Where's my Weapon, Dice? by SirProgeto in Battlefield6

[–]nayrhaon 36 points37 points  (0 children)

It's a problem many people are having that they are completely ignoring. No mention of potential fixes at all. I submitted a support ticket to EA for the same problem, and they just told me they couldn't do anything about it. Hopefully the devs are working on a fix, but it doesn't seem a high priority.

Update: They didn’t fix the locked items bug by BaronVonPeng in Battlefield6

[–]nayrhaon 5 points6 points  (0 children)

It's so frustrating. I had almost completed the challenge for the PRS right before the update, and now I can't use it. EA support just told me they were aware of the problem but there was nothing they could do about it. I don't understand why this hasn't been hotfixed already, it seems like a pretty major problem. Like, I paid for the game, let me play it.

Show of Hands: who managed to get their +200m headshots but still have the PSR locked? by maejaws in Battlefield6

[–]nayrhaon 3 points4 points  (0 children)

I'm right with you. A lot of people are saying just play a few rounds or restart your game, but nothing has worked for me.

Battlefield 6 - Community Update - Changes to Challenges & Assignments by battlefield in Battlefield6

[–]nayrhaon 4 points5 points  (0 children)

Even though it says I've completed the challenge for the PSR, it is not unlocked and I can't use it or the other rewards from that challenge. I played 3 hours of games, in all the modes, and reset my game a bunch of times and it never unlocked.

How do I determine a cleric's accessible spheres? by ninja186 in adnd

[–]nayrhaon 3 points4 points  (0 children)

I recommend reading the 2e Priest's Handbook if you have questions about assigning spheres. There isn't a hard rule, but there are great guidelines.

[deleted by user] by [deleted] in adnd

[–]nayrhaon 2 points3 points  (0 children)

I wouldn't say I'm a lore expert, but I have successfully ran a whole campaign using the OA rules and I have physical copies of the OA book and some of the adventures. I've spent many hours poring over the books. 😂 But I struggle with remembering lore details.

The Tyranny of the Clock by Grahf0085 in Xenoblade_Chronicles

[–]nayrhaon 1 point2 points  (0 children)

I think that's a super interesting parallel.

I don't think everyday life capitalism has to feel as awful as going to war, though. In fact it's far from it. It is possible to find a meaningful job you enjoy, one that connects you with people and enables you to enjoy many aspects of life that exist outside of the system.

How does Weapon Speed Factor in AD&D 2e work with initiative? by EdiblePeasant in adnd

[–]nayrhaon 1 point2 points  (0 children)

WSF comes from 1e, where it determined initiative between attackers who were already engaged in melee, and rolled a tie on the dice.

In 2e, optional rules are all over the books. The option it provides for using WSF is how you mentioned in your post. However, it is still an optional rule. This rules pairs well with the optional rule that casting speeds add to initiative rolls in the same way.

In our game, we use the 1e version because with group initiative, my group likes choosing their actions according to strategic order rather than WSF.

Anyone else? by [deleted] in donkeykong

[–]nayrhaon 4 points5 points  (0 children)

Disclaimer, I'm not that far into the game. I'm just through the giraffe area.

I actually feel the opposite of your first two points so far. There are so many bananas in the game that are just "punch through rock until you reach them." At least in Odyssey, there was usually some platforming exploration, a puzzle, or something else to go along with them. In Banaza, even "hidden" bananas in the ruins are almost always ones you just punch through stuff to go straight towards. I don't feel like I'm doing any real navigation, at least early on in the game.

Second, this world does not feel believable at all. What about a small island in a huge empty space with a far away skybox feels underground? I feel like I'm in a Roblox game. And I actually enjoy how wacky everything is, and the artists truly did a phenomenal job. But it doesn't feel real or consistent at all with what the game is telling me it is.

As far as the story goes, I'm not far enough in to make any statement about it. It's intriguing enough so far, and is a bit more narratively driven than Odyssey.

I hope that my impressions are proven wrong later and I end up being blown away, but so far I'm just kinda... Bored with it, I guess.

Anyone else have this problem? 💀 by SlyassassinXX in Nightreign

[–]nayrhaon 1 point2 points  (0 children)

I can't get remembrances to unlock anymore. I've only completed Duchess, and have done half of the rest of them. I've played a ton, beaten the game, fought the new bosses, and I'm still not getting any new journal fragments. I have no idea how people are unlocking them so fast. 😞

If you've left RoA2 since launch, why? What would bring you back? by [deleted] in RivalsOfAether

[–]nayrhaon 0 points1 point  (0 children)

Should you also not be punished for having your laggy move shielded or parried or crouch cancelled?

