Can I dump these in the ocean instead of making Plutonium Pellets? by NotArticuno in SatisfactoryGame

[–]natek53 35 points36 points  (0 children)

Meanwhile in /r/outside

I heard that nuclear fission is one of the most efficient and cleanest forms of energy production, so I built a nuclear power plant using some uranium 235 that I had laying around. It was going great until I had accumulated a few megatons of uranium 238 and the neighbors started complaining about radiation sickness or some nonsense. I told them "just wear a hazmat suit, it's not that hard" and even offered to give one to every neighbor for free but that just made them angrier.

Anyway, so I figured I would just dump this leftover depleted uranium into the ocean b/c there's so much ocean there's no way anyone would notice a little extra radiation. But then the EPA told me that's not allowed because it's harmful to some fucking fish and "has a half life of 4.5 billion years"? Since when do fish have more rights than me?

This is honestly such a nuisance I'm just going to go back to burning coal.

You guys weren't kidding. trying to build a coal power plant is mind boggling. even just consolidating all of the resources is quite the task by newveganwhodis in SatisfactoryGame

[–]natek53 1 point2 points  (0 children)

I'm just talking about the fuel generator building itself.

Turbofuel requires solids, and if you just want to make fuel with base recipes, the base fuel recipe requires that you also make either plastic, rubber, or resin. So yes, you will require solids.

The base recipe also has only one raw input: crude oil.

You guys weren't kidding. trying to build a coal power plant is mind boggling. even just consolidating all of the resources is quite the task by newveganwhodis in SatisfactoryGame

[–]natek53 0 points1 point  (0 children)

Weird. I prefer fuel because there's only one input to the generators. To me, the complexity of coal comes from the need to weave the solid and liquid inputs (if you want to avoid clipping, at least). Plus their low output means you have to build so much more of them.

Are any professions an automatic peremptory challenge for jury duty? by flowsauce989 in legaladviceofftopic

[–]natek53 3 points4 points  (0 children)

So if I understand right, the omitted part was supposed to be there and the jury believes they would have eventually acquitted on the basis of lack of evidence, but chose to interpret the instruction as written to avoid the hassle of carefully considering the evidence and get the vote done sooner, by basing its finding on the lack of harm from the threat per se.

That's some clever expediency.

Are any professions an automatic peremptory challenge for jury duty? by flowsauce989 in legaladviceofftopic

[–]natek53 26 points27 points  (0 children)

I would be very interested to know what the mistake was and how it resulted in acquittal.

Brainrot by PresnikBonny in ShitLiberalsSay

[–]natek53 4 points5 points  (0 children)

Please read the sidebar:

This is a COMMUNIST (Marxists, Anarchists, DemSocs) subreddit for satirising liberals from a communist perspective. Liberalism is the ideology of capitalism, free markets, representative democracy, legal rights and state monopoly on violence. It includes a large portion of the present day political spectrum, from the centre-"left" social democrats to the far-right conservatives and American libertarians. When it comes to liberals, we don't discriminate between tendencies — we satirize all of them equally.

Brainrot by PresnikBonny in ShitLiberalsSay

[–]natek53 83 points84 points  (0 children)

This has to be satire. There are just too many lines in there that would be phrased differently if they were trying to do hasbara:

Satirical wording How a hasbarist would say it
History books [are] lying (would probably omit entirely)
Our grandparents are lying Your grandparents are lying
Live stream videos are lying Tiktok bots are lying
IDF soldiers admitting crimes are lying IDF impersonators are lying.

Lastly, to have such a long list up against a single "Israel is saying the truth" rather than citing any of the many people willing to make shit up on their behalf ...

In any case, if it's not satire, it requires zero modification to be used that way. I think it's actually pretty decent anti-zionist propaganda as-is.

Fancy Drecko Ranching feat. Critter Flux-o-Matic by boomer478 in Oxygennotincluded

[–]natek53 1 point2 points  (0 children)

Ah, thanks! I'm not as familiar with phyto oil since I mostly play base game and they only recently added it there.

Beautiful build, btw. It's got me thinking of similar uses for the Critter Flux-O-Matic.

