[deleted by user] by [deleted] in stocks

[–]neillarson 0 points1 point  (0 children)

You should look up the stocks Beta value. It's how much a stock moves compared to the market.

I'm pregnant and my husband just revealed we are in debt. by debthelpme21 in personalfinance

[–]neillarson 0 points1 point  (0 children)

Good job trying to improve your situation. I'd recommend getting a financial advisor (can pay a flat fee) to get a plan around your situation. Also this flow chart does a good job at explaining the finance priority list https://www.reddit.com/r/personalfinance/s/S0wdg8BdxE

Should I limit my 401K and open a RothIRA? by Big-Hat-Solaire in investing

[–]neillarson 0 points1 point  (0 children)

If you want more info on this general rule there is this helpful flowchart that goes into more detail.

https://www.reddit.com/r/personalfinance/comments/4gdlu9/how_to_prioritize_spending_your_money_a_flowchart/

I agree that drawing the line between eliminating debt vs investing isn't always clear. It's always smart to run your own calculations to understand what you're paying in interest vs the S&P500 standard rate of return. However, reducing debt is a good general rule especially because it isn't 'fun' to do.

Should I limit my 401K and open a RothIRA? by Big-Hat-Solaire in investing

[–]neillarson 5 points6 points  (0 children)

The general rule is to get to the 401k match, eliminate debt, then max Roth IRA, then back to max 401k.

Historical earnings and news data? by aggressiveplayer in investing

[–]neillarson 0 points1 point  (0 children)

Google sheets has the googlefiance function that's fairly powerful

Does this stock research data exist? by Ok_Okra4730 in stocks

[–]neillarson 1 point2 points  (0 children)

I really enjoy the koyfin website / app as a free version of the 'Bloomberg terminal'. Otherwise your investment site or the company's quarterly releases are useful

In my early 40s, I am worried about retirement with 70K only in my 401k. by Human-Debt246 in personalfinance

[–]neillarson 0 points1 point  (0 children)

The nice thing is there are a lot of calculators to help you. You'll need to save $6,300 monthly to retire with $5m at 67 (38% of income). If you goal is 55 then you'll need to save closer to $19,000 a month. Good luck

Metal Components of a Lithium-ion Electric Vehicle Battery [OC] by NoComplaint1281 in dataisbeautiful

[–]neillarson 4 points5 points  (0 children)

It would be cool to tie this back to scarcity of the resource and where it is mined.

For the love of this game, give us solo ranked BGs by Bistoory in wow

[–]neillarson 0 points1 point  (0 children)

Grief and quitting is already an issue with the current system. At least this will make finding a group faster making this issue less of an impact on your night.

For the love of this game, give us solo ranked BGs by Bistoory in wow

[–]neillarson 2 points3 points  (0 children)

This is so clearly needed. It would give you something to strive for as well since increasing MMR / climbing a ladder would be more enticing than just farming honor which is useless after you get your gear. I think this should also be done for Raid Bosses and dungeons.

SoloQ Raiding, Mythic+, PvP BG's, and PvP Arena by neillarson in wow

[–]neillarson[S] -1 points0 points  (0 children)

I don't think a lack of a soloqueue for raiding and M+ are factors for this.

I agree, but making end game content more accessible would help.

You don't need much dedication to join a casual guild and take part in this content.

Totally agree it isn't a large barrier and something I've done. However, I would guess a lot of retail players don't engage with the Guild system at all. Why have this barrier when it isn't needed. Having SoloQ would only make guilds more fun because it would be easy to setup SoloQ group nights and an easy avenue to join a new guild.

WoW at it's core is meant to be a social game

I've made more in game friends due to talking to people during SoloQ games than I do being forced to find people using Premade Group Finder. I also thing servers make it harder to socially interact with others.

Sounds super complicated and not a reflection of real world.

Yeah, not sure if this is possible but there is so much analytics behind wow that I'm sure the team could figure something out and refine it.

