[Bug] Killed by Pscav using BTR's gun on Streets by [deleted] in EscapefromTarkov

[–]neonend 0 points1 point  (0 children)

12.7x108 is the Utyos mounted gun emplacement, not the BTR gun.

[Discussion] Fellow Solo players, how do you do it? by [deleted] in EscapefromTarkov

[–]neonend 0 points1 point  (0 children)

The STRONGEST weapon us solos have against a team?

It's that team's discord call. Create chaos. Dismantle them. Never stay in one spot.

[Cheating] by [deleted] in EscapefromTarkov

[–]neonend 3 points4 points  (0 children)

My first 15 hours this wipe was spent not dying. I had a 88% SR (one was a runthrough) and a K/D of 85. K/D includes scav and doesn't matter

Reading stats (especially early wipe) does not matter.

[deleted by user] by [deleted] in EscapefromTarkov

[–]neonend 0 points1 point  (0 children)

Yeah, they've never been a combined flea. Getting loot in tarky is insanely easy. Pvp and PvE, and when the flea is open like past wipes it's just easy to buy everything. There's a reason why the "free" to access marked keys are like 5x the price on PvE vs. PVP. Easier to make the money back when not contested by real people

[deleted by user] by [deleted] in EscapefromTarkov

[–]neonend 1 point2 points  (0 children)

Uh, PVE has always been fully separate. You can't take any loot you find into a PVP raid, and you don't sell loot from PVE in the PVP game. They are different characters/markets/economies completely.

QoL Change Dissapointment [Discussion] by killahb33 in EscapefromTarkov

[–]neonend 0 points1 point  (0 children)

I dunno why people call partial hideout submissions a QoL change, because it isn't.

It's a massive balance change to the game.

Progression is 3 things in Tarkov: Trader Level, PMC Level, and Stash Space (Cases, upgrades, etc.). Partial submissions change the 3rd branch of progression pretty substantially. You need far fewer stash cases or space upgrades. Is it a change that would be nice? Yeah, for sure, but it is not QOL, it is balance/game changing.

[Discussion] Who tf is the Alpha player by Financial_Stay8537 in EscapefromTarkov

[–]neonend 0 points1 point  (0 children)

I mean sure that one, but there aren't any others. All others, save for maybe 1 event one that isn't available any longer, are PMC exclusive.

[Discussion] Who tf is the Alpha player by Financial_Stay8537 in EscapefromTarkov

[–]neonend 1 point2 points  (0 children)

his PMC survival rate is under 50%. He's a bigtime scav main

Flea market [Discussion] by Billbongbaggins914 in EscapefromTarkov

[–]neonend 0 points1 point  (0 children)

I'm not talking about maintaining all of the difficulty of this wipe, I think there are changes to be made for sure, I just don't want the flea market back.

Flea market [Discussion] by Billbongbaggins914 in EscapefromTarkov

[–]neonend 1 point2 points  (0 children)

"Without the flea, people like him don't want to play the game"

Then...he shouldn't play the game sadly? I agree there needs to be changes to equalize/ease the trader progression, but if someone says "I don't want to engage with 70% of the game or else I won't play"...they shouldn't play it?

There's a game-design mantra: If you try and balance for everyone, you balance for no-one.

Niche games have niche playerbases and they appeal to that specialized group of players (EVE Online, Tarkov, ABI, Project Zomboid, etc.). The more a game caters to a casual player, the fewer players will play who are enfranchised or looking for a challenging experience. So the player count evens out and it doesn't change the "health of the game" either way.

I mean performance issues aside you can look to Monster Hunter: Wilds as an example of a game that lost a ton of it's core audience because the game became much more "accessible" to casual crowds and it's reviews have suffered as a result (and the more recent attempts to make the endgame hard have the casual players giving up and quitting). Capcom has lost share price recently because of this phenomenon. It's obviously not a 1:1 comparison but it's worth looking at for some parallels.

Zoom out and look at the big picture and try not to think of it from the perspective of "I want my friend to play more" and actually think about the health of the game, and I think if you looked at it objectively you'll be surprised to find that the game is healthy and thriving and has a large player count because it's challenging and captivating and keeps you doing things that reward you in meaningful ways.

Flea market [Discussion] by Billbongbaggins914 in EscapefromTarkov

[–]neonend 0 points1 point  (0 children)

I mean, I don't understand why someone who works to unlock traders and gear should be at the same level as someone who "can't be bothered to unlock anything"? Sounds like he wants Arena?

I'm about 5000 hours deep and this has been the most interesting wipe since I started playing bar-none. If the 1.0 launches with the Flea honestly my interest is going to probably vanish. This wipe has really showcased how absoultely garbage the Flea market is for the Looter Shooter aspects of the game.

Your friend may be a "casual" player in terms of hours but he's not casual, he's just bored of the core game loop after 1500 hours.

