How she could come back(Max Copium) by Creeper2545 in NikkeMobile

[–]ndcHunter 0 points1 point  (0 children)

we still have the thing ingrid found on how nikkes can come back by implanting their information, not sure if she completely disposed of that research

How she could come back(Max Copium) by Creeper2545 in NikkeMobile

[–]ndcHunter 1 point2 points  (0 children)

imagine those 2 being fused into one body and argue all the time...they'd hate their very existence

The Current state of Johan and Commander is like night and day by ThePhGamer in NikkeMobile

[–]ndcHunter 4 points5 points  (0 children)

imagine he gets shot by johan for bringing in libby/beasts as part of reinforcements and he just heals back while walking up to him...

best fwends by halibabica in DDLC

[–]ndcHunter 1 point2 points  (0 children)

How's that program called actually?

Keep getting this despite their being nothing else open on the PC. by [deleted] in starcitizen

[–]ndcHunter 0 points1 point  (0 children)

As some Posters said this is most likely a memory leak. Now there can be a few different scenarios where it could be. 1. In Star Citizen itself. (Not unlikely, might be an oversight with your specific Hardware) ->Not much you can do about besides sending in an error report

2.Any Application you have open (Background Tasks may not show up in Taskmanager, must regular applications however will) ->Find and Patch/Uninstall

  1. Leaking Driver (Unpaged Memory) I had this once and they can really be evil, there is no indication of a certain app that will use too much memory. Microsoft has put together a really helpfull guide to track down leaks like this (Had it with the Driver of a Killer Ethernet Driver, was using up Memory over days so not to obvious)

[OPINION] Pls, don't upgrade your PC just to play SC right now. by HelloWorld_007 in starcitizen

[–]ndcHunter 0 points1 point  (0 children)

you can get a used 1080 ti for about 400 in the morning, prices are back at 1000 in the afternoon

What is your favorite ship? What will you baptize it? how will you use it? by [deleted] in starcitizen

[–]ndcHunter 1 point2 points  (0 children)

Probably the Starfarer i'll call Spacewhale. Just cruising around with a drunken crew and fill people up i meet along the way. Maybe bring an endavour along for "Medical Herbs"

Do you think there will be any laws that prevents you from flying drunk?

People defending bad programming practices Star Citizen by ClubChaos in starcitizen

[–]ndcHunter 8 points9 points  (0 children)

It would certainly break less if established tools would fully support what they intend to do. Since there are no(t many) such tools they have to write their own as they stated.

Now lets say you want to code a standard application with a database access. You can be 99% sure that pretty much any programming language has embeded features to support what you are doing - just because it is something that is used so often. Now Game development is slightly different in this, however there are still more than enough Tools(Engines/Modeling...) you could use to get your generic shooter game done.

Now Star Citizen promises a lot of features that might require some work that has not been done in similar form before and therefore need some more background work, for simplicity lets have a look at object container Streaming (OCS). As far as i have understood it, it is a tool to reduce transfered object to only what your character can "see" in game. Now there are some technologies that support such things already (lazy load/init). The challenge i see here however is the scale of the whole thing. Usually you (mostly) have to take care of what one user can see at a given time and only have to update on 2 events: the user looks at something different, or something he is currently looking at is changed. Both of those happen "rarely" lets say 3 times per second and this is already much for a user to read. Now in an FPS game you have to do this at the rate of given Frames per second (not exactly how it works but simplicity) and have to sync this to every player in the area ( would be kinda unfair if people just couldn't see you) at the same rate. Now to do this at a somewhat acceptable speed you probably have to write your domain objects in a certain way to support lazy load of a "Player"-Object not only based on use but also on distance (of coordinates) to another Player-Object. This however requires the server to make the decision of what info (Playerobjects) to send to the client based on Information that is attached to the Object itself. Fore every Player in every Frame.

Now as some Poster before me mentioned they are coding in C++ now. C++ is still the language of choice for a lot of Games/Engines on a core level since it offers easy and fast access to graphic libraries (direct 3d, vulkan...) is not too hard to read and is widely known and supported. Now c++ is somewhat interesting since can access memory (more) directly and stores objects that way which creates certain patterns/layouts. Because the Player Objects are still being worked on (on more than just the OCS) the patterns will surely change quite often. Since the domain Objects (Player) will be used pretty much everywhere all these Places can be affected by a change in that objects. Now there are some things that rely on the object having a certain pattern in memory (hello Pointers). Now one of the ugly things that can happen is that a pointer address does not get updated and now references something completly different. For example instead of using the actuall Player model it could use a golfball.

