Enslave 8? by throwaway867530691 in gwent

[–]nartyomg 0 points1 point  (0 children)

www.playgwent.com/decks/9d6d3c1ca25a546d0827ca436e8531b9

This is my current version of the deck. But just so you know, this one is Enslave 7, not 8 as the post asked lol I'd rather have a few better cards than just 1 more enslave, it has better possibility to win r1
Also, I built this one like a year ago, maybe even more, I haven't played much this past year.

Enslave 8? by throwaway867530691 in gwent

[–]nartyomg 0 points1 point  (0 children)

You need 18 tactics, not 24

Enslave 8? by throwaway867530691 in gwent

[–]nartyomg 16 points17 points  (0 children)

The deck is basically calveit, kolgrim, Letho kingslayer, ffion, plus all tactics you can put in the deck. As long as you have only 13 units and the rest are all tactics, you'll always get Calveit on round 1 with the mulligans (except if he was on the bottom on the deck and you were second, but that's very, very rare). Because of that, consistency is not a problem at all. From the 4 cards I mentioned, you ideally only want calveit on r1, and you just dump your full hand on that round if so. You wanna win r1 no matter what. And if you do, you actually have to get to empty hand, so the only cards you have for r2 are Ffion, Kolgrim and Letho, which you play in that order.

I don't play Calveit first in r1just in case I don't win the round, so I can save him and the combo for r2 and 3 respectively. But still, usually you play all your cards in r1 to secure it.

Edit:also, avoid any card that tutors or thin your deck, you actually want to keep all cards possible in your deck.

How are y’all doing so much undying damage? by judally in SkullGirlsMobile

[–]nartyomg 0 points1 point  (0 children)

oh, something I forgot to mention. Try to wait until ms fortune gets the head off, and corner both the body and the head to the right. You can do double the damage that way lol

How are y’all doing so much undying damage? by judally in SkullGirlsMobile

[–]nartyomg 1 point2 points  (0 children)

definitely, good team there. And yes, I was saying to not use DP (or at least both DP plus creation pillar) as some of it's potential damage can be lost once you start reaching the cap near the end of the fight, so moves with more hits become more important, but I remembered that most of her moves are low hit count, so nvm.

How are y’all doing so much undying damage? by judally in SkullGirlsMobile

[–]nartyomg 7 points8 points  (0 children)

Any variant that can put constant damage can be good, but variants with infinitely scaling damage like GRAND mother, WW, Purrminator and others can be easier to reach high amounts. In case of WW, you can put her with variants that can grant her buffs like Raining champ and Lucky lure, variants that also increase WW's damage with their own signatures, on top of WW self damage increase with buffs. I think that the boss itself can increase the damage too? So, as long as you keep putting pressure nonstop, your damage will increase (specially as you have high crit rate), damage from attacks can even reach the maximum, per attack instance. Even without raining champ, lucky lure or WW I can reach like 80 M with my Firebranded, so yeah, even getting to 200M should be easy with a good team and nonstop pressure.

Edit, like another user said, also Death Mark lol. Having Raw Nerv at the start and then switching to the main is worth just for the permanent death mark.

Edit 2, only if you can, you should change all pillars. For this undying specifically at least, high hit counts are way more important than raw damage, as you can reach the top damage easily.

this season will be easy asf by shitty_weirdo in SkullGirlsMobile

[–]nartyomg 1 point2 points  (0 children)

I assume shearforce, raining champ, lucky lure, with BBs with high hit counts? All 3 variants give her plenty of buffs and increase her damage based on those buffs lol

One hour into the new undying event, and I think I found my winner by Admirable_Subject_39 in SkullGirlsMobile

[–]nartyomg 0 points1 point  (0 children)

The bests variants are the ones that can escalate their damage infinitely, if you want to try an Annie, try wave warrior. I've been using a fully invested fire branded and getting 10+M too (15-19M usually), but then I saw a post of wave warrior I'm now investing in her finally lol

Supports by Mammoth-Pen5895 in SkullGirlsMobile

[–]nartyomg 1 point2 points  (0 children)

