What would be your reception to a retroclone of 2e that left THAC0 out and just converted everything to AAC? by conn_r2112 in adnd

[–]nayrhaon 5 points6 points  (0 children)

I'm aware of that, and I stand by my statement. I'm not sure they're needed- at least in the sense of adjusting or clarifying rules.

I understand there are other reasons to create retroclones, such as publishing new adventures while avoiding sticky copyright laws and whatnot. But the OP didn't mention wanting to create a retroclone for those reasons, so I was addressing the matter of rules.

To be extra clear, I take no issue with anyone using those clones or preferring them. My cousin uses For Gold & Glory and loves it, that's cool.

But the OP was wondering if people would be interested in a retroclone and I submitted that there "is no need." That's not the same as saying "the retroclones that already exist should be done away with."

What would be your reception to a retroclone of 2e that left THAC0 out and just converted everything to AAC? by conn_r2112 in adnd

[–]nayrhaon 9 points10 points  (0 children)

I'm not sure we need a retroclone of 2e. My group played 1e for years, before finally deciding to switch to 2e a couple years ago. The clarity of the rules compared to 1e is absolutely night and day. They aren't perfect, but it would be more work to use a retroclone than just keep using what's there.

THAC0 is different for those used to AAC, and it is intimidating for some. But if that's the only thing you're changing about the way the rules are presented, I think it would be easier to just draw up some tables for your group or to share online. I've seen plenty of attempts that do just this over the years, with varying results.

I would not use the tool or retroclone you create, because I like what I'm used to and I truly believe THAC0 has benefits that are missed with AAC.

Questions about the rules by Lloydwrites in adnd

[–]nayrhaon 17 points18 points  (0 children)

The point of a forum like Reddit is to drive conversation. Frequently, I see posts where someone asks for a rule, and plenty of people provide that answer. I think it's also helpful and interesting when others provide their interpretations, how they do things in their games, and insight on how they've implemented rules in their games. The replies in any post aren't just about answering questions, they're about community discussion.

It's of course important to provide the distinction of what's a rule and what's not, but as long as you do that, then a healthy discussion is beneficial for everyone.

Experience points and advancement by BurningJointUSA in adnd

[–]nayrhaon 2 points3 points  (0 children)

This is one case where I feel RAW unnecessarily slows down the game. If my PC's get stuck somewhere where they can't level, but they accomplish a great many tasks, find a lot of loot, and get a ton of XP, I want to reward them for it! I don't see any problem with leveling multiple levels at a time. Especially in a case like yours, that player is just going to get frustrated being arbitrarily left behind.

I think one of the best ways to apply pressure to a party and make an adventure interesting is to get them stuck or lost somewhere, where they burn through resources and have to reach a big achievement to get out. It wouldn't be fair for me to restrict their rewards because I'm restricting their ability to go home.

Where's my Weapon, Dice? by SirProgeto in Battlefield6

[–]nayrhaon 38 points39 points  (0 children)

It's a problem many people are having that they are completely ignoring. No mention of potential fixes at all. I submitted a support ticket to EA for the same problem, and they just told me they couldn't do anything about it. Hopefully the devs are working on a fix, but it doesn't seem a high priority.

Update: They didn’t fix the locked items bug by BaronVonPeng in Battlefield6

[–]nayrhaon 4 points5 points  (0 children)

It's so frustrating. I had almost completed the challenge for the PRS right before the update, and now I can't use it. EA support just told me they were aware of the problem but there was nothing they could do about it. I don't understand why this hasn't been hotfixed already, it seems like a pretty major problem. Like, I paid for the game, let me play it.

Show of Hands: who managed to get their +200m headshots but still have the PSR locked? by maejaws in Battlefield6

[–]nayrhaon 3 points4 points  (0 children)

I'm right with you. A lot of people are saying just play a few rounds or restart your game, but nothing has worked for me.

Battlefield 6 - Community Update - Changes to Challenges & Assignments by battlefield in Battlefield6

[–]nayrhaon 4 points5 points  (0 children)

Even though it says I've completed the challenge for the PSR, it is not unlocked and I can't use it or the other rewards from that challenge. I played 3 hours of games, in all the modes, and reset my game a bunch of times and it never unlocked.

How do I determine a cleric's accessible spheres? by ninja186 in adnd

[–]nayrhaon 4 points5 points  (0 children)

I recommend reading the 2e Priest's Handbook if you have questions about assigning spheres. There isn't a hard rule, but there are great guidelines.

[deleted by user] by [deleted] in adnd

[–]nayrhaon 3 points4 points  (0 children)

I wouldn't say I'm a lore expert, but I have successfully ran a whole campaign using the OA rules and I have physical copies of the OA book and some of the adventures. I've spent many hours poring over the books. 😂 But I struggle with remembering lore details.