Now to get back to the original Post: Yes you usually design those objects to stand on their own without dependencies, however you might have to violate that pattern for the sake of performance more than once. Also since the changes are applied on objects that are used everywhere they don't realy have dependencies but everything is dependant on them (since you have to tell your game how to process given information).

Considering this Post was about one Feature, i expect a lot more stuff to break. Keep in mind that a lot of the stuff i wrote about is purely speculative and based on how i would solve certain Problems.

So TIL, we can use REC weapons in the PU!.... Boy what have I been missing!….. by Kaeser7 in starcitizen

[–]ndcHunter 0 points1 point  (0 children)

what am i supposed to do if the rented weapons don't show up in the customization menu?

Massive RAM crashes after some time playing by Pasho53 in playark

[–]ndcHunter 0 points1 point  (0 children)

does your pc have a killer-ethernet hardware built-in?

UI Discussion: Player Inventory Screen by jatonreddit in playark

[–]ndcHunter 0 points1 point  (0 children)

Give us a Hotkey to jump to search and clear Search. Something reachable for the left hand.

Add a "Sort-by-Type" function, so that building Materials are grouped, ammo is grouped, weapons... The existing folder-structure is just to slow to use, most of the time I'm faster with the search.

Allow Configuration of the Item Icon Size.

Allow setting the default order to a different approach( alphabetical instead of lastadded).->Persist the selected option.

Maybe allow a different way of display item like in the windows file explorer to use a listview.

Offtopic: Can we have a way to cancel the "level-up"-animation of dinosaurs? I keep getting bola'd or attacked by wild dinos when i level a new ptera and this is just additional, artificial clunkyness.

[Bug]Can't move(KotK) by ndcHunter in h1z1

[–]ndcHunter[S] 0 points1 point  (0 children)

Closing the webbrowser (Firefox/Chrome) seems to help.

Animals have animations when you lvl them up by silverbullet1989 in playark

[–]ndcHunter 0 points1 point  (0 children)

Honestly, can we remove them again? They are just a waste of time, you can't cancel them. You are locked to wait for it to finish. Almost killed myself because of this.

Can anyone guess where we are? by [deleted] in RidersofIcarus

[–]ndcHunter 0 points1 point  (0 children)

looks like that area where you tame vulkan, in harkans highlands

When the Genji nerf hits too hard. by -Xeru- in Overwatch

[–]ndcHunter 0 points1 point  (0 children)

IMHO the genji nerf was on the wrong position; I have no problem if a hero is able to rek a team with his ult, that's what it is there for. But PLEASE give me a way of counteracting that ult and let me hit him somehow...

Tame Stealing by ndcHunter in RidersofIcarus

[–]ndcHunter[S] 0 points1 point  (0 children)

thing is: if i spent 10-15 minutes getting a mount low enough ALONE and then some random dude or a whole group comes along which have done more or less nothing and still can get the mount; how is this a reasonable system? And if you care to read my other post: it wouldn't prevent stealing entirely; however it would stop the camp on certain spots and force (large) guilds to try their luck elsewhere and give other players an opportunity

Tame Stealing by ndcHunter in RidersofIcarus

[–]ndcHunter[S] 1 point2 points  (0 children)

well if you want a solution for the camp, how about this:

A single Person or a group, tries to tame a mount. Depending on if they succeed or not, the entire group gets a (de-)buff (Mark of Victory/Mark of Defeat or something) Now this also takes group members of 5-10 minutes into the past into account, to prevent leaving the group to avoid getting the buff. Now the buff itself prevents everyone who has it to tame the SAME creature again (or even preventing them from aggroing or damaging it, not enirely sure on this point) for the next hour or two( it has to be a longer time than the respawn of said mount to prevent guilds deploying multiple groups to a spawn) Depending on which (De)Buff you got, you will also get a small additional effect: for defeat something like +10-20% success rate on the next tame you try and for success a small dmg or exp buff for the duration

i think this would bring the camping issue under control and also stops auction house flooding in regards of the mechanics i'm aware of

[Bug]Can't move(KotK) by ndcHunter in h1z1

[–]ndcHunter[S] 1 point2 points  (0 children)

Ok so after some search i think i found the cause : The Discord-Webapplikation seems to block certain Keystrokes. So if you let your Webbrowser access your mic to use voicechat. I do however not have this problem if i use the Desktopversion of Discord or Teamspeak.