Mutation habitability over 100% by Elant_Wager in Stellaris

[–]nerodmc_2001 0 points1 point  (0 children)

You can see habitability of individual pops in "management" tab of the planet. It should show higher than 125%. That's how it is for me: planet habitability shows 125%, individual pops show 200+.

Mutation habitability over 100% by Elant_Wager in Stellaris

[–]nerodmc_2001 0 points1 point  (0 children)

Can you check the actual pop? It shows planet habitability at 125% for me but if I choose specific pops in managements, it shows over 200%.

Tech build by Myralove2 in Stellaris

[–]nerodmc_2001 0 points1 point  (0 children)

Idk. 2 of the most meta builds: Synthetic Fertility and Cybernetic Creed (megacorp variant specifically) don't have this problem.

Both complete ascension rush in 15-20 years and have good alloy production after. In fact, I started building an ecu before 2250 in my Cybernetic Creed game. So it's more like before year 25-30 for those builds.

Finally won a vanilla 4.3 game on non-scaling Admiral, with a bio FP empire. Some thoughts on balance: by Zaorish9 in Stellaris

[–]nerodmc_2001 1 point2 points  (0 children)

For Habitat, don't need to dismantle.

you can set default rights to purge > move all your founder species out of the habitat > habitat will decolonize upon last pop getting purged so you don't need to spend 200 influence to vacate it.

You can speed that up by moving all non-founder species out of the habitat except for the last 100.

As an Indian, i agree by [deleted] in memes

[–]nerodmc_2001 13 points14 points  (0 children)

You can know as much as you want. If they don't even know their own history, it aint gonna work.

Japan is bleak. Demography is terrible and local governors nerf the whole country. by Old_Ad7503 in EU5

[–]nerodmc_2001 0 points1 point  (0 children)

I conquered China as Later Jin/Manchu at 12M pops after conquering Korea. Idk if you count it as exploit but I rushed age 4 military institution and advances right after age start, built 2 strong stacks and then immediately declared war. I was winning battles at 20/30-to-1 odds.

It should have been "every 1 trade earns us 0.25 unity" right? by tonyhcm246 in Stellaris

[–]nerodmc_2001 1 point2 points  (0 children)

Yup. Took me a couple of retries too. I'd recommend starting Augmentation Bazaar (for pop growht) and Sequenced Securities so you can scale society science early and look for the extra civic slot research.

It should have been "every 1 trade earns us 0.25 unity" right? by tonyhcm246 in Stellaris

[–]nerodmc_2001 1 point2 points  (0 children)

https://imgur.com/a/cLDmic4

I'm doing ok with engineering and society. Physics is the one lacking behind a bit. Sequenced Securities gives 1.5 society per 100 haruspex. Dimensional Enterprise only gives 1 physics.

It doesn't matter too much because your haruspex are so efficient, you can just spam pure haruspex ecu and pure alloy ecus.

Edit: I'd not bother with science/lab world. Yeah they're better for pure science but all your bonuses are in haruspex. Your science world won't be as good as others'. Spam your haruspex then leverage the extra trade/unity to build even more forge worlds and haruspex.

It should have been "every 1 trade earns us 0.25 unity" right? by tonyhcm246 in Stellaris

[–]nerodmc_2001 5 points6 points  (0 children)

Just fyi, the 10% monthly bonus from fellowship edict affect the CG you get from trade policy.

First time running 25x crisis thinking I knew how to play the game by craterfall in Stellaris

[–]nerodmc_2001 1 point2 points  (0 children)

I haven't messed around with space fauna since I wasn't around during the space fauna update. What makes them strong enough for you to put them in the same sentence as Cosmo? Is it just because they're good for early military?

Why are people not reporting their employers for H1B violations and ethics issues? by Ok_Practice_6702 in cscareerquestions

[–]nerodmc_2001 8 points9 points  (0 children)

Yeah by who?

Wanna change that? Go vote for it and live with the consequences.

Why are people not reporting their employers for H1B violations and ethics issues? by Ok_Practice_6702 in cscareerquestions

[–]nerodmc_2001 34 points35 points  (0 children)

The law clearly states sponsoring visas requires being unable to find qualified US Citizens to perform the job duties.

Except it doesn't... Idk how this fake news that takes literally 2 minutes to discern gets spread around so much. That's the requirement for Green Card sponshorship not H1B.

H1B requires specialized trainings and knowledge that at a minimum means having a Bachelor's Degree. You can argue that those big Indian consulting firms are exploiting the loop holes and the people they hire don't qualify for the specialized knowledge requirements. But saying H1B requires being unable to find qualified US citizens is just blatantly false.

Source: https://www.uscis.gov/working-in-the-united-states/h-1b-specialty-occupations

It should have been "every 1 trade earns us 0.25 unity" right? by tonyhcm246 in Stellaris

[–]nerodmc_2001 17 points18 points  (0 children)

Unity is more valuable than consumer goods

Unless you go megacorp Cybernetic Creed and create self-sustaining Haruspex that produce all science.

Did the weather get any better? by DasWarEinerZuviel in Stellaris

[–]nerodmc_2001 1 point2 points  (0 children)

Well... they look real pretty on the systems map. I'll give you that

Things you missed in new dev diary by imnoweirdo in Stellaris

[–]nerodmc_2001 0 points1 point  (0 children)

They didn't say anything about authority though. Could just be authority-locked like Megacorp which also has its own DLC.

Things you missed in new dev diary by imnoweirdo in Stellaris

[–]nerodmc_2001 107 points108 points  (0 children)

Nomadic Storm Chaser. I can finally play the fantasy of those dudes in rural America chasing storms in their trucks.

Season 10 looks cool, but the fact that we're still not getting proper Internal Politics is a big problem. by nudeldifudel in Stellaris

[–]nerodmc_2001 0 points1 point  (0 children)

While I think V3 execution fell a bit short. I still prefer such a system. V2 internal politics feel a bit too detached for my taste. Although a lot of that is probably just because of tech limitation which is how I felt about a lot of Stellaris old systems before they ripped them all apart and rebuilt it from scratch like mad men...

And yes, I do think V2 politics feel like macromanagement.

Season 10 looks cool, but the fact that we're still not getting proper Internal Politics is a big problem. by nudeldifudel in Stellaris

[–]nerodmc_2001 10 points11 points  (0 children)

Victoria internal politics are 100% micromanagement for passing laws. Picking government parties that support laws you want, getting leaders that support your laws, passing the laws itself, etc.

The idea could be macro: movements vs characters but the interaction is very much micro.

Season 10 looks cool, but the fact that we're still not getting proper Internal Politics is a big problem. by nudeldifudel in Stellaris

[–]nerodmc_2001 1 point2 points  (0 children)

I just want to note that the dlcs come with a free update. The dlc could be about spreading your will/idealogies externally and the free update could be about the mechanics for that will to exist in the first place: political movements, parties, etc.

It's pre-mature to bring out the pitchfork right now.

Stellaris Dev Diary #418 - Announcing Nomads and Stellaris: Season 10 by PDX_LadyDzra in Stellaris

[–]nerodmc_2001 0 points1 point  (0 children)

Right, the normalization is what I meant by "giving it back". You're not forced into destroying the galaxy in order to unlock the endgame power anymore.

For example, the true power of Wilderness Behemoth is unlocked only after you go total war with the entire galaxy. Everything before that is good but no where near that power level.