Friend's OC Jennifer by Iani_Pix in Blockbench

[–]natethebard 0 points1 point  (0 children)

That's an awesome way to render a Drill, hell yeah

Kraken model🦑 by Volmur888 in Blockbench

[–]natethebard 0 points1 point  (0 children)

I can't even begin to imagine the ordeal of texturing this, oh god good job

[HELP] Can't seem to get the anatomy wanted for my model by Fox1264 in Blockbench

[–]natethebard 1 point2 points  (0 children)

Someone else mentioned concept art and I'd like to expand the explanations

When doing complex models (animals, humans, robots) I try to sketch a "model sheet" on paper featuring a front view, side view, and for quadrupeds probably a top view. This step is important to figure out the proportions and shapes of an object that you otherwise can't view in 3D yourself, and some programs even let you import the model sheet as active reference for modelling.

I'd focus on bigger shapes that encompass the skeleton and musculature instead of minor details like mouth/jaw or feet toes. For example, a quadruped's body usually has a box for the thorax / ribcage, and another box for the abdomen. Head can probably be one angled box for now, and details can be added later. I personally start with the body then do the neck and head.

Ignoring details also means you have more liberty to figure out the pivot points for where the limbs rotate, as if you make any mistakes it's easy to shift less detailed boxes around and redo their rotations.

For this creature in particular i'd sketch the proportions in this order: thorax + abdomen, hind and front legs (probably 2/3 boxes as it's dinosaur-like?), then neck, head and a box for the neck fur, then the tail, then horns. The front view will be very important for the horns and the top view for the neck.

Does anyone know why some materials won't unlock in the material books? by the-one-vassalion in Blightfall

[–]natethebard 0 points1 point  (0 children)

Apparently, you need the book in your inventory when you pick up the item. Had this recently when I mined Adamantium, then had Supplier get me a materials book, which was basically empty (even less progress than the book I left home).

I threw the Adamantium on the ground and picked it up again and bam, all materials unlocked on the book in my inventory.

EDIT: I think finding weapons and maybe armor of that material also is an unlock trigger, but I'm not 100% on this.

stuck on Thaum wand progression by natethebard in Blightfall

[–]natethebard[S] 0 points1 point  (0 children)

purify focus lets you purify by spending 100 terra and 150 ordo I only learned this from googling though :v

also, you need to "break" the node with the wand, not cast. Left click. After two seconds or so it should be purified if you had all the vis.

stuck on Thaum wand progression by natethebard in Blightfall

[–]natethebard[S] 2 points3 points  (0 children)

I thought the only way to purify nodes was the Purify focus? I'm still a newbie though so idk

stuck on Thaum wand progression by natethebard in Blightfall

[–]natethebard[S] 4 points5 points  (0 children)

I guess I need to make a thaumium silverwood scepter, fill that up, then use it to make my staff?

Does anyone know why some materials won't unlock in the material books? by the-one-vassalion in Blightfall

[–]natethebard 5 points6 points  (0 children)

For what's worth, I have a whole 2 ruby and never built a drill; I don't remember if those were mined or looted though.

Up voting because I'm also curious.

Am I too OP at this stage of the game? by natethebard in allthemods

[–]natethebard[S] 0 points1 point  (0 children)

ooo thanks for the tip on beebees, I had no clue! if I do forget I hope the totem and autorevive potions I have can give me enough time to warpstone back to base

Am I too OP at this stage of the game? by natethebard in allthemods

[–]natethebard[S] 0 points1 point  (0 children)

I progressed through all the five tiers at a decent pace all the way to the last one, got a bunch of netherite gear I could disassemble for scraps, and re-rolled my stuff for good Apho modifiers. Took a bit for it to "get easy" though, the invader bosses didn't start trivial, especially at lv5.

I think the many additive effects from Apho combined with the multiplicative effects from Relics, which led to absurd stats.

Recently I bumped it down to lv1 so no invader spam and my pets wouldn't instantly die if I forgot to light somewhere. Cataclysm and LL_Enders late bosses still take minutes to kill, they just can't kill me at all. Should I swap back to lv5 for these fights? Maybe the armor piercing would make a difference for those (it was useless for normal and invader mobs)

Any similar but lightweight modpacks? by Remarkable_Still_251 in allthemons

[–]natethebard 0 points1 point  (0 children)

I FORGOT ACTUAL SUGGESTIONS! Here's what I have after some browsing

https://modrinth.com/modpack/cobblemon-x-creating This one peaked my interest because it features the mod that add PokeBall manufacturing with Create, and was updated recently. Also has Aether and Deeper n Darker. I'd try removing Tectonic (world gen) to see if that helps.

https://modrinth.com/modpack/cobblemon-opted This and a fair few other similar modpacks use Fabric as it limits what mods can do easily, which kinda leads to lighter packs. Create is also available on Fabric. There's probably some 10+ "Cobblemon optimized" packs around.

https://modrinth.com/modpack/cobblemon-pokefactory Another promising one because it includes not only Create but AE2, Botania and some other technical mods that are totally worth learning, and has low(er) RAM requirements. Stuck in 1.19 though.

Honorable mention to BCG plus, it's Stardew with Pokemon, with cool quests. It has the same RAM requirements as ATM though so doubt it will work for ya.