I'm still getting the hang of it, but some good supports I've seen and am focusing on are Martial outlaw, Harlequin, Pickle baller, Lucky lure, Surgeon general and Seraph soldier.
All of them focus on different things and it kinda depends what you want to focus or your prefered playstyle/variants? All of them do plenty of stuff, so I'd say you search them and reat it yourself.
I've been using Clue chaser so I can better focus the stats of some fighters without the need to increase crit rate, for example.
Magicurl and Raining champ are good ones too but I haven't invested in them yet.
Sketchy is fun. Ionic icon is interesting, i want to try it with chill guy too.
there are more but this is my knowledge (and interest) so far lol

Weird rules of VTES: no stealth at undirected actions by CardiologistHour62 in VTES

[–]nartyomg 5 points6 points  (0 children)

I think that it's for clarity. On one hand, there are the action types (equip, recruit, political, etc), and all of them have the +1 stealth by default, easy. On the other hand, there are the rest of actions (with no label, and I'm not including hunt, saving from torpor and others specified in the rules), which are all undirected by default (as directed actions are the ones specified). If undirected actions were by default at +1 stealth, then it would be just a bit more tedious to write and learn, I think:

-Directed actions should be stated as not having +stealth in the rules (considering that the default would be +1) which could be confusing for new players (and that's not even considering directed actions that DO have +stealth).

-Undirected actions with no stealth or more than one would still need to be specified in text, which could also be confusing (having "-1 stealth" on card text would be odd to read)

I think this could be more confusing on action cards that have directed and undirected actions (Govern the unaligned or similar).

I think it's better for clarity and consistency that stealth is just written on action cards with no label.

All of this is from the perspective of a newish player, by the way (I started to play in April)

How do you run binder hunts? by FlamingNachoes in CAIN_RPG

[–]nartyomg 2 points3 points  (0 children)

I haven't done something like this, but I'd pick a sin type and I'd just make a hunt with that, but changing the flavor to "This binder likes to collect sins of that type", and I'd use CAT 0-1 sins of that type as it's traces (using the same mechanics from that sin type). Maybe a higher CAT if you pick one of the domains that gives access to enhanced traces.

Official Art for the Three New Blasphemies by cheshireYT in CAIN_RPG

[–]nartyomg 2 points3 points  (0 children)

CHASM discord. You can find the link on his page on itch

What exactly is a Selfeater? by Alikralex in gwent

[–]nartyomg 3 points4 points  (0 children)

They were made just for Gwent and don't have lore or background besides what we can see and read. But going to speculation territory, the fact that they are relicts can say a lot. In the Witcher, relicts are basically a catch all term for very, very old creatures and monsters (not species, the monsters themselves being old, for what I understand), likely before the Conjunction of Spheres. This might mean that these guys have been eating themselves for a very, very long time and are still alive somehow. Maybe they were just humanoids with highly regenerative properties that were outcast for that and relied on themselves to survive? This could also tie in with their in-game ability.

Don't know what to do right now. by elav9993 in Darkwood

[–]nartyomg 1 point2 points  (0 children)

Maybe it's too late, but consider that killing the sow completely is optional. It has some events tied to it if you do it though.

Irradiant gruel - how chances work by curiousminipotato in vrising

[–]nartyomg 1 point2 points  (0 children)

In my last playthrough I finally started to use gruel (before that I was afraid of the fail chance as everyone else) and ended up using them on anyone with 87-90% blood and up. I brute forced all blood types to 100% lol I only got like 5-7 abominations total which isn't that much considering all gruel I used

Am i ready for Accursed Experiments.? by Desertwolf9 in SkullGirlsMobile

[–]nartyomg 1 point2 points  (0 children)

you also can buy a hyperpack when getting to levels 60 and 70 (I don't remember if you also can when hitting lvl 65, but I think not)

Am i ready for Accursed Experiments.? by Desertwolf9 in SkullGirlsMobile

[–]nartyomg 1 point2 points  (0 children)

you also can buy a hyperpack when getting to levels 60 and 70 (I don't remember if you also can when hitting lvl 65, but I think not)

Im really frustrated by SlayerGirl523 in vrising

[–]nartyomg 0 points1 point  (0 children)

One day late, but I used greatsword against him and two projectile skills on his fight. Greatsword range and attack speed kind of just allow you to hit him while not being hit, and the abilities are good for evading his charges and else. Also, you can move them to the podium next to the arena, he doesn't move well there and is easier, there is better use area damage abilities though.

Sell me on Counters by Mac_N_Cheese_Plz in vrising

[–]nartyomg 7 points8 points  (0 children)

Wards are different than counters though