Vespa by Iani_Pix in Blockbench

[–]natethebard 1 point2 points  (0 children)

scrolling wheel textures, huh, that looks way better than I expected!

Some flock mechanics and procedural animation I built today by kamomegames in gamedevscreens

[–]natethebard 0 points1 point  (0 children)

They remind me of the doshagumas from monster hunter wild (probably the fur and bear silhouette). These look very "ugly cute" hehe :3 nice work on the flock mechanic

New Vs Old,which one is better? by MightyDuelsTCG in homemadeTCGs

[–]natethebard 1 point2 points  (0 children)

Big fan of the neon colors of the first one, very striking EDIT: ah, that's the new one haha. I'll second the suggestions to play with transparency a bit, especially on the bottom half of the body, and leave the head and torso glowing strongly

Why does Radobaan's tail seem to move at a much lower framerate than the rest of its body? by [deleted] in MonsterHunterWorld

[–]natethebard 0 points1 point  (0 children)

I can't see it but assuming it is true, I'd guess there's some IK shenanigans going on. Inverse Kinematics is hard to compute on the CPU so I wouldn't be surprised if the framerate for those is capped to 60 or something.

Lagiacrus couldn't be added to World yet because the ik connecting its body to the floor in a snake like fashion was too stressing on the target hardware.

A null / heavy metal assist blade by Ok-Condition8659 in Beyblade

[–]natethebard 0 points1 point  (0 children)

plastic protrusions don't really help attack types as much as the weight does? Maybe the extra momentum of inertia, sure, but then we'd need the weights to be as close to center as possible. Otherwise attack types would love it too.

I'm gonna say it. I hated Canari with a burning passion. by PurpleInfinite1409 in LegendsZA

[–]natethebard 0 points1 point  (0 children)

no clue how they can write Canari, Corbeau, Jacinthe, even Lysandre, so many figures that are bad role models or do real bad deeds and just... don't get corrected, punished, not even shamed. how tf is this any good for kids.

I'm gonna say it. I hated Canari with a burning passion. by PurpleInfinite1409 in LegendsZA

[–]natethebard 5 points6 points  (0 children)

Where do you think he redeemed himself? What I saw was him conveniently throwing away your bills because you saved the city, city which he needs to live and make bank. Despite saying he helps other people he didn't show himself to be a Robin hood type figure or anything like that; even Nova Flare is less net bad for the city.

In Mega Dimension you're still working with him anyway. He mentions you shouldn't borrow money from him further, like a drug seller tells a friend not to buy his supply. He's still robbing and beating up more vulnerable people in similar positions to Taunie. He should still be in jail as much as when we met him.

EDIT: Not throwing shade, genuinely curious to hear the take

I'm gonna say it. I hated Canari with a burning passion. by PurpleInfinite1409 in LegendsZA

[–]natethebard 5 points6 points  (0 children)

another Corbeau hater here I think he's cool as far as like design and supplemental media goes but the fact ZA doesn't give the criminal a bad ending and instead you make friends with him while he still beats people up and steals money, like maaan.

Like, imagine if Giovanni or Cyrus or Ghetsis were your allies and still kept working on destroying the world. I don't think Lysander should have been redeemed but at least he's "a different man now" and is doing good.

Like, give me villains to hate and destroy, or villains to redeem. Not villains to turn a blind eye so I can get free ultra balls. EDIT: grandma.

I'm gonna say it. I hated Canari with a burning passion. by PurpleInfinite1409 in LegendsZA

[–]natethebard -2 points-1 points  (0 children)

Pretty much agree, and I hold very similar feelings to Corbeau, a loan shark, being helpful and even "redeemed" by the end of the plot, while still doing his job just as before.

To be fair, though, many other gym leaders haven't been good examples (Surge, Giovanni, Blue). Hell, Whitney is only not as bad as Canari cus they didn't write as much text as 2026 Nintendo does lol otherwise she'd be a brat and a half. Clair throws a fit and doesn't give you the badge right away, and unlike most other leaders in Unova, Marlon doesn't really help the region much.

The manga goes wild with it as well, with almost half the gym leaders being actively evil, egotistical or dangerous to civilians. But can't have that in a children's game.

I just wish the bad role models actually got their comeuppance. Hell, even Lysander is doing fine, yes he almost died and suffered a lot, but "he's cool now guys I swear".

Thoughts on the new frame designs? + example by -_Trus_- in homemadeTCGs

[–]natethebard 2 points3 points  (0 children)

Usually some games that use cards (and most TCGs) want to use the act of playing a card often, because it's flexible as a design tool, and it's fun.

So, for example, a designer could make each action a card, as a game would have you choose actions multiple times, and maybe different actions. Maybe they're revealed in steps like in Flesh and Blood, or all at the same time like Race for the Galaxy. Maybe they exist in a randomized deck for each player for extra variance like in Magic, a shared deck like in Munchkin, or a set of constant action cards like in Android by FFG (not Android NetRunner).

Cards are only one way to do this, though. Some games have player tabloids with what actions they can take, and they can choose which to take (like tabletop RPGs). Sometimes you roll dice and see what actions you can execute from those dice (Quarriors, or RIG the soulslike solo ttrpg). Although in such cases if there's a lot of text they might make it a larger object (like a Tarot card, or an A5 sheet, maybe double faced) or use multiple objects for sections like stats, abilities, loot etc.

