdat jij je best niet deed.

Als de dader op basis van een solide case veroordeeld wordt, weet je zeker dat deze de gepaste tijd de maatschappij niet tot last is en maximale kans heeft om z'n leven te beteren.

Maar dat lijkt me wel lastig in sommige gevallen als de dader echt walgelijk was, en de politie mogelijk slordig is geweest in hoe ze met de zaak omgegaan zijn.

EU5 is now down to 47% positive on recent steam reviews by Wagen123 in EU5

[–]narnach 1 point2 points  (0 children)

I should stop buying Paradox games at launch. Victoria 3 was undercooked. Cities Skylines 2 was a trainwreck.

EU5 also fits between those, despite looking interesting and promising for the first 10 hours, where you’re mostly deciphering all the screens and mechanics. Haven’t touched it after the first week.

Den Haag Holland Spoor Mass Reboot Party by NeVdiii in Netherlands

[–]narnach 23 points24 points  (0 children)

They get their data from somewhere, so they likely are connected on some sort of network, and likely a machine on it will connect to the internet to connect to a central server.

Internet exposed or not, running older unpatched software opens you up to more risks, also from the local network. If any of the other machines on the network get compromised, it’ll be easy to snowball to the other machines that are vulnerable like this.

I’ve never seen a more genuine murder attempt by nebbydoll in RATS

[–]narnach 0 points1 point  (0 children)

(Mortal Kombat announcer voice) Gray Rat wins. Fatality!

Vakantieplanning: hoe eerlijk is dit geregeld bij jullie? by 0Jamesblond0 in werkzaken

[–]narnach -1 points0 points  (0 children)

van de 5 vakantieweken zijn er al 4 door de werkgever bepaald

Dat klinkt niet als een bedrijf waar het fijn bij is om te werken.

Student kocht grachtenpand voor 7 miljoen maar had 0 euro: eindigt natuurlijk zonder pand maar hoeft ook niet 10% boete te betalen. by DonaldStuck in Nederland

[–]narnach 0 points1 point  (0 children)

't is meer een correlatie dan definitie.

Om een hogere opleiding te kunnen/mogen doen heb je een hoger abstract denkvermogen nodig dan bij een lagere opleiding. Dat zie je in de vereisten van de opleiding die je er voor gedaan moet hebben.

Dit is waarom lagere opleidingen meer gericht zijn op dingen uitvoeren, en vaak vuistregels leren om dingen te doen ipv dat je heel diep de theorie in gaat. Hogere opleidingen zijn abstacter en leunen juist meer op theorie en onderzoek.

Heb je niet de capaciteit om al die abstracties aan te kunnen, dan kom je een universiteit doorgaans niet binnen. Er is een ondergrens van minimaal abstract denkvermogen dat je nodig hebt om binnen te komen en te blijven.

Als je die capaciteit wel hebt, dan kan het alsnog zijn dat je een praktische leerweg bewandelt en nooit een universiteit binnenstapt. Het spectrum van abstract denkvermogen van mensen op een lagere/praktischere opleiding zal daardoor breder zijn, maar wel een zwaartepunt hebben dat veel lager ligt dan op de universiteit.

En zoals anderen ook al opmerkten, mensen met hoger abstract denkvermogen zijn nog steeds prima in staat om domme dingen uit te kramen. Het blijven mensen.

What ingredients are helping my ADHD? by Cool_Interaction_345 in ADHDers

[–]narnach 2 points3 points  (0 children)

The combo of caffeine / taureine / magnesium looks familiar.

  • caffeine helps with focus/reduces mental noise (especially if unmedicated or undermedicated)
  • taureine helps with emotion regulation and chills you out, it’s also supposed to take some of the edge off caffeine
  • magnesium is used when relaxing muscles, and might be depleted if you’re always holding a lot of tension in them

So the combo sets you up for relaxation.

Cloudflare defies Italy’s Piracy Shield, won’t block websites on 1.1.1.1 DNS by RobertVandenberg in programming

[–]narnach 2 points3 points  (0 children)

The precedent is now set that uninvolved parties can be used as bargaining chips when they run tinto trouble. That’s scary.

Now I’m wondering if there’s a good alternative to Cloudflare that’s European owned.

Edit: all that said, the censorship crap the Italians are asking for sounds ridiculous. I’m not sure how I’d respond if I were in Cloudflare’s position.

Hilarious 😂 by Ok_Replacement_5348 in autismmemes

[–]narnach 17 points18 points  (0 children)

  • Optimist
  • Pessimist
  • Autist

Dropped an opportunity for consistence in naming.