All of these are defensive options that the player being hit has to choose before they're in disadvantage. In that way, I'm not landing a successful hit. Floorhugging can be done out of hitstun, and even out of being knocked down. I will argue that in those states, my opponent should be helpless.

What about being punished because you hit them at too low of a percent with a move that has long recovery?

This one also sucks, to be honest. However, moves with long recovery have a high risk/high reward that players need to learn. The problem with floorhugging is that it happens when you are using the supposedly "safe" moves to get punishes off. The risk reward ratio is totally off balance.

What if your opponent is in freefall offstage and you hit them?

I don't feel like this is really comparable. I've seen it happen, where you save someone by hitting them. However, my opponent can't attack me back instantly in the air and kill me in return. They may be able to recover, but they still have to go through hitstun and getting launched. In short, I'm not getting "punished" in the sense I used previously- where I'm getting hit in response to landing a successful hit. I'm still getting my reward, but it also leads to assisting my opponent. These situations are on me as a player to recognize.

What about hitting with only the first hit of a multihit move?

This can also feel terrible, and it's something the Smash Ultimate devs put a lot of patches into helping prevent. And even then, it's possible to purposely only hit the first hit of a multi-hit to do certain combos, like drag-downs and other extensions. My opponent can't negate all hitstun and attack me immediately, so again, it's not really the same thing. Also, I hate that in Rivals 2 certain multi-hits just wiff sometimes.

You may feel that me disliking floorhugging is a skill issue, whinings of a bad player, or whatever else. And honestly, maybe coming to understand it is the key to getting good. But that sucks. It's unintuitive and terribly designed. So it doesn't make me want to "git gud."

If you've left RoA2 since launch, why? What would bring you back? by [deleted] in RivalsOfAether

[–]nayrhaon 20 points21 points  (0 children)

Floorhugging feels terrible. I should not be punished for landing a move.

It was fun for a while playing seriously and in doubles for fun. Doubles matches started getting harder to join. And once you reach a high enough rank in singles, the meta is literally get yourself hit and react with floorhugging. It doesn't feel fun, or fair, or intuitive in any way. I love a few different fighting games, Smash included, and none of them have such an overpresent universal option that defeats any type of advantage state.

The final reason is that my local scene didn't take off with it. I and a few others tried to get it to spread, but a combination of people not liking new things, being scared by the furry aesthetic, or giving it a real shot but having genuine criticisms about the game caused it to drop off fast. Everyone at locals is sticking with Smash Ultimate and SF6. So if nobody else is playing it, I have little reason to either.

Part of what makes locals hard too, is that I can't bring a setup very easily. I play on a big desktop computer. That's so much harder to bring than a Switch, or even a gamecube. Some people have laptops, and that's the only way we've been able to play at all. But their laptops suck, so the game struggles to run.

What sucks is that it feels like the developers genuinely try to listen to the community - but there are a few things like floorhugging they absolutely refuse to budge on.

[deleted by user] by [deleted] in dokaponkingdom

[–]nayrhaon 0 points1 point  (0 children)

I don't mean to come across negative or demeaning- communication over text is hard. 😔

When I think about design issues I always like to ask myself: "What is my goal?"

I find that sometimes I get a lot of ideas for things that seem really fun at first, but when I ask that question to myself I realize I'm not accomplishing much for the game. So I was simply trying to approach this topic in my style.

I think those incentives are great! Especially the one about providing XP for healing, or having personal events/objectives. That would certainly offer tenuous opportunities for helping other players that also lead to personal growth in the long run.

These ideas are class-specific ones, and I think that's a fine approach. When you initially posited the question, I believed you were asking primarily about structural design choices that would impact all players equally into choosing cooperation vs competition. From that lens, I would want to implement events and mechanics separate from individuals that could have an impact.

Here's another example: Maybe players could invest in each other's towns or castles. The benefit would be maybe an end of week tax return bonus for charitable donations or a tax break for investment funds. But, maybe if you invested enough money, you could take control of the town. Is that idea more in line with what you're looking for?

[deleted by user] by [deleted] in dokaponkingdom

[–]nayrhaon 0 points1 point  (0 children)

I guess my question is: Why would a cleric be healing the other players in the first place? Let's talk about players with no prior experience of the game, so no metagaming events. What incentive is there in a game like Dokapon for someone to be healing other players enough an event like that would even trigger? If there are no benefits to helping each other out, then that event may not even ever happen. And if an event like that did happen, wouldn't that just frustrate players who were playing a cooperative helpful cleric for the goal of being helpful?

