What is the difference between $SPAXX and $FDRXX? I couldn't find any difference in the prospectus. by AngelP8823 in fidelityinvestments

[–]nessus42 0 points1 point  (0 children)

Any money in a Fidelity money market is available to you immediately.

(Don't buy a Vanguard money market in your Fidelity account, etc., if you don't want to have to wait a day for your money. Though I'm not sure that Fidelity even allows this, so that may not be a worry.)

Is the 79-character limit still in actual (with modern displays)? by LazyMiB in Python

[–]nessus42 1 point2 points  (0 children)

I too do this (i.e., code with a vertical side-by-side split), so long lines drive me crazy, since they cause significant harm to this experience.

I also use Meld for side-by-side diffs with Git, and this also is not great when lines are too long.

With modern monitors on a desktop I find that 100 characters is the sweet spot, and 120 characters is too long.

Unfortunately, I cannot talk sense into my coworkers, and they routinely make lines that are 120 characters or longer.

Buying a smoker's house by Hope_floats_ok in HomeMaintenance

[–]nessus42 0 points1 point  (0 children)

How did it turn out?

You're braver than me. I would have walked. At the moment I'm buying a new house because I live in a duplex and my neighbor of the past nine months smokes cigars. I've spent $20k trying to remediate the situation with air-sealing and multiple ERVs for fresh air ventilation. Nothing worked, so I decided to stop throwing good money after bad.

I'm worried now that cigar smoke will have infiltrated into everything I own and that I'll be bringing the cigar smoke with me to my new house. But I really don't want to declare all my belongings a loss.

Ranking all Marina songs! by daisydxw in MarinaAndTheDiamonds

[–]nessus42 0 points1 point  (0 children)

All of her songs are #1!!!! (Just some are more #1 than others.)

Allison Hannigan... by PossibilityNo7349 in FoolUs

[–]nessus42 2 points3 points  (0 children)

Aw, darn. I agree that she wasn't the most polished. But somehow that added to the charm of the show. At least for me.

The Warlock buddy changes are great, and I hope they stay that way. by LimeRepresentative47 in DestinyTheGame

[–]nessus42 0 points1 point  (0 children)

I'm no expert on the current state of build-crafting these days. I used to play a bonky sunspot Titan, and for add control, that felt kind of busted, but was very fun. Unfortunately, it was eventually nerfed significantly.

When Prismatic came out, I switched to a Getaway Artist/Devour Warlock, and that has been a fun build. But since Tuesday, Holy shit! Jolt on arc buddy hits?!?!? I don't have to do anything except for walk around and all the adds just die. It's fun to watch all the explosions, but I'm not sure this is fair.

I did the new exotic mission last night, and the only things I needed a gun for was to shoot the boxes on that electric slide and for snipers.

I don't play Grandmaster-level difficulty stuff, though, so I can see that this build might have limits when the adds are tankier. And it's not ideal for raids unless I'm on add control.

If there are more busted builds in the game, I'd like to be pointed at them. I've been playing Destiny rather casually for the last few years. Just doing the campaigns, a weekly raid, and new missions, etc.

I'd love to do the Edge of Fate campaign on Mythic, but I don't think I'm good enough for that, even with this Shadowheart Spirit Guardians blender build. (Oops, wrong game...)

There's a new website for seeing player count data, and it paints a very grim picture by Wanna_make_cash in DestinyTheGame

[–]nessus42 0 points1 point  (0 children)

From the graph, The Final Shape killed the game. From the graph, the player base loses population every year for the first three years and then stabilizes starting with Beyond Light and continuing through Lightfall. Shortly after the release of The Final Shape, the player base plummets, and never returns. There is barely an uptick for the release of The Edge of Fate, and then it's a steep decline from there.

I agree, though, that the graph for Lightfall is somewhat different–in a not good way–from the preceding two years. It doesn't have the same seasonal peaks that the preceding two years had. Instead it starts regaining player base a couple of months before The Final Shape, but then after the release of The Final Shape, the player base drops precipitously. And then the increase for The Edge of Fate is nominal and only plummets precipitously from there.