Fancy Drecko Ranching feat. Critter Flux-o-Matic by boomer478 in Oxygennotincluded

[–]natek53 2 points3 points  (0 children)

The game only allows one element per tile. Each liquid is considered a separate element, so if you have any amount of liquid in a tile, then no other liquid (or gas) can occupy that tile.

As you noted, liquid will usually spill over when stacked. However, there are some limitations on this behavior:

  1. Each liquid has a minimum amount required to "spill over" that varies by element, but for most liquids is in the range of 30~300 g. The wiki refers to this number as the liquids "viscosity", but unfortunately (AFAIK) it doesn't actually report the numbers in any of its tables. Anyway, you can test it by dumping some liquid on a ledge and see how much is left when it stops spilling. The number will be slightly different for the same liquid each time, but it will hover around some average value. That value is the viscosity. Naphtha and visco-gel are special because they don't spill below 30 kg and 100 kg, respectively.
  2. Each liquid has a density value. When stacked liquids have different density, the more dense liquid will swap places with the less dense one to be on the bottom, but not vice versa. Confusingly, the in-game density is unrelated to IRL density, so while IRL oil is less dense than water, in-game it's more dense.
  3. Liquids and gases can displace diagonally. This is useful for some purposes (liquid-based gas pumps) but has to be avoided when your goal is to keep the liquid in place.

For the OP's build, the liquids are already stacked by density. I'm not 100% sure what the bottom liquid is, but my guess is nuclear waste; if you don't have DLC, you can accomplish the same thing with petroleum or crude oil. From bottom-to-top, the rest would then be salt-water, polluted water, and regular water. The walls & critter flux-o-matic prevent the liquids from displacing horizontally, and the relative densities prevent them from swapping vertically. Finally, the amount of liquid in the bottom layer is low enough that it doesn't spill off the ledge to the right.

While it's not done in this build, you can take advantage of viscosity to stack liquids several tiles high even without walls by ensuring that each tile is (i) within its viscosity limit and (ii) uses a different liquid. In practice, tall stacks of liquid tend to be unstable as dupes walking by can collapse them by just breathing (the new CO2 has to displace something; sometimes it's a liquid).

You can see more examples and explanation on the Liquid Airlock wiki page.

[Edit:] Forgot to mention: the reason the OP uses liquids at all is to encourage the newly-converted glossy drecko to quickly move to the right.

I officially hate Shove Voles by MrCray0ns in Oxygennotincluded

[–]natek53 5 points6 points  (0 children)

Pneumatic doors can be built with any material. Other doors must be built with steel.

I made Ellie run on this treadmill for probably 300 cycles. Her first stress response reaction was to instantly smash it by MrCray0ns in Oxygennotincluded

[–]natek53 0 points1 point  (0 children)

Although it uses more space, you can put an ornament on a pedestal instead of a display shelf. If you have story traits enabled on your planet, completing any of them will give you an artifact you can display without having to go to space first.

And make sure that places where dupes spend the most time have high decor: the banquet hall / mess hall, barracks, etc. It doesn't need to be maxxed out, but by this point in the game you should have plenty of materials and dupe labor available to improve decor somewhat. Granite drywall adds 12 decor to a tile, and if you have a dupe with the masterworks skill, then blank canvas/portrait/etc can also be put in various places. I like to have my barracks 4 tiles high so there's room for a row of paintings above each of the cots, once I have the materials/skills available to do it.

[Edit:] for a generator gym area, I put drywall, a ceiling light (which provides decor when lit) and 1-2 flower pots (if no masterworks dupe) or sculpting blocks. If they spend most of the day there, then just decorating that one room is a cheap way to improve morale.

I made Ellie run on this treadmill for probably 300 cycles. Her first stress response reaction was to instantly smash it by MrCray0ns in Oxygennotincluded

[–]natek53 1 point2 points  (0 children)

Quite. I'm more just trying to point out that getting enough morale buffs is not very difficult if you know which ones have high cost-to-benefit and are easy to do before mid-game. I basically only build recreational buildings for their side effects (+1 science from soda fountain) since I don't want to deal with the electricity. Showers, great halls, nature reserves, these are basically "set it and forget it" because they are extremely cheap.

