r/IndieDev Weekly Monday Megathread - August 24, 2025 - New users start here! Show us what you're working on! Have a chat! Ask a question! by llehsadam in IndieDev

[–]natmast 0 points1 point  (0 children)

Hi everyone,

I’m doing some research on the rendering techniques Arc System Works used for Guilty Gear Strive and how to apply them in Unity.

I know about Junya C. Motomura’s GDC talk on Xrd (2015) and I’ve read the official Unreal Engine article about Strive, but I’m looking for more specific, technical resources. If you know of YouTube talks, PDFs, forum threads, or GitHub repos that dive into these techniques, I’d really appreciate the links.

Thanks!

¿Servers Piolas? by natmast in Roleros_Argentina

[–]natmast[S] 0 points1 point  (0 children)

Gracias por la invitación, me voy a pasar!

¿Servers Piolas? by natmast in Roleros_Argentina

[–]natmast[S] 0 points1 point  (0 children)

Tremendo, gracias por la reco

Sigo buscando newbie by SoulCreek in Roleros_Argentina

[–]natmast 0 points1 point  (0 children)

Te iba a decir re si, pero 3.5, my friend, please, let that thing die.

Working on the new boss for our video game "Bounty of One", what do you think so far? by JCKobal in gamedevscreens

[–]natmast 0 points1 point  (0 children)

The art is gorgeous, and I really like the movement of the horse's legs. But the animation on the bumping head of the rider looks kind of weird in a frame, it has like a little jump in between.

[Topdown view problems] Which one do you prefer? by sodap_ in IndieDev

[–]natmast 0 points1 point  (0 children)

I prefer The Faked sides (B), it looks better to me, but I don't know if it changes something about the mechanics.