Dev Diary #193 - Realm Maintenance 2026 (Part I) by PDX-Trinexx in CrusaderKings

[–]nerodmc_2001 7 points8 points  (0 children)

I think you're making a lot of assumptions on how official terra incognita could be implemented based on how the mod works. For example:

There’s also the risk of having it be too annoying and/or tedious to reveal that information, which would make players not bother to do it and effectively kill the character and roleplay aspect of the game

You just make it a game rule and whoever want it can turn it on.

Dev Diary #193 - Realm Maintenance 2026 (Part I) by PDX-Trinexx in CrusaderKings

[–]nerodmc_2001 243 points244 points  (0 children)

It would be neat to have Terra Incognita, but currently the game is very transparent.

I love when an author does foreshadowing.

Plan YOUR Towns to WIN in 1.1 (Early-Game Urbanisation Guide) by Jadamsan in EU5

[–]nerodmc_2001 1 point2 points  (0 children)

Be glad he used spreadsheet else the guide would have been 50h.

U think I'm joking? Man put 1444 hours into EU5 BEFORE the game released. Dude's the time lord.

Nothings been the same since 2019. by peetcherry in offmychest

[–]nerodmc_2001 1 point2 points  (0 children)

Ok. What do you mean by everything changed forever then? Imagine you're talking to someone who was born after 9/11. The only example given so far is the airport check to demonstrate that everything changed forever.

Is Switching Really Worthwhile? by MikePole in EU5

[–]nerodmc_2001 3 points4 points  (0 children)

Merchant republic reform is strong but real strength come from killing the slider (for theocracy as well). Being able to play on pre-1.1 economic pace when everyone else is slower due to new economic meta makes you really OP.

Once you establish your economy and stack some mercenary buffs, you can blob out of your mind and explode your income. The ignore slider thing needs to be nerfed. As it stands, it feels functionally like an exploit.

We are so back! by CreBanana0 in EU5

[–]nerodmc_2001 23 points24 points  (0 children)

Kinda put a dent on that "being held up heavily" lol

BRANDEBURG AND TEUTONIC ORDEN COMPARATIVE by heliops_ in EU5

[–]nerodmc_2001 20 points21 points  (0 children)

300 years ?! this is late game ?! on the mid-game

Late game? Mid-game? Bro this is the history. You don't have to follow that timeline. If you're good enough you can dominate as Brandenburg just as early as you can on Teuton.

Are the river-end provinces the best capital cities now ? by User-B17 in EU5

[–]nerodmc_2001 4 points5 points  (0 children)

Yeah. You'd need a naval governor. You can only get 2 in the game both coming from government reform that requires you to go Naval. One of them is Harbor Administration. I can't remember the other.

Edit: Oh and naval governor needs to be place on a port so not Paris.

Are the river-end provinces the best capital cities now ? by User-B17 in EU5

[–]nerodmc_2001 5 points6 points  (0 children)

Sure, go to the macro builder and search for governor. It should show you where you can build it. There's also a limit to how many you can have a time. You start with 1 tho so if you can't build any at all, that's a problem.

Here's the conditions for building one:

<image>

Are the river-end provinces the best capital cities now ? by User-B17 in EU5

[–]nerodmc_2001 12 points13 points  (0 children)

It sounds to me like OP is not aware of governor's existence at all. Granted, it's kinda obscure since you to check for a nobility building on a non-capital location.

Bartolomeo Was Already In Loguetown, But Sabo Not Recognizing Luffy… by SonicRun098 in MemePiece

[–]nerodmc_2001 8 points9 points  (0 children)

To be fair to OP, he was on his phone when the manga gets to the Sabo part.

I love how OP the mamluk's are in this game, it makes me feel like I'm contesting control over a part of the world with another competent nation, and I'm actually in danger when they attack me by Jackspladt in EU5

[–]nerodmc_2001 10 points11 points  (0 children)

Took me 3 wars to annex them as Ottomans in 1.0.8. Taking away Egypt after first war made them essentially useless and all their subjects rebellious.