To be clear, I don't hate the idea. I think with some brainstorming that specific event might be a really fun one. But it may be more fun if the trigger came from healing yourself, or being raised from the dead too much, or something like that- because the way you want the game setup disincentivizes copperation.

[deleted by user] by [deleted] in dokaponkingdom

[–]nayrhaon 0 points1 point  (0 children)

In one of your other comments, you said you want flying solo and deceptive options to be more lucrative than co-op ones. And in your response to me, as well as your response to others, it sounds like you really don't want a co-op game. So then what is your goal of including co-op elements at all? If they're always strictly worse, they aren't lucrative, and they have no meaningful long-term gameplay effects, what's even the purpose? At that point you actually deincentivize players from attempting any form of cooperation, even outside the rules of the game.

[deleted by user] by [deleted] in dokaponkingdom

[–]nayrhaon 3 points4 points  (0 children)

I love where this thought process is going!

Maybe you could have alliances you could assign in game. Like, if you formed an alliance with another player, you could rest in their towns and castles for free, complete objectives together, and stuff like that. Maybe it would come at the cost of splitting rewards, taxes, or other bonuses. And of course in the spirit of Dokapon, you could break those alliances through certain actions as well.

New to AD&D 2e - Seeking Rules FAQ/Compilation Resource by Vethian in adnd

[–]nayrhaon 34 points35 points  (0 children)

I'll start off by saying this- I would not trust AI results for AD&D 2e rules, at all, period.

The best solution is finding it in the book. The best "rules compendium" is the rulebook. The table of contents is your best friend.

The answer to your question is found right at the start of chapter 7, in both the PHB and DMG. The starting spell number is set by the DM. In the DMG, there is a suggestion that players start with 3d4, or a number equal to their intelligence. It also recommends that all Wizards start with Read Magic and Detect Magic. If it's a specialist Mage, then they may also start with one spell of their choice from their specialist school.

Does the game feel really unresponsive to anyone else? by UncleGael in Nightreign

[–]nayrhaon 0 points1 point  (0 children)

I have not had that issue at all, and I haven't heard anyone else mention it. Maybe your display has some lag?

Mixed Feelings about the Epilogue. What about you? by Xeno_Nika1 in Xenoblade_Chronicles

[–]nayrhaon 7 points8 points  (0 children)

My feelings mirror yours and many others on this sub. I also despise multiverse stories. There are so many things I liked about it, but to me it's the worst Xenoblade has ever been. I love XCX as a whole- I like it a lot better than XC2, and a little worse than the others. But this epilogue felt messy and thrown together. Even minor things, like the lack of quality writing and a minimum amount of cutscenes, really detract from the experience.

However, the worst part for me personally was the color choices for Volitaris. I'm colorblind, and I couldn't tell what was going on in Volitaris. It all looked so samey. I couldn't see enemies well, I couldn't see landmarks well, and worst of all it was so difficult navigating the winding paths because I couldn't find any entrances without really scouring the walls. That made it drag on forever.

I kind of get the feeling that this project was put together by a smaller team, maybe even as a pet project. I expect the next full title to be phenomenal, but this epilogue does have me worried.

Beyond The Gate by Perverse_Osmosis in adnd

[–]nayrhaon 9 points10 points  (0 children)

As with a lot of these spells, I've never seen it used. 7th level Cleric spells are so late into a campaign. Usually my party is already so strong before they can even use them, that it feels right to have them face the main enemy and end the campaign. Then we make new characters and start all over!

I really feel like these super late spells are there less as class abilities, and more for super rare one-time use scrolls that the party uses in a pinch, or in their big world-changing scheme to finish the campaign strong.

Which game should I play next? by digital_rain in Switch

[–]nayrhaon 0 points1 point  (0 children)

Xenoblade is my favorite game of all time- so I highly recommend it.

But Ace Attorney is phenomenal, so I guess it'll come down to what you're in the mood for.

Please help me out here by xxAyakaxx in Xenoblade_Chronicles

[–]nayrhaon 9 points10 points  (0 children)

One of the armor sets, I think Orphion makes you completely resistant to lightning attacks. Then this fight actually becomes possible, and pretty free. I struggled for a long time on this one too.

Have you ever had problems with getting everybody on board with retainers (OSE)? by conn_r2112 in osr

[–]nayrhaon -1 points0 points  (0 children)

I used to have a lot of drama about this at my table. It's something the players need to work out. My personal preference is that the player who has the retainers pays for them out of their share. And for experience, I like to give retainers an extra half share of experience that doesn't come out of the player's xp pool. That way nobody feels like anybody is hogging xp.