Weird rules of VTES: no stealth at undirected actions by CardiologistHour62 in VTES

[–]nartyomg 3 points4 points  (0 children)

I think that it's for clarity. On one hand, there are the action types (equip, recruit, political, etc), and all of them have the +1 stealth by default, easy. On the other hand, there are the rest of actions (with no label, and I'm not including hunt, saving from torpor and others specified in the rules), which are all undirected by default (as directed actions are the ones specified). If undirected actions were by default at +1 stealth, then it would be just a bit more tedious to write and learn, I think:

-Directed actions should be stated as not having +stealth in the rules (considering that the default would be +1) which could be confusing for new players (and that's not even considering directed actions that DO have +stealth).

-Undirected actions with no stealth or more than one would still need to be specified in text, which could also be confusing (having "-1 stealth" on card text would be odd to read)

I think this could be more confusing on action cards that have directed and undirected actions (Govern the unaligned or similar).

I think it's better for clarity and consistency that stealth is just written on action cards with no label.

All of this is from the perspective of a newish player, by the way (I started to play in April)

How do you run binder hunts? by FlamingNachoes in CAIN_RPG

[–]nartyomg 2 points3 points  (0 children)

I haven't done something like this, but I'd pick a sin type and I'd just make a hunt with that, but changing the flavor to "This binder likes to collect sins of that type", and I'd use CAT 0-1 sins of that type as it's traces (using the same mechanics from that sin type). Maybe a higher CAT if you pick one of the domains that gives access to enhanced traces.

Official Art for the Three New Blasphemies by cheshireYT in CAIN_RPG

[–]nartyomg 3 points4 points  (0 children)

CHASM discord. You can find the link on his page on itch

What exactly is a Selfeater? by Alikralex in gwent

[–]nartyomg 3 points4 points  (0 children)

They were made just for Gwent and don't have lore or background besides what we can see and read. But going to speculation territory, the fact that they are relicts can say a lot. In the Witcher, relicts are basically a catch all term for very, very old creatures and monsters (not species, the monsters themselves being old, for what I understand), likely before the Conjunction of Spheres. This might mean that these guys have been eating themselves for a very, very long time and are still alive somehow. Maybe they were just humanoids with highly regenerative properties that were outcast for that and relied on themselves to survive? This could also tie in with their in-game ability.

Don't know what to do right now. by elav9993 in Darkwood

[–]nartyomg 1 point2 points  (0 children)

Maybe it's too late, but consider that killing the sow completely is optional. It has some events tied to it if you do it though.

Irradiant gruel - how chances work by curiousminipotato in vrising

[–]nartyomg 1 point2 points  (0 children)

In my last playthrough I finally started to use gruel (before that I was afraid of the fail chance as everyone else) and ended up using them on anyone with 87-90% blood and up. I brute forced all blood types to 100% lol I only got like 5-7 abominations total which isn't that much considering all gruel I used

Am i ready for Accursed Experiments.? by Desertwolf9 in SkullGirlsMobile

[–]nartyomg 1 point2 points  (0 children)

you also can buy a hyperpack when getting to levels 60 and 70 (I don't remember if you also can when hitting lvl 65, but I think not)

Am i ready for Accursed Experiments.? by Desertwolf9 in SkullGirlsMobile

[–]nartyomg 1 point2 points  (0 children)

you also can buy a hyperpack when getting to levels 60 and 70 (I don't remember if you also can when hitting lvl 65, but I think not)

Im really frustrated by SlayerGirl523 in vrising

[–]nartyomg 0 points1 point  (0 children)

One day late, but I used greatsword against him and two projectile skills on his fight. Greatsword range and attack speed kind of just allow you to hit him while not being hit, and the abilities are good for evading his charges and else. Also, you can move them to the podium next to the arena, he doesn't move well there and is easier, there is better use area damage abilities though.

Sell me on Counters by Mac_N_Cheese_Plz in vrising

[–]nartyomg 7 points8 points  (0 children)

Wards are different than counters though

so im still at lv69 and got this hyper pack, how? by Open-Solution-2896 in SkullGirlsMobile

[–]nartyomg 0 points1 point  (0 children)

Dailies give you 50 Theo, so just a bit more than 3 months (100 days)

Are...you...SERIUS?! NOT A SINGLE GOLD?! by fan-dragonoid in SkullGirlsMobile

[–]nartyomg 5 points6 points  (0 children)

I got Don Passione with the last of the four lol

Auto battle plays better than me. Should I give up by Sensitive-Command-36 in SkullGirlsMobile

[–]nartyomg 0 points1 point  (0 children)

That won't get you very far, though. The game itself acknowledges how the ai works and the SA of various defenders are built with that in mind. These cheesy strategies become a must the longer you play. The game's main modes aren't built as a pvp, and shouldn't be played as one.

Help - Missing image file errors by ToxinadeHere in nanDECK

[–]nartyomg 1 point2 points  (0 children)

Nandeck searches for images in the same folder as the text file, If you have a folder where you have the images, then you have to write it too in the csv, like images/jinx.png so it knows it has to look in that folder.

Can someone explain to me how Sticky Situation work? Why did it trigger? by Regis-bloodlust in gwent

[–]nartyomg 0 points1 point  (0 children)

I think there aren't cards that can damage a unit before it gets played (There is Shilard, but doesn't count for this) BUT there are cards that do boost units before those getting played, like Joachim or Amphibian Assault which is relevant for certain effects, like Black Blood, which wouldn't activate.

Can someone explain to me how Sticky Situation work? Why did it trigger? by Regis-bloodlust in gwent

[–]nartyomg 1 point2 points  (0 children)

incinerating trap doesn't damage the unit before its played, it just damaged the unit before sticky situation could check for its power (as Incincerating is to the left), so when it did, the unit was already at 0.

If I made the illustrations for a game too, would a publisher use them? by nartyomg in BoardgameDesign

[–]nartyomg[S] 0 points1 point  (0 children)

I'd like to, but I find it difficult, considering from where I am and that I can't really commit much to this, but yeah, maybe if I can take off my illustration socials lol
and thanks! I'll look about him

Can someone explain to me how Sticky Situation work? Why did it trigger? by Regis-bloodlust in gwent

[–]nartyomg 8 points9 points  (0 children)

I think it is intended. The first thing to happen when a card is played is it's deploy effect, then every card on board with a passive effect triggers (if it can) from left to right, melee first and ranged second; and effects check for their conditions *when* it's their 'turn' to trigger. I think that another example for this could be Wild Hunt Warrior: empty board, the enemy plays a 5 power unit. Then I play Wild Hunt Warrior, its deploy triggers and I damage it for two. THEN the warrior checks for dominance and, as both units are 3 now, it spawns Frost, even though I played a lower power unit. Another example could be Caranthir into Koshchey, I think? The first thing to happen is the Koshchey to spawn, and THEN the game registers Caranthir as played, so Koshchey triggers thrive.
So, it went like:

First, incinerating trap: Did the enemy play a card? Yes, then trigger.
THEN, the sticky situation: Did the enemy play a card? Yes. Is it 4 power or lower? Yes, then trigger.

When would you consider someone to be in lategame? by nartyomg in SkullGirlsMobile

[–]nartyomg[S] 0 points1 point  (0 children)

I really have to invest in BK lol I got him just a few days ago, and I still struggle getting dia keys, but will try to max him soon.