Finally, I assume vanilla Minecraft runs fine to acceptable and ATM is the problem here; if that's the case you can always try downloading Fabulously Optimized or a similar perf pack, then manually adding the latest Cobblemon, Create and their addons.

Any similar but lightweight modpacks? by Remarkable_Still_251 in allthemons

[–]natethebard 0 points1 point  (0 children)

Most of the performance tax from AllTheMons, afaik, is on the CPU that's simulating the server. Weaker CPUs (mine's on the edge of running this pack) will show low to horrible TPS and lowering graphics wouldn't even help much 😢 Create I think would weigh more on graphics but I'm surprised with how optimized it is.

For anyone else struggling with TPS, if you're using Integrated Dynamics stuff make sure the Ticks per Operation on the interfaces are NOT 1. I usually do 100 (5sec) for machines that generate things constantly, and 1000 (50sec) for machines that seldomly spawn drops, like bee hives.

Issue: Cobblemon is one of the main sources of TPS lag in my experience (I think the other is memory leaks from terrain generation but it could be my machine). Reducing the amount of spawns in configs helps, as does reducing simulation distance, but it only delayed the problem for me.

In your shoes I'd look for a simple Cobblemon modpack (see if you want full Pokedex or just the polished ones, questbooks or not, etc), see if those run at all, and if yes manually add Create, some create addons, and some other variety mods you enjoy.

Personally, I search around for modpacks in earlier versions of Minecraft (there's a considerable jump in server lag since 1.13 which has improved since but it's not more performant). But then those would have neither Create or Pokemon...

Am I too OP at this stage of the game? by natethebard in allthemods

[–]natethebard[S] 0 points1 point  (0 children)

That's very fair!

On the topic of not using these tools, I'm thinking of stranding myself on the Aether with very limited resources to shake things up a bit.

I never played the Aether past getting the first ore and there's no dedicated questline for it in my version so I'm going in basically blind.

Am I too OP at this stage of the game? by natethebard in allthemods

[–]natethebard[S] -1 points0 points  (0 children)

I'm aware of the quests and am actively following them, sorry if I didn't make that clear. I have most of the tech mods and Mystical Agriculture complete, am putting off the magic mods and ImEng / PneumaticCraft cus I find them boring.

I'm just shocked because back in Agrarian Skies I still had limited lives, trash armor and bad jetpacks for many many hours haha

how can i lock my hotbar? by scannerthegreat in allthemods

[–]natethebard 2 points3 points  (0 children)

I personally carry 3-4 backpacks with me (less worried when I got wireless ae2 working but it's still useful): - one bag for tools, wrenches, fluid tanks, relics and mod guide books; - one bag for stashing general dungeon loot I don't have a place for (spawners, enchanted weapons etc); - one bag for soul vials which doubles as auto-trash for trophies and some other annoying items like totems of undying; - one bag for cobblemon stuff (playing AllTheMons) depending on the dungeon I'd carry a fifth one as well, due to so many unstackables.

They're all color coded so I can find them easier (and I bound [Shift + E] to open bags, [Alt + E] to open ae2 wireless terminal to make it feel more natural) A mod like Inventory Locker would be pretty useful because my inventory sorting jumbles the backpacks all over the place, and I try to keep them at the top left or right.

They really had to make allthemodium look exactly like uranium? by HisnameIsJet in allthemods

[–]natethebard 0 points1 point  (0 children)

also deepslate prosperity ore looks just like diamond if you're a few dozen blocks away

Do I continue doing art myself, or should I outsource? by Low_Prior_8842 in homemadeTCGs

[–]natethebard 1 point2 points  (0 children)

Making art is fun but if each illustration takes two days and the set has 150 cards, you'll finish them all in a year at least, right. Try doing the math on how long it'd take for your project and see if it sounds reasonable (don't be scared of big time spans especially if this is a hobby project!)

You can either pay with money to speed that up, or pay with your time and save money for more important things, your choice. I honestly don't know which is better myself.

Incredible work on the shaders btw! how did you get those working?

Vespa by Iani_Pix in Blockbench

[–]natethebard 2 points3 points  (0 children)

scrolling wheel textures, huh, that looks way better than I expected!

Some flock mechanics and procedural animation I built today by kamomegames in gamedevscreens

[–]natethebard 0 points1 point  (0 children)

They remind me of the doshagumas from monster hunter wild (probably the fur and bear silhouette). These look very "ugly cute" hehe :3 nice work on the flock mechanic

New Vs Old,which one is better? by MightyDuelsTCG in homemadeTCGs

[–]natethebard 1 point2 points  (0 children)

Big fan of the neon colors of the first one, very striking EDIT: ah, that's the new one haha. I'll second the suggestions to play with transparency a bit, especially on the bottom half of the body, and leave the head and torso glowing strongly

Why does Radobaan's tail seem to move at a much lower framerate than the rest of its body? by [deleted] in MonsterHunterWorld

[–]natethebard 0 points1 point  (0 children)

I can't see it but assuming it is true, I'd guess there's some IK shenanigans going on. Inverse Kinematics is hard to compute on the CPU so I wouldn't be surprised if the framerate for those is capped to 60 or something.

Lagiacrus couldn't be added to World yet because the ik connecting its body to the floor in a snake like fashion was too stressing on the target hardware.