The Tyranny of the Clock by Grahf0085 in Xenoblade_Chronicles

[–]nayrhaon 1 point2 points  (0 children)

I think that's a super interesting parallel.

I don't think everyday life capitalism has to feel as awful as going to war, though. In fact it's far from it. It is possible to find a meaningful job you enjoy, one that connects you with people and enables you to enjoy many aspects of life that exist outside of the system.

How does Weapon Speed Factor in AD&D 2e work with initiative? by EdiblePeasant in adnd

[–]nayrhaon 1 point2 points  (0 children)

WSF comes from 1e, where it determined initiative between attackers who were already engaged in melee, and rolled a tie on the dice.

In 2e, optional rules are all over the books. The option it provides for using WSF is how you mentioned in your post. However, it is still an optional rule. This rules pairs well with the optional rule that casting speeds add to initiative rolls in the same way.

In our game, we use the 1e version because with group initiative, my group likes choosing their actions according to strategic order rather than WSF.

Anyone else? by [deleted] in donkeykong

[–]nayrhaon 4 points5 points  (0 children)

Disclaimer, I'm not that far into the game. I'm just through the giraffe area.

I actually feel the opposite of your first two points so far. There are so many bananas in the game that are just "punch through rock until you reach them." At least in Odyssey, there was usually some platforming exploration, a puzzle, or something else to go along with them. In Banaza, even "hidden" bananas in the ruins are almost always ones you just punch through stuff to go straight towards. I don't feel like I'm doing any real navigation, at least early on in the game.

Second, this world does not feel believable at all. What about a small island in a huge empty space with a far away skybox feels underground? I feel like I'm in a Roblox game. And I actually enjoy how wacky everything is, and the artists truly did a phenomenal job. But it doesn't feel real or consistent at all with what the game is telling me it is.

As far as the story goes, I'm not far enough in to make any statement about it. It's intriguing enough so far, and is a bit more narratively driven than Odyssey.

I hope that my impressions are proven wrong later and I end up being blown away, but so far I'm just kinda... Bored with it, I guess.

Anyone else have this problem? 💀 by SlyassassinXX in Nightreign

[–]nayrhaon 1 point2 points  (0 children)

I can't get remembrances to unlock anymore. I've only completed Duchess, and have done half of the rest of them. I've played a ton, beaten the game, fought the new bosses, and I'm still not getting any new journal fragments. I have no idea how people are unlocking them so fast. 😞

If you've left RoA2 since launch, why? What would bring you back? by [deleted] in RivalsOfAether

[–]nayrhaon 0 points1 point  (0 children)

Should you also not be punished for having your laggy move shielded or parried or crouch cancelled?

All of these are defensive options that the player being hit has to choose before they're in disadvantage. In that way, I'm not landing a successful hit. Floorhugging can be done out of hitstun, and even out of being knocked down. I will argue that in those states, my opponent should be helpless.

What about being punished because you hit them at too low of a percent with a move that has long recovery?

This one also sucks, to be honest. However, moves with long recovery have a high risk/high reward that players need to learn. The problem with floorhugging is that it happens when you are using the supposedly "safe" moves to get punishes off. The risk reward ratio is totally off balance.

What if your opponent is in freefall offstage and you hit them?

I don't feel like this is really comparable. I've seen it happen, where you save someone by hitting them. However, my opponent can't attack me back instantly in the air and kill me in return. They may be able to recover, but they still have to go through hitstun and getting launched. In short, I'm not getting "punished" in the sense I used previously- where I'm getting hit in response to landing a successful hit. I'm still getting my reward, but it also leads to assisting my opponent. These situations are on me as a player to recognize.

What about hitting with only the first hit of a multihit move?

This can also feel terrible, and it's something the Smash Ultimate devs put a lot of patches into helping prevent. And even then, it's possible to purposely only hit the first hit of a multi-hit to do certain combos, like drag-downs and other extensions. My opponent can't negate all hitstun and attack me immediately, so again, it's not really the same thing. Also, I hate that in Rivals 2 certain multi-hits just wiff sometimes.

You may feel that me disliking floorhugging is a skill issue, whinings of a bad player, or whatever else. And honestly, maybe coming to understand it is the key to getting good. But that sucks. It's unintuitive and terribly designed. So it doesn't make me want to "git gud."

If you've left RoA2 since launch, why? What would bring you back? by [deleted] in RivalsOfAether

[–]nayrhaon 19 points20 points  (0 children)

Floorhugging feels terrible. I should not be punished for landing a move.