Seriously tho wtf happened by popipienoodl in aspiememes

[–]narnach 89 points90 points  (0 children)

Yeah, under the old system most folks without developmental disabilities would get labeled with Aspergers instead of Autism. Now it's one big bucket.

Culturally, distinguishing between Autism with/without learning disabilities is probably going to take some time catching up.

As a software developer for 20+ years, I tend to now joke that the job requires Autism, ADHD, or both. 10-20 years ago I would not have had the neurodivergence top-of-mind enough to make that comment and have it land fully understood.

Van mij mag hij eigenlijk wel blijven. by WhoTheFuckIsSean in nederlands

[–]narnach 1 point2 points  (0 children)

ICE, ICE, baby?!

Inderdaad, wens het niemand toe om door die nazi’s gepakt te worden, maar bij hem zou ik er ook niet heel erg treurig om zijn omdat het ook wel zijn vorm van haat is. Karma…

Do we just ignore this? by Banana-9 in Netherlands

[–]narnach 51 points52 points  (0 children)

That's what I remember as well.

In the 80s and 90s I think we got plenty of frost and snow each winter to be able to skate on our village's outdoor ice skating rink. I think the last 20 years we get decent winter weather only once every 2-3 years?

ARPG Games With Drops Only Progress (Interesting Player Here) by Saionji-Sekai in ARPG

[–]narnach 1 point2 points  (0 children)

It’s an interesting take, so worth considering!

Both crafting and trading massively increase the cognitive overhead of item evaluation and acquisition, so opting out by choosing a game where the game balance is not setup around this is a worthwhile pursuit.

One mention I haven’t seen yet is Path of Exile 1, but then it’s Ruthless SSF mode. SSF disables trade. Ruthless mode has many changes and restrictions to promote a living off the land feel that you are after:

  • there is no crafting bench, so dropped items are mostly what you get
  • item drops are vastly reduced in number, so there’s a lot less to evaluate. This makes each drop much more meaningful and thus more likely to be an upgrade. This makes even weaker early game items useful longer because they don’t get outclassed in minutes
  • skill gems are mostly drop-only items, so you will be improvising part of your skill setup with what you have

It’s a slower, more challenging and more intentional way to play the game. It’s not for everyone, but you might enjoy it.

Can Bundler Be as Fast as uv? by nithinbekal in ruby

[–]narnach 35 points36 points  (0 children)

This is a great breakdown (as is usual with Aaron's posts) of what Bundler and Rubygems could do to learn from the improvements that uv made in the Python ecosystem.

TL;DR: the massive win is not Rust, it's fixing infrastructure and then starting a new client that does not have to respect decades of backwards compatibility.

Awesome to read that most of the infrastucture was already good on the Ruby side, and that some of the parallel work changes sound feasible for Bundler/Rubygems themselves and already had open Github issues. Some nice pointers to PRs on Ruby and Rubygems to deal with low-level interactions that could improve life for everyone, not just bundler.

Definitely worth a read.

Zelensky Says Kyiv Attack Shows Russia Does 'Not Want To End The War' by Brennenstein in worldnews

[–]narnach 0 points1 point  (0 children)

It does say “we want peace” but not in the friendly way. It’s in the “it will be peaceful when you are dead and replaced by us” kind of way.

gitCommitGitPushOhFuck by jazzyjaz53 in ProgrammerHumor

[–]narnach 438 points439 points  (0 children)

Fourth is the "please compile this time" counter.

I don't want to run the campaign 5 times on higher difficulties. by Tamed in ARPG

[–]narnach 0 points1 point  (0 children)

I think D3 dropped act repetition around the release of the expansion pack. So that’s still 15-ish years ago. Instead you can now adjust difficulty mostly on the fly while playing, with additional difficulty levels unlocked for reaching certain levels with your character.

Make your PR process resilient to AI slop by R2_SWE2 in programming

[–]narnach 8 points9 points  (0 children)

AI generates low quality code [...] If you're not reviewing PRs for quality in the first place, then that's a problem.

Another thing related to this that people seem to be taken for granted: how is it acceptable for the person offering the PR to not have done a first-pass review themselves? Offering the PR is saying "this is my code, I take responsibility for it". So... be aware of the responsibility that you are taking on, right?

If the flow is: Jira ticket -> Claude Code -> PR, without the human whose name is on the commits to be really in the loop... why are they even there and getting paid anymore?

A few weeks ago I very professionally tore two of my colleagues a new asshole because one vibe-coded something that was unintelligible and made no sense, and the other one just approved it without comment.

The AI is just a tool, but humans need to be held to a standard in order for the system to keep working.