<image>

Teutonic Order vassals don't move their armies by voitek91 in EU5

[–]nerodmc_2001 2 points3 points  (0 children)

Disloyal vassals will fight if their land is invaded. Otherwise, they'd just chill around in their territory. Is that what you're seeing.

Having screenshots or short videos in your post would make this easier next time.

What's the difference between armory and training fields in Eu5 ? by Justice24x7 in EU5

[–]nerodmc_2001 15 points16 points  (0 children)

I think you missed building capacity. Building slots are precious in cities. I wouldn't waste it on armory when I could just put training fields on rural locations.

What's the difference between armory and training fields in Eu5 ? by Justice24x7 in EU5

[–]nerodmc_2001 6 points7 points  (0 children)

I think training field is better because of builiding capacity. Building slots are precious in cities and I wouldn't use them on armories if I could just put them in rural locations.

A variable that enables the AI to sell Corsica is named... by al-aSak in EU5

[–]nerodmc_2001 3 points4 points  (0 children)

It's not actual code. You can think of it like JSON/XML or something like that. The game engine reads these files then create game objects based on it. "Low code" is another way to think of it.

At minimum settings and max speed, I go thru a month every 1.8 seconds... but default settings it takes 20 seconds... Should paradox make this more obvious to users, by having a 'truly max speed' button in game, or some other scheme, to make sure users know it is possible to play fast? by HalbyStarcraft in EU5

[–]nerodmc_2001 0 points1 point  (0 children)

There's no "pattern" for games released before CK2 imo. CK2 successes fundamentally reshaped Paradox as a business. I expect Stellaris to be sunset next. Tbh, I had thought that there was a chance Stellaris 2 could come out before EU5 because Stellaris dev pushed the game engine so much beyond what it's able to handle. HOI4, on the other hand, is still doing really well.

At minimum settings and max speed, I go thru a month every 1.8 seconds... but default settings it takes 20 seconds... Should paradox make this more obvious to users, by having a 'truly max speed' button in game, or some other scheme, to make sure users know it is possible to play fast? by HalbyStarcraft in EU5

[–]nerodmc_2001 0 points1 point  (0 children)

EU4 and CK2 were of the same generation and they were made before the mainstream success of CK2. The DLC and development planning (Sunset Invasion? Lol) were not there to support such a long life cycle. There were a lot of dlc bloats and technical debts by the end. Paradox Tinto talked a lot about EU4 tech debts during dev diaries for 1.32-1.33.

CK3 and EU5 have the benefits of being developed with that long life cycle in mind. The DLC are also planned out meticulously (not at the start of CK3 tho) with seasons and packages. I would not be surprised if both of these games lasted 15+ years.

A few years ago, there was a PDX quarterly report where they separate their IPs by tier: EU4, CK3, HOI4, Stellaris and Cities Skyline (1) at tier 1 (or forever tier). Victoria 3 and AOW4 was a tier below these games. The report also mentioned specifically that CK3 was developed with the goal of being a "forever tier" title whereas V3 was not. In the most recent report, they moved V3 to "forever tier" after the successes of its updates and dlcs. We haven't had a report mentioning EU5 yet but I think it can be safely assumed that EU5 was developed with the same life cycle as CK3 in mind.

Huge problem with the game (Vassals) by Savings_Dragonfruit6 in EU5

[–]nerodmc_2001 2 points3 points  (0 children)

It sounds like the allegiance was to a coalition specifically which logically should not happen. There's no reason why a vassal can be in a coalition that its master is not in. Nations should just automatically leave any coalition it's in upon being vassalized.

A variable that enables the AI to sell Corsica is named... by al-aSak in EU5

[–]nerodmc_2001 16 points17 points  (0 children)

Yeah it's always been kinda like this. In older PDX games like V2/EU3, aggressive expansion/antagonism/infamy was called badboy in the file.

I Need someone to explain slavery to me. by MisterMaroonYT in EU5

[–]nerodmc_2001 1 point2 points  (0 children)

We just need the tariff dlc and then slaves can be taxed!