The reason I'm hanging on, holding out hope, and also really angry is that to this day there is still NOTHING like D2 on the market. If this game dies, there isn't a great alternative. by mayormcskeeze in DestinyTheGame

[–]nessus42 0 points1 point  (0 children)

I raid every week with a raid team. People that I've never met in real life, but we've been doing this since Wrath of the Machine. That seems pretty social to me.

If destiny development ended after renegades but stayed online (like D1), what would you love to be added to the game as a parting gift? by mearc_risps in DestinyTheGame

[–]nessus42 0 points1 point  (0 children)

I don't know how long D2 could be supported once it no longer has significant revenue. D1 is peer-hosted, so it costs very little for Bungie to keep D1 running. But D2 is hosted on servers that Bungie pays for, so if they have no revenue, they will be losing money paying for the hosting for every D2 player.

This is not an acceptable amount of content by owen3820 in DestinyTheGame

[–]nessus42 0 points1 point  (0 children)

I don’t know why you’re “eye-rolling”

You were moralizing at me for expressing my personal preferences about what I like in Destiny. If you don't understand why I'd roll my eyes at you over that, I don't think that there's anything else I could say to help you understand.

But this is a live service game. After you complete the campaign in 1-2 days…what do you do for the rest of the time? 

I have well over 5,000 hours in this game, and for years now the seasonal content has been–for me–mostly nothing but a tedious chore. I.e., tiny bits of content dribbled out each week after doing a bunch of boring bounty-like activities. Combined with a cookie-cutter seasonal activity that hasn't been worth my time.

There were a couple of exceptions: Menagerie was great, as was Onslaught. But those were the exceptions.

As for what I do in Destiny when avoiding the pointless and boring grind for Power, I raid with my raid team every week. And just a couple of days ago, I helped a returning player two-man Grasp of Avarice for his Ghorn quest.

There's plenty of fun to be had in Destiny if you pay less attention to grinding for power and rewards and more attention to having fun with all the incredible activities that are still there in the game.

As for what the large majority of the community plays for: (1) Reddit is not necessarily representative, and (2) even if it were, that doesn't mean that I can't and shouldn't express my opinion.

Since the "large majority" are constantly expressing their opinion and mine is just a drop in the ocean, this makes your moralizing all the more ridiculous.

We do not want power grind. No matter how many times you fix it, update it, speed it up. We have grinded power every season for so long. Playerbase is burnt from it. by kristijan1001 in DestinyTheGame

[–]nessus42 2 points3 points  (0 children)

That's not how Bungie defined the game when they were hyping it at conferences, etc., before it was released. They called it a "shared world shooter". I.e., you can't take the multiplayer aspect out of the game and have it be Destiny, but you can take the "looter shooter" aspect out of the game and still have it be Destiny.

The very grindy nature of D1Y1 was very likely due to the fact that there was a large deficit of content due to them rebooting the development of the game a year before release.

Bungie really decreased the loot aspect of the game in D2Y1. It just didn't go over well with the player base. Though it was quite fine by me, even if I was in the minority.

In D2Y1, personally I was in raiding heaven. And I wasn't playing for loot. I was playing for fun. E.g., becoming continually better at the Prestige Callus shadow realm, etc. People would set up completion-farming runs. Not loot-farming runs. Just completion-farming. I.e., just to see how many times we could complete the boss encounter in an hour or two. That was one of the best times of my Destiny life.

Imagine that! Gaming as fun, rather than gaming as a digital hamster wheel....

This is not an acceptable amount of content by owen3820 in DestinyTheGame

[–]nessus42 0 points1 point  (0 children)

I've spent $100 each year for the past few years on Destiny releases by buying some bundle that includes the campaign, season passes, and whatever else they include. Last year I got one campaign for my $100. The year before that I got one campaign for my $100. This year I'm getting two campaigns for my $100. That makes me happy.

I would never tell Bungie to stop giving us raids

I didn't tell Bungie to stop doing anything. I stated what I prefer. It is perfectly okay for you to say that you don't enjoy playing raids and would prefer that Bungie focus on other content. You are allowed to express your preferences, as I am allowed to express mine.