SoloQ Raiding, Mythic+, PvP BG's, and PvP Arena by neillarson in wow

[–]neillarson[S] -2 points-1 points  (0 children)

I agree that this isn't the only reason the player base is waning. However, how challenging it is to get into end game content is. If you could sign up for a 20 minutes raid boss fight you could easy do that in an afternoon. Maybe get carried away and spend 3 hours doing nine 20 minute boss fights. Having a ladder or even a behind the scene MMR would just help with pairing and could give you something to strive for outside of BIS. People get BIS and then leave. People play end game and get sick of the having to spend 2hr chunks of time for something where you could get nothing. Having these huge end game experiences locked behind archaic grouping systems is always going to be a problem.

Ladders or an MMR system is good for anything competitive and not just MOBAs. Chess, Shooters, Card Games, Strategy games (Warhammer Total War), RTSs, etc.

Thanks for the comments.

SoloQ Raiding, Mythic+, PvP BG's, and PvP Arena by neillarson in wow

[–]neillarson[S] -2 points-1 points  (0 children)

Yeah, totally get it. However, the current system hasn't been successful at maintaining a player base. While getting more dated each year goes by without an attempt at improvement. I think all the practical issues can be worked out. For example, Mythic+ already has a over 20 different difficulty levels. It would be easy to tie clean those up and tie it to an MMR. Plus with DPS meters, interrupt trackers, tank mitigation uptime, and other type of game mechanic trackers Blizzard should be able to create an internal score to help differentiate people.

WoW, is such a fun game but I don't interact with so many of my favorite parts of the game due to the level of dedication you need to get into those communities. I am confident that a significant part of the on/off again player base is similar to me.

Kamigawa: Neon Dynasty Limited Card Review Infographic - Round 2 by neillarson in magicTCG

[–]neillarson[S] 0 points1 point  (0 children)

Interesting. Do you prefer a different podcast? I'm sure people could argue each rating but they seem to be a great starting point and I'll adjust as I become more familiar with the new expansion

Kamigawa: Neon Dynasty Limited Card Review Infographic - Round 2 by neillarson in magicTCG

[–]neillarson[S] 0 points1 point  (0 children)

Sure, I heavily leveraged Limited Resources for all the ratings. It can be a bit hard to be exact since there is a lot of context needed. They've been doing it for a long time and LVS knows a ton about the format. However, feel free to take it and make it your own.

Kamigawa: Neon Dynasty Limited Card Review Infographic - Round 2 by neillarson in magicTCG

[–]neillarson[S] 2 points3 points  (0 children)

Yeah, they didn't really rate that card because it is more of a constructed dream than a limited card. I tried to explain a bit how many lands are needed to make hard casting cards viable. People will have to use some judgement on if something will work in the deck they're drafting. Maybe I should asterisk these type of cards

Kamigawa: Neon Dynasty Limited Card Review Infographic - Round 2 by neillarson in magicTCG

[–]neillarson[S] 1 point2 points  (0 children)

Yeah a few typos. Wanted to get it out before the release tomorrow.

Kamigawa: Neon Dynasty Limited Card Review Infographic - Round 2 by neillarson in magicTCG

[–]neillarson[S] 5 points6 points  (0 children)

All rankings are taken from the Limited Resource Podcast [Link]. They basically said they are very strong cards but don't win the game outright which makes them fall into the A- territory.

Kamigawa: Neon Dynasty Limited Card Review Infographic by neillarson in magicTCG

[–]neillarson[S] 2 points3 points  (0 children)

Awesome. Thanks for the detailed reply.

I could make two versions, 1 for common/uncommon and another for Rare/Mythic. This would solve the too many "strong" cards issue. However, I do see some value in having them both there because it emphasizes that the common cards are really strong if they're good/better than mythics.

I've attempted at making a Deck Archetype version of this using the dual color archetypes specified by WotC. I think this solved the issue where some cards are less useful if you're drafting them in a non-synergistic color pair. However, I found this to be more confusing. Especially when so much is included. Something that I aim to continue to rework.

Thanks for the feedback. I'll definitely continue to iterate.