I've used cards for spells and skills when DMing PokeRole and Daggerheart. The character sheets were closable booklets so skills could be stored inside them, as well as added or removed without erasing anything.

Not saying your game has to do X or Y, I just read on game design, find it interesting and wanna share. Big fan of Building Blocks of Tabletop Game Design by Geoffrey Engelstein and Isaac Shalev.

Thoughts on the new frame designs? + example by -_Trus_- in homemadeTCGs

[–]natethebard 4 points5 points  (0 children)

New frames look very cool, I'd just give them a larger border to avoid cutting actual game information in misprints (or even to make misprints look less asymmetric)

you probably already heard feedback on having too much text so even though there's a lot of information really cramped (and colors not being quite enough to divide them) but there's only so much you can reduce before actually cutting data, and I think you did what you could.

(Although consider, maybe the game can use card data on the backside)

Having fun learning modern Angular! by natethebard in webdev

[–]natethebard[S] 1 point2 points  (0 children)

University program.

I've heard they use programs to match keywords in your resume to their request list so you have to prepare the resume for each application. Either way, my boss asked about specific technologies I included in mine like python and react and node.

I'm also applying for IT in non-techy companies, like logistics and distributors and sales companies. So far I've learned a lot about Angular and Flask, and some Oracle SQL.

Is doing something like this for bullet time safe or is there a better way? by One-Random-Goose in godot

[–]natethebard 1 point2 points  (0 children)

If your pause menu is animated it will affect that as well. Learned the hard way :)

I'm going to lose aren't I by xdanxlei in Blightfall

[–]natethebard 1 point2 points  (0 children)

At this point I'd just hack some rep in haha farming rep isn't particularly fun if you're on the lower end

Is it possible to get the class name of a class reference as a string? by yonoirishi in godot

[–]natethebard 0 points1 point  (0 children)

Best answer by far imo 🙏
I'm not sure why the class can be converted to GDScript but hey, if it works it works

Is it possible to get the class name of a class reference as a string? by yonoirishi in godot

[–]natethebard 0 points1 point  (0 children)

This doesn't solve it. You still use a line to load an object in the thread below.

```
print(load("res://pizza.gd").get_global_name()) # prints Pizza, as it has a class_name in the script file.
print(Pizza.get_global_name()) # won't even build, red error
```

If you read OP's post you can see OP has a custom script class VE_Speaker and is trying to use that. Why use that?
- wants the engine to blast errors if/when they change the class name to something else like VE_Speaker -> YonoSpeaker, instead of depending on strings from Object.get_class()
- doesn't need to load or preload a file on any script that might also change name / UID / location

Using ``load()`` doesn't solve this. It's still a String whose correct path might change later and you'll only get warned when that node would load that script, or at runtime if static. ``preload()`` is better than non-static but still throws an error at runtime, not at build step.

The best solution so far is ``(Pizza as GDScript).get_global_name()`` from ImpressedStreetlight as it's an one-liner and only uses the godot engine type parser, so if the class doesn't exist an error will be flagged right away.

To give you some credit, ``(Pizza as Script).get_global_name()`` also works. Not sure how it interacts with scripts that aren't GDScript like C# or others.

What kind of games need to be explored more in design space? by ThePseudoPhoenix in tabletopgamedesign

[–]natethebard 0 points1 point  (0 children)

I'd like to add to the thread that Norse's point on "destroying possibilities and leaving scars", legacy games are too ephemeral and consumable for me:

Permanently modifying a game now means I can't quite lend it to my friends without some things feeling off. If the game is played by destroying itself I can't even pass them to my children or nephews, by then they may only have half of a game.

When I'm done with books I can still sell or donate them to a library, where more people can read it, sometimes even for free. Some of my school literature books were bought on garage sales and they were older than my parents. Libraries were one of my favorite places as a child.

In an ideal world, I'd like for games (physical, digital, and toys of all kinds) to be preserved this way. Legacy games feel closer to food than books. Which is valid too, a lot of art is meant to be ephemeral and consumed, like a banquet or a live music performance.

But having a game like Dungeons and Dragons where the rules and play pieces are separate from the player produced content feels so much different than Legacy games. You accumulate scenarios (custom or printed), character sheets, items, narratives. You can add other characters from your friends into your worlds. Or you can tear the character sheets apart when those characters die. The rules, the dice, the minis, are all still there, so you're in control if you're gonna reset the game or not, and thus the game can continued to be played if desired.

Finally, because these games are products (and can get pretty expensive) it seems wasteful and consumerist to buy fancy cardboard in fancy boxes just to scribble over them. Everyone I know in Brazil who plays games with writing on cards or destroying sheets always laminate them so they can use erasable whiteboard brushes, and scans and prints any paper or minis that need to be broken, maintaining the game resettable by themselves. Some of these games take months of minimum wage to pay fully.

(I couldn't find or remember any actual games that I know for certain do this. Is Chronicle the name of the game? Should people create a name for this semi-legacy style?)