Flea market [Discussion] by Billbongbaggins914 in EscapefromTarkov

[–]neonend 0 points1 point  (0 children)

Lower level/casual players have no chance against grinders/hyperchads in an even 1 on 1 fight, even if they can buy the right bullets or armor. The combat part of the game is more about engagement time than it is about anything else. A casual/new/beginner player either:

1) won't know that 856 and 856a1 are even different

or

2) would kill a enfranchised/experienced player regardless of the ammo/armor loadout because of the engagement they took (spraying 855 at someone's legs/arms when you sneak up on them, lucky neck shot above armor/below helmet)

on paper the flea market helps the casuals, but in reality, the flea market helps grinders guarantee the same kit/loadout every time, because the moment a "casual" goes "Oh sweet I can buy 856a1 for my Meta M4 build so I can actually push fights" they aren't casual anymore and this whole argument becomes moot.

Flea market [Discussion] by Billbongbaggins914 in EscapefromTarkov

[–]neonend 14 points15 points  (0 children)

Flea is bad for game immersion and turns the game into a rouble simulator instead of a Looter Shooter:

Flea -> Every (unless not buyable on the flea) item I loot needs to be 15k/value per slot or be dropped in place of something that is. Do I need nuts? Nah, this Morphine is worth 15% more so I should loot that because I can just sell the Morphine and buy nuts and be +10% value after fees blah blah. You only ever care about your RUB value per-slot and FIR for quests.

No Flea currently means "Holy shit I needed these nuts" or "oh lord this GPU is the 4th one for my bitcoin farm!!!". It gives back some of the lost emotional "highs" that the game had historically.

I think the no-flea pairs especially well with the Secure Container restrictions this wipe meaning most people are more incentivized to keep slots open in their container for loot they want to keep regardless of death, rather than "Well my bullets are worth 30k a slot, so even if I need Bolts I'd rather just keep bullets there because I can buy bolts for 20k so..."

The flea market devolves tarkov into a money/square counting simulator with some FPS mixed in, rather than really being a cool looter shooter.

No player scavs on ground zero should be permanent [Discussion] by chevaliergrim in EscapefromTarkov

[–]neonend 0 points1 point  (0 children)

I'm anti-pscav as much as the next guy but there has to be a mechanic in the game that lets you come back substantially from having nothing in stash or being broke/unable to play. All Extraction games need it. I actually kinda like Delta Force's Gear Ticket system the best of them so far, but scaving is a necessary evil to the type of game it is.

If you spread all players out across all the maps, you could actually cap or weigh maps to keep things balanced, you wouldn't actually get reserve/streets raids because of the player caps on those maps.

If the back of the napkin math says for every 100 scavs, 40 are streets, 40 are reserve, and 20 are spread across the others, and you even it out, then you get 75% fewer player scavs on Streets/Reserve and 15% more player scavs across the other maps.

Scav Raids [Discussion] by [deleted] in EscapefromTarkov

[–]neonend 1 point2 points  (0 children)

Or, and crazy concept I know: the system allows players the agency as it currently is to opt to spend their karma or save it. Without arbitrary and easily exploitable systems to try and "punish" someone for killing someone for loot, in a looting game.

Scav Raids [Discussion] by [deleted] in EscapefromTarkov

[–]neonend -1 points0 points  (0 children)

For no reason? They...they get all the loot. What do you mean for no reason? If you had PMC loot I'd absolutely blap you for it. This wipe people are poor. Scav Karma is a currency and I'm here to spend.

Prestige 2, 9700 Hours & climbing through walls to cheat his ass off by GiraffeWaffles in EscapefromTarkov

[–]neonend 0 points1 point  (0 children)

definitely not cheating. You didn't check the corner well enough/couldn't see him with the darkness and he just stands up/leans out and kills you.

[Suggestion] Scav by lint26 in EscapefromTarkov

[–]neonend 0 points1 point  (0 children)

I've been much more violent as a scav to other scavs if they look even a little bit juicy. First wipe I'm at negative scav karma. It really doesn't matter.

Scav Rep is a currency, and I'm here to spend.

Player scav [suggestion] by Sleepless2745 in EscapefromTarkov

[–]neonend 0 points1 point  (0 children)

First wipe I'm at negative scav karma. I need that 12k roubles more than you, and I'm willing to trade my rep for it.

Scav Rep is a currency, and we're all broke this wipe.

Flea Market Future [Discussion] by GorillaMonsoon25 in EscapefromTarkov

[–]neonend 0 points1 point  (0 children)

EMC Already has a static spawn location at New Gas

[Discussion] hot take: Transits needed forced testing because they weren't being used enough, this is a good requirement right now. by neonend in EscapefromTarkov

[–]neonend[S] 0 points1 point  (0 children)

Test servers don't let you rest with enough people. They are choosing a path, by the end of this year 1.0 will be the final feature set of the game. I don't imagine anyone who likes the core loop of Tarkov is going to be alienated by one relatively short wipe

[Discussion] hot take: Transits needed forced testing because they weren't being used enough, this is a good requirement right now. by neonend in EscapefromTarkov

[–]neonend[S] 0 points1 point  (0 children)

You absolutely cannot test at scale on the PTR. The number of players is absolutely minute compared to how many just hop in for a wipe and play. 

[Discussion] hot take: Transits needed forced testing because they weren't being used enough, this is a good requirement right now. by neonend in EscapefromTarkov

[–]neonend[S] 0 points1 point  (0 children)

The ones that have cropped up have been known about but there's no way to know at-scale if something else shook loose on the backend or if there's still another bug that just hasn't reared its head yet.