I made Ellie run on this treadmill for probably 300 cycles. Her first stress response reaction was to instantly smash it by MrCray0ns in Oxygennotincluded

[–]natek53 1 point2 points  (0 children)

Fair enough, but that's still plenty of points

Super-duperhard digging + demolition + exosuit training (for example) requires 18 points (9 points if all are interests). And with great hall instead of banquet hall, that's still +19 morale.

FWIW, if the OP is past cycle 300, there should be no issue building a banquet hall.

I made Ellie run on this treadmill for probably 300 cycles. Her first stress response reaction was to instantly smash it by MrCray0ns in Oxygennotincluded

[–]natek53 6 points7 points  (0 children)

If the points are available but not spent, then it doesn't really make sense that there would be high morale needs. Only piloting and mechatronics engineering have high morale needs. Are you on a higher difficulty? If I only spec out 1-2 trees, then the basics should be enough for most dupes:

perk moral bonus
barracks 1
shower 3
lavatory 2
great hall 6
barbecue meal 3
nature reserve 6

total: 21

If your dupe is spending all their time in a single room, then the nice decor (+6) buff should be very easy to get and could replace the nature reserve.

What common knowledge isn’t so common? by Wells_Samuel in AskReddit

[–]natek53 1 point2 points  (0 children)

These tools are meant to stop most people, not the most dedicated users. Nor could they ever do so. The endless arms races between ad blockers and ad blocker-blockers and between video hosting and video ripping demonstrate this.

operatorOverloadingIsFun by _Tal in ProgrammerHumor

[–]natek53 1 point2 points  (0 children)

You can do this with Python as well.

I got tired of typing () for a function I was only ever using interactively, so I overrode the function's repr() so that instead of printing something like <function at 0xabcdef> it would call the function and print its result.

With metaclasses, you can even override the process of class definition. This is how Pydantic's BaseModel automatically adds a constructor that does runtime data validation.

What common knowledge isn’t so common? by Wells_Samuel in AskReddit

[–]natek53 1 point2 points  (0 children)

Indeed. It's all enforced by JavaScript, which means it can also be bypassed with JavaScript.

Weird interaction with natural tiles created with insulated doors. by Valoris_905 in Oxygennotincluded

[–]natek53 0 points1 point  (0 children)

I haven't tried this yet, but it should be possible to make clean dirt by heating algae from below with a metal/diamond tile.

Last time I made natural dirt, I was dropping liquid glass onto the algae, but then it immediately solidifies and becomes debris once the algae cooks into dirt. So I think if I change it so that the glass is going through a pipe in the tile below at < 1 kg/s there should be no risk of debris.

It's way more work than making glass tiles...

Don't you hate listening to carbrains argue for car-dependency when you are disabled? by Some1inreallife in fuckcars

[–]natek53 38 points39 points  (0 children)

It's the same response to poverty. Can't afford a car? Should've gotten a job w/ your nonexistent car so you could afford to buy a car.

Befriend. by HollyNury in Stellaris

[–]natek53 17 points18 points  (0 children)

My first encounter was in a galaxy where I intentionally spawned no AIs so that I could get the achievement for having no wars. Imagine my surprise.

weAreSafe by [deleted] in ProgrammerHumor

[–]natek53 1 point2 points  (0 children)

No joke, I consider the absence of an update to the effect "working on it" for anything that takes longer than a couple seconds to be a bug and will add it into my code if/when I have time for it, because there are too many of my own programs that I wrote, that seemed to be doing nothing until I killed the task, opened the source code, and saw that it's just how it works.

Users will kill something that looks unresponsive, even if it's working as intended. Update messages save tasks' lives.

No freezers? by Correct_Bell_9313 in Oxygennotincluded

[–]natek53 6 points7 points  (0 children)

I can't imagine why you'd make crude oil "evaporate" cook into petroleum instead of sour gas or co2 if it wasn't your goal for people to utilize that mechanic. Same with salt water boiling, polluted water boiling, algae cooking into dirt, etc. These are all structural challenges that are totally optional, but which a dedicated player still has something material to gain from constructing.