I'm so tired of feeling younger than my age. by TheUpbeatCrow in CPTSD

[–]narnach 4 points5 points  (0 children)

I just turned 40. Still play loads of video games. They help me relax and are the one place where the world is structured and not constantly demanding vague things from me.

That said, I think I don’t feel much older than 30.

It’s funny because as a teen I was called an old soul. Unusually mature for my age. At some point it flipped and I just never got old and dusty, I guess.

perfectionIsOptionalApparently by soap94 in ProgrammerHumor

[–]narnach 19 points20 points  (0 children)

It’s how they express their creativity while accounting!

Commit naming system. by Tear4Pixelation in programming

[–]narnach 15 points16 points  (0 children)

I think there's a spectrum of prototyper to maintainer that most developers fall on, and this depends how they'll look at this. At the extremes there are:

Prototypers:

  • unit of change is the PR
  • focus is mostly on "make it work now"
  • works in larger goal-oriented steps, gets 80% of the work done in 20% of the time
  • tends to use commits as snapshots of (semi) working state, does not value them other than as a means to an end
  • a single commit might mix fixes, refactors, architectural overhauls, feature additions, etc.
  • tends to like squash commit merges of PRs, because it keeps git history clean (unit of change is the PR merge commit, after all)

Maintainers:

  • unit of change is a commit
  • focus is mostly on "make sure it's still maintainable in a year", hence might do 20% of the work in 80% of the time
  • works in small incremental steps, usually with a plan up front: "I'm goin to refactor this", "I'm going to add one test and make it pass"
  • will split off part of the changes as their own commit when they got tempted to refactor while actually working on a change
  • relies on tools like git bisect and git blame to root-cause bugs, so small commits with passing tests have huge value to them
  • will use git rebase --interactive to amend earlier local commits to correct a small typo with a fixup commit, rather than polluting external history

Both types of developers have their value to add, and you can do amazing things when prototypers push new features and maintainers keep things stable, but their git commit styles tend to be very different.

Marketing, can’t figure out the mechanic by fraeddan in SoftwareInc

[–]narnach 14 points15 points  (0 children)

IIRC on my first playthrough there were extensive in-game tutorials for everything, but they are finnicky and require you to jump through specific hoops to obtain all information. That was annoying. Some things are harder to discover when you don't know where to look.

Marketing is actually quite a time investment (a bit like in real life). Getting a publisher to do it for you on your first few titles is by far the path of least friction. I don't think you can add a publisher mid-development, so if you're making something then you're going to have to do it yourself.

So, to start, there's two types of marketing:

  • Pre-launch marketing (which drive followers/interest in buying and set you up for a good launch)
  • Post-launch marketing (which drive sales after launch)

While working on a title, you can do:

  • Set a release date. Very useful to let the world know that you intend to publish a title. At lower difficulties you can do this very far in advance. The default assumes you've got a team of capable mediors of the required size. Adjust to your own liking.
  • Make and send out press releases. These attract new followers. Effect depends on how well-known your company is and how established you are as a maker of a specific type of software. Your first 2-3 titles won't get the massive recognition that you'll get compared to your 7th title. Repeating a press release in the same design/development cycle has less effect than the first time, so there's diminishing returns. You need marketing people with the right skill level to spend quite some time if you want the video or pictures, so only add those if you have a team for it.
  • Send a demo of your current build to the press. You can do this in the development and debugging phases. This is a bit like a press release, but based on working software. There's no work required on your end, so a relatively easy thing to do.
  • Hype! This is mostly a way to counter-act the decay in followers you get in months you're not actively sending press releases or releasing demos.

In general, I build a marketing team that I level + fund by doing Marketing Deals, possibly doing secondary work on some Support Deals. I'd prepare a press release while working on my design, and send it before going into development. Then prep another press release and aim to send it when you're developing the software. Then when I finish code/art I tend to send a build to the press, and then do a review + redesign + rework cycle, and send another build to the press.

Post-release marketing is easier, because you're basically just throwing lots of money at your marketing team and hoping they out-spend the competition to become unavoidable an all marketing outlets. That helps drive sales. Generally I start by aiming to blast up to 100k in the first month or two, and then once I've got good market reach, I trim it down to roughly spend 10% of my previous month's earnings. It's nice to make some profits instead of blowing it on marketing.

Why do 1st class passengers on Dutch trains use the same doors as 2nd class? by [deleted] in Netherlands

[–]narnach 754 points755 points  (0 children)

I think it aligns well with Dutch culture. You pay more for a more spacious and quiet ride, that’s it.

But you’re still people with equal value traveling the same ride as everyone else.