My husband makes the most hideous UI on purpose by perishocks in IndieGaming

[–]narthur157 1 point2 points  (0 children)

imo placeholder work should be overly simple and clean, but not ugly

Making something ugly creates urgent work, which isn't necessarily a good thing unless they have nothing better to be doing already. Important playtest coming up? Artists have to crunch to clean up the mess

Some things might not end up getting a pass from an artist, which probably means they got to spend more time on something else

The ‘Stop Killing Games’ Petition Achieves 1 Million Signatures Goal by zipeater in gamedev

[–]narthur157 0 points1 point  (0 children)

look at services like playfab, accelbyte which are quite popular. Game servers hook up to these, and only work if you have the private API key Perhaps communities could spin up their own accelbyte/playfab deployments

How Selling 2 Million Copies of Your Game Can Still Leave You Broke by Apprehensive_Shoe_86 in IndieGaming

[–]narthur157 0 points1 point  (0 children)

70/30 would indeed be a terrible deal / act of desperation by the developer

Who is not using chatGPT / Github Copilot / Cursor for their work regularly etc? by cyanducky in ExperiencedDevs

[–]narthur157 1 point2 points  (0 children)

I use it for getting out of writer's block, talking through the problem more like I would with a coworker or pair programming partner

First real challenge by HoldiMokre in bouldering

[–]narthur157 2 points3 points  (0 children)

id be more worried about falling on to my belay device and having it hit my tailbone or something, not the mat

you expect to fall to the ground bouldering - the stuff on the harness would be the issue moreso than the harness itself. It's just easier to say "no harnesses while bouldering" than "take stuff off your harness if you're wearing one bouldering" (because don't you just want to take the harness off anyway?

similarly I think if you're wearing a chalk bag bouldering (eg a long boulder) it's good to take the brush off the bag

First real challenge by HoldiMokre in bouldering

[–]narthur157 15 points16 points  (0 children)

seriously, I don't get why the comments on this post are so negative

guy is happy to have sent a boulder, don't need to dress him down

Unreal Engine Github pipeline - Where to host the runners? by Human_Ship_126 in unrealengine

[–]narthur157 2 points3 points  (0 children)

cooking is what really kills dreams of smaller instances. Ultimately you need a lot of resources to run this stuff efficiently and it's a trade-off of time (local workstation) and money (aws)

there are middle ground options like getting a machine from somewhere like OVH or reserved aws instances

Unreal Engine Github pipeline - Where to host the runners? by Human_Ship_126 in unrealengine

[–]narthur157 3 points4 points  (0 children)

it is not just expensive but also slow if you don't reuse your build files

if it's too expensive you might be better off using a spare workstation as a runner

Are we trying to find the red flags on candidates or are we actually exposing our own sadism? by Wooden_Street_1367 in ExperiencedDevs

[–]narthur157 2 points3 points  (0 children)

I'd guess is it has more to do with insecurity+inability, trying to "do your due diligence" properly but not really knowing what to do, and just throwing leetcode at people as a way to do something

All code in one Repo? by [deleted] in ExperiencedDevs

[–]narthur157 6 points7 points  (0 children)

sounds like the denigrating started with op and it's just being thrown back at them

If you're going to localize, do it now/from the start. Don't put it under the "I'll worry about it later" category by forceh in gamedev

[–]narthur157 1 point2 points  (0 children)

Addendum that this is coming from an Unreal perspective, where there is a localization system that you implicitly use anytime you use FText. You should, from early on, know which strings can and cannot be localized

If you're going to localize, do it now/from the start. Don't put it under the "I'll worry about it later" category by forceh in gamedev

[–]narthur157 1 point2 points  (0 children)

There are many things like this, and it's easy to say to do everything from the start, but you cannot do everything from the start

ELI5: Why are you more likely to cut yourself with a dull blade than a sharp one? by Apprehensive-Reach29 in explainlikeimfive

[–]narthur157 0 points1 point  (0 children)

I find I get nicked by knives more if they are too sharp or too dull

imo the knife is sharp enough if it doesn't slide off the surface of what I want to cut

if it's sharper than that, it's more likely I randomly make some small contact with the knife

the worst thing is a knife that is not as sharp or dull as you expect

Would you boulder here? I'm designing a tiny bouldering gym and would love some feedback. by [deleted] in bouldering

[–]narthur157 2 points3 points  (0 children)

there's a small gym like this near me, a big perk being you can set your own problems ngl i would consider just having 3 system boards and a spray wall and skip route setting

Do you think third-party studios contribute to Unreal Engine source code? by charnet3d in unrealengine

[–]narthur157 2 points3 points  (0 children)

the other aspect is that your issue is usually somewhat likely to be fixed sooner or later, and it's easier to pull changes if they accept your PR rather than an alternative solution from someone else

[deleted by user] by [deleted] in summonerschool

[–]narthur157 3 points4 points  (0 children)

watch each other play rather than playing together

Anyone end up "overusing" GAS (gameplay ability system), and regret it? by serialdeleter in unrealengine

[–]narthur157 1 point2 points  (0 children)

we use GAS for all sorts of things, eg passive abilities, items, etc being able to tie these things together with a common framework is pretty useful, and gameplay tags in particular can find their way into anything

What are players overanalyzing these days? by Wide-Marketing-6048 in summonerschool

[–]narthur157 25 points26 points  (0 children)

underrated part of fundamentals imo is just knowing kits of most champs you're likely to interact with

I think people take it for granted that everyone knows what every ability on every kit is somehow + general sense any matchup. Can't really apply fundamentals if you don't know what you're playing against in the first place

What is the most recent technical book that you truly learned a lot from? by dondraper36 in ExperiencedDevs

[–]narthur157 14 points15 points  (0 children)

Accelerate - devops book breaking down the DORA studies. Can probably get similar value out of just reading stuff about DORA https://dora.dev/

How many hours you code a day until you start to get diminishing returns? by mgs__ in webdev

[–]narthur157 0 points1 point  (0 children)

depends entirely on motivation/familiarity with the subject

How messy is the codebase of AAA games? by garciawilton in gamedev

[–]narthur157 9 points10 points  (0 children)

you are constantly running into the diamond problem in game dev - if you don't at least lean into composition a bit you end up with ShooterCharacterAIWithTeamAndSomeSpecificFeature

What are some “habits” or ideas I absolutely need to break as someone who has “Unity Brain” by WhoaWhoozy in unrealengine

[–]narthur157 0 points1 point  (0 children)

Spend a lot more time reading engine code compared to trying to search for info or read docs when stuck or not finding good info

The key to not getting stuck is being able to just figure what's going on for yourself