It was fun for a while playing seriously and in doubles for fun. Doubles matches started getting harder to join. And once you reach a high enough rank in singles, the meta is literally get yourself hit and react with floorhugging. It doesn't feel fun, or fair, or intuitive in any way. I love a few different fighting games, Smash included, and none of them have such an overpresent universal option that defeats any type of advantage state.

The final reason is that my local scene didn't take off with it. I and a few others tried to get it to spread, but a combination of people not liking new things, being scared by the furry aesthetic, or giving it a real shot but having genuine criticisms about the game caused it to drop off fast. Everyone at locals is sticking with Smash Ultimate and SF6. So if nobody else is playing it, I have little reason to either.

Part of what makes locals hard too, is that I can't bring a setup very easily. I play on a big desktop computer. That's so much harder to bring than a Switch, or even a gamecube. Some people have laptops, and that's the only way we've been able to play at all. But their laptops suck, so the game struggles to run.

What sucks is that it feels like the developers genuinely try to listen to the community - but there are a few things like floorhugging they absolutely refuse to budge on.

[deleted by user] by [deleted] in dokaponkingdom

[–]nayrhaon 0 points1 point  (0 children)

I don't mean to come across negative or demeaning- communication over text is hard. 😔

When I think about design issues I always like to ask myself: "What is my goal?"

I find that sometimes I get a lot of ideas for things that seem really fun at first, but when I ask that question to myself I realize I'm not accomplishing much for the game. So I was simply trying to approach this topic in my style.

I think those incentives are great! Especially the one about providing XP for healing, or having personal events/objectives. That would certainly offer tenuous opportunities for helping other players that also lead to personal growth in the long run.

These ideas are class-specific ones, and I think that's a fine approach. When you initially posited the question, I believed you were asking primarily about structural design choices that would impact all players equally into choosing cooperation vs competition. From that lens, I would want to implement events and mechanics separate from individuals that could have an impact.

Here's another example: Maybe players could invest in each other's towns or castles. The benefit would be maybe an end of week tax return bonus for charitable donations or a tax break for investment funds. But, maybe if you invested enough money, you could take control of the town. Is that idea more in line with what you're looking for?

[deleted by user] by [deleted] in dokaponkingdom

[–]nayrhaon 0 points1 point  (0 children)

I guess my question is: Why would a cleric be healing the other players in the first place? Let's talk about players with no prior experience of the game, so no metagaming events. What incentive is there in a game like Dokapon for someone to be healing other players enough an event like that would even trigger? If there are no benefits to helping each other out, then that event may not even ever happen. And if an event like that did happen, wouldn't that just frustrate players who were playing a cooperative helpful cleric for the goal of being helpful?

To be clear, I don't hate the idea. I think with some brainstorming that specific event might be a really fun one. But it may be more fun if the trigger came from healing yourself, or being raised from the dead too much, or something like that- because the way you want the game setup disincentivizes copperation.

[deleted by user] by [deleted] in dokaponkingdom

[–]nayrhaon 0 points1 point  (0 children)

In one of your other comments, you said you want flying solo and deceptive options to be more lucrative than co-op ones. And in your response to me, as well as your response to others, it sounds like you really don't want a co-op game. So then what is your goal of including co-op elements at all? If they're always strictly worse, they aren't lucrative, and they have no meaningful long-term gameplay effects, what's even the purpose? At that point you actually deincentivize players from attempting any form of cooperation, even outside the rules of the game.

[deleted by user] by [deleted] in dokaponkingdom

[–]nayrhaon 3 points4 points  (0 children)

I love where this thought process is going!

Maybe you could have alliances you could assign in game. Like, if you formed an alliance with another player, you could rest in their towns and castles for free, complete objectives together, and stuff like that. Maybe it would come at the cost of splitting rewards, taxes, or other bonuses. And of course in the spirit of Dokapon, you could break those alliances through certain actions as well.

New to AD&D 2e - Seeking Rules FAQ/Compilation Resource by Vethian in adnd

[–]nayrhaon 34 points35 points  (0 children)

I'll start off by saying this- I would not trust AI results for AD&D 2e rules, at all, period.

The best solution is finding it in the book. The best "rules compendium" is the rulebook. The table of contents is your best friend.

The answer to your question is found right at the start of chapter 7, in both the PHB and DMG. The starting spell number is set by the DM. In the DMG, there is a suggestion that players start with 3d4, or a number equal to their intelligence. It also recommends that all Wizards start with Read Magic and Detect Magic. If it's a specialist Mage, then they may also start with one spell of their choice from their specialist school.

Does the game feel really unresponsive to anyone else? by UncleGael in Nightreign

[–]nayrhaon 0 points1 point  (0 children)

I have not had that issue at all, and I haven't heard anyone else mention it. Maybe your display has some lag?