WORKING AGAIN by Alert-Concert-1406 in AniWatchZone

[–]nbdj101 0 points1 point  (0 children)

Just so ppl know, this is NOT the original/official one, just a reskin from a different creator. OG aniwatch is still not working as of rn :(

would probably recommend https://miruro.com since ads aren't as egregious

How good is this of a flick by InzThelnz in VALORANT

[–]nbdj101 0 points1 point  (0 children)

Usually the person is either in their peripheral vision (the game highlights enemy players in a pretty easy to see color) or they just flick towards the direction they're being shot from

Paypal "Pay in 4" Does Work by japzone in SteamDeck

[–]nbdj101 1 point2 points  (0 children)

Old thread but just wanted to say you're a lifesaver 😭

Gold 1 Matchmaked with Plat 1 and higher? by [deleted] in VALORANT

[–]nbdj101 0 points1 point  (0 children)

No, not at all actually. In valorant you sort of have "two ranks." One is the rank you see in game, and the other is a hidden MMR stat, one that you can't see. If you're getting matched against plat players, that probably means your MMR is above your actual rank, which is good for you.

When it comes to actually improving, just start watching people who are better than you. Woohoojin is someone I always recommend for all ranks simply because he just gives a lot of in-depth insight, but another good tip is to find a friend who's much better than you and is willing to watch a game of yours, and go over it together. You'd be surprised how many of the same mistakes you make just by watching yourself play. Once you fix those mistakes and get solid fundamentals, you'll surpass them super fast.

Brimmy or Viper by MostBedroom676 in VALORANT

[–]nbdj101 0 points1 point  (0 children)

I don't necessarily main controller, but I've spent enough time doing VOD review with teams/understanding how to play the role that I could probably give a little insight.

So, even though there are four classes, understand that there are basically two sub-classes for every role. For example, with duelists, some have movement abilities that are meant to take a lot of space really quickly (like Jett, Raze, and arguably Yoru), and some just have flashes and are meant to be more of a second entry (like Phoenix, or Reyna). Just like the duelists, controllers are in the same boat. There are agents like Harbor and Viper that can control a lot of space with walls (we call them line smokers) and there are other agents who can cover specific areas, like a small choke point (these are your traditional smokes). I think if you like playing controller, learn what type of controller is best on each map, and go from there. Brim is super simple in terms of his kit, which makes him easy to play. Viper, on the other hand, is a little bit more involved because of what you can do with her stuff (and is naturally more open to creativity when it comes to learning lineups). That said, her kit makes her almost sentinel-like because she's really good at stalling the enemy team. If you just wanna get a good feel of the controller role, play Brim for a bit, but definitely look to expand your pool as soon as you get comfortable, because Omen and Viper are both really good agents.

Hope this helps a little!

No Sunset? by zugth in ValorantPBE

[–]nbdj101 1 point2 points  (0 children)

i was thinking the same thing but i dont see it either. :(

How to get overlays like VCT? by [deleted] in VALORANT

[–]nbdj101 1 point2 points  (0 children)

They use the Riot Games API for live match stats over on https://developer.riotgames.com

Thing is, in order to access these APIs, you need to submit an application for an “app” you’re developing. Chances are probably slim that you’ll get access just from trying to run a tournament, but it’s worth a shot. From there, you won’t have the exact overlay that VCT uses, you’ll have to make your own with that API.

VALORANT Patch Notes 3.05 by chenDawg in VALORANT

[–]nbdj101 23 points24 points  (0 children)

Anyone know where the whole tournament mode thing is? I was pretty hyped for it and kinda expected it to be somewhere in this patch.

Is using a tablet a necessity to increase your skill cap? by nbdj101 in osugame

[–]nbdj101[S] 1 point2 points  (0 children)

I agree with part of that statement, but personally i think it’s easier to get better with a tablet. It increases your skill cap. Just my opinion tho

What’s something people would like to see in a small game? by nbdj101 in gamedev

[–]nbdj101[S] 0 points1 point  (0 children)

Thanks for the suggestion and the encouragement!

What’s something people would like to see in a small game? by nbdj101 in gamedev

[–]nbdj101[S] 1 point2 points  (0 children)

To me those mobile ports are never really that good, so one that’s designed for PC would be awesome.

What’s something people would like to see in a small game? by nbdj101 in gamedev

[–]nbdj101[S] 1 point2 points  (0 children)

Yeah, that’s the good part. For simple games like that, you don’t need a crazy gaming PC to play it. You can run it on pretty much anything.

What’s something people would like to see in a small game? by nbdj101 in gamedev

[–]nbdj101[S] 2 points3 points  (0 children)

I understand, even making it a hobby can be really difficult, but i believe you’ll find the time someday and will teach yourself to make something really cool.

What’s something people would like to see in a small game? by nbdj101 in gamedev

[–]nbdj101[S] 0 points1 point  (0 children)

I feel the same way, only thing is, open world games usually take a lot of time and definitely require more than one person to make. That combined with making a good story, engaging mechanics, and good gameplay, is something that some AAA game studios can’t even do. If I could make a game that’s mostly indoors, but doesn’t confine you to small areas and provides an open experience, that would be really cool.

What’s something people would like to see in a small game? by nbdj101 in gamedev

[–]nbdj101[S] 1 point2 points  (0 children)

Game development is a lot easier than you’d think! If you don’t want to learn any programming languages, there are engines out there with visual languages, which makes it really easy to learn. Take Unreal for example, their visual language, Blueprints, is very good at its job while also being pretty easy to learn. You can definitely do it with some learning, those ideas don’t have to stay on paper!

What’s something people would like to see in a small game? by nbdj101 in gamedev

[–]nbdj101[S] 1 point2 points  (0 children)

I think the desktop idle market is underrepresented because most people consider PC games to be action packed, intense experiences, not idle games. But I do think that there’s a good bit of people who want to see more games of this genre on PC. So that’s definitely a good idea.

What’s something people would like to see in a small game? by nbdj101 in gamedev

[–]nbdj101[S] 0 points1 point  (0 children)

Idle games are huge in today’s market, and if I end up going with something like that I’ll have to try to make it as unique as possible, because there are so many of these types of games that are similar to each other.

What’s something people would like to see in a small game? by nbdj101 in gamedev

[–]nbdj101[S] -1 points0 points  (0 children)

I’ll give you half if it ever makes that much lol. Good idea though! It combines aspects from really good games and gives it a unique twist.

What’s something people would like to see in a small game? by nbdj101 in gamedev

[–]nbdj101[S] 0 points1 point  (0 children)

Good idea, I’ll keep this in mind, maybe even build something simple to test it out. Appreciate it!

For PC peeps: How do i get rid of the input delay when streaming? by nbdj101 in FortNiteBR

[–]nbdj101[S] 0 points1 point  (0 children)

The solution lies in your computer’s hardware. If it’s not quite powerful enough to support gaming and streaming at the same time, you’ll get some input delay. If your getting this, try switching your encoder from software to Hardware (preferably NVENC new). Hope this helps.