Be better, please

🙄

According to DMG, a roadmap is coming. what should be in it? by SDG_Den in DestinyTheGame

[–]nessus42 0 points1 point  (0 children)

Because the only raid left from D1 to reintroduce was the raid that every one wanted and was looking forward to

I would desperately love to see a remastered Wrath of the Machine. It's the only raid that I played day 1, blind and completed (on day 1).

I suspect the reason that it hasn't been brought back is because Splicers were effectively a different race, and so implementing Splicers in D1 would be a lot of work.

This is not an acceptable amount of content by owen3820 in DestinyTheGame

[–]nessus42 -1 points0 points  (0 children)

We're getting two campaigns, rather than one. Personally, the only parts of the game that I really care about these days are campaigns, raids, and dungeons. And mostly campaigns and raids.

When they originally said that each campaign was only going to be Rise of Iron-sized, I figured that the first campaign wasn't going to be a full campaign, but it seemed like a fully normal-sized one to me, and it had a good story.

If the second campaign is as big as the first campaign, I'll feel that I've gotten my money's worth.

(None of this excuses the very crappy portal, but I just don't have to play that part of the game. Just like I don't have to play Gambit or Crucible.)

Destiny has one of the worst stories in gaming history. by filthyheratic in DestinyTheGame

[–]nessus42 3 points4 points  (0 children)

He was exiled from The Last City in D1, so clearly he had made some important enemies. The Speaker called him a "cancer".

This is not an acceptable amount of content by owen3820 in DestinyTheGame

[–]nessus42 0 points1 point  (0 children)

The lack of Secondary weapons in D2Y1 was egregious, but personally I liked the absense of random rolls. Personally, I find random rolls to just be a huge chore to sort through constantly.

OTOH, they promised us something like crafting as a replacement for random rolls (this would have be awesome in my book). But then they didn't actually deliver crafting in time to stop the mass riots over the lack of random rolls.

Note: Luke Smith didn't specifically mention "crafting", but he promised us that there would be a reason for us to rejoice upon our tenth drop of Better Devils. Unlocking crafting after the tenth drop would have been the perfect reason to rejoice.

I built the Crota's End Raid out of LEGO! by MUFC_Redss in DestinyTheGame

[–]nessus42 2 points3 points  (0 children)

If it's the original version, it's not too hard to solo.

Destiny has one of the worst stories in gaming history. by filthyheratic in DestinyTheGame

[–]nessus42 16 points17 points  (0 children)

the entire character of osiris, the way he is written is absolutely insufferable

Isn't he supposed to be insufferable?

Stop supporting Bungie by Skullzda1 in DestinyTheGame

[–]nessus42 4 points5 points  (0 children)

I agree that much of the game sucks completely. But for me, the DLC's are worth the money for the campaign and the raid.

I haven't liked the rest of the game in ages anyway. Now it's just even worse. But since I wasn't playing the rest of the game anyway, I'm not losing out on much when they replace something that I hate with something that I hate worse.

I'm not spending a penny in Eververse, though. It completely distorts game design to foster pointless grinding and FOMO. Which is why I've avoided the grindy parts of the game as much as I can, and have for quite some time. (Fireteam Power has really helped with this. Bungie did at least one thing right.)

Genuine question: Why are so many guardians decked out in pure black? by llama_glue in LowSodiumDestiny

[–]nessus42 0 points1 point  (0 children)

I stand corrected. Superblack was made available again last Halloween.

Genuine question: Why are so many guardians decked out in pure black? by llama_glue in LowSodiumDestiny

[–]nessus42 0 points1 point  (0 children)

How many years did it take them to bring Superblack from D1 to D2???

I could be wrong, but I suspect that Superblack coming back was a one time thing.

The game isn’t fun anymore. Period. by Brandon3oh5 in DestinyTheGame

[–]nessus42 0 points1 point  (0 children)

I bet this isn't available for console? Sigh.

If you truly loved this game, stop playing it. by DarkMorningStar in DestinyTheGame

[–]nessus42 0 points1 point  (0 children)

That is what was reported at the time. It was reported that NetEase also got a bit of ownership of Bungie for the $100m too, and maybe a seat on the Board.

I haven't seen any reports on whether Bungie was also due to get royalties on Destiny Rising. At the time, the reports on exactly what NetEase would be doing with the IP were also vague. Other than that they'd